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HalcyonKnight
Reworks Halcyonite to be a bit harder
| Last updated | 2 weeks ago |
| Total downloads | 3781 |
| Total rating | 4 |
| Categories | Mods Enemies Seekers of the Storm Update |
| Dependency string | 0n_x-HalcyonKnight-1.2.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2108MonoDetour-MonoDetour_BepInEx_5
HarmonyX interop & BepInEx 5 logger integration for MonoDetour. Initializes MonoDetour early as a side effect.
Preferred version: 0.7.13README
HalcyonKnight
Makes the halcyonite fight more dynamic and harder
-
General:
- Shrine can't be activated after tp
- Stun cooldown: 3s
- Can no longer be hitstunned
- Halcyonites spawned from shrines count as bosses
- Enters whirlwind over the edge
- Movement speed: 6.6 -> 9
- Prioritizes players
- Added option to increase stage shrine 1 credit cost 0 -> 30. for reference stage 2+ is 50. (default: disabled)
- Way more tiny changes
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Whirlwind:
- Increased speed by 50%
- Increased cooldown: 10s -> 15s
- Immune to stun
- Speed: 30 -> 40
-
Poke:
- Minimum distance: 0m
- Increased vertical hitbox size: 5m -> 6m
- Decreased width: 4m -> 2m
- Decreased hitbox length: 13m -> 12m
- Max distance: 20m -> 18m
- Attack speed: -50%
-
Swipe:
- Mostly redone to make sure you can jump over it
- Halcyonite can now move during this attack
- Hitbox length: 14m -> 15m
- Attack speed: -10%
- Max distance: 15m -> 10m
-
Laser:
- Increased laser count: 3 -> 5
- Below 50% hp: 3 -> 15
- Interrupts when you get close
- Decreased time to activate: 3s -> 1.5s
- Minimum distance: 10m
- Aoe: 4m -> 2m
Contact
For questions or bug reports, you can find me in the RoR2 Modding Server @Onyx