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Decompiled source of AntlerFix v1.0.0
AntlerFix.dll
Decompiled 2 months agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using IL.RoR2; using Logger; using Microsoft.CodeAnalysis; using MiscFixes.Modules; using Mono.Cecil.Cil; using MonoMod.Cil; using R2API; using RoR2; using RoR2.ContentManagement; using RoR2BepInExPack.GameAssetPathsBetter; using UnityEngine; using UnityEngine.AddressableAssets; using UnityEngine.Networking; using UnityEngine.ResourceManagement.AsyncOperations; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("AntlerFix")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+d7c1ab3c5eea4fde6eb681aecbbab2f86d55b088")] [assembly: AssemblyProduct("AntlerFix")] [assembly: AssemblyTitle("AntlerFix")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace Logger { internal static class Log { private static ManualLogSource _logSource; internal static void Init(ManualLogSource logSource) { _logSource = logSource; } internal static void message(object data) { _logSource.LogInfo(data); if (data != null) { Chat.AddMessage(data.ToString()); } else { Chat.AddMessage("Null"); } } internal static void Debug(object data) { _logSource.LogDebug(data); } internal static void Error(object data) { _logSource.LogError(data); } internal static void Fatal(object data) { _logSource.LogFatal(data); } internal static void Info(object data) { _logSource.LogInfo(data); } internal static void Message(object data) { message(data); } internal static void Warning(object data) { _logSource.LogWarning(data); } } } namespace AntlerFix { [BepInPlugin("Onyx.AntlerFix", "AntlerFix", "1.0.0")] public class AntlerFix : BaseUnityPlugin { public const string PluginGUID = "Onyx.AntlerFix"; public const string PluginAuthor = "Onyx"; public const string PluginName = "AntlerFix"; public const string PluginVersion = "1.0.0"; public void Awake() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Expected O, but got Unknown Log.Init(((BaseUnityPlugin)this).Logger); AssetReferenceT<GameObject> val = new AssetReferenceT<GameObject>(RoR2_DLC2_Items_SpeedBoostPickup.ElusiveAntlersPickup_prefab); AsyncOperationHandle<GameObject> val2 = AssetAsyncReferenceManager<GameObject>.LoadAsset(val, (AsyncReferenceHandleUnloadType)2); val2.Completed += delegate(AsyncOperationHandle<GameObject> x) { GameObject gameObject = ((Component)x.Result.transform.Find("PickupTrigger")).gameObject; Extensions.CloneComponent<ElusiveAntlersPickup>(gameObject, x.Result.GetComponent<ElusiveAntlersPickup>()); Extensions.TryDestroyComponent<ElusiveAntlersPickup>(x.Result); PrefabAPI.RegisterNetworkPrefab(gameObject); ((Component)x.Result.transform.Find("GravitationController")).gameObject.layer = (int)(ref LayerIndex.collideWithCharacterHullOnly); }; CharacterBody.SpawnShard += new Manipulator(SpawnShard); } private void SpawnShard(ILContext il) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Expected O, but got Unknown ILCursor val = new ILCursor(il); if (val.TryGotoNext((MoveType)0, new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchCallOrCallvirt(x, typeof(GameObject), "GetComponent") })) { val.EmitDelegate<Func<GameObject, GameObject>>((Func<GameObject, GameObject>)changeComponentPosition); } else { Log.Error("IL Hook failed!"); } static GameObject changeComponentPosition(GameObject gameObject) { //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Unknown result type (might be due to invalid IL or missing references) //IL_00a0: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) GameObject gameObject2 = ((Component)gameObject.transform.Find("PickupTrigger")).gameObject; NetworkIdentity val2 = default(NetworkIdentity); if (!NetworkServer.GetNetworkIdentity(gameObject2, ref val2)) { if (LogFilter.logError) { Debug.LogError((object)("SpawnObject " + ((object)gameObject2)?.ToString() + " has no NetworkIdentity. Please add a NetworkIdentity to " + (object)gameObject2)); } return gameObject; } val2.Reset(); val2.OnStartServer(false); if (LogFilter.logDebug) { NetworkInstanceId netId = val2.netId; string? text = ((object)(NetworkInstanceId)(ref netId)).ToString(); NetworkHash128 assetId = val2.assetId; Debug.Log((object)("SpawnObject instance ID " + text + " asset ID " + ((object)(NetworkHash128)(ref assetId)).ToString())); } val2.RebuildObservers(true); return gameObject2; } } } }