Megalomania
Buff Egocentrism with stats, rules, toggles, etc. Configurable. Now with skills!
Last updated | 7 hours ago |
Total downloads | 4904 |
Total rating | 2 |
Categories | Mods Tweaks |
Dependency string | A5TR0spud-Megalomania-1.3.1 |
Dependants | 2 other packages depend on this package |
This mod requires the following mods to function
RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.0bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2108README
Megalomania
Not entirely tested. Contact me on the RoR2 modding discord or my server @A5TR0spud.
Github repo: https://github.com/A5TR0spud/Megalomania/tree/master
My Discord: https://discord.gg/StBXkB86aT
By default:
- Egocentrism increases health, regeneration, armor, damage, crit chance, attack speed, movement speed.
- Egocentrism bombs start at 300% damage instead of 360% but increase in damage by 5% per stack.
- Egocentrism converts 5 items at the start of each stage, instead of endless items over time. This can be changed.
- Egocentrism prefers to convert void items, scrap, and items of high rarity.
- Egocentrism replaces primary skill with Conceit.
Config options include Irradiant Pearl-like stat boosts, bomb generation frequency, bomb damage, how the transformation should happen, when, what items and rarities to prioritize, skills to replace, what skills to replace with.
Prioritized items and rarities are not guaranteed to be chosen, instead they are weighted higher.