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RiskOfNoir

Noir-adjacent themed skins

CHANGELOG

4.0.2 - hotfix

  • hotfix for bandit to remove a mesh that was not supposed to be here and it bothered me enough to not want to wait until the next wave
  • Also enabled Dithering for all skins now that it is restored with the new dlc

4.0.1 - Alloyed Collective fixes

  • Mul-T and Acrid weren't casting shadows. oops
  • fixed Bandit and Captain displays in lobby
    • I'm aware people have fixed this on their own however I haven't the slightest idea how, but my fixes should not break yours at all.
  • also fixed Acrid's lobby display missing particles
  • fixed Engi's missing particles
  • made minor adjustments to artificers model (probably not noticeable lol)

Thank you to everyone that reported the issues to me it's much appreciated :)

known issue

  • engi's turrets spawn in white and then appear as normal. i dont know why it does that but it doesn't bother me that much

Any further fixes will be included with my Operator and Drifter skins I have stuff in mind but I'll see which ones i'll see finished.

4.0.0 - Wave 4, which means we are updated to SOTS HOORAY!!

  • Added Skins for Acrid, CHEF and Mul-T
  • Fixed limb mask for Noir Commando's head
  • Created Speculars for:
    • artificer
    • false son
    • commando
    • bandit, also fixed emissive bleeding
    • Captain
    • Loader
    • Huntress
      • tweaked her model and her textures also overhauled her bow (because it was bothering me for months)
    • Engi
  • Enabled the Configs for enabling and disabling certain skins (i forgor im sorry)
    • please delete your RiskOfNoir config so it generates a new one with all the skins included
  • trimmed down the redundant dependacies

3.0.2 - typo

  • Failed to proofread ReadMe. Walk of shame

3.0.1 - fix

  • Huntress' arrow and bow string now uses the correct shaders

3.0.0 - Wave 3

  • Added Skins for Railgunner, Seeker, Mercenary and False Son

2.1.0 - fixes

  • fixed normal maps for Artificer, Bandit, Captain, Commando, Loader, REX, Engi's Turrets and Void Fiend
  • Finally! a good enough excuse to fix the typo NOW !

2.0.1 - hotfix

  • Updated dependancies, aiming to make sure people downloading with clean profiles will have all skins be visible and working

2.0.0 - Wave 2

  • Added Skins for Commando, Engineer, REX, Huntress and Void Fiend

1.0.0 - Release

  • Added Skins for Artificer, Bandit, Captain and Loader