All mods
This mod buffs the Glowing Meteorite by disabling player damage.
Last updated: 5 years ago
Yet another HUD/UI mod — fuller item descriptions; equipment icon cooldown visual; run difficulty tooltip; loot panel; railgunner accuracy panel — [ client-side ]
Last updated: 14 hours ago
Eridanus, Champion of the Cosmos from Fargo's Souls Mod as a skin for Bandit! Includes a variant with a custom kit.
Last updated: a day ago
Rainglish with descriptions. Updated for SotS
Last updated: a day ago
Adds Bandit's classic Dynamite Toss from RoR1 as an alt skill.
Last updated: 4 days ago
Fixes RiskUI
Last updated: a week ago
Adds a variety of content.
Mods
Items
Artifacts
Client-side
Server-side
Skills
Survivors of the Void
Seekers of the Storm Update
Last updated: a week ago
Adds a Space Marine Captain, a new survivor who will fight for mankind on Petrichor V.
Last updated: a week ago
A handful of skins made from 3D Models I've created. Uploading for my friends to add to their modpacks easier.
Last updated: a week ago
This ground will tremble with the first storm!
Last updated: a week ago
Fixes Wandering Vagrant orbs sometimes becoming indestructible
Last updated: a week ago
Buff Egocentrism with stats and rules. Configurable.
Last updated: 2 weeks ago
Removes some of the annoying debug logs
Last updated: 2 weeks ago
Makes free purchases persist after teleporting, makes item break into Pearl after reaching max level, and fixes free purchase being consumed by free purchaseables
Last updated: 2 weeks ago
ACE WEEK MAY BE OVER BUT NOT IN OUR HEARTS -- HAPPY ACE WEEK
Last updated: 2 weeks ago
Adds V1 and V2 from FPS videogame ULTRAKILL as a Robomando skins.
Last updated: 3 weeks ago
Changes the scoreboard a little bit. (Can be configured)
Last updated: 3 weeks ago
Gives False Son a new & noxious look! Concept by REDACTED
Last updated: 3 weeks ago
API for registering Colors to the game
Last updated: 3 weeks ago
Adds new Captain skills.
Last updated: 3 weeks ago
Adds 25 new items. Fully configurable, now with Risk Of Options!
Last updated: 3 weeks ago
Allow the director to select multiple types of monsters, bosses and/or elites per wave.
Last updated: a month ago