using System;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using EntityStates;
using EntityStates.Halcyonite;
using Microsoft.CodeAnalysis;
using On.EntityStates.Halcyonite;
using RoR2;
using RoR2.Skills;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.Networking;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("HalcyonFixes")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+3a9d38d0d9de0760904aae5bf99a184495cb911f")]
[assembly: AssemblyProduct("HalcyonFixes")]
[assembly: AssemblyTitle("HalcyonFixes")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace HalcyonFixes
{
[BepInPlugin("Onyx.HalcyonFixes", "HalcyonFixes", "1.1.0")]
public class HalcyonFixes : BaseUnityPlugin
{
[Serializable]
[CompilerGenerated]
private sealed class <>c
{
public static readonly <>c <>9 = new <>c();
public static hook_OnEnter <>9__4_0;
public static hook_OnEnter <>9__4_1;
internal void <Awake>b__4_0(orig_OnEnter orig, WhirlwindWarmUp self)
{
if (((EntityState)self).isAuthority)
{
((EntityState)self).outer.SetNextState((EntityState)(object)new Whirlwind());
}
}
internal void <Awake>b__4_1(orig_OnEnter orig, SpawnState self)
{
SpawnState.duration = 2f;
orig.Invoke(self);
SpawnState.duration = 2.3f;
}
}
public const string PluginGUID = "Onyx.HalcyonFixes";
public const string PluginAuthor = "Onyx";
public const string PluginName = "HalcyonFixes";
public const string PluginVersion = "1.1.0";
public void Awake()
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Expected O, but got Unknown
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Expected O, but got Unknown
Log.Init(((BaseUnityPlugin)this).Logger);
SkillDef val = Addressables.LoadAssetAsync<SkillDef>((object)"RoR2/DLC2/Halcyonite/HalcyoniteMonsterTriLaser.asset").WaitForCompletion();
val.interruptPriority = (InterruptPriority)0;
val = Addressables.LoadAssetAsync<SkillDef>((object)"RoR2/DLC2/Halcyonite/HalcyoniteMonsterWhirlwindRush.asset").WaitForCompletion();
val.interruptPriority = (InterruptPriority)0;
object obj = <>c.<>9__4_0;
if (obj == null)
{
hook_OnEnter val2 = delegate(orig_OnEnter orig, WhirlwindWarmUp self)
{
if (((EntityState)self).isAuthority)
{
((EntityState)self).outer.SetNextState((EntityState)(object)new Whirlwind());
}
};
<>c.<>9__4_0 = val2;
obj = (object)val2;
}
WhirlwindWarmUp.OnEnter += (hook_OnEnter)obj;
object obj2 = <>c.<>9__4_1;
if (obj2 == null)
{
hook_OnEnter val3 = delegate(orig_OnEnter orig, SpawnState self)
{
SpawnState.duration = 2f;
orig.Invoke(self);
SpawnState.duration = 2.3f;
};
<>c.<>9__4_1 = val3;
obj2 = (object)val3;
}
SpawnState.OnEnter += (hook_OnEnter)obj2;
}
}
internal static class Log
{
private static ManualLogSource _logSource;
internal static void Init(ManualLogSource logSource)
{
_logSource = logSource;
}
internal static void Debug(object data)
{
_logSource.LogDebug(data);
}
internal static void Error(object data)
{
_logSource.LogError(data);
}
internal static void Fatal(object data)
{
_logSource.LogFatal(data);
}
internal static void Info(object data)
{
_logSource.LogInfo(data);
}
internal static void Message(object data)
{
_logSource.LogMessage(data);
}
internal static void Warning(object data)
{
_logSource.LogWarning(data);
}
}
public class Whirlwind : BaseState
{
public enum PersuitState
{
None,
Warmup,
Dash,
Decelerate,
Land
}
public static GameObject whirlWindVortexVFXPrefab = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/DLC2/Halcyonite/WhirlWindHalcyoniteVortexVFX.prefab").WaitForCompletion();
public const float maxSearchDist = 100f;
public const float dashSpeedCoefficient = 20f;
public const float attackInterval = 0.2f;
public const float attackRadius = 10f;
public const float decelerateDuration = 1f;
public const float baseForce = 1500f;
public const float dashSafeExitDuration = 5f;
private PersuitState state;
private CharacterBody targetBody;
private Vector3 targetPos;
private float attackTimeStamp;
private float startDecelerateTimeStamp;
private Vector3 targetMoveDirt;
private bool startedLand;
private float dashSafeOutTime;
private GameObject whirlwindVortexInstance;
public override void OnEnter()
{
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
Animator modelAnimator = ((EntityState)this).GetModelAnimator();
ChildLocator component = ((Component)modelAnimator).GetComponent<ChildLocator>();
((EntityState)this).PlayCrossfade("FullBody Override", "WhirlwindRushEnter", "WhirlwindRush.playbackRate", 0.5f, 0.1f);
Util.PlaySound("Play_halcyonite_skill3_start", ((EntityState)this).gameObject);
((BaseState)this).SmallHop(((EntityState)this).characterMotor, 9f);
CharacterGravityParameters gravityParameters = ((EntityState)this).characterMotor.gravityParameters;
gravityParameters.channeledAntiGravityGranterCount++;
((EntityState)this).characterMotor.gravityParameters = gravityParameters;
CharacterFlightParameters flightParameters = ((EntityState)this).characterMotor.flightParameters;
flightParameters.channeledFlightGranterCount++;
((EntityState)this).characterMotor.flightParameters = flightParameters;
((EntityState)this).characterMotor.walkSpeedPenaltyCoefficient = 0f;
state = PersuitState.Warmup;
}
public override void FixedUpdate()
{
((EntityState)this).FixedUpdate();
if (NetworkServer.active)
{
switch (state)
{
case PersuitState.None:
break;
case PersuitState.Dash:
UpdateDash();
UpdateAttack();
break;
case PersuitState.Decelerate:
UpdateDecelerate();
UpdateAttack();
break;
case PersuitState.Land:
UpdateLand();
UpdateAttack();
break;
case PersuitState.Warmup:
update_warmup();
break;
}
}
}
public void update_warmup()
{
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
//IL_0080: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
//IL_0093: Unknown result type (might be due to invalid IL or missing references)
//IL_009f: Unknown result type (might be due to invalid IL or missing references)
//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
if (((EntityState)this).fixedAge > 0.5f)
{
Util.PlaySound("Play_halcyonite_skill3_loop", ((EntityState)this).gameObject);
((EntityState)this).characterMotor.walkSpeedPenaltyCoefficient = 1f;
ChildLocator modelChildLocator = ((EntityState)this).GetModelChildLocator();
if ((Object)(object)whirlWindVortexVFXPrefab != (Object)null)
{
Transform val = modelChildLocator.FindChild("WhirlWindPoint");
whirlwindVortexInstance = Object.Instantiate<GameObject>(whirlWindVortexVFXPrefab, val);
}
FindTarget();
Vector3 val2 = targetPos - ((EntityState)this).transform.position;
targetMoveDirt = ((Vector3)(ref val2)).normalized;
((EntityState)this).characterDirection.moveVector = targetMoveDirt;
attackTimeStamp = ((EntityState)this).fixedAge;
}
}
private void FindTarget()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Expected O, but got Unknown
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
//IL_0104: Unknown result type (might be due to invalid IL or missing references)
//IL_0109: Unknown result type (might be due to invalid IL or missing references)
//IL_010e: Unknown result type (might be due to invalid IL or missing references)
//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
Ray aimRay = ((BaseState)this).GetAimRay();
BullseyeSearch val = new BullseyeSearch();
val.viewer = ((EntityState)this).characterBody;
val.maxDistanceFilter = 100f;
val.searchOrigin = ((Ray)(ref aimRay)).origin;
val.searchDirection = ((Ray)(ref aimRay)).direction;
val.filterByLoS = false;
val.sortMode = (SortMode)2;
val.teamMaskFilter = TeamMask.allButNeutral;
if (Object.op_Implicit((Object)(object)((EntityState)this).teamComponent))
{
((TeamMask)(ref val.teamMaskFilter)).RemoveTeam(((EntityState)this).teamComponent.teamIndex);
}
val.RefreshCandidates();
HurtBox val2 = val.GetResults().FirstOrDefault();
if ((Object)(object)val2 != (Object)null)
{
targetBody = val2.healthComponent.body;
Vector3 footPosition = targetBody.footPosition;
Vector3 val3 = ((EntityState)this).transform.position - targetBody.footPosition;
targetPos = footPosition + ((Vector3)(ref val3)).normalized * 2f;
}
else
{
targetPos = ((Ray)(ref aimRay)).origin + ((Ray)(ref aimRay)).direction;
}
state = PersuitState.Dash;
}
private void UpdateAttack()
{
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Expected O, but got Unknown
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
//IL_00be: Unknown result type (might be due to invalid IL or missing references)
//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
//IL_00df: Unknown result type (might be due to invalid IL or missing references)
//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
if (((EntityState)this).fixedAge > attackTimeStamp && NetworkServer.active)
{
attackTimeStamp = ((EntityState)this).fixedAge + 0.2f;
BlastAttack val = new BlastAttack();
val.attacker = ((Component)((EntityState)this).characterBody).gameObject;
val.inflictor = ((Component)((EntityState)this).characterBody).gameObject;
val.teamIndex = ((EntityState)this).characterBody.teamComponent.teamIndex;
val.position = ((EntityState)this).transform.position;
val.procCoefficient = 0f;
val.radius = 10f;
val.baseForce = 1500f;
val.baseDamage = ((EntityState)this).characterBody.damage * 0.2f;
val.bonusForce = Vector3.zero;
val.crit = false;
val.damageType = DamageTypeCombo.op_Implicit((DamageType)0);
val.falloffModel = (FalloffModel)0;
val.attackerFiltering = (AttackerFiltering)0;
val.Fire();
}
}
private void UpdateLand()
{
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
if (!startedLand)
{
CharacterGravityParameters gravityParameters = ((EntityState)this).characterMotor.gravityParameters;
gravityParameters.channeledAntiGravityGranterCount--;
((EntityState)this).characterMotor.gravityParameters = gravityParameters;
CharacterFlightParameters flightParameters = ((EntityState)this).characterMotor.flightParameters;
flightParameters.channeledFlightGranterCount--;
((EntityState)this).characterMotor.flightParameters = flightParameters;
startedLand = true;
}
if (((EntityState)this).characterMotor.isGrounded)
{
((EntityState)this).outer.SetNextStateToMain();
}
}
private void UpdateDecelerate()
{
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
if (((EntityState)this).fixedAge > startDecelerateTimeStamp + 1f)
{
state = PersuitState.Land;
}
((EntityState)this).characterMotor.velocity = ((Vector3)(ref targetMoveDirt)).normalized * 20f * Mathf.Lerp(1f, 0f, (((EntityState)this).fixedAge - startDecelerateTimeStamp) / 1f);
}
private void UpdateDash()
{
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
dashSafeOutTime += Time.deltaTime;
if (dashSafeOutTime > 5f)
{
state = PersuitState.Decelerate;
startDecelerateTimeStamp = ((EntityState)this).fixedAge;
}
else
{
((EntityState)this).characterMotor.velocity = ((Vector3)(ref targetMoveDirt)).normalized * 20f;
CheckIfArrived();
}
}
private void CheckIfArrived()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
Ray aimRay = ((BaseState)this).GetAimRay();
if (Vector3.Dot(((Ray)(ref aimRay)).direction, targetMoveDirt) < 0f)
{
state = PersuitState.Decelerate;
startDecelerateTimeStamp = ((EntityState)this).fixedAge;
}
}
public override void OnExit()
{
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
DisableAntiGravity();
((EntityState)this).characterMotor.walkSpeedPenaltyCoefficient = 1f;
((EntityState)this).characterMotor.velocity = Vector3.zero;
((EntityState)this).PlayCrossfade("FullBody Override", "WhirlwindRushExit", "WhirlwindRush.playbackRate", 1f, 0.1f);
Util.PlaySound("Play_halcyonite_skill3_end", ((EntityState)this).gameObject);
Util.PlaySound("Stop_halcyonite_skill3_loop", ((EntityState)this).gameObject);
((EntityState)this).characterBody.RecalculateStats();
if ((Object)(object)whirlwindVortexInstance != (Object)null)
{
EntityState.Destroy((Object)(object)whirlwindVortexInstance);
}
}
private void DisableAntiGravity()
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
CharacterGravityParameters gravityParameters = ((EntityState)this).characterMotor.gravityParameters;
gravityParameters.channeledAntiGravityGranterCount = 0;
((EntityState)this).characterMotor.gravityParameters = gravityParameters;
CharacterFlightParameters flightParameters = ((EntityState)this).characterMotor.flightParameters;
flightParameters.channeledFlightGranterCount = 0;
((EntityState)this).characterMotor.flightParameters = flightParameters;
}
public override InterruptPriority GetMinimumInterruptPriority()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (InterruptPriority)2;
}
}
}