Decompiled source of RiskOfNoir v2.1.0

RiskOfNoir/RiskOfNoir.dll

Decompiled a day ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using MonoMod.RuntimeDetour.HookGen;
using RoR2;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.Rendering;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
namespace RiskOfNoir;

[BepInPlugin("com.BigBadPigeon.RiskOfNoir", "RiskOfNoir", "2.1.0")]
public class RiskOfNoirPlugin : BaseUnityPlugin
{
	private class FieldException : Exception
	{
		public FieldException(string message, Exception innerException)
			: base(message, innerException)
		{
		}
	}

	private static AssetBundle assetBundle;

	private static readonly List<Material> materialsWithRoRShader = new List<Material>();

	internal static RiskOfNoirPlugin Instance { get; private set; }

	internal static ManualLogSource InstanceLogger
	{
		get
		{
			RiskOfNoirPlugin instance = Instance;
			if (instance == null)
			{
				return null;
			}
			return ((BaseUnityPlugin)instance).Logger;
		}
	}

	private void Start()
	{
		Instance = this;
		using (Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream("RiskOfNoir.bigbadpigeonriskofnoir"))
		{
			assetBundle = AssetBundle.LoadFromStream(stream);
		}
		((ResourceAvailability)(ref BodyCatalog.availability)).CallWhenAvailable((Action)BodyCatalogInit);
		HookEndpointManager.Add((MethodBase)typeof(Language).GetMethod("LoadStrings"), (Delegate)new Action<Action<Language>, Language>(LanguageLoadStrings));
		ReplaceShaders();
	}

	private static void ReplaceShaders()
	{
		LoadMaterialsWithReplacedShader("RoR2/Base/Shaders/HGStandard.shader", "Assets/noir/ARTI/mat_NoirMage.mat", "Assets/noir/Bandit/mat_NoiirBandit.mat", "Assets/noir/Bandit/mat_NoirBanditWeapon.mat", "Assets/noir/Captain/mat_NoirCapCoat.mat", "Assets/noir/Captain/mat_NoirCapBody.mat", "Assets/noir/Captain/mat_noircapMetal.mat", "Assets/noir/Loader/mat_noirLoaderMetal.mat", "Assets/noir/Loader/mat_noirLoader 1.mat", "Assets/noir/VoidFiend/NoidVoidFiend_base.mat", "Assets/noir/VoidFiend/NoidVoidFiend_arm.mat", "Assets/noir/REX/mat_noirRexMetal.mat", "Assets/noir/REX/NoirREX_LampPot.mat", "Assets/noir/REX/NoirREX_foliage.mat", "Assets/noir/Commando/Mat_NoirCommando.mat", "Assets/noir/Engi/Mat_noirEngi.mat", "Assets/noir/Engi/Mat_noirEngiTurret.mat", "Assets/noir/Huntress/NoirHuntress.mat", "Assets/noir/Huntress/NoirHuntressBow.mat", "Assets/noir/Huntress/NoirHuntress 3.mat", "Assets/noir/Huntress/NoirHuntressString.mat");
	}

	private static void LoadMaterialsWithReplacedShader(string shaderPath, params string[] materialPaths)
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0006: Unknown result type (might be due to invalid IL or missing references)
		Shader shader = Addressables.LoadAssetAsync<Shader>((object)shaderPath).WaitForCompletion();
		foreach (string text in materialPaths)
		{
			Material val = assetBundle.LoadAsset<Material>(text);
			val.shader = shader;
			materialsWithRoRShader.Add(val);
		}
	}

	private static void LanguageLoadStrings(Action<Language> orig, Language self)
	{
		orig(self);
		self.SetStringByToken("BIGBADPIGEON_SKIN_NOIRMAGE_NAME", "Super Secret Agent");
		self.SetStringByToken("BIGBADPIGEON_SKIN_NOIRBANDIT_NAME", "Bandit... P.I");
		self.SetStringByToken("BIGBADPIGEON_SKIN_NOIRCAPTAIN_NAME", "Godfather");
		self.SetStringByToken("BIGBADPIGEON_SKIN_NOIRLOADER_NAME", "Bodyguard");
		self.SetStringByToken("BIGBADPIGEON_SKIN_NOIRVOIDFIEND_NAME", "「Mon?ster??』");
		self.SetStringByToken("BIGBADPIGEON_SKIN_NOIRREX_NAME", "Suspicious Lamp");
		self.SetStringByToken("BIGBADPIGEON_SKIN_NOIRCOMMANDO_NAME", "Journalist");
		self.SetStringByToken("BIGBADPIGEON_SKIN_NOIRENGITURRET_NAME", "Camera Man Stationary ");
		self.SetStringByToken("BIGBADPIGEON_SKIN_NOIRENGIWALKERTURRET_NAME", "Camera Man Walker");
		self.SetStringByToken("BIGBADPIGEON_SKIN_NOIRHUNTRESS_NAME", "Sandiego");
		self.SetStringByToken("BIGBADPIGEON_SKIN_NOIRENGI_NAME", "Camera Man");
	}

	private static void Nothing(Action<SkinDef> orig, SkinDef self)
	{
	}

	private static void BodyCatalogInit()
	{
		MethodInfo? method = typeof(SkinDef).GetMethod("Awake", BindingFlags.Instance | BindingFlags.NonPublic);
		HookEndpointManager.Add((MethodBase)method, (Delegate)new Action<Action<SkinDef>, SkinDef>(Nothing));
		AddMageBodyNoirMageSkin();
		AddBandit2BodyNoirBanditSkin();
		AddCaptainBodyNoirCaptainSkin();
		AddLoaderBodyNoirLoaderSkin();
		AddVoidSurvivorBodyNoirVoidFiendSkin();
		AddTreebotBodyNoirREXSkin();
		AddCommandoBodyNoirCommandoSkin();
		AddEngiTurretBodyNoirEngiTurretSkin();
		AddEngiWalkerTurretBodyNoirEngiWalkerTurretSkin();
		AddHuntressBodyNoirHuntressSkin();
		AddEngiBodyNoirEngiSkin();
		HookEndpointManager.Remove((MethodBase)method, (Delegate)new Action<Action<SkinDef>, SkinDef>(Nothing));
	}

	private static void AddMageBodyNoirMageSkin()
	{
		//IL_0257: Unknown result type (might be due to invalid IL or missing references)
		if (!((BaseUnityPlugin)Instance).Config.Bind<bool>("NoirMage", "Enabled", true, (ConfigDescription)null).Value)
		{
			return;
		}
		string text = "MageBody";
		string text2 = "NoirMage";
		try
		{
			GameObject val = BodyCatalog.FindBodyPrefab(text);
			if (!Object.op_Implicit((Object)(object)val))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist"));
				return;
			}
			ModelLocator component = val.GetComponent<ModelLocator>();
			if (!Object.op_Implicit((Object)(object)component))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component"));
				return;
			}
			GameObject gameObject = ((Component)component.modelTransform).gameObject;
			ModelSkinController val2 = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null);
			if (!Object.op_Implicit((Object)(object)val2))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component"));
				return;
			}
			Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true);
			SkinDef skin = ScriptableObject.CreateInstance<SkinDef>();
			TryCatchThrow("Icon", delegate
			{
				skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\RiskOfNoir\\Icons\\NoirMageIcon.png");
			});
			((Object)skin).name = text2;
			skin.nameToken = "BIGBADPIGEON_SKIN_NOIRMAGE_NAME";
			skin.rootObject = gameObject;
			TryCatchThrow("Base Skins", delegate
			{
				skin.baseSkins = Array.Empty<SkinDef>();
			});
			TryCatchThrow("Unlockable Name", delegate
			{
				skin.unlockableDef = null;
			});
			TryCatchThrow("Game Object Activations", delegate
			{
				skin.gameObjectActivations = Array.Empty<GameObjectActivation>();
			});
			TryCatchThrow("Renderer Infos", delegate
			{
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				//IL_002f: Unknown result type (might be due to invalid IL or missing references)
				//IL_004b: Unknown result type (might be due to invalid IL or missing references)
				//IL_004c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0055: Unknown result type (might be due to invalid IL or missing references)
				//IL_0074: Unknown result type (might be due to invalid IL or missing references)
				//IL_0090: Unknown result type (might be due to invalid IL or missing references)
				//IL_0091: Unknown result type (might be due to invalid IL or missing references)
				skin.rendererInfos = (RendererInfo[])(object)new RendererInfo[2]
				{
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/ARTI/mat_NoirMage.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = renderers[7]
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/ARTI/mat_NoirMage.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = renderers[6]
					}
				};
			});
			TryCatchThrow("Mesh Replacements", delegate
			{
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				//IL_003b: Unknown result type (might be due to invalid IL or missing references)
				//IL_003c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0045: Unknown result type (might be due to invalid IL or missing references)
				//IL_0070: Unknown result type (might be due to invalid IL or missing references)
				//IL_0071: Unknown result type (might be due to invalid IL or missing references)
				skin.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[2]
				{
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\MageMesh.mesh"),
						renderer = renderers[7]
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\MageCapeMesh.mesh"),
						renderer = renderers[6]
					}
				};
			});
			TryCatchThrow("Minion Skin Replacements", delegate
			{
				skin.minionSkinReplacements = Array.Empty<MinionSkinReplacement>();
			});
			TryCatchThrow("Projectile Ghost Replacements", delegate
			{
				skin.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>();
			});
			Array.Resize(ref val2.skins, val2.skins.Length + 1);
			val2.skins[val2.skins.Length - 1] = skin;
			BodyCatalog.skins[BodyCatalog.FindBodyIndex(val)] = val2.skins;
		}
		catch (FieldException ex)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
			InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message));
			InstanceLogger.LogError((object)ex.InnerException);
		}
		catch (Exception ex2)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
			InstanceLogger.LogError((object)ex2);
		}
	}

	private static void AddBandit2BodyNoirBanditSkin()
	{
		//IL_0257: Unknown result type (might be due to invalid IL or missing references)
		if (!((BaseUnityPlugin)Instance).Config.Bind<bool>("NoirBandit", "Enabled", true, (ConfigDescription)null).Value)
		{
			return;
		}
		string text = "Bandit2Body";
		string text2 = "NoirBandit";
		try
		{
			GameObject val = BodyCatalog.FindBodyPrefab(text);
			if (!Object.op_Implicit((Object)(object)val))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist"));
				return;
			}
			ModelLocator component = val.GetComponent<ModelLocator>();
			if (!Object.op_Implicit((Object)(object)component))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component"));
				return;
			}
			GameObject gameObject = ((Component)component.modelTransform).gameObject;
			ModelSkinController val2 = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null);
			if (!Object.op_Implicit((Object)(object)val2))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component"));
				return;
			}
			Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true);
			SkinDef skin = ScriptableObject.CreateInstance<SkinDef>();
			TryCatchThrow("Icon", delegate
			{
				skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\RiskOfNoir\\Icons\\NoirBanditIcon.png");
			});
			((Object)skin).name = text2;
			skin.nameToken = "BIGBADPIGEON_SKIN_NOIRBANDIT_NAME";
			skin.rootObject = gameObject;
			TryCatchThrow("Base Skins", delegate
			{
				skin.baseSkins = Array.Empty<SkinDef>();
			});
			TryCatchThrow("Unlockable Name", delegate
			{
				skin.unlockableDef = null;
			});
			TryCatchThrow("Game Object Activations", delegate
			{
				skin.gameObjectActivations = Array.Empty<GameObjectActivation>();
			});
			TryCatchThrow("Renderer Infos", delegate
			{
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				//IL_002f: Unknown result type (might be due to invalid IL or missing references)
				//IL_004b: Unknown result type (might be due to invalid IL or missing references)
				//IL_004c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0055: Unknown result type (might be due to invalid IL or missing references)
				//IL_0074: Unknown result type (might be due to invalid IL or missing references)
				//IL_0090: Unknown result type (might be due to invalid IL or missing references)
				//IL_0091: Unknown result type (might be due to invalid IL or missing references)
				//IL_009a: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
				//IL_00df: Unknown result type (might be due to invalid IL or missing references)
				//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
				//IL_011a: Unknown result type (might be due to invalid IL or missing references)
				//IL_011b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0124: Unknown result type (might be due to invalid IL or missing references)
				//IL_0143: Unknown result type (might be due to invalid IL or missing references)
				//IL_015f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0160: Unknown result type (might be due to invalid IL or missing references)
				//IL_0169: Unknown result type (might be due to invalid IL or missing references)
				//IL_0188: Unknown result type (might be due to invalid IL or missing references)
				//IL_01a4: Unknown result type (might be due to invalid IL or missing references)
				//IL_01a5: Unknown result type (might be due to invalid IL or missing references)
				skin.rendererInfos = (RendererInfo[])(object)new RendererInfo[6]
				{
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/Bandit/mat_NoiirBandit.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = renderers[1]
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/Bandit/mat_NoiirBandit.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = renderers[2]
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/Bandit/mat_NoiirBandit.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = renderers[3]
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/Bandit/mat_NoirBanditWeapon.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = renderers[4]
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/Bandit/mat_NoiirBandit.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = renderers[6]
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/Bandit/mat_NoirBanditWeapon.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = renderers[7]
					}
				};
			});
			TryCatchThrow("Mesh Replacements", delegate
			{
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				//IL_003b: Unknown result type (might be due to invalid IL or missing references)
				//IL_003c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0045: Unknown result type (might be due to invalid IL or missing references)
				//IL_0070: Unknown result type (might be due to invalid IL or missing references)
				//IL_0071: Unknown result type (might be due to invalid IL or missing references)
				//IL_007a: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
				//IL_00af: Unknown result type (might be due to invalid IL or missing references)
				//IL_00da: Unknown result type (might be due to invalid IL or missing references)
				//IL_00db: Unknown result type (might be due to invalid IL or missing references)
				//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
				//IL_010f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0110: Unknown result type (might be due to invalid IL or missing references)
				//IL_0119: Unknown result type (might be due to invalid IL or missing references)
				//IL_0144: Unknown result type (might be due to invalid IL or missing references)
				//IL_0145: Unknown result type (might be due to invalid IL or missing references)
				skin.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[6]
				{
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\Bandit2ArmsMesh.mesh"),
						renderer = renderers[1]
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\Bandit2BodyMesh.mesh"),
						renderer = renderers[2]
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\Bandit2CoatMesh.mesh"),
						renderer = renderers[3]
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\BanditShotgunMesh.mesh"),
						renderer = renderers[4]
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\Bandit2HatMesh.mesh"),
						renderer = renderers[6]
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\BanditPistolMesh.mesh"),
						renderer = renderers[7]
					}
				};
			});
			TryCatchThrow("Minion Skin Replacements", delegate
			{
				skin.minionSkinReplacements = Array.Empty<MinionSkinReplacement>();
			});
			TryCatchThrow("Projectile Ghost Replacements", delegate
			{
				skin.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>();
			});
			Array.Resize(ref val2.skins, val2.skins.Length + 1);
			val2.skins[val2.skins.Length - 1] = skin;
			BodyCatalog.skins[BodyCatalog.FindBodyIndex(val)] = val2.skins;
		}
		catch (FieldException ex)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
			InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message));
			InstanceLogger.LogError((object)ex.InnerException);
		}
		catch (Exception ex2)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
			InstanceLogger.LogError((object)ex2);
		}
	}

	private static void AddCaptainBodyNoirCaptainSkin()
	{
		//IL_0257: Unknown result type (might be due to invalid IL or missing references)
		if (!((BaseUnityPlugin)Instance).Config.Bind<bool>("NoirCaptain", "Enabled", true, (ConfigDescription)null).Value)
		{
			return;
		}
		string text = "CaptainBody";
		string text2 = "NoirCaptain";
		try
		{
			GameObject val = BodyCatalog.FindBodyPrefab(text);
			if (!Object.op_Implicit((Object)(object)val))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist"));
				return;
			}
			ModelLocator component = val.GetComponent<ModelLocator>();
			if (!Object.op_Implicit((Object)(object)component))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component"));
				return;
			}
			GameObject gameObject = ((Component)component.modelTransform).gameObject;
			ModelSkinController val2 = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null);
			if (!Object.op_Implicit((Object)(object)val2))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component"));
				return;
			}
			Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true);
			SkinDef skin = ScriptableObject.CreateInstance<SkinDef>();
			TryCatchThrow("Icon", delegate
			{
				skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\RiskOfNoir\\Icons\\NoirCaptainIcon.png");
			});
			((Object)skin).name = text2;
			skin.nameToken = "BIGBADPIGEON_SKIN_NOIRCAPTAIN_NAME";
			skin.rootObject = gameObject;
			TryCatchThrow("Base Skins", delegate
			{
				skin.baseSkins = Array.Empty<SkinDef>();
			});
			TryCatchThrow("Unlockable Name", delegate
			{
				skin.unlockableDef = null;
			});
			TryCatchThrow("Game Object Activations", delegate
			{
				skin.gameObjectActivations = Array.Empty<GameObjectActivation>();
			});
			TryCatchThrow("Renderer Infos", delegate
			{
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				//IL_002f: Unknown result type (might be due to invalid IL or missing references)
				//IL_004b: Unknown result type (might be due to invalid IL or missing references)
				//IL_004c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0055: Unknown result type (might be due to invalid IL or missing references)
				//IL_0074: Unknown result type (might be due to invalid IL or missing references)
				//IL_0090: Unknown result type (might be due to invalid IL or missing references)
				//IL_0091: Unknown result type (might be due to invalid IL or missing references)
				//IL_009a: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
				//IL_00df: Unknown result type (might be due to invalid IL or missing references)
				//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
				//IL_011a: Unknown result type (might be due to invalid IL or missing references)
				//IL_011b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0124: Unknown result type (might be due to invalid IL or missing references)
				//IL_0135: Unknown result type (might be due to invalid IL or missing references)
				//IL_0151: Unknown result type (might be due to invalid IL or missing references)
				//IL_0152: Unknown result type (might be due to invalid IL or missing references)
				//IL_015b: Unknown result type (might be due to invalid IL or missing references)
				//IL_017a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0196: Unknown result type (might be due to invalid IL or missing references)
				//IL_0197: Unknown result type (might be due to invalid IL or missing references)
				//IL_01a0: Unknown result type (might be due to invalid IL or missing references)
				//IL_01bf: Unknown result type (might be due to invalid IL or missing references)
				//IL_01db: Unknown result type (might be due to invalid IL or missing references)
				//IL_01dc: Unknown result type (might be due to invalid IL or missing references)
				//IL_01e5: Unknown result type (might be due to invalid IL or missing references)
				//IL_0204: Unknown result type (might be due to invalid IL or missing references)
				//IL_0220: Unknown result type (might be due to invalid IL or missing references)
				//IL_0221: Unknown result type (might be due to invalid IL or missing references)
				skin.rendererInfos = (RendererInfo[])(object)new RendererInfo[8]
				{
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/Captain/mat_NoirCapCoat.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = renderers[0]
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/Captain/mat_NoirCapBody.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = renderers[2]
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/Captain/mat_NoirCapCoat.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = renderers[3]
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/Captain/mat_NoirCapCoat.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = renderers[0]
					},
					new RendererInfo
					{
						defaultMaterial = null,
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = renderers[6]
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/Captain/mat_NoirCapCoat.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = renderers[1]
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/Captain/mat_noircapMetal.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = renderers[4]
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/Captain/mat_noircapMetal.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = renderers[5]
					}
				};
			});
			TryCatchThrow("Mesh Replacements", delegate
			{
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				//IL_003b: Unknown result type (might be due to invalid IL or missing references)
				//IL_003c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0045: Unknown result type (might be due to invalid IL or missing references)
				//IL_0070: Unknown result type (might be due to invalid IL or missing references)
				//IL_0071: Unknown result type (might be due to invalid IL or missing references)
				//IL_007a: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
				//IL_00af: Unknown result type (might be due to invalid IL or missing references)
				//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
				//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
				//IL_0101: Unknown result type (might be due to invalid IL or missing references)
				//IL_0102: Unknown result type (might be due to invalid IL or missing references)
				//IL_010b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0136: Unknown result type (might be due to invalid IL or missing references)
				//IL_0137: Unknown result type (might be due to invalid IL or missing references)
				//IL_0140: Unknown result type (might be due to invalid IL or missing references)
				//IL_016b: Unknown result type (might be due to invalid IL or missing references)
				//IL_016c: Unknown result type (might be due to invalid IL or missing references)
				skin.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[7]
				{
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\Captain.mesh"),
						renderer = renderers[0]
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\CaptainChestArmor_low.mesh"),
						renderer = renderers[2]
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\CaptainCoat.mesh"),
						renderer = renderers[3]
					},
					new MeshReplacement
					{
						mesh = null,
						renderer = renderers[6]
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\CaptainHat_low.mesh"),
						renderer = renderers[1]
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\CaptainGunArm.mesh"),
						renderer = renderers[4]
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\CaptainHead.mesh"),
						renderer = renderers[5]
					}
				};
			});
			TryCatchThrow("Minion Skin Replacements", delegate
			{
				skin.minionSkinReplacements = Array.Empty<MinionSkinReplacement>();
			});
			TryCatchThrow("Projectile Ghost Replacements", delegate
			{
				skin.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>();
			});
			Array.Resize(ref val2.skins, val2.skins.Length + 1);
			val2.skins[val2.skins.Length - 1] = skin;
			BodyCatalog.skins[BodyCatalog.FindBodyIndex(val)] = val2.skins;
		}
		catch (FieldException ex)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
			InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message));
			InstanceLogger.LogError((object)ex.InnerException);
		}
		catch (Exception ex2)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
			InstanceLogger.LogError((object)ex2);
		}
	}

	private static void AddLoaderBodyNoirLoaderSkin()
	{
		//IL_0257: Unknown result type (might be due to invalid IL or missing references)
		if (!((BaseUnityPlugin)Instance).Config.Bind<bool>("NoirLoader", "Enabled", true, (ConfigDescription)null).Value)
		{
			return;
		}
		string text = "LoaderBody";
		string text2 = "NoirLoader";
		try
		{
			GameObject val = BodyCatalog.FindBodyPrefab(text);
			if (!Object.op_Implicit((Object)(object)val))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist"));
				return;
			}
			ModelLocator component = val.GetComponent<ModelLocator>();
			if (!Object.op_Implicit((Object)(object)component))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component"));
				return;
			}
			GameObject gameObject = ((Component)component.modelTransform).gameObject;
			ModelSkinController val2 = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null);
			if (!Object.op_Implicit((Object)(object)val2))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component"));
				return;
			}
			Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true);
			SkinDef skin = ScriptableObject.CreateInstance<SkinDef>();
			TryCatchThrow("Icon", delegate
			{
				skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\RiskOfNoir\\Icons\\NoirLoaderIcon.png");
			});
			((Object)skin).name = text2;
			skin.nameToken = "BIGBADPIGEON_SKIN_NOIRLOADER_NAME";
			skin.rootObject = gameObject;
			TryCatchThrow("Base Skins", delegate
			{
				skin.baseSkins = Array.Empty<SkinDef>();
			});
			TryCatchThrow("Unlockable Name", delegate
			{
				skin.unlockableDef = null;
			});
			TryCatchThrow("Game Object Activations", delegate
			{
				skin.gameObjectActivations = Array.Empty<GameObjectActivation>();
			});
			TryCatchThrow("Renderer Infos", delegate
			{
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				//IL_002f: Unknown result type (might be due to invalid IL or missing references)
				//IL_004b: Unknown result type (might be due to invalid IL or missing references)
				//IL_004c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0055: Unknown result type (might be due to invalid IL or missing references)
				//IL_0074: Unknown result type (might be due to invalid IL or missing references)
				//IL_0090: Unknown result type (might be due to invalid IL or missing references)
				//IL_0091: Unknown result type (might be due to invalid IL or missing references)
				skin.rendererInfos = (RendererInfo[])(object)new RendererInfo[2]
				{
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/Loader/mat_noirLoaderMetal.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = renderers[0]
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/Loader/mat_noirLoader 1.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = renderers[2]
					}
				};
			});
			TryCatchThrow("Mesh Replacements", delegate
			{
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				//IL_003b: Unknown result type (might be due to invalid IL or missing references)
				//IL_003c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0045: Unknown result type (might be due to invalid IL or missing references)
				//IL_0062: Unknown result type (might be due to invalid IL or missing references)
				//IL_0063: Unknown result type (might be due to invalid IL or missing references)
				//IL_006c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0097: Unknown result type (might be due to invalid IL or missing references)
				//IL_0098: Unknown result type (might be due to invalid IL or missing references)
				skin.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[3]
				{
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\LoaderMechMesh.mesh"),
						renderer = renderers[0]
					},
					new MeshReplacement
					{
						mesh = null,
						renderer = renderers[1]
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\PilotFemaleMesh.mesh"),
						renderer = renderers[2]
					}
				};
			});
			TryCatchThrow("Minion Skin Replacements", delegate
			{
				skin.minionSkinReplacements = Array.Empty<MinionSkinReplacement>();
			});
			TryCatchThrow("Projectile Ghost Replacements", delegate
			{
				skin.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>();
			});
			Array.Resize(ref val2.skins, val2.skins.Length + 1);
			val2.skins[val2.skins.Length - 1] = skin;
			BodyCatalog.skins[BodyCatalog.FindBodyIndex(val)] = val2.skins;
		}
		catch (FieldException ex)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
			InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message));
			InstanceLogger.LogError((object)ex.InnerException);
		}
		catch (Exception ex2)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
			InstanceLogger.LogError((object)ex2);
		}
	}

	private static void AddVoidSurvivorBodyNoirVoidFiendSkin()
	{
		//IL_0234: Unknown result type (might be due to invalid IL or missing references)
		string text = "VoidSurvivorBody";
		string text2 = "NoirVoidFiend";
		try
		{
			GameObject val = BodyCatalog.FindBodyPrefab(text);
			if (!Object.op_Implicit((Object)(object)val))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist"));
				return;
			}
			ModelLocator component = val.GetComponent<ModelLocator>();
			if (!Object.op_Implicit((Object)(object)component))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component"));
				return;
			}
			GameObject gameObject = ((Component)component.modelTransform).gameObject;
			ModelSkinController val2 = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null);
			if (!Object.op_Implicit((Object)(object)val2))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component"));
				return;
			}
			Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true);
			SkinDef skin = ScriptableObject.CreateInstance<SkinDef>();
			TryCatchThrow("Icon", delegate
			{
				skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\RiskOfNoir\\Icons\\NoirVoidFiendIcon.png");
			});
			((Object)skin).name = text2;
			skin.nameToken = "BIGBADPIGEON_SKIN_NOIRVOIDFIEND_NAME";
			skin.rootObject = gameObject;
			TryCatchThrow("Base Skins", delegate
			{
				skin.baseSkins = Array.Empty<SkinDef>();
			});
			TryCatchThrow("Unlockable Name", delegate
			{
				skin.unlockableDef = null;
			});
			TryCatchThrow("Game Object Activations", delegate
			{
				skin.gameObjectActivations = Array.Empty<GameObjectActivation>();
			});
			TryCatchThrow("Renderer Infos", delegate
			{
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				//IL_002f: Unknown result type (might be due to invalid IL or missing references)
				//IL_006d: Unknown result type (might be due to invalid IL or missing references)
				//IL_006e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0077: Unknown result type (might be due to invalid IL or missing references)
				//IL_0096: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
				//IL_00de: Unknown result type (might be due to invalid IL or missing references)
				//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
				//IL_013b: Unknown result type (might be due to invalid IL or missing references)
				//IL_013c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0145: Unknown result type (might be due to invalid IL or missing references)
				//IL_0156: Unknown result type (might be due to invalid IL or missing references)
				//IL_0194: Unknown result type (might be due to invalid IL or missing references)
				//IL_0195: Unknown result type (might be due to invalid IL or missing references)
				skin.rendererInfos = (RendererInfo[])(object)new RendererInfo[4]
				{
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/VoidFiend/NoidVoidFiend_base.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = renderers.First((Renderer r) => ((Object)r).name == "mdlVoidSurvivorBody")
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/VoidFiend/NoidVoidFiend_base.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = renderers.First((Renderer r) => ((Object)r).name == "mdlVoidSurvivorHead")
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/VoidFiend/NoidVoidFiend_arm.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = renderers.First((Renderer r) => ((Object)r).name == "mdlVoidSurvivorMetal")
					},
					new RendererInfo
					{
						defaultMaterial = null,
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = renderers.First((Renderer r) => ((Object)r).name == "metalcollar.001")
					}
				};
			});
			TryCatchThrow("Mesh Replacements", delegate
			{
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				//IL_005d: Unknown result type (might be due to invalid IL or missing references)
				//IL_005e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0067: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
				//IL_00be: Unknown result type (might be due to invalid IL or missing references)
				//IL_010b: Unknown result type (might be due to invalid IL or missing references)
				//IL_010c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0115: Unknown result type (might be due to invalid IL or missing references)
				//IL_0154: Unknown result type (might be due to invalid IL or missing references)
				//IL_0155: Unknown result type (might be due to invalid IL or missing references)
				skin.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[4]
				{
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\NoirVoidSurvivorBody.mesh"),
						renderer = renderers.First((Renderer r) => ((Object)r).name == "mdlVoidSurvivorBody")
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\NoirVoidSurvivorHead.mesh"),
						renderer = renderers.First((Renderer r) => ((Object)r).name == "mdlVoidSurvivorHead")
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\NoirVoidSurvivorMetal.mesh"),
						renderer = renderers.First((Renderer r) => ((Object)r).name == "mdlVoidSurvivorMetal")
					},
					new MeshReplacement
					{
						mesh = null,
						renderer = renderers.First((Renderer r) => ((Object)r).name == "metalcollar.001")
					}
				};
			});
			TryCatchThrow("Minion Skin Replacements", delegate
			{
				skin.minionSkinReplacements = Array.Empty<MinionSkinReplacement>();
			});
			TryCatchThrow("Projectile Ghost Replacements", delegate
			{
				skin.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>();
			});
			Array.Resize(ref val2.skins, val2.skins.Length + 1);
			val2.skins[val2.skins.Length - 1] = skin;
			BodyCatalog.skins[BodyCatalog.FindBodyIndex(val)] = val2.skins;
		}
		catch (FieldException ex)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
			InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message));
			InstanceLogger.LogError((object)ex.InnerException);
		}
		catch (Exception ex2)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
			InstanceLogger.LogError((object)ex2);
		}
	}

	private static void AddTreebotBodyNoirREXSkin()
	{
		//IL_0257: Unknown result type (might be due to invalid IL or missing references)
		if (!((BaseUnityPlugin)Instance).Config.Bind<bool>("NoirREX", "Enabled", true, (ConfigDescription)null).Value)
		{
			return;
		}
		string text = "TreebotBody";
		string text2 = "NoirREX";
		try
		{
			GameObject val = BodyCatalog.FindBodyPrefab(text);
			if (!Object.op_Implicit((Object)(object)val))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist"));
				return;
			}
			ModelLocator component = val.GetComponent<ModelLocator>();
			if (!Object.op_Implicit((Object)(object)component))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component"));
				return;
			}
			GameObject gameObject = ((Component)component.modelTransform).gameObject;
			ModelSkinController val2 = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null);
			if (!Object.op_Implicit((Object)(object)val2))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component"));
				return;
			}
			Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true);
			SkinDef skin = ScriptableObject.CreateInstance<SkinDef>();
			TryCatchThrow("Icon", delegate
			{
				skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\RiskOfNoir\\Icons\\NoirREXIcon.png");
			});
			((Object)skin).name = text2;
			skin.nameToken = "BIGBADPIGEON_SKIN_NOIRREX_NAME";
			skin.rootObject = gameObject;
			TryCatchThrow("Base Skins", delegate
			{
				skin.baseSkins = Array.Empty<SkinDef>();
			});
			TryCatchThrow("Unlockable Name", delegate
			{
				skin.unlockableDef = null;
			});
			TryCatchThrow("Game Object Activations", delegate
			{
				skin.gameObjectActivations = Array.Empty<GameObjectActivation>();
			});
			TryCatchThrow("Renderer Infos", delegate
			{
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				//IL_002f: Unknown result type (might be due to invalid IL or missing references)
				//IL_006d: Unknown result type (might be due to invalid IL or missing references)
				//IL_006e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0077: Unknown result type (might be due to invalid IL or missing references)
				//IL_0096: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
				//IL_00de: Unknown result type (might be due to invalid IL or missing references)
				//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
				//IL_013b: Unknown result type (might be due to invalid IL or missing references)
				//IL_013c: Unknown result type (might be due to invalid IL or missing references)
				skin.rendererInfos = (RendererInfo[])(object)new RendererInfo[3]
				{
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/REX/mat_noirRexMetal.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = renderers.First((Renderer r) => ((Object)r).name == "TreebotBotMesh")
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/REX/NoirREX_LampPot.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = renderers.First((Renderer r) => ((Object)r).name == "TreebotRootMesh")
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/REX/NoirREX_foliage.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = renderers.First((Renderer r) => ((Object)r).name == "TreebotFlowerMesh")
					}
				};
			});
			TryCatchThrow("Mesh Replacements", delegate
			{
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				//IL_005d: Unknown result type (might be due to invalid IL or missing references)
				//IL_005e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0067: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
				//IL_00be: Unknown result type (might be due to invalid IL or missing references)
				//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
				//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
				//IL_0107: Unknown result type (might be due to invalid IL or missing references)
				//IL_0154: Unknown result type (might be due to invalid IL or missing references)
				//IL_0155: Unknown result type (might be due to invalid IL or missing references)
				skin.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[4]
				{
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\TreebotBotMesh.mesh"),
						renderer = renderers.First((Renderer r) => ((Object)r).name == "TreebotBotMesh")
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\TreebotFlowerMesh.mesh"),
						renderer = renderers.First((Renderer r) => ((Object)r).name == "TreebotFlowerMesh")
					},
					new MeshReplacement
					{
						mesh = null,
						renderer = renderers.First((Renderer r) => ((Object)r).name == "TreebotLeafletMesh")
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\TreebotRootMesh.mesh"),
						renderer = renderers.First((Renderer r) => ((Object)r).name == "TreebotRootMesh")
					}
				};
			});
			TryCatchThrow("Minion Skin Replacements", delegate
			{
				skin.minionSkinReplacements = Array.Empty<MinionSkinReplacement>();
			});
			TryCatchThrow("Projectile Ghost Replacements", delegate
			{
				skin.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>();
			});
			Array.Resize(ref val2.skins, val2.skins.Length + 1);
			val2.skins[val2.skins.Length - 1] = skin;
			BodyCatalog.skins[BodyCatalog.FindBodyIndex(val)] = val2.skins;
		}
		catch (FieldException ex)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
			InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message));
			InstanceLogger.LogError((object)ex.InnerException);
		}
		catch (Exception ex2)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
			InstanceLogger.LogError((object)ex2);
		}
	}

	private static void AddCommandoBodyNoirCommandoSkin()
	{
		//IL_0234: Unknown result type (might be due to invalid IL or missing references)
		string text = "CommandoBody";
		string text2 = "NoirCommando";
		try
		{
			GameObject val = BodyCatalog.FindBodyPrefab(text);
			if (!Object.op_Implicit((Object)(object)val))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist"));
				return;
			}
			ModelLocator component = val.GetComponent<ModelLocator>();
			if (!Object.op_Implicit((Object)(object)component))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component"));
				return;
			}
			GameObject gameObject = ((Component)component.modelTransform).gameObject;
			ModelSkinController val2 = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null);
			if (!Object.op_Implicit((Object)(object)val2))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component"));
				return;
			}
			Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true);
			SkinDef skin = ScriptableObject.CreateInstance<SkinDef>();
			TryCatchThrow("Icon", delegate
			{
				skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\RiskOfNoir\\Icons\\NoirCommandoIcon.png");
			});
			((Object)skin).name = text2;
			skin.nameToken = "BIGBADPIGEON_SKIN_NOIRCOMMANDO_NAME";
			skin.rootObject = gameObject;
			TryCatchThrow("Base Skins", delegate
			{
				skin.baseSkins = Array.Empty<SkinDef>();
			});
			TryCatchThrow("Unlockable Name", delegate
			{
				skin.unlockableDef = null;
			});
			TryCatchThrow("Game Object Activations", delegate
			{
				skin.gameObjectActivations = Array.Empty<GameObjectActivation>();
			});
			TryCatchThrow("Renderer Infos", delegate
			{
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				//IL_002f: Unknown result type (might be due to invalid IL or missing references)
				//IL_006d: Unknown result type (might be due to invalid IL or missing references)
				//IL_006e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0077: Unknown result type (might be due to invalid IL or missing references)
				//IL_0096: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
				//IL_00de: Unknown result type (might be due to invalid IL or missing references)
				//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
				//IL_013b: Unknown result type (might be due to invalid IL or missing references)
				//IL_013c: Unknown result type (might be due to invalid IL or missing references)
				skin.rendererInfos = (RendererInfo[])(object)new RendererInfo[3]
				{
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/Commando/Mat_NoirCommando.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = renderers.First((Renderer r) => ((Object)r).name == "GunMesh.001")
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/Commando/Mat_NoirCommando.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = renderers.First((Renderer r) => ((Object)r).name == "GunMesh")
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/Commando/Mat_NoirCommando.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = renderers.First((Renderer r) => ((Object)r).name == "CommandoMesh")
					}
				};
			});
			TryCatchThrow("Mesh Replacements", delegate
			{
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				//IL_005d: Unknown result type (might be due to invalid IL or missing references)
				//IL_005e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0067: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
				//IL_00be: Unknown result type (might be due to invalid IL or missing references)
				//IL_010b: Unknown result type (might be due to invalid IL or missing references)
				//IL_010c: Unknown result type (might be due to invalid IL or missing references)
				skin.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[3]
				{
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\NoirGunMesh.001.mesh"),
						renderer = renderers.First((Renderer r) => ((Object)r).name == "GunMesh.001")
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\NoirGunMesh.001.mesh"),
						renderer = renderers.First((Renderer r) => ((Object)r).name == "GunMesh")
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\NoirCommandoMesh.mesh"),
						renderer = renderers.First((Renderer r) => ((Object)r).name == "CommandoMesh")
					}
				};
			});
			TryCatchThrow("Minion Skin Replacements", delegate
			{
				skin.minionSkinReplacements = Array.Empty<MinionSkinReplacement>();
			});
			TryCatchThrow("Projectile Ghost Replacements", delegate
			{
				skin.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>();
			});
			Array.Resize(ref val2.skins, val2.skins.Length + 1);
			val2.skins[val2.skins.Length - 1] = skin;
			BodyCatalog.skins[BodyCatalog.FindBodyIndex(val)] = val2.skins;
		}
		catch (FieldException ex)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
			InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message));
			InstanceLogger.LogError((object)ex.InnerException);
		}
		catch (Exception ex2)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
			InstanceLogger.LogError((object)ex2);
		}
	}

	private static void AddEngiTurretBodyNoirEngiTurretSkin()
	{
		//IL_0234: Unknown result type (might be due to invalid IL or missing references)
		string text = "EngiTurretBody";
		string text2 = "NoirEngiTurret";
		try
		{
			GameObject val = BodyCatalog.FindBodyPrefab(text);
			if (!Object.op_Implicit((Object)(object)val))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist"));
				return;
			}
			ModelLocator component = val.GetComponent<ModelLocator>();
			if (!Object.op_Implicit((Object)(object)component))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component"));
				return;
			}
			GameObject gameObject = ((Component)component.modelTransform).gameObject;
			ModelSkinController val2 = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null);
			if (!Object.op_Implicit((Object)(object)val2))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component"));
				return;
			}
			Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true);
			SkinDef skin = ScriptableObject.CreateInstance<SkinDef>();
			TryCatchThrow("Icon", delegate
			{
				skin.icon = null;
			});
			((Object)skin).name = text2;
			skin.nameToken = "BIGBADPIGEON_SKIN_NOIRENGITURRET_NAME";
			skin.rootObject = gameObject;
			TryCatchThrow("Base Skins", delegate
			{
				skin.baseSkins = Array.Empty<SkinDef>();
			});
			TryCatchThrow("Unlockable Name", delegate
			{
				skin.unlockableDef = null;
			});
			TryCatchThrow("Game Object Activations", delegate
			{
				skin.gameObjectActivations = Array.Empty<GameObjectActivation>();
			});
			TryCatchThrow("Renderer Infos", delegate
			{
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				//IL_002f: Unknown result type (might be due to invalid IL or missing references)
				//IL_006d: Unknown result type (might be due to invalid IL or missing references)
				//IL_006e: Unknown result type (might be due to invalid IL or missing references)
				skin.rendererInfos = (RendererInfo[])(object)new RendererInfo[1]
				{
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/Engi/Mat_noirEngiTurret.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = renderers.First((Renderer r) => ((Object)r).name == "EngiTurretMesh")
					}
				};
			});
			TryCatchThrow("Mesh Replacements", delegate
			{
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				//IL_005d: Unknown result type (might be due to invalid IL or missing references)
				//IL_005e: Unknown result type (might be due to invalid IL or missing references)
				skin.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[1]
				{
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\EngiTurretMesh.mesh"),
						renderer = renderers.First((Renderer r) => ((Object)r).name == "EngiTurretMesh")
					}
				};
			});
			TryCatchThrow("Minion Skin Replacements", delegate
			{
				skin.minionSkinReplacements = Array.Empty<MinionSkinReplacement>();
			});
			TryCatchThrow("Projectile Ghost Replacements", delegate
			{
				skin.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>();
			});
			Array.Resize(ref val2.skins, val2.skins.Length + 1);
			val2.skins[val2.skins.Length - 1] = skin;
			BodyCatalog.skins[BodyCatalog.FindBodyIndex(val)] = val2.skins;
		}
		catch (FieldException ex)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
			InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message));
			InstanceLogger.LogError((object)ex.InnerException);
		}
		catch (Exception ex2)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
			InstanceLogger.LogError((object)ex2);
		}
	}

	private static void AddEngiWalkerTurretBodyNoirEngiWalkerTurretSkin()
	{
		//IL_0234: Unknown result type (might be due to invalid IL or missing references)
		string text = "EngiWalkerTurretBody";
		string text2 = "NoirEngiWalkerTurret";
		try
		{
			GameObject val = BodyCatalog.FindBodyPrefab(text);
			if (!Object.op_Implicit((Object)(object)val))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist"));
				return;
			}
			ModelLocator component = val.GetComponent<ModelLocator>();
			if (!Object.op_Implicit((Object)(object)component))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component"));
				return;
			}
			GameObject gameObject = ((Component)component.modelTransform).gameObject;
			ModelSkinController val2 = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null);
			if (!Object.op_Implicit((Object)(object)val2))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component"));
				return;
			}
			Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true);
			SkinDef skin = ScriptableObject.CreateInstance<SkinDef>();
			TryCatchThrow("Icon", delegate
			{
				skin.icon = null;
			});
			((Object)skin).name = text2;
			skin.nameToken = "BIGBADPIGEON_SKIN_NOIRENGIWALKERTURRET_NAME";
			skin.rootObject = gameObject;
			TryCatchThrow("Base Skins", delegate
			{
				skin.baseSkins = Array.Empty<SkinDef>();
			});
			TryCatchThrow("Unlockable Name", delegate
			{
				skin.unlockableDef = null;
			});
			TryCatchThrow("Game Object Activations", delegate
			{
				skin.gameObjectActivations = Array.Empty<GameObjectActivation>();
			});
			TryCatchThrow("Renderer Infos", delegate
			{
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				//IL_002f: Unknown result type (might be due to invalid IL or missing references)
				//IL_004b: Unknown result type (might be due to invalid IL or missing references)
				//IL_004c: Unknown result type (might be due to invalid IL or missing references)
				skin.rendererInfos = (RendererInfo[])(object)new RendererInfo[1]
				{
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/Engi/Mat_noirEngiTurret.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = renderers[0]
					}
				};
			});
			TryCatchThrow("Mesh Replacements", delegate
			{
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				//IL_003b: Unknown result type (might be due to invalid IL or missing references)
				//IL_003c: Unknown result type (might be due to invalid IL or missing references)
				skin.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[1]
				{
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\EngiWalkerTurretMesh.mesh"),
						renderer = renderers[0]
					}
				};
			});
			TryCatchThrow("Minion Skin Replacements", delegate
			{
				skin.minionSkinReplacements = Array.Empty<MinionSkinReplacement>();
			});
			TryCatchThrow("Projectile Ghost Replacements", delegate
			{
				skin.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>();
			});
			Array.Resize(ref val2.skins, val2.skins.Length + 1);
			val2.skins[val2.skins.Length - 1] = skin;
			BodyCatalog.skins[BodyCatalog.FindBodyIndex(val)] = val2.skins;
		}
		catch (FieldException ex)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
			InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message));
			InstanceLogger.LogError((object)ex.InnerException);
		}
		catch (Exception ex2)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
			InstanceLogger.LogError((object)ex2);
		}
	}

	private static void AddHuntressBodyNoirHuntressSkin()
	{
		//IL_0234: Unknown result type (might be due to invalid IL or missing references)
		string text = "HuntressBody";
		string text2 = "NoirHuntress";
		try
		{
			GameObject val = BodyCatalog.FindBodyPrefab(text);
			if (!Object.op_Implicit((Object)(object)val))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist"));
				return;
			}
			ModelLocator component = val.GetComponent<ModelLocator>();
			if (!Object.op_Implicit((Object)(object)component))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component"));
				return;
			}
			GameObject gameObject = ((Component)component.modelTransform).gameObject;
			ModelSkinController val2 = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null);
			if (!Object.op_Implicit((Object)(object)val2))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component"));
				return;
			}
			Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true);
			SkinDef skin = ScriptableObject.CreateInstance<SkinDef>();
			TryCatchThrow("Icon", delegate
			{
				skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\RiskOfNoir\\Icons\\NoirHuntressIcon.png");
			});
			((Object)skin).name = text2;
			skin.nameToken = "BIGBADPIGEON_SKIN_NOIRHUNTRESS_NAME";
			skin.rootObject = gameObject;
			TryCatchThrow("Base Skins", delegate
			{
				skin.baseSkins = Array.Empty<SkinDef>();
			});
			TryCatchThrow("Unlockable Name", delegate
			{
				skin.unlockableDef = null;
			});
			TryCatchThrow("Game Object Activations", delegate
			{
				skin.gameObjectActivations = Array.Empty<GameObjectActivation>();
			});
			TryCatchThrow("Renderer Infos", delegate
			{
				//IL_0011: Unknown result type (might be due to invalid IL or missing references)
				//IL_0030: Unknown result type (might be due to invalid IL or missing references)
				//IL_006e: Unknown result type (might be due to invalid IL or missing references)
				//IL_006f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0078: Unknown result type (might be due to invalid IL or missing references)
				//IL_0097: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
				//IL_00df: Unknown result type (might be due to invalid IL or missing references)
				//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
				//IL_013c: Unknown result type (might be due to invalid IL or missing references)
				//IL_013d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0146: Unknown result type (might be due to invalid IL or missing references)
				//IL_0165: Unknown result type (might be due to invalid IL or missing references)
				//IL_01a3: Unknown result type (might be due to invalid IL or missing references)
				//IL_01a4: Unknown result type (might be due to invalid IL or missing references)
				//IL_01ad: Unknown result type (might be due to invalid IL or missing references)
				//IL_01cc: Unknown result type (might be due to invalid IL or missing references)
				//IL_020a: Unknown result type (might be due to invalid IL or missing references)
				//IL_020b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0214: Unknown result type (might be due to invalid IL or missing references)
				//IL_0233: Unknown result type (might be due to invalid IL or missing references)
				//IL_0271: Unknown result type (might be due to invalid IL or missing references)
				//IL_0272: Unknown result type (might be due to invalid IL or missing references)
				//IL_027b: Unknown result type (might be due to invalid IL or missing references)
				//IL_029a: Unknown result type (might be due to invalid IL or missing references)
				//IL_02d8: Unknown result type (might be due to invalid IL or missing references)
				//IL_02d9: Unknown result type (might be due to invalid IL or missing references)
				//IL_02e2: Unknown result type (might be due to invalid IL or missing references)
				//IL_0301: Unknown result type (might be due to invalid IL or missing references)
				//IL_033f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0340: Unknown result type (might be due to invalid IL or missing references)
				//IL_0349: Unknown result type (might be due to invalid IL or missing references)
				//IL_0368: Unknown result type (might be due to invalid IL or missing references)
				//IL_03a6: Unknown result type (might be due to invalid IL or missing references)
				//IL_03a7: Unknown result type (might be due to invalid IL or missing references)
				//IL_03b1: Unknown result type (might be due to invalid IL or missing references)
				//IL_03d0: Unknown result type (might be due to invalid IL or missing references)
				//IL_040e: Unknown result type (might be due to invalid IL or missing references)
				//IL_040f: Unknown result type (might be due to invalid IL or missing references)
				skin.rendererInfos = (RendererInfo[])(object)new RendererInfo[10]
				{
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/Huntress/NoirHuntress.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)0,
						ignoreOverlays = false,
						renderer = renderers.First((Renderer r) => ((Object)r).name == "HuntressMesh")
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/Huntress/NoirHuntress.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)0,
						ignoreOverlays = false,
						renderer = renderers.First((Renderer r) => ((Object)r).name == "HuntressScarfMesh")
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/Huntress/NoirHuntressBow.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)0,
						ignoreOverlays = false,
						renderer = renderers.First((Renderer r) => ((Object)r).name == "BowMesh")
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/Huntress/NoirHuntress 3.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)0,
						ignoreOverlays = false,
						renderer = renderers.First((Renderer r) => ((Object)r).name == "Quad 1")
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/Huntress/NoirHuntress 3.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)0,
						ignoreOverlays = false,
						renderer = renderers.First((Renderer r) => ((Object)r).name == "Quad 2")
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/Huntress/NoirHuntressString.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)0,
						ignoreOverlays = false,
						renderer = renderers.First((Renderer r) => ((Object)r).name == "BowString")
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/Huntress/NoirHuntress 3.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)0,
						ignoreOverlays = false,
						renderer = renderers.First((Renderer r) => ((Object)r).name == "Quad Cluster 1")
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/Huntress/NoirHuntress 3.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)0,
						ignoreOverlays = false,
						renderer = renderers.First((Renderer r) => ((Object)r).name == "Quad Cluster 2")
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/Huntress/NoirHuntress 3.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)0,
						ignoreOverlays = false,
						renderer = renderers.First((Renderer r) => ((Object)r).name == "Quad Cluster 3")
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/Huntress/NoirHuntress 3.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)0,
						ignoreOverlays = false,
						renderer = renderers.First((Renderer r) => ((Object)r).name == "Quad Cluster 4")
					}
				};
			});
			TryCatchThrow("Mesh Replacements", delegate
			{
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				//IL_005d: Unknown result type (might be due to invalid IL or missing references)
				//IL_005e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0067: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
				//IL_00be: Unknown result type (might be due to invalid IL or missing references)
				//IL_010b: Unknown result type (might be due to invalid IL or missing references)
				//IL_010c: Unknown result type (might be due to invalid IL or missing references)
				skin.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[3]
				{
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\NoirHuntressMesh.mesh"),
						renderer = renderers.First((Renderer r) => ((Object)r).name == "HuntressMesh")
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\NoirHuntressScarfMesh.mesh"),
						renderer = renderers.First((Renderer r) => ((Object)r).name == "HuntressScarfMesh")
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\NoirBowMesh.mesh"),
						renderer = renderers.First((Renderer r) => ((Object)r).name == "BowMesh")
					}
				};
			});
			TryCatchThrow("Minion Skin Replacements", delegate
			{
				skin.minionSkinReplacements = Array.Empty<MinionSkinReplacement>();
			});
			TryCatchThrow("Projectile Ghost Replacements", delegate
			{
				skin.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>();
			});
			Array.Resize(ref val2.skins, val2.skins.Length + 1);
			val2.skins[val2.skins.Length - 1] = skin;
			BodyCatalog.skins[BodyCatalog.FindBodyIndex(val)] = val2.skins;
		}
		catch (FieldException ex)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
			InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message));
			InstanceLogger.LogError((object)ex.InnerException);
		}
		catch (Exception ex2)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
			InstanceLogger.LogError((object)ex2);
		}
	}

	private static void AddEngiBodyNoirEngiSkin()
	{
		//IL_0234: Unknown result type (might be due to invalid IL or missing references)
		string text = "EngiBody";
		string text2 = "NoirEngi";
		try
		{
			GameObject val = BodyCatalog.FindBodyPrefab(text);
			if (!Object.op_Implicit((Object)(object)val))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist"));
				return;
			}
			ModelLocator component = val.GetComponent<ModelLocator>();
			if (!Object.op_Implicit((Object)(object)component))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component"));
				return;
			}
			GameObject gameObject = ((Component)component.modelTransform).gameObject;
			ModelSkinController val2 = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null);
			if (!Object.op_Implicit((Object)(object)val2))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component"));
				return;
			}
			Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true);
			SkinDef skin = ScriptableObject.CreateInstance<SkinDef>();
			TryCatchThrow("Icon", delegate
			{
				skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\RiskOfNoir\\Icons\\NoirEngiIcon.png");
			});
			((Object)skin).name = text2;
			skin.nameToken = "BIGBADPIGEON_SKIN_NOIRENGI_NAME";
			skin.rootObject = gameObject;
			TryCatchThrow("Base Skins", delegate
			{
				skin.baseSkins = Array.Empty<SkinDef>();
			});
			TryCatchThrow("Unlockable Name", delegate
			{
				skin.unlockableDef = null;
			});
			TryCatchThrow("Game Object Activations", delegate
			{
				skin.gameObjectActivations = Array.Empty<GameObjectActivation>();
			});
			TryCatchThrow("Renderer Infos", delegate
			{
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				//IL_002f: Unknown result type (might be due to invalid IL or missing references)
				//IL_006d: Unknown result type (might be due to invalid IL or missing references)
				//IL_006e: Unknown result type (might be due to invalid IL or missing references)
				skin.rendererInfos = (RendererInfo[])(object)new RendererInfo[1]
				{
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/Engi/Mat_noirEngi.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)0,
						ignoreOverlays = false,
						renderer = renderers.First((Renderer r) => ((Object)r).name == "EngiMesh")
					}
				};
			});
			TryCatchThrow("Mesh Replacements", delegate
			{
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				//IL_005d: Unknown result type (might be due to invalid IL or missing references)
				//IL_005e: Unknown result type (might be due to invalid IL or missing references)
				skin.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[1]
				{
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\EngiMesh_low.mesh"),
						renderer = renderers.First((Renderer r) => ((Object)r).name == "EngiMesh")
					}
				};
			});
			TryCatchThrow("Minion Skin Replacements", delegate
			{
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				//IL_002e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0061: Unknown result type (might be due to invalid IL or missing references)
				//IL_0062: Unknown result type (might be due to invalid IL or missing references)
				//IL_006b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0089: Unknown result type (might be due to invalid IL or missing references)
				//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
				//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
				skin.minionSkinReplacements = (MinionSkinReplacement[])(object)new MinionSkinReplacement[2]
				{
					new MinionSkinReplacement
					{
						minionBodyPrefab = BodyCatalog.FindBodyPrefab("EngiTurretBody"),
						minionSkin = BodyCatalog.GetBodySkins(BodyCatalog.FindBodyIndex("EngiTurretBody")).First((SkinDef s) => ((Object)s).name == "NoirEngiTurret")
					},
					new MinionSkinReplacement
					{
						minionBodyPrefab = BodyCatalog.FindBodyPrefab("EngiWalkerTurretBody"),
						minionSkin = BodyCatalog.GetBodySkins(BodyCatalog.FindBodyIndex("EngiWalkerTurretBody")).First((SkinDef s) => ((Object)s).name == "NoirEngiWalkerTurret")
					}
				};
			});
			TryCatchThrow("Projectile Ghost Replacements", delegate
			{
				skin.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>();
			});
			Array.Resize(ref val2.skins, val2.skins.Length + 1);
			val2.skins[val2.skins.Length - 1] = skin;
			BodyCatalog.skins[BodyCatalog.FindBodyIndex(val)] = val2.skins;
		}
		catch (FieldException ex)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
			InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message));
			InstanceLogger.LogError((object)ex.InnerException);
		}
		catch (Exception ex2)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
			InstanceLogger.LogError((object)ex2);
		}
	}

	private static void TryCatchThrow(string message, Action action)
	{
		try
		{
			action?.Invoke();
		}
		catch (Exception innerException)
		{
			throw new FieldException(message, innerException);
		}
	}
}