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Anreol-VoidQoL-1.1.4 icon

VoidQoL

Like Rob's VoidFieldsQoL minus R2API, rewritten and for SotV. Can be configurated. Change Void Locus at will!

Date uploaded 2 years ago
Version 1.1.4
Download link Anreol-VoidQoL-1.1.4.zip
Downloads 11992
Dependency string Anreol-VoidQoL-1.1.4

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2117 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2117

README

VoidQoL

(Mostly!) Server side and Vanilla compatible.

If clients don't have the mod, the Signal charge zone in Void Locus type will always be a sphere for them.

Based on Rob's VoidFieldsQoL!

Features

  • Increase Void Cell charge with enemy kills.
  • Heal everyone within the Void Cell each round start.
  • Option to revive every dead player on each round start.
  • Option to revive every dead player after the arena has been beaten.
  • Option to multiply the Void Cell's charging radius.
  • Option to give enemies a speed boost when spawning.

And for Void Locus:

  • Increase Signal charge with enemy kills. (D: False)
  • Ban drones and other NPCs from entering Void Locus, so they don't get killed by the fog. (D: False)
  • Option to decrease signal radius if an enemy steps inside. (D: True)
  • Option to change the charge zone from a sphere to a tube (like Moon's escape sequence or Simulacrum). (D: True)
  • Option to give players inside the fog a speed boost whenever a signal gets activated. (D: True)
  • Option to increase or decrease the radius in meters. (D: +5M)
  • Option to increase charge automatically every second. (D: 0/s)
  • Option to change the discharge rate of the zone. (D: -0.005)
  • Option to change the player scaling of the zone. (D: 0.75)

Planned Features

  • Add options for Survivors of the Void Void Camps, such as minimum stage for void camps to appear, count, and others.

Contact

You can contact me by messaging to Anreol#8231 or @anreol:poa.st

Changelog

1.1.4

  • Updated libraries to avoid the missing tier field error.
  • That's the update.

1.1.3

  • Fixed all void items getting removed upon arriving on void locus if the remove void items from monsters config was enabled
  • Added a config to ban NPCs from entering Void Locus

1.1.2

  • Void enemies in Void Locus now give less charge on kill as those void enemies are bigger in comparison to the small ones in Void Fields.
  • Void Locus charge on kill now should no longer instantly charge the cell.
  • FOR THE LOVE OF GOD, MAY THE REVIVAL ON ROUND END FINALLY WORK IN VOID FIELDS. GOD.

1.1.1

  • Fixed clients not seeing the changed Void Locus zones
  • Fixed charge on death applying in Void Locus regardless of configuration
  • Added a configuration to remove void items from all monsters inside void locus.
  • Players in void fog now get 5 stacks of haste, instead of just 1.

1.1.0 Void Locus Update

  • Added config for the following:
    • Increase signal charge with kills, default to false.
    • Give players that are in the fog as a signal gets activated a speed boost, default to true.
    • Decrease signal radius if a enemy steps inside, default to true.
    • Change zone type from a sphere to a tube, default to true.
    • Additional signal radius size, default to +5m.
    • Auto charge every second, default to zero.
    • Signal charge rate player scaling, default to 0.75.
    • Signal discharge rate, default to -0.005.

All these features, with its default values, are meant to change Void Locus into something more interesting that isn't stand inside small sphere for 2 minutes. Anybody can do anything with these to fit their playstyle.

  • Void Fields
    • Void cell healing now heal a tiny amount for every player, inside void vent or not.
    • Added a config to give slow enemies a speed boost when spawning.
    • Kills add a 0.5 more charge to the void vent charge.

1.0.3

  • Fixed the config sometimes not generating (wtf?)
  • This should address non-default configs like revives so they work now

1.0.2

  • Changed some logic in the script in an attempt to make sure that on cell activation effects got executed once.

1.0.1 Quick Patch

  • Fixed charge amounts gained from enemies getting floored to integer.
  • Increased void vent healing on round start.

1.0.0

  • Initial Release