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Decompiled source of FS Freeze Fix v1.0.0
FS_Freeze_Fix.dll
Decompiled 3 months agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using EntityStates; using EntityStates.FalseSonBoss; using Microsoft.CodeAnalysis; using On.EntityStates.FalseSonBoss; using RoR2; using RoR2.ContentManagement; using RoR2BepInExPack.GameAssetPathsBetter; using UnityEngine; using UnityEngine.AddressableAssets; using UnityEngine.ResourceManagement.AsyncOperations; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("FS_Freeze_Fix")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+74353171ea9838388b72ce15c9e7072e822f77b7")] [assembly: AssemblyProduct("FS_Freeze_Fix")] [assembly: AssemblyTitle("FS_Freeze_Fix")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace FS_Freeze_Fix { [BepInPlugin("Onyx.FS_Freeze_Fix", "FS_Freeze_Fix", "1.0.0")] public class FS_Arena_Fix : BaseUnityPlugin { public const string PluginGUID = "Onyx.FS_Freeze_Fix"; public const string PluginAuthor = "Onyx"; public const string PluginName = "FS_Freeze_Fix"; public const string PluginVersion = "1.0.0"; public void Awake() { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Expected O, but got Unknown AssetReferenceT<GameObject> val = new AssetReferenceT<GameObject>(RoR2_DLC2_FalseSonBoss.FalseSonBossBody_prefab); AsyncOperationHandle<GameObject> val2 = AssetAsyncReferenceManager<GameObject>.LoadAsset(val, (AsyncReferenceHandleUnloadType)2); val2.Completed += delegate(AsyncOperationHandle<GameObject> x) { x.Result.AddComponent<FreezeFix>(); }; val = new AssetReferenceT<GameObject>(RoR2_DLC2_FalseSonBoss.FalseSonBossBodyLunarShard_prefab); val2 = AssetAsyncReferenceManager<GameObject>.LoadAsset(val, (AsyncReferenceHandleUnloadType)2); val2.Completed += delegate(AsyncOperationHandle<GameObject> x) { x.Result.AddComponent<FreezeFix>(); }; val = new AssetReferenceT<GameObject>(RoR2_DLC2_FalseSonBoss.FalseSonBossBodyBrokenLunarShard_prefab); val2 = AssetAsyncReferenceManager<GameObject>.LoadAsset(val, (AsyncReferenceHandleUnloadType)2); val2.Completed += delegate(AsyncOperationHandle<GameObject> x) { x.Result.AddComponent<FreezeFix>(); }; LunarGazeLeap.OnExit += new hook_OnExit(leapStart); } private void leapStart(orig_OnExit orig, LunarGazeLeap self) { orig.Invoke(self); Animator modelAnimator = ((EntityState)self).GetModelAnimator(); if (Object.op_Implicit((Object)(object)modelAnimator) && !((Behaviour)modelAnimator).isActiveAndEnabled) { GameObject colossusHead = MeridianEventTriggerInteraction.instance.colossusHead; colossusHead.GetComponent<EntityStateMachine>().SetNextStateToMain(); ((EntityState)self).characterMotor.walkSpeedPenaltyCoefficient = 1f; } } } public class FreezeFix : MonoBehaviour { private EntityStateMachine _stateMachine; private Animator _modelAnimator; private void Start() { _stateMachine = ((Component)this).GetComponent<EntityStateMachine>(); _modelAnimator = ((Component)((Component)this).GetComponent<ModelLocator>().modelTransform).GetComponent<Animator>(); } private void FixedUpdate() { if (_stateMachine.state is FrozenState) { int layerIndex = _modelAnimator.GetLayerIndex("FullBody, Override"); _modelAnimator.speed = 1f; _modelAnimator.Update(0f); _modelAnimator.CrossFadeInFixedTime("Empty", 0.1f, layerIndex); } } } }