BadItemCouncil-BadItemRehabilitation icon

BadItemRehabilitation

A companion piece to the Bad Item Academy series, covering the worst-balanced items and fixing them!

Last updated 4 days ago
Total downloads 1307
Total rating 2 
Categories Mods Tweaks Alloyed Collective
Dependency string BadItemCouncil-BadItemRehabilitation-1.1.1
Dependants 0 other packages depend on this package

This mod requires the following mods to function

RiskofThunder-R2API_Language-1.0.1 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.0.1
bbepis-BepInExPack-5.4.2120 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2120

README

Join the Discord server for BadItemRehabilitation:

https://discord.com/invite/fXNn866Scy

Welcome to Bad Item Rehabilitiation!

... where we take the worst balanced items ROR2 has to offer and figure out how to best fix them.

Bad Item Rehabilitiation is a companion mod to the YouTube series, Bad Item Academy, by ApaoloMuses.

The link below contains a playlist for the full series!

https://www.youtube.com/watch?v=TdyzrzxPQXo&list=PLy6K-b5S6Lhu5Yx0xuqNRivFgYR4yC4Kg

Full Change List

All Rehabilitations are fully configurable and can even be disabled!

Bad Item Rehabilitation
Singularity Band
  • Increased Proc Coefficient to 2.0
  • Increased Total Damage to 200% (+200% per stack)
Benthic Bloom
  • Upgrade selection is now weighted against items with higher stack counts
  • Upgrade selection tries to maintain equal ratios of Common and Uncommon upgrades
N'Kuhana's Opinion
  • Now pools Soul Energy before other healing modifiers are applied
  • Now fires for every 10% of base health (scales with level) rather than combined max health
  • Can accept Health Regeneration into Soul Energy pool
  • Increased Damage Multiplier to 400% (+400% per stack)
  • Increased Proc Coefficient to 1.0
  • Increased Max Range to 80 meters
Corpsebloom
  • Now pools healing before other healing modifiers are applied
Aegis
  • Added effect: Fortification (Every 1% of max barrier that decays turns into 1% Fortification, boosting all damage stats by up to +20%)
  • Now reverses healing modifiers when converting overheal to barrier

Credits

ApaoloMuses.........Author/Visionary

borbo...............Programming and Implementation