DeadPlayerCatchup
Dead players receive random items of the same rarity from alive player item pickups, with a fair ratio system that scales to the number of playersDeadPlayerCatchup
Dead players receive random items of the matching rarity whenever alive players pick up loot. Now with a new added ratio system to balance it out. Just a mod so new players can follow more experienced ones without babysitting.
##The new ratio system
Whenever someone died they'd recieve random items from the alive player's pickups. This system works, but it's too broken. This mod should make death less punishing, but not more rewarding. INTRODUCING! The ratio system
How does it work? The first picked up item of a given rarity gives a matching random item to each dead player. After that, the dead players recieve another item only once the living team has picked up as many more items of that rarity as there are players
EXAMPLE: 4 players alive, 1 dead
| Items of one rarity picked up | Items given to the dead player |
|---|---|
| 1 | 1 |
| 2 | 1 |
| 3 | 1 |
| 4 | 1 |
| 5 | 2 |
| 8 | 2 |
| 9 | 3 |
This system prevent death being the most profitable choice when playing with more people. No more death snowballing, but still letting dead players catchup quickly after death. The counter resets on every death and each rarity has it's own separate counter.
Supported:
- White (Tier 1)
- Green (Tier 2)
- Red (Tier 3)
- Yellow/Boss
Ignored:
- Lunar
- Void
- Equipment
- Hex
- Meal
- Scrap
- Temporary items
Works with:
- Chests
- Boss drops
- Multishops
- Remote Operation
Does NOT work with:
- Printers
- Scrappers
- Cauldrons
Changelog
See CHANGELOG.md.
