0n_x-HalcyonKnight icon

HalcyonKnight

Reworks Halcyonite to be a bit harder

Last updated 2 weeks ago
Total downloads 3781
Total rating 4 
Categories Mods Enemies Seekers of the Storm Update
Dependency string 0n_x-HalcyonKnight-1.2.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

RiskofThunder-HookGenPatcher-1.2.3 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.3
bbepis-BepInExPack-5.4.2108 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2108
MonoDetour-MonoDetour_BepInEx_5-0.7.13 icon
MonoDetour-MonoDetour_BepInEx_5

HarmonyX interop & BepInEx 5 logger integration for MonoDetour. Initializes MonoDetour early as a side effect.

Preferred version: 0.7.13
0n_x-HalcyonFixes-1.2.5 icon
0n_x-HalcyonFixes

Fixes some bugs with halcyonites AI

Preferred version: 1.2.5

README

HalcyonKnight

Makes the halcyonite fight more dynamic and harder

  • General:

    • Shrine can't be activated after tp
    • Stun cooldown: 3s
    • Can no longer be hitstunned
    • Halcyonites spawned from shrines count as bosses
    • Enters whirlwind over the edge
    • Movement speed: 6.6 -> 9
    • Prioritizes players
    • Added option to increase stage shrine 1 credit cost 0 -> 30. for reference stage 2+ is 50. (default: disabled)
    • Way more tiny changes
  • Whirlwind:

    • Increased speed by 50%
    • Increased cooldown: 10s -> 15s
    • Immune to stun
    • Speed: 30 -> 40
  • Poke:

    • Minimum distance: 0m
    • Increased vertical hitbox size: 5m -> 6m
    • Decreased width: 4m -> 2m
    • Decreased hitbox length: 13m -> 12m
    • Max distance: 20m -> 18m
    • Attack speed: -50%
  • Swipe:

    • Mostly redone to make sure you can jump over it
    • Halcyonite can now move during this attack
    • Hitbox length: 14m -> 15m
    • Attack speed: -10%
    • Max distance: 15m -> 10m
  • Laser:

    • Increased laser count: 3 -> 5
    • Below 50% hp: 3 -> 15
    • Interrupts when you get close
    • Decreased time to activate: 3s -> 1.5s
    • Minimum distance: 10m
    • Aoe: 4m -> 2m

Contact

For questions or bug reports, you can find me in the RoR2 Modding Server @Onyx