SRHM Changelog
1.1.1
- Proportional mouse look sensitivity scaling while zoomed (eliminates angle jumping when moving the mouse at high zoom)
- Added item search bar to item editor
- Added scroll view to item selection dropdown with compact window layout
- Changed mod ID (GUID) to
mods.krwclassic.srhm
1.1.0
- Major modular refactoring of codebase: split monolithic main.cs into dedicated modules (Cheats, Teleport, Inventory, CollisionVisualizer, Crosshair, Keypad, Snowball, MapLoader, PlayerPosition, DebugOverlay)
- Improved architecture and maintainability
- Added Camera Zoom (Hold
C, adjust zoom level with Mouse Scroll Wheel)
- Added Velocity Boost with configurable power (Keybind
B)
- Added Glove Boost mode using official Launch Glove physics
- Added Force FPS frame rate limiter
- Added Kill Self and Kill Entity controls with entity selector (mimics, mobs, players)
- Added Entity actions popup menu (Teleport to Me, Teleport Me to Entity)
- Added Player Health and Sanity sliders with instant set/max buttons
- Enhanced Player Info window (now tracks live XZ/Y velocity and movement states and more)
- Added notification system for action feedback
- Fixed window layout collisions and visual overlap issues
1.0.3
- Fixed inventory editor broken somewhere between 1.0.2 and 1.0.3
- Added cheats window
- Added settings window
- Camera locking when SRHM is opened
- Minor fixes
- New location of interest
- Minor UI changes
- Some changes I don't remember... sorry
1.0.2
- Legacy Build (Held with tape)
- Legacy Specific Fixes
- Major project restructure
- Window Debug Mode (F6)
- Crosshair
- UI Reordering and moving around
- Teleportation window
1.0.1
- Redesigned some parts of UI
- Bug Fixes
- Map Loader
- Optimized some things
- Keypad Viewer
- Player Coordinates
- New snowball controls
1.0.0
- Noclip
- Inventory Editor
- Collision Renderer
- Timescale manipulation
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