Decompiled source of AntlerFix v1.0.0

AntlerFix.dll

Decompiled a day ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using IL.RoR2;
using Logger;
using Microsoft.CodeAnalysis;
using MiscFixes.Modules;
using Mono.Cecil.Cil;
using MonoMod.Cil;
using R2API;
using RoR2;
using RoR2.ContentManagement;
using RoR2BepInExPack.GameAssetPathsBetter;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.Networking;
using UnityEngine.ResourceManagement.AsyncOperations;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("AntlerFix")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+d7c1ab3c5eea4fde6eb681aecbbab2f86d55b088")]
[assembly: AssemblyProduct("AntlerFix")]
[assembly: AssemblyTitle("AntlerFix")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace Logger
{
	internal static class Log
	{
		private static ManualLogSource _logSource;

		internal static void Init(ManualLogSource logSource)
		{
			_logSource = logSource;
		}

		internal static void message(object data)
		{
			_logSource.LogInfo(data);
			if (data != null)
			{
				Chat.AddMessage(data.ToString());
			}
			else
			{
				Chat.AddMessage("Null");
			}
		}

		internal static void Debug(object data)
		{
			_logSource.LogDebug(data);
		}

		internal static void Error(object data)
		{
			_logSource.LogError(data);
		}

		internal static void Fatal(object data)
		{
			_logSource.LogFatal(data);
		}

		internal static void Info(object data)
		{
			_logSource.LogInfo(data);
		}

		internal static void Message(object data)
		{
			message(data);
		}

		internal static void Warning(object data)
		{
			_logSource.LogWarning(data);
		}
	}
}
namespace AntlerFix
{
	[BepInPlugin("Onyx.AntlerFix", "AntlerFix", "1.0.0")]
	public class AntlerFix : BaseUnityPlugin
	{
		public const string PluginGUID = "Onyx.AntlerFix";

		public const string PluginAuthor = "Onyx";

		public const string PluginName = "AntlerFix";

		public const string PluginVersion = "1.0.0";

		public void Awake()
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Expected O, but got Unknown
			Log.Init(((BaseUnityPlugin)this).Logger);
			AssetReferenceT<GameObject> val = new AssetReferenceT<GameObject>(RoR2_DLC2_Items_SpeedBoostPickup.ElusiveAntlersPickup_prefab);
			AsyncOperationHandle<GameObject> val2 = AssetAsyncReferenceManager<GameObject>.LoadAsset(val, (AsyncReferenceHandleUnloadType)2);
			val2.Completed += delegate(AsyncOperationHandle<GameObject> x)
			{
				GameObject gameObject = ((Component)x.Result.transform.Find("PickupTrigger")).gameObject;
				Extensions.CloneComponent<ElusiveAntlersPickup>(gameObject, x.Result.GetComponent<ElusiveAntlersPickup>());
				Extensions.TryDestroyComponent<ElusiveAntlersPickup>(x.Result);
				PrefabAPI.RegisterNetworkPrefab(gameObject);
				((Component)x.Result.transform.Find("GravitationController")).gameObject.layer = (int)(ref LayerIndex.collideWithCharacterHullOnly);
			};
			CharacterBody.SpawnShard += new Manipulator(SpawnShard);
		}

		private void SpawnShard(ILContext il)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Expected O, but got Unknown
			ILCursor val = new ILCursor(il);
			if (val.TryGotoNext((MoveType)0, new Func<Instruction, bool>[1]
			{
				(Instruction x) => ILPatternMatchingExt.MatchCallOrCallvirt(x, typeof(GameObject), "GetComponent")
			}))
			{
				val.EmitDelegate<Func<GameObject, GameObject>>((Func<GameObject, GameObject>)changeComponentPosition);
			}
			else
			{
				Log.Error("IL Hook failed!");
			}
			static GameObject changeComponentPosition(GameObject gameObject)
			{
				//IL_0086: Unknown result type (might be due to invalid IL or missing references)
				//IL_008b: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
				GameObject gameObject2 = ((Component)gameObject.transform.Find("PickupTrigger")).gameObject;
				NetworkIdentity val2 = default(NetworkIdentity);
				if (!NetworkServer.GetNetworkIdentity(gameObject2, ref val2))
				{
					if (LogFilter.logError)
					{
						Debug.LogError((object)("SpawnObject " + ((object)gameObject2)?.ToString() + " has no NetworkIdentity. Please add a NetworkIdentity to " + (object)gameObject2));
					}
					return gameObject;
				}
				val2.Reset();
				val2.OnStartServer(false);
				if (LogFilter.logDebug)
				{
					NetworkInstanceId netId = val2.netId;
					string? text = ((object)(NetworkInstanceId)(ref netId)).ToString();
					NetworkHash128 assetId = val2.assetId;
					Debug.Log((object)("SpawnObject instance ID " + text + " asset ID " + ((object)(NetworkHash128)(ref assetId)).ToString()));
				}
				val2.RebuildObservers(true);
				return gameObject2;
			}
		}
	}
}