Decompiled source of RiskOfNoir v4.0.0
RiskOfNoir/RiskOfNoir.dll
Decompiled a week ago
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using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using MonoMod.RuntimeDetour.HookGen; using RoR2; using UnityEngine; using UnityEngine.AddressableAssets; using UnityEngine.Rendering; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] namespace RiskOfNoir; [BepInPlugin("com.BigBadPigeon.RiskOfNoir", "RiskOfNoir", "4.0.0")] public class RiskOfNoirPlugin : BaseUnityPlugin { private class FieldException : Exception { public FieldException(string message, Exception innerException) : base(message, innerException) { } } private static AssetBundle assetBundle; private static readonly List<Material> materialsWithRoRShader = new List<Material>(); internal static RiskOfNoirPlugin Instance { get; private set; } internal static ManualLogSource InstanceLogger { get { RiskOfNoirPlugin instance = Instance; if (instance == null) { return null; } return ((BaseUnityPlugin)instance).Logger; } } private void Start() { Instance = this; using (Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream("RiskOfNoir.bigbadpigeonriskofnoir")) { assetBundle = AssetBundle.LoadFromStream(stream); } ((ResourceAvailability)(ref BodyCatalog.availability)).CallWhenAvailable((Action)BodyCatalogInit); HookEndpointManager.Add((MethodBase)typeof(Language).GetMethod("LoadStrings"), (Delegate)new Action<Action<Language>, Language>(LanguageLoadStrings)); ReplaceShaders(); } private static void ReplaceShaders() { LoadMaterialsWithReplacedShader("RoR2/Base/Shaders/HGStandard.shader", "Assets/noir/ARTI/mat_NoirMage.mat", "Assets/noir/Bandit/mat_NoiirBandit.mat", "Assets/noir/Bandit/mat_NoirBanditWeapon.mat", "Assets/noir/Captain/mat_NoirCapCoat.mat", "Assets/noir/Captain/mat_NoirCapBody.mat", "Assets/noir/Captain/mat_noircapMetal.mat", "Assets/noir/Loader/mat_noirLoaderMetal.mat", "Assets/noir/Loader/mat_noirLoader 1.mat", "Assets/noir/VoidFiend/NoidVoidFiend_base.mat", "Assets/noir/VoidFiend/NoidVoidFiend_arm.mat", "Assets/noir/REX/mat_noirRexMetal.mat", "Assets/noir/REX/NoirREX_LampPot.mat", "Assets/noir/REX/NoirREX_foliage.mat", "Assets/noir/Engi/Mat_noirEngi.mat", "Assets/noir/Commando/Mat_NoirCommando.mat", "Assets/noir/Engi/Mat_noirEngiTurret.mat", "Assets/noir/Huntress/NoirHuntress.mat", "Assets/noir/Huntress/NoirHuntressBow.mat", "Assets/noir/Railgunner/Mat_NoirGunner.mat", "Assets/noir/Mercenary/Mat_noirMerc.mat", "Assets/noir/Seeker/Mat_NoirSeeker.mat", "Assets/noir/FalseSon/Mat_NoirFalseSon.mat", "Assets/noir/FalseSon/Mat_NoirFalseWeapon.mat", "Assets/noir/MUL-T/mat_noirToolbot.mat", "Assets/noir/Acrid/mat_NoirAcrid.mat", "Assets/noir/CHEF/mat_NoirChefBody.mat", "Assets/noir/CHEF/mat_NoirChefBox.mat"); } private static void LoadMaterialsWithReplacedShader(string shaderPath, params string[] materialPaths) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) Shader shader = Addressables.LoadAssetAsync<Shader>((object)shaderPath).WaitForCompletion(); foreach (string text in materialPaths) { Material val = assetBundle.LoadAsset<Material>(text); val.shader = shader; materialsWithRoRShader.Add(val); } } private static void LanguageLoadStrings(Action<Language> orig, Language self) { orig(self); self.SetStringByToken("BIGBADPIGEON_SKIN_NOIRMAGE_NAME", "Super Secret Agent"); self.SetStringByToken("BIGBADPIGEON_SKIN_NOIRBANDIT_NAME", "Bandit... P.I"); self.SetStringByToken("BIGBADPIGEON_SKIN_NOIRCAPTAIN_NAME", "Godfather"); self.SetStringByToken("BIGBADPIGEON_SKIN_NOIRLOADER_NAME", "Bodyguard"); self.SetStringByToken("BIGBADPIGEON_SKIN_NOIRVOIDFIEND_NAME", "「Mon?ster??』"); self.SetStringByToken("BIGBADPIGEON_SKIN_NOIRREX_NAME", "Suspicious Lamp"); self.SetStringByToken("BIGBADPIGEON_SKIN_NOIRCOMMANDO_NAME", "Journalist"); self.SetStringByToken("BIGBADPIGEON_SKIN_NOIRENGITURRET_NAME", "Camera Man Stationary"); self.SetStringByToken("BIGBADPIGEON_SKIN_NOIRENGIWALKERTURRET_NAME", "Camera Man Walker"); self.SetStringByToken("BIGBADPIGEON_SKIN_NOIRHUNTRESS_NAME", "Sandiego"); self.SetStringByToken("BIGBADPIGEON_SKIN_NOIRRAILGUNNER_NAME", "Perfect Shot"); self.SetStringByToken("BIGBADPIGEON_SKIN_NOIRMERC_NAME", "Yakuza"); self.SetStringByToken("BIGBADPIGEON_SKIN_NOIRSEEKER_NAME", "Bartender"); self.SetStringByToken("BIGBADPIGEON_SKIN_NOIRFALSESON_NAME", "False Hero"); self.SetStringByToken("BIGBADPIGEON_SKIN_NOIRTOOLBOT_NAME", "Train Operator"); self.SetStringByToken("BIGBADPIGEON_SKIN_NOIRACRID_NAME", "Gojira"); self.SetStringByToken("BIGBADPIGEON_SKIN_NOIRCHEF_NAME", "Train Conductor"); self.SetStringByToken("BIGBADPIGEON_SKIN_NOIRENGI_NAME", "Camera Man"); } private static void BodyCatalogInit() { AddMageBodyNoirMageSkin(); AddBandit2BodyNoirBanditSkin(); AddCaptainBodyNoirCaptainSkin(); AddLoaderBodyNoirLoaderSkin(); AddVoidSurvivorBodyNoirVoidFiendSkin(); AddTreebotBodyNoirREXSkin(); AddCommandoBodyNoirCommandoSkin(); AddEngiTurretBodyNoirEngiTurretSkin(); AddEngiWalkerTurretBodyNoirEngiWalkerTurretSkin(); AddHuntressBodyNoirHuntressSkin(); AddRailgunnerBodyNoirRailgunnerSkin(); AddMercBodyNoirMercSkin(); AddSeekerBodyNoirSeekerSkin(); AddFalseSonBodyNoirFalseSonSkin(); AddToolbotBodyNoirToolbotSkin(); AddCrocoBodyNoirAcridSkin(); AddChefBodyNoirCHEFSkin(); AddEngiBodyNoirEngiSkin(); } private static void AddMageBodyNoirMageSkin() { if (!((BaseUnityPlugin)Instance).Config.Bind<bool>("NoirMage", "Enabled", true, (ConfigDescription)null).Value) { return; } string text = "MageBody"; string text2 = "NoirMage"; try { GameObject val = BodyCatalog.FindBodyPrefab(text); if (!Object.op_Implicit((Object)(object)val)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist")); return; } ModelLocator component = val.GetComponent<ModelLocator>(); if (!Object.op_Implicit((Object)(object)component)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component")); return; } GameObject gameObject = ((Component)component.modelTransform).gameObject; ModelSkinController val2 = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null); if (!Object.op_Implicit((Object)(object)val2)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component")); return; } Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true); gameObject.GetComponentsInChildren<Light>(true); SkinDef skin = ScriptableObject.CreateInstance<SkinDef>(); SkinDefParams skinParams = ScriptableObject.CreateInstance<SkinDefParams>(); skin.skinDefParams = skinParams; TryCatchThrow("Icon", delegate { skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\RiskOfNoir\\Icons\\NoirMageIcon.png"); }); ((Object)skin).name = text2; skin.nameToken = "BIGBADPIGEON_SKIN_NOIRMAGE_NAME"; skin.rootObject = gameObject; TryCatchThrow("Base Skins", delegate { skin.baseSkins = Array.Empty<SkinDef>(); }); TryCatchThrow("Unlockable Name", delegate { skin.unlockableDef = null; }); TryCatchThrow("Game Object Activations", delegate { skinParams.gameObjectActivations = Array.Empty<GameObjectActivation>(); }); TryCatchThrow("Renderer Infos", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Unknown result type (might be due to invalid IL or missing references) //IL_00d5: Unknown result type (might be due to invalid IL or missing references) skinParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[2] { new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/ARTI/mat_NoirMage.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = renderers.First((Renderer r) => ((Object)r).name == "MageMesh") }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/ARTI/mat_NoirMage.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = renderers.First((Renderer r) => ((Object)r).name == "MageCapeMesh") } }; }); TryCatchThrow("Mesh Replacements", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) skinParams.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[2] { new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\MageMesh.mesh"), renderer = renderers.First((Renderer r) => ((Object)r).name == "MageMesh") }, new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\MageCapeMesh.mesh"), renderer = renderers.First((Renderer r) => ((Object)r).name == "MageCapeMesh") } }; }); TryCatchThrow("Light Infos", delegate { skinParams.lightReplacements = (LightInfo[])(object)new LightInfo[0]; }); TryCatchThrow("Minion Skin Replacements", delegate { skinParams.minionSkinReplacements = Array.Empty<MinionSkinReplacement>(); }); TryCatchThrow("Projectile Ghost Replacements", delegate { skinParams.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>(); }); Array.Resize(ref val2.skins, val2.skins.Length + 1); val2.skins[val2.skins.Length - 1] = skin; } catch (FieldException ex) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message)); InstanceLogger.LogError((object)ex.InnerException); } catch (Exception ex2) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogError((object)ex2); } } private static void AddBandit2BodyNoirBanditSkin() { if (!((BaseUnityPlugin)Instance).Config.Bind<bool>("NoirBandit", "Enabled", true, (ConfigDescription)null).Value) { return; } string text = "Bandit2Body"; string text2 = "NoirBandit"; try { GameObject val = BodyCatalog.FindBodyPrefab(text); if (!Object.op_Implicit((Object)(object)val)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist")); return; } ModelLocator component = val.GetComponent<ModelLocator>(); if (!Object.op_Implicit((Object)(object)component)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component")); return; } GameObject gameObject = ((Component)component.modelTransform).gameObject; ModelSkinController val2 = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null); if (!Object.op_Implicit((Object)(object)val2)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component")); return; } Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true); gameObject.GetComponentsInChildren<Light>(true); SkinDef skin = ScriptableObject.CreateInstance<SkinDef>(); SkinDefParams skinParams = ScriptableObject.CreateInstance<SkinDefParams>(); skin.skinDefParams = skinParams; TryCatchThrow("Icon", delegate { skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\RiskOfNoir\\Icons\\NoirBanditIcon.png"); }); ((Object)skin).name = text2; skin.nameToken = "BIGBADPIGEON_SKIN_NOIRBANDIT_NAME"; skin.rootObject = gameObject; TryCatchThrow("Base Skins", delegate { skin.baseSkins = Array.Empty<SkinDef>(); }); TryCatchThrow("Unlockable Name", delegate { skin.unlockableDef = null; }); TryCatchThrow("Game Object Activations", delegate { skinParams.gameObjectActivations = Array.Empty<GameObjectActivation>(); }); TryCatchThrow("Renderer Infos", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Unknown result type (might be due to invalid IL or missing references) //IL_00d5: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_00fd: Unknown result type (might be due to invalid IL or missing references) //IL_013b: Unknown result type (might be due to invalid IL or missing references) //IL_013c: Unknown result type (might be due to invalid IL or missing references) //IL_0145: Unknown result type (might be due to invalid IL or missing references) //IL_0164: Unknown result type (might be due to invalid IL or missing references) //IL_01a2: Unknown result type (might be due to invalid IL or missing references) //IL_01a3: Unknown result type (might be due to invalid IL or missing references) //IL_01ac: Unknown result type (might be due to invalid IL or missing references) //IL_01cb: Unknown result type (might be due to invalid IL or missing references) //IL_0209: Unknown result type (might be due to invalid IL or missing references) //IL_020a: Unknown result type (might be due to invalid IL or missing references) //IL_0213: Unknown result type (might be due to invalid IL or missing references) //IL_0232: Unknown result type (might be due to invalid IL or missing references) //IL_0270: Unknown result type (might be due to invalid IL or missing references) //IL_0271: Unknown result type (might be due to invalid IL or missing references) skinParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[6] { new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/Bandit/mat_NoiirBandit.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = renderers.First((Renderer r) => ((Object)r).name == "Bandit2ArmsMesh") }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/Bandit/mat_NoiirBandit.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = renderers.First((Renderer r) => ((Object)r).name == "Bandit2BodyMesh") }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/Bandit/mat_NoiirBandit.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = renderers.First((Renderer r) => ((Object)r).name == "Bandit2CoatMesh") }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/Bandit/mat_NoirBanditWeapon.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = renderers.First((Renderer r) => ((Object)r).name == "BanditShotgunMesh") }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/Bandit/mat_NoiirBandit.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = renderers.First((Renderer r) => ((Object)r).name == "Bandit2HatMesh") }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/Bandit/mat_NoirBanditWeapon.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = renderers.First((Renderer r) => ((Object)r).name == "BanditPistolMesh") } }; }); TryCatchThrow("Mesh Replacements", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_010b: Unknown result type (might be due to invalid IL or missing references) //IL_010c: Unknown result type (might be due to invalid IL or missing references) //IL_0115: Unknown result type (might be due to invalid IL or missing references) //IL_0162: Unknown result type (might be due to invalid IL or missing references) //IL_0163: Unknown result type (might be due to invalid IL or missing references) //IL_016c: Unknown result type (might be due to invalid IL or missing references) //IL_01b9: Unknown result type (might be due to invalid IL or missing references) //IL_01ba: Unknown result type (might be due to invalid IL or missing references) //IL_01c3: Unknown result type (might be due to invalid IL or missing references) //IL_0210: Unknown result type (might be due to invalid IL or missing references) //IL_0211: Unknown result type (might be due to invalid IL or missing references) skinParams.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[6] { new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\Bandit2ArmsMesh.mesh"), renderer = renderers.First((Renderer r) => ((Object)r).name == "Bandit2ArmsMesh") }, new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\Bandit2BodyMesh.mesh"), renderer = renderers.First((Renderer r) => ((Object)r).name == "Bandit2BodyMesh") }, new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\Bandit2CoatMesh.mesh"), renderer = renderers.First((Renderer r) => ((Object)r).name == "Bandit2CoatMesh") }, new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\BanditShotgunMesh.mesh"), renderer = renderers.First((Renderer r) => ((Object)r).name == "BanditShotgunMesh") }, new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\Bandit2HatMesh.mesh"), renderer = renderers.First((Renderer r) => ((Object)r).name == "Bandit2HatMesh") }, new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\BanditPistolMesh.mesh"), renderer = renderers.First((Renderer r) => ((Object)r).name == "BanditPistolMesh") } }; }); TryCatchThrow("Light Infos", delegate { skinParams.lightReplacements = (LightInfo[])(object)new LightInfo[0]; }); TryCatchThrow("Minion Skin Replacements", delegate { skinParams.minionSkinReplacements = Array.Empty<MinionSkinReplacement>(); }); TryCatchThrow("Projectile Ghost Replacements", delegate { skinParams.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>(); }); Array.Resize(ref val2.skins, val2.skins.Length + 1); val2.skins[val2.skins.Length - 1] = skin; } catch (FieldException ex) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message)); InstanceLogger.LogError((object)ex.InnerException); } catch (Exception ex2) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogError((object)ex2); } } private static void AddCaptainBodyNoirCaptainSkin() { if (!((BaseUnityPlugin)Instance).Config.Bind<bool>("NoirCaptain", "Enabled", true, (ConfigDescription)null).Value) { return; } string text = "CaptainBody"; string text2 = "NoirCaptain"; try { GameObject val = BodyCatalog.FindBodyPrefab(text); if (!Object.op_Implicit((Object)(object)val)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist")); return; } ModelLocator component = val.GetComponent<ModelLocator>(); if (!Object.op_Implicit((Object)(object)component)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component")); return; } GameObject gameObject = ((Component)component.modelTransform).gameObject; ModelSkinController val2 = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null); if (!Object.op_Implicit((Object)(object)val2)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component")); return; } Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true); gameObject.GetComponentsInChildren<Light>(true); SkinDef skin = ScriptableObject.CreateInstance<SkinDef>(); SkinDefParams skinParams = ScriptableObject.CreateInstance<SkinDefParams>(); skin.skinDefParams = skinParams; TryCatchThrow("Icon", delegate { skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\RiskOfNoir\\Icons\\NoirCaptainIcon.png"); }); ((Object)skin).name = text2; skin.nameToken = "BIGBADPIGEON_SKIN_NOIRCAPTAIN_NAME"; skin.rootObject = gameObject; TryCatchThrow("Base Skins", delegate { skin.baseSkins = Array.Empty<SkinDef>(); }); TryCatchThrow("Unlockable Name", delegate { skin.unlockableDef = null; }); TryCatchThrow("Game Object Activations", delegate { skinParams.gameObjectActivations = Array.Empty<GameObjectActivation>(); }); TryCatchThrow("Renderer Infos", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Unknown result type (might be due to invalid IL or missing references) //IL_00d5: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_00fd: Unknown result type (might be due to invalid IL or missing references) //IL_013b: Unknown result type (might be due to invalid IL or missing references) //IL_013c: Unknown result type (might be due to invalid IL or missing references) //IL_0145: Unknown result type (might be due to invalid IL or missing references) //IL_0164: Unknown result type (might be due to invalid IL or missing references) //IL_01a2: Unknown result type (might be due to invalid IL or missing references) //IL_01a3: Unknown result type (might be due to invalid IL or missing references) //IL_01ac: Unknown result type (might be due to invalid IL or missing references) //IL_01cb: Unknown result type (might be due to invalid IL or missing references) //IL_0209: Unknown result type (might be due to invalid IL or missing references) //IL_020a: Unknown result type (might be due to invalid IL or missing references) //IL_0213: Unknown result type (might be due to invalid IL or missing references) //IL_0232: Unknown result type (might be due to invalid IL or missing references) //IL_0270: Unknown result type (might be due to invalid IL or missing references) //IL_0271: Unknown result type (might be due to invalid IL or missing references) skinParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[6] { new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/Captain/mat_NoirCapCoat.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = renderers.First((Renderer r) => ((Object)r).name == "CaptainHat") }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/Captain/mat_NoirCapBody.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = renderers.First((Renderer r) => ((Object)r).name == "CaptainChestArmor") }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/Captain/mat_NoirCapCoat.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = renderers.First((Renderer r) => ((Object)r).name == "Captain") }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/Captain/mat_NoirCapCoat.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = renderers.First((Renderer r) => ((Object)r).name == "CaptainCoat") }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/Captain/mat_noircapMetal.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = renderers.First((Renderer r) => ((Object)r).name == "CaptainGunArm") }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/Captain/mat_noircapMetal.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = renderers.First((Renderer r) => ((Object)r).name == "CaptainHead") } }; }); TryCatchThrow("Mesh Replacements", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_010b: Unknown result type (might be due to invalid IL or missing references) //IL_010c: Unknown result type (might be due to invalid IL or missing references) //IL_0115: Unknown result type (might be due to invalid IL or missing references) //IL_0154: Unknown result type (might be due to invalid IL or missing references) //IL_0155: Unknown result type (might be due to invalid IL or missing references) //IL_015e: Unknown result type (might be due to invalid IL or missing references) //IL_01ab: Unknown result type (might be due to invalid IL or missing references) //IL_01ac: Unknown result type (might be due to invalid IL or missing references) //IL_01b5: Unknown result type (might be due to invalid IL or missing references) //IL_0202: Unknown result type (might be due to invalid IL or missing references) //IL_0203: Unknown result type (might be due to invalid IL or missing references) //IL_020c: Unknown result type (might be due to invalid IL or missing references) //IL_0259: Unknown result type (might be due to invalid IL or missing references) //IL_025a: Unknown result type (might be due to invalid IL or missing references) skinParams.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[7] { new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\Captain.mesh"), renderer = renderers.First((Renderer r) => ((Object)r).name == "Captain") }, new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\CaptainChestArmor_low.mesh"), renderer = renderers.First((Renderer r) => ((Object)r).name == "CaptainChestArmor") }, new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\CaptainCoat.mesh"), renderer = renderers.First((Renderer r) => ((Object)r).name == "CaptainCoat") }, new MeshReplacement { mesh = null, renderer = renderers.First((Renderer r) => ((Object)r).name == "CaptainUndercoat") }, new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\CaptainHat_low.mesh"), renderer = renderers.First((Renderer r) => ((Object)r).name == "CaptainHat") }, new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\CaptainGunArm.mesh"), renderer = renderers.First((Renderer r) => ((Object)r).name == "CaptainGunArm") }, new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\CaptainHead.mesh"), renderer = renderers.First((Renderer r) => ((Object)r).name == "CaptainHead") } }; }); TryCatchThrow("Light Infos", delegate { skinParams.lightReplacements = (LightInfo[])(object)new LightInfo[0]; }); TryCatchThrow("Minion Skin Replacements", delegate { skinParams.minionSkinReplacements = Array.Empty<MinionSkinReplacement>(); }); TryCatchThrow("Projectile Ghost Replacements", delegate { skinParams.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>(); }); Array.Resize(ref val2.skins, val2.skins.Length + 1); val2.skins[val2.skins.Length - 1] = skin; } catch (FieldException ex) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message)); InstanceLogger.LogError((object)ex.InnerException); } catch (Exception ex2) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogError((object)ex2); } } private static void AddLoaderBodyNoirLoaderSkin() { if (!((BaseUnityPlugin)Instance).Config.Bind<bool>("NoirLoader", "Enabled", true, (ConfigDescription)null).Value) { return; } string text = "LoaderBody"; string text2 = "NoirLoader"; try { GameObject val = BodyCatalog.FindBodyPrefab(text); if (!Object.op_Implicit((Object)(object)val)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist")); return; } ModelLocator component = val.GetComponent<ModelLocator>(); if (!Object.op_Implicit((Object)(object)component)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component")); return; } GameObject gameObject = ((Component)component.modelTransform).gameObject; ModelSkinController val2 = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null); if (!Object.op_Implicit((Object)(object)val2)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component")); return; } Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true); gameObject.GetComponentsInChildren<Light>(true); SkinDef skin = ScriptableObject.CreateInstance<SkinDef>(); SkinDefParams skinParams = ScriptableObject.CreateInstance<SkinDefParams>(); skin.skinDefParams = skinParams; TryCatchThrow("Icon", delegate { skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\RiskOfNoir\\Icons\\NoirLoaderIcon.png"); }); ((Object)skin).name = text2; skin.nameToken = "BIGBADPIGEON_SKIN_NOIRLOADER_NAME"; skin.rootObject = gameObject; TryCatchThrow("Base Skins", delegate { skin.baseSkins = Array.Empty<SkinDef>(); }); TryCatchThrow("Unlockable Name", delegate { skin.unlockableDef = null; }); TryCatchThrow("Game Object Activations", delegate { skinParams.gameObjectActivations = Array.Empty<GameObjectActivation>(); }); TryCatchThrow("Renderer Infos", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Unknown result type (might be due to invalid IL or missing references) //IL_00d5: Unknown result type (might be due to invalid IL or missing references) skinParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[2] { new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/Loader/mat_noirLoaderMetal.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = renderers.First((Renderer r) => ((Object)r).name == "LoaderMechMesh") }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/Loader/mat_noirLoader 1.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = renderers.First((Renderer r) => ((Object)r).name == "PilotFemaleMesh") } }; }); TryCatchThrow("Mesh Replacements", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_00a6: Unknown result type (might be due to invalid IL or missing references) //IL_00a7: Unknown result type (might be due to invalid IL or missing references) //IL_00b0: Unknown result type (might be due to invalid IL or missing references) //IL_00fd: Unknown result type (might be due to invalid IL or missing references) //IL_00fe: Unknown result type (might be due to invalid IL or missing references) skinParams.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[3] { new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\LoaderMechMesh.mesh"), renderer = renderers.First((Renderer r) => ((Object)r).name == "LoaderMechMesh") }, new MeshReplacement { mesh = null, renderer = renderers.First((Renderer r) => ((Object)r).name == "PilotFemaleFoldedOverJumpsuit") }, new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\PilotFemaleMesh.mesh"), renderer = renderers.First((Renderer r) => ((Object)r).name == "PilotFemaleMesh") } }; }); TryCatchThrow("Light Infos", delegate { skinParams.lightReplacements = (LightInfo[])(object)new LightInfo[0]; }); TryCatchThrow("Minion Skin Replacements", delegate { skinParams.minionSkinReplacements = Array.Empty<MinionSkinReplacement>(); }); TryCatchThrow("Projectile Ghost Replacements", delegate { skinParams.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>(); }); Array.Resize(ref val2.skins, val2.skins.Length + 1); val2.skins[val2.skins.Length - 1] = skin; } catch (FieldException ex) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message)); InstanceLogger.LogError((object)ex.InnerException); } catch (Exception ex2) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogError((object)ex2); } } private static void AddVoidSurvivorBodyNoirVoidFiendSkin() { if (!((BaseUnityPlugin)Instance).Config.Bind<bool>("NoirVoidFiend", "Enabled", true, (ConfigDescription)null).Value) { return; } string text = "VoidSurvivorBody"; string text2 = "NoirVoidFiend"; try { GameObject val = BodyCatalog.FindBodyPrefab(text); if (!Object.op_Implicit((Object)(object)val)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist")); return; } ModelLocator component = val.GetComponent<ModelLocator>(); if (!Object.op_Implicit((Object)(object)component)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component")); return; } GameObject mdl = ((Component)component.modelTransform).gameObject; ModelSkinController val2 = (Object.op_Implicit((Object)(object)mdl) ? mdl.GetComponent<ModelSkinController>() : null); if (!Object.op_Implicit((Object)(object)val2)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component")); return; } Renderer[] renderers = mdl.GetComponentsInChildren<Renderer>(true); mdl.GetComponentsInChildren<Light>(true); SkinDef skin = ScriptableObject.CreateInstance<SkinDef>(); SkinDefParams skinParams = ScriptableObject.CreateInstance<SkinDefParams>(); skin.skinDefParams = skinParams; TryCatchThrow("Icon", delegate { skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\RiskOfNoir\\Icons\\NoirVoidFiendIcon.png"); }); ((Object)skin).name = text2; skin.nameToken = "BIGBADPIGEON_SKIN_NOIRVOIDFIEND_NAME"; skin.rootObject = mdl; TryCatchThrow("Base Skins", delegate { skin.baseSkins = Array.Empty<SkinDef>(); }); TryCatchThrow("Unlockable Name", delegate { skin.unlockableDef = null; }); TryCatchThrow("Game Object Activations", delegate { skinParams.gameObjectActivations = Array.Empty<GameObjectActivation>(); }); TryCatchThrow("Renderer Infos", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_00dd: Unknown result type (might be due to invalid IL or missing references) //IL_010b: Unknown result type (might be due to invalid IL or missing references) //IL_010c: Unknown result type (might be due to invalid IL or missing references) //IL_0115: Unknown result type (might be due to invalid IL or missing references) //IL_0126: Unknown result type (might be due to invalid IL or missing references) //IL_0154: Unknown result type (might be due to invalid IL or missing references) //IL_0155: Unknown result type (might be due to invalid IL or missing references) skinParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[4] { new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/VoidFiend/NoidVoidFiend_base.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = ((Component)mdl.transform.Find("mdlVoidSurvivorBody")).GetComponent<Renderer>() }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/VoidFiend/NoidVoidFiend_base.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = ((Component)mdl.transform.Find("mdlVoidSurvivorHead")).GetComponent<Renderer>() }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/VoidFiend/NoidVoidFiend_arm.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = ((Component)mdl.transform.Find("mdlVoidSurvivorMetal")).GetComponent<Renderer>() }, new RendererInfo { defaultMaterial = null, defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = ((Component)mdl.transform.Find("metalcollar.001")).GetComponent<Renderer>() } }; }); TryCatchThrow("Mesh Replacements", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_010b: Unknown result type (might be due to invalid IL or missing references) //IL_010c: Unknown result type (might be due to invalid IL or missing references) //IL_0115: Unknown result type (might be due to invalid IL or missing references) //IL_0154: Unknown result type (might be due to invalid IL or missing references) //IL_0155: Unknown result type (might be due to invalid IL or missing references) skinParams.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[4] { new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\NoirVoidSurvivorBody.mesh"), renderer = renderers.First((Renderer r) => ((Object)r).name == "mdlVoidSurvivorBody") }, new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\NoirVoidSurvivorHead.mesh"), renderer = renderers.First((Renderer r) => ((Object)r).name == "mdlVoidSurvivorHead") }, new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\NoirVoidSurvivorMetal.mesh"), renderer = renderers.First((Renderer r) => ((Object)r).name == "mdlVoidSurvivorMetal") }, new MeshReplacement { mesh = null, renderer = renderers.First((Renderer r) => ((Object)r).name == "metalcollar.001") } }; }); TryCatchThrow("Light Infos", delegate { skinParams.lightReplacements = (LightInfo[])(object)new LightInfo[0]; }); TryCatchThrow("Minion Skin Replacements", delegate { skinParams.minionSkinReplacements = Array.Empty<MinionSkinReplacement>(); }); TryCatchThrow("Projectile Ghost Replacements", delegate { skinParams.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>(); }); Array.Resize(ref val2.skins, val2.skins.Length + 1); val2.skins[val2.skins.Length - 1] = skin; } catch (FieldException ex) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message)); InstanceLogger.LogError((object)ex.InnerException); } catch (Exception ex2) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogError((object)ex2); } } private static void AddTreebotBodyNoirREXSkin() { if (!((BaseUnityPlugin)Instance).Config.Bind<bool>("NoirREX", "Enabled", true, (ConfigDescription)null).Value) { return; } string text = "TreebotBody"; string text2 = "NoirREX"; try { GameObject val = BodyCatalog.FindBodyPrefab(text); if (!Object.op_Implicit((Object)(object)val)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist")); return; } ModelLocator component = val.GetComponent<ModelLocator>(); if (!Object.op_Implicit((Object)(object)component)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component")); return; } GameObject mdl = ((Component)component.modelTransform).gameObject; ModelSkinController val2 = (Object.op_Implicit((Object)(object)mdl) ? mdl.GetComponent<ModelSkinController>() : null); if (!Object.op_Implicit((Object)(object)val2)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component")); return; } Renderer[] renderers = mdl.GetComponentsInChildren<Renderer>(true); mdl.GetComponentsInChildren<Light>(true); SkinDef skin = ScriptableObject.CreateInstance<SkinDef>(); SkinDefParams skinParams = ScriptableObject.CreateInstance<SkinDefParams>(); skin.skinDefParams = skinParams; TryCatchThrow("Icon", delegate { skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\RiskOfNoir\\Icons\\NoirREXIcon.png"); }); ((Object)skin).name = text2; skin.nameToken = "BIGBADPIGEON_SKIN_NOIRREX_NAME"; skin.rootObject = mdl; TryCatchThrow("Base Skins", delegate { skin.baseSkins = Array.Empty<SkinDef>(); }); TryCatchThrow("Unlockable Name", delegate { skin.unlockableDef = null; }); TryCatchThrow("Game Object Activations", delegate { skinParams.gameObjectActivations = Array.Empty<GameObjectActivation>(); }); TryCatchThrow("Renderer Infos", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_00dd: Unknown result type (might be due to invalid IL or missing references) //IL_010b: Unknown result type (might be due to invalid IL or missing references) //IL_010c: Unknown result type (might be due to invalid IL or missing references) skinParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[3] { new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/REX/mat_noirRexMetal.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = ((Component)mdl.transform.Find("TreebotBotMesh")).GetComponent<Renderer>() }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/REX/NoirREX_LampPot.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = ((Component)mdl.transform.Find("TreebotRootMesh")).GetComponent<Renderer>() }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/REX/NoirREX_foliage.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = ((Component)mdl.transform.Find("TreebotFlowerMesh")).GetComponent<Renderer>() } }; }); TryCatchThrow("Mesh Replacements", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_00fd: Unknown result type (might be due to invalid IL or missing references) //IL_00fe: Unknown result type (might be due to invalid IL or missing references) //IL_0107: Unknown result type (might be due to invalid IL or missing references) //IL_0154: Unknown result type (might be due to invalid IL or missing references) //IL_0155: Unknown result type (might be due to invalid IL or missing references) skinParams.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[4] { new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\TreebotBotMesh.mesh"), renderer = renderers.First((Renderer r) => ((Object)r).name == "TreebotBotMesh") }, new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\TreebotFlowerMesh.mesh"), renderer = renderers.First((Renderer r) => ((Object)r).name == "TreebotFlowerMesh") }, new MeshReplacement { mesh = null, renderer = renderers.First((Renderer r) => ((Object)r).name == "TreebotLeafletMesh") }, new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\TreebotRootMesh.mesh"), renderer = renderers.First((Renderer r) => ((Object)r).name == "TreebotRootMesh") } }; }); TryCatchThrow("Light Infos", delegate { skinParams.lightReplacements = (LightInfo[])(object)new LightInfo[0]; }); TryCatchThrow("Minion Skin Replacements", delegate { skinParams.minionSkinReplacements = Array.Empty<MinionSkinReplacement>(); }); TryCatchThrow("Projectile Ghost Replacements", delegate { skinParams.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>(); }); Array.Resize(ref val2.skins, val2.skins.Length + 1); val2.skins[val2.skins.Length - 1] = skin; } catch (FieldException ex) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message)); InstanceLogger.LogError((object)ex.InnerException); } catch (Exception ex2) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogError((object)ex2); } } private static void AddCommandoBodyNoirCommandoSkin() { if (!((BaseUnityPlugin)Instance).Config.Bind<bool>("NoirCommando", "Enabled", true, (ConfigDescription)null).Value) { return; } string text = "CommandoBody"; string text2 = "NoirCommando"; try { GameObject val = BodyCatalog.FindBodyPrefab(text); if (!Object.op_Implicit((Object)(object)val)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist")); return; } ModelLocator component = val.GetComponent<ModelLocator>(); if (!Object.op_Implicit((Object)(object)component)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component")); return; } GameObject gameObject = ((Component)component.modelTransform).gameObject; ModelSkinController val2 = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null); if (!Object.op_Implicit((Object)(object)val2)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component")); return; } Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true); gameObject.GetComponentsInChildren<Light>(true); SkinDef skin = ScriptableObject.CreateInstance<SkinDef>(); SkinDefParams skinParams = ScriptableObject.CreateInstance<SkinDefParams>(); skin.skinDefParams = skinParams; TryCatchThrow("Icon", delegate { skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\RiskOfNoir\\Icons\\NoirCommandoIcon.png"); }); ((Object)skin).name = text2; skin.nameToken = "BIGBADPIGEON_SKIN_NOIRCOMMANDO_NAME"; skin.rootObject = gameObject; TryCatchThrow("Base Skins", delegate { skin.baseSkins = Array.Empty<SkinDef>(); }); TryCatchThrow("Unlockable Name", delegate { skin.unlockableDef = null; }); TryCatchThrow("Game Object Activations", delegate { skinParams.gameObjectActivations = Array.Empty<GameObjectActivation>(); }); TryCatchThrow("Renderer Infos", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Unknown result type (might be due to invalid IL or missing references) //IL_00d5: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_00fd: Unknown result type (might be due to invalid IL or missing references) //IL_013b: Unknown result type (might be due to invalid IL or missing references) //IL_013c: Unknown result type (might be due to invalid IL or missing references) skinParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[3] { new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/Commando/Mat_NoirCommando.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = renderers.First((Renderer r) => ((Object)r).name == "GunMesh.001") }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/Commando/Mat_NoirCommando.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = renderers.First((Renderer r) => ((Object)r).name == "GunMesh") }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/Commando/Mat_NoirCommando.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = renderers.First((Renderer r) => ((Object)r).name == "CommandoMesh") } }; }); TryCatchThrow("Mesh Replacements", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_010b: Unknown result type (might be due to invalid IL or missing references) //IL_010c: Unknown result type (might be due to invalid IL or missing references) skinParams.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[3] { new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\NoirGunMesh.001.mesh"), renderer = renderers.First((Renderer r) => ((Object)r).name == "GunMesh.001") }, new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\NoirGunMesh.001.mesh"), renderer = renderers.First((Renderer r) => ((Object)r).name == "GunMesh") }, new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\NoirCommandoMesh.mesh"), renderer = renderers.First((Renderer r) => ((Object)r).name == "CommandoMesh") } }; }); TryCatchThrow("Light Infos", delegate { skinParams.lightReplacements = (LightInfo[])(object)new LightInfo[0]; }); TryCatchThrow("Minion Skin Replacements", delegate { skinParams.minionSkinReplacements = Array.Empty<MinionSkinReplacement>(); }); TryCatchThrow("Projectile Ghost Replacements", delegate { skinParams.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>(); }); Array.Resize(ref val2.skins, val2.skins.Length + 1); val2.skins[val2.skins.Length - 1] = skin; } catch (FieldException ex) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message)); InstanceLogger.LogError((object)ex.InnerException); } catch (Exception ex2) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogError((object)ex2); } } private static void AddEngiTurretBodyNoirEngiTurretSkin() { if (!((BaseUnityPlugin)Instance).Config.Bind<bool>("NoirEngiTurret", "Enabled", true, (ConfigDescription)null).Value) { return; } string text = "EngiTurretBody"; string text2 = "NoirEngiTurret"; try { GameObject val = BodyCatalog.FindBodyPrefab(text); if (!Object.op_Implicit((Object)(object)val)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist")); return; } ModelLocator component = val.GetComponent<ModelLocator>(); if (!Object.op_Implicit((Object)(object)component)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component")); return; } GameObject gameObject = ((Component)component.modelTransform).gameObject; ModelSkinController val2 = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null); if (!Object.op_Implicit((Object)(object)val2)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component")); return; } Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true); gameObject.GetComponentsInChildren<Light>(true); SkinDef skin = ScriptableObject.CreateInstance<SkinDef>(); SkinDefParams skinParams = ScriptableObject.CreateInstance<SkinDefParams>(); skin.skinDefParams = skinParams; TryCatchThrow("Icon", delegate { skin.icon = null; }); ((Object)skin).name = text2; skin.nameToken = "BIGBADPIGEON_SKIN_NOIRENGITURRET_NAME"; skin.rootObject = gameObject; TryCatchThrow("Base Skins", delegate { skin.baseSkins = Array.Empty<SkinDef>(); }); TryCatchThrow("Unlockable Name", delegate { skin.unlockableDef = null; }); TryCatchThrow("Game Object Activations", delegate { skinParams.gameObjectActivations = Array.Empty<GameObjectActivation>(); }); TryCatchThrow("Renderer Infos", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) skinParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[1] { new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/Engi/Mat_noirEngiTurret.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = renderers.First((Renderer r) => ((Object)r).name == "EngiTurretMesh") } }; }); TryCatchThrow("Mesh Replacements", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) skinParams.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[1] { new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\EngiTurretMesh.mesh"), renderer = renderers.First((Renderer r) => ((Object)r).name == "EngiTurretMesh") } }; }); TryCatchThrow("Light Infos", delegate { skinParams.lightReplacements = (LightInfo[])(object)new LightInfo[0]; }); TryCatchThrow("Minion Skin Replacements", delegate { skinParams.minionSkinReplacements = Array.Empty<MinionSkinReplacement>(); }); TryCatchThrow("Projectile Ghost Replacements", delegate { skinParams.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>(); }); Array.Resize(ref val2.skins, val2.skins.Length + 1); val2.skins[val2.skins.Length - 1] = skin; } catch (FieldException ex) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message)); InstanceLogger.LogError((object)ex.InnerException); } catch (Exception ex2) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogError((object)ex2); } } private static void AddEngiWalkerTurretBodyNoirEngiWalkerTurretSkin() { if (!((BaseUnityPlugin)Instance).Config.Bind<bool>("NoirEngiWalkerTurret", "Enabled", true, (ConfigDescription)null).Value) { return; } string text = "EngiWalkerTurretBody"; string text2 = "NoirEngiWalkerTurret"; try { GameObject val = BodyCatalog.FindBodyPrefab(text); if (!Object.op_Implicit((Object)(object)val)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist")); return; } ModelLocator component = val.GetComponent<ModelLocator>(); if (!Object.op_Implicit((Object)(object)component)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component")); return; } GameObject gameObject = ((Component)component.modelTransform).gameObject; ModelSkinController val2 = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null); if (!Object.op_Implicit((Object)(object)val2)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component")); return; } Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true); gameObject.GetComponentsInChildren<Light>(true); SkinDef skin = ScriptableObject.CreateInstance<SkinDef>(); SkinDefParams skinParams = ScriptableObject.CreateInstance<SkinDefParams>(); skin.skinDefParams = skinParams; TryCatchThrow("Icon", delegate { skin.icon = null; }); ((Object)skin).name = text2; skin.nameToken = "BIGBADPIGEON_SKIN_NOIRENGIWALKERTURRET_NAME"; skin.rootObject = gameObject; TryCatchThrow("Base Skins", delegate { skin.baseSkins = Array.Empty<SkinDef>(); }); TryCatchThrow("Unlockable Name", delegate { skin.unlockableDef = null; }); TryCatchThrow("Game Object Activations", delegate { skinParams.gameObjectActivations = Array.Empty<GameObjectActivation>(); }); TryCatchThrow("Renderer Infos", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) skinParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[1] { new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/Engi/Mat_noirEngiTurret.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = renderers.First((Renderer r) => ((Object)r).name == "EngiWalkerTurretMesh") } }; }); TryCatchThrow("Mesh Replacements", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) skinParams.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[1] { new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\EngiWalkerTurretMesh.mesh"), renderer = renderers.First((Renderer r) => ((Object)r).name == "EngiWalkerTurretMesh") } }; }); TryCatchThrow("Light Infos", delegate { skinParams.lightReplacements = (LightInfo[])(object)new LightInfo[0]; }); TryCatchThrow("Minion Skin Replacements", delegate { skinParams.minionSkinReplacements = Array.Empty<MinionSkinReplacement>(); }); TryCatchThrow("Projectile Ghost Replacements", delegate { skinParams.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>(); }); Array.Resize(ref val2.skins, val2.skins.Length + 1); val2.skins[val2.skins.Length - 1] = skin; } catch (FieldException ex) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message)); InstanceLogger.LogError((object)ex.InnerException); } catch (Exception ex2) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogError((object)ex2); } } private static void AddHuntressBodyNoirHuntressSkin() { if (!((BaseUnityPlugin)Instance).Config.Bind<bool>("NoirHuntress", "Enabled", true, (ConfigDescription)null).Value) { return; } string text = "HuntressBody"; string text2 = "NoirHuntress"; try { GameObject val = BodyCatalog.FindBodyPrefab(text); if (!Object.op_Implicit((Object)(object)val)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist")); return; } ModelLocator component = val.GetComponent<ModelLocator>(); if (!Object.op_Implicit((Object)(object)component)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component")); return; } GameObject gameObject = ((Component)component.modelTransform).gameObject; ModelSkinController skinController = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null); if (!Object.op_Implicit((Object)(object)skinController)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component")); return; } Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true); gameObject.GetComponentsInChildren<Light>(true); SkinDef skin = ScriptableObject.CreateInstance<SkinDef>(); SkinDefParams skinParams = ScriptableObject.CreateInstance<SkinDefParams>(); skin.skinDefParams = skinParams; TryCatchThrow("Icon", delegate { skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\RiskOfNoir\\Icons\\NoirHuntressIcon.png"); }); ((Object)skin).name = text2; skin.nameToken = "BIGBADPIGEON_SKIN_NOIRHUNTRESS_NAME"; skin.rootObject = gameObject; TryCatchThrow("Base Skins", delegate { skin.baseSkins = (SkinDef[])(object)new SkinDef[1] { skinController.skins[0] }; }); TryCatchThrow("Unlockable Name", delegate { skin.unlockableDef = null; }); TryCatchThrow("Game Object Activations", delegate { skinParams.gameObjectActivations = Array.Empty<GameObjectActivation>(); }); TryCatchThrow("Renderer Infos", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Unknown result type (might be due to invalid IL or missing references) //IL_00d5: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_00fd: Unknown result type (might be due to invalid IL or missing references) //IL_013b: Unknown result type (might be due to invalid IL or missing references) //IL_013c: Unknown result type (might be due to invalid IL or missing references) skinParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[3] { new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/Huntress/NoirHuntress.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = renderers.First((Renderer r) => ((Object)r).name == "HuntressMesh") }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/Huntress/NoirHuntress.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = renderers.First((Renderer r) => ((Object)r).name == "HuntressScarfMesh") }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/Huntress/NoirHuntressBow.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = renderers.First((Renderer r) => ((Object)r).name == "BowMesh") } }; }); TryCatchThrow("Mesh Replacements", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_010b: Unknown result type (might be due to invalid IL or missing references) //IL_010c: Unknown result type (might be due to invalid IL or missing references) skinParams.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[3] { new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\NoirHuntressMesh.mesh"), renderer = renderers.First((Renderer r) => ((Object)r).name == "HuntressMesh") }, new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\NoirHuntressScarfMesh.mesh"), renderer = renderers.First((Renderer r) => ((Object)r).name == "HuntressScarfMesh") }, new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\NoirBowMesh.mesh"), renderer = renderers.First((Renderer r) => ((Object)r).name == "BowMesh") } }; }); TryCatchThrow("Light Infos", delegate { skinParams.lightReplacements = (LightInfo[])(object)new LightInfo[0]; }); TryCatchThrow("Minion Skin Replacements", delegate { skinParams.minionSkinReplacements = Array.Empty<MinionSkinReplacement>(); }); TryCatchThrow("Projectile Ghost Replacements", delegate { skinParams.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>(); }); Array.Resize(ref skinController.skins, skinController.skins.Length + 1); skinController.skins[skinController.skins.Length - 1] = skin; } catch (FieldException ex) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message)); InstanceLogger.LogError((object)ex.InnerException); } catch (Exception ex2) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogError((object)ex2); } } private static void AddRailgunnerBodyNoirRailgunnerSkin() { if (!((BaseUnityPlugin)Instance).Config.Bind<bool>("NoirRailgunner", "Enabled", true, (ConfigDescription)null).Value) { return; } string text = "RailgunnerBody"; string text2 = "NoirRailgunner"; try { GameObject val = BodyCatalog.FindBodyPrefab(text); if (!Object.op_Implicit((Object)(object)val)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist")); return; } ModelLocator component = val.GetComponent<ModelLocator>(); if (!Object.op_Implicit((Object)(object)component)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component")); return; } GameObject mdl = ((Component)component.modelTransform).gameObject; ModelSkinController skinController = (Object.op_Implicit((Object)(object)mdl) ? mdl.GetComponent<ModelSkinController>() : null); if (!Object.op_Implicit((Object)(object)skinController)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component")); return; } Renderer[] renderers = mdl.GetComponentsInChildren<Renderer>(true); mdl.GetComponentsInChildren<Light>(true); SkinDef skin = ScriptableObject.CreateInstance<SkinDef>(); SkinDefParams skinParams = ScriptableObject.CreateInstance<SkinDefParams>(); skin.skinDefParams = skinParams; TryCatchThrow("Icon", delegate { skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\RiskOfNoir\\Icons\\NoirRailgunnerIcon.png"); }); ((Object)skin).name = text2; skin.nameToken = "BIGBADPIGEON_SKIN_NOIRRAILGUNNER_NAME"; skin.rootObject = mdl; TryCatchThrow("Base Skins", delegate { skin.baseSkins = (SkinDef[])(object)new SkinDef[1] { skinController.skins[1] }; }); TryCatchThrow("Unlockable Name", delegate { skin.unlockableDef = null; }); TryCatchThrow("Game Object Activations", delegate { skinParams.gameObjectActivations = Array.Empty<GameObjectActivation>(); }); TryCatchThrow("Renderer Infos", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_00dd: Unknown result type (might be due to invalid IL or missing references) //IL_010b: Unknown result type (might be due to invalid IL or missing references) //IL_010c: Unknown result type (might be due to invalid IL or missing references) //IL_0115: Unknown result type (might be due to invalid IL or missing references) //IL_0134: Unknown result type (might be due to invalid IL or missing references) //IL_0162: Unknown result type (might be due to invalid IL or missing references) //IL_0163: Unknown result type (might be due to invalid IL or missing references) skinParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[4] { new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/Railgunner/Mat_NoirGunner.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = ((Component)mdl.transform.Find("mdlRailGunnerBase")).GetComponent<Renderer>() }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/REX/mat_noirRexMetal.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = ((Component)mdl.transform.Find("mdlRailgunProto")).GetComponent<Renderer>() }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/REX/mat_noirRexMetal.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = ((Component)mdl.transform.Find("mdlRailgunBackpackMesh")).GetComponent<Renderer>() }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/REX/mat_noirRexMetal.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = ((Component)mdl.transform.Find("mdlRailGunnerMetal")).GetComponent<Renderer>() } }; }); TryCatchThrow("Mesh Replacements", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_010b: Unknown result type (might be due to invalid IL or missing references) //IL_010c: Unknown result type (might be due to invalid IL or missing references) //IL_0115: Unknown result type (might be due to invalid IL or missing references) //IL_0154: Unknown result type (might be due to invalid IL or missing references) //IL_0155: Unknown result type (might be due to invalid IL or missing references) skinParams.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[4] { new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\NoirGunnerBase.mesh"), renderer = renderers.First((Renderer r) => ((Object)r).name == "mdlRailGunnerBase") }, new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\NoirRailgunProto.mesh"), renderer = renderers.First((Renderer r) => ((Object)r).name == "mdlRailgunProto") }, new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\NoirBackpackMesh.mesh"), renderer = renderers.First((Renderer r) => ((Object)r).name == "mdlRailgunBackpackMesh") }, new MeshReplacement { mesh = null, renderer = renderers.First((Renderer r) => ((Object)r).name == "mdlRailGunnerMetal") } }; }); TryCatchThrow("Light Infos", delegate { skinParams.lightReplacements = (LightInfo[])(object)new LightInfo[0]; }); TryCatchThrow("Minion Skin Replacements", delegate { skinParams.minionSkinReplacements = Array.Empty<MinionSkinReplacement>(); }); TryCatchThrow("Projectile Ghost Replacements", delegate { skinParams.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>(); }); Array.Resize(ref skinController.skins, skinController.skins.Length + 1); skinController.skins[skinController.skins.Length - 1] = skin; } catch (FieldException ex) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message)); InstanceLogger.LogError((object)ex.InnerException); } catch (Exception ex2) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogError((object)ex2); } } private static void AddMercBodyNoirMercSkin() { if (!((BaseUnityPlugin)Instance).Config.Bind<bool>("NoirMerc", "Enabled", true, (ConfigDescription)null).Value) { return; } string text = "MercBody"; string text2 = "NoirMerc"; try { GameObject val = BodyCatalog.FindBodyPrefab(text); if (!Object.op_Implicit((Object)(object)val)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist")); return; } ModelLocator component = val.GetComponent<ModelLocator>(); if (!Object.op_Implicit((Object)(object)component)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component")); return; } GameObject gameObject = ((Component)component.modelTransform).gameObject; ModelSkinController val2 = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null); if (!Object.op_Implicit((Object)(object)val2)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component")); return; } Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true); gameObject.GetComponentsInChildren<Light>(true); SkinDef skin = ScriptableObject.CreateInstance<SkinDef>(); SkinDefParams skinParams = ScriptableObject.CreateInstance<SkinDefParams>(); skin.skinDefParams = skinParams; TryCatchThrow("Icon", delegate { skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\RiskOfNoir\\Icons\\NoirMercIcon.png"); }); ((Object)skin).name = text2; skin.nameToken = "BIGBADPIGEON_SKIN_NOIRMERC_NAME"; skin.rootObject = gameObject; TryCatchThrow("Base Skins", delegate { skin.baseSkins = Array.Empty<SkinDef>(); }); TryCatchThrow("Unlockable Name", delegate { skin.unlockableDef = null; }); TryCatchThrow("Game Object Activations", delegate { skinParams.gameObjectActivations = Array.Empty<GameObjectActivation>(); }); TryCatchThrow("Renderer Infos", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Unknown result type (might be due to invalid IL or missing references) //IL_00d5: Unknown result type (might be due to invalid IL or missing references) skinParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[2] { new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/Mercenary/Mat_noirMerc.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = renderers.First((Renderer r) => ((Object)r).name == "MercMesh") }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/Mercenary/Mat_noirMerc.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = renderers.First((Renderer r) => ((Object)r).name == "MercSwordMesh") } }; }); TryCatchThrow("Mesh Replacements", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) skinParams.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[2] { new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\NoirMercMesh.mesh"), renderer = renderers.First((Renderer r) => ((Object)r).name == "MercMesh") }, new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\NoirMercSwordMesh.mesh"), renderer = renderers.First((Renderer r) => ((Object)r).name == "MercSwordMesh") } }; }); TryCatchThrow("Light Infos", delegate { skinParams.lightReplacements = (LightInfo[])(object)new LightInfo[0]; }); TryCatchThrow("Minion Skin Replacements", delegate { skinParams.minionSkinReplacements = Array.Empty<MinionSkinReplacement>(); }); TryCatchThrow("Projectile Ghost Replacements", delegate { skinParams.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>(); }); Array.Resize(ref val2.skins, val2.skins.Length + 1); val2.skins[val2.skins.Length - 1] = skin; } catch (FieldException ex) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message)); InstanceLogger.LogError((object)ex.InnerException); } catch (Exception ex2) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogError((object)ex2); } } private static void AddSeekerBodyNoirSeekerSkin() { if (!((BaseUnityPlugin)Instance).Config.Bind<bool>("NoirSeeker", "Enabled", true, (ConfigDescription)null).Value) { return; } string text = "SeekerBody"; string text2 = "NoirSeeker"; try { GameObject val = BodyCatalog.FindBodyPrefab(text); if (!Object.op_Implicit((Object)(object)val)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist")); return; } ModelLocator component = val.GetComponent<ModelLocator>(); if (!Object.op_Implicit((Object)(object)component)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component")); return; } GameObject gameObject = ((Component)component.modelTransform).gameObject; ModelSkinController val2 = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null); if (!Object.op_Implicit((Object)(object)val2)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component")); return; } Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true); gameObject.GetComponentsInChildren<Light>(true); SkinDef skin = ScriptableObject.CreateInstance<SkinDef>(); SkinDefParams skinParams = ScriptableObject.CreateInstance<SkinDefParams>(); skin.skinDefParams = skinParams; TryCatchThrow("Icon", delegate { skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\RiskOfNoir\\Icons\\NoirSeekerIcon.png"); }); ((Object)skin).name = text2; skin.nameToken = "BIGBADPIGEON_SKIN_NOIRSEEKER_NAME"; skin.rootObject = gameObject; TryCatchThrow("Base Skins", delegate { skin.baseSkins = Array.Empty<SkinDef>(); }); TryCatchThrow("Unlockable Name", delegate { skin.unlockableDef = null; }); TryCatchThrow("Game Object Activations", delegate { skinParams.gameObjectActivations = Array.Empty<GameObjectActivation>(); }); TryCatchThrow("Renderer Infos", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) skinParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[1] { new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/Seeker/Mat_NoirSeeker.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = renderers.First((Renderer r) => ((Object)r).name == "meshSeekerBody") } }; }); TryCatchThrow("Mesh Replacements", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) skinParams.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[1] { new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\meshSeekerBody.mesh"), renderer = renderers.First((Renderer r) => ((Object)r).name == "meshSeekerBody") } }; }); TryCatchThrow("Light Infos", delegate { skinParams.lightReplacements = (LightInfo[])(object)new LightInfo[0]; }); TryCatchThrow("Minion Skin Replacements", delegate { skinParams.minionSkinReplacements = Array.Empty<MinionSkinReplacement>(); }); TryCatchThrow("Projectile Ghost Replacements", delegate { skinParams.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>(); }); Array.Resize(ref val2.skins, val2.skins.Length + 1); val2.skins[val2.skins.Length - 1] = skin; } catch (FieldException ex) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message)); InstanceLogger.LogError((object)ex.InnerException); } catch (Exception ex2) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogError((object)ex2); } } private static void AddFalseSonBodyNoirFalseSonSkin() { if (!((BaseUnityPlugin)Instance).Config.Bind<bool>("NoirFalseSon", "Enabled", true, (ConfigDescription)null).Value) { return; } string text = "FalseSonBody"; string text2 = "NoirFalseSon"; try { GameObject val = BodyCatalog.FindBodyPrefab(text); if (!Object.op_Implicit((Object)(object)val)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist")); return; } ModelLocator component = val.GetComponent<ModelLocator>(); if (!Object.op_Implicit((Object)(object)component)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component")); return; } GameObject gameObject = ((Component)component.modelTransform).gameObject; ModelSkinController val2 = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null); if (!Object.op_Implicit((Object)(object)val2)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component")); return; } Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true); gameObject.GetComponentsInChildren<Light>(true); SkinDef skin = ScriptableObject.CreateInstance<SkinDef>(); SkinDefParams skinParams = ScriptableObject.CreateInstance<SkinDefParams>(); skin.skinDefParams = skinParams; TryCatchThrow("Icon", delegate { skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\RiskOfNoir\\Icons\\NoirFalseSonIcon.png"); }); ((Object)skin).name = text2; skin.nameToken = "BIGBADPIGEON_SKIN_NOIRFALSESON_NAME"; skin.rootObject = gameObject; TryCatchThrow("Base Skins", delegate { skin.baseSkins = Array.Empty<SkinDef>(); }); TryCatchThrow("Unlockable Name", delegate { skin.unlockableDef = null; }); TryCatchThrow("Game Object Activations", delegate { skinParams.gameObjectActivations = Array.Empty<GameObjectActivation>(); }); TryCatchThrow("Renderer Infos", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Unknown result type (might be due to invalid IL or missing references) //IL_00d5: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_00fd: Unknown result type (might be due to invalid IL or missing references) //IL_013b: Unknown result type (might be due to invalid IL or missing references) //IL_013c: Unknown result type (might be due to invalid IL or missing references) skinParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[3] { new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/FalseSon/Mat_NoirFalseSon.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = renderers.First((Renderer r) => ((Object)r).name == "FalseSon_Body") }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/FalseSon/Mat_NoirFalseWeapon.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = renderers.First((Renderer r) => ((Object)r).name == "FalseSon_Cloth") }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/FalseSon/Mat_NoirFalseWeapon.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = renderers.First((Renderer r) => ((Object)r).name == "L_FalseSon_Weapon") } }; }); TryCatchThrow("Mesh Replacements", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_010b: Unknown result type (might be due to invalid IL or missing references) //IL_010c: Unknown result type (might be due to invalid IL or missing references) skinParams.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[3] { new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\FalseSon_Body_low.mesh"), renderer = renderers.First((Renderer r) => ((Object)r).name == "FalseSon_Body") }, new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\FalseSon_Cloth_low.mesh"), renderer = renderers.First((Renderer r) => ((Object)r).name == "FalseSon_Cloth") }, new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\L_FalseSon_Weapon_low.mesh"), renderer = renderers.First((Renderer r) => ((Object)r).name == "L_FalseSon_Weapon") } }; }); TryCatchThrow("Light Infos", delegate { skinParams.lightReplacements = (LightInfo[])(object)new LightInfo[0]; }); TryCatchThrow("Minion Skin Replacements", delegate { skinParams.minionSkinReplacements = Array.Empty<MinionSkinReplacement>(); }); TryCatchThrow("Projectile Ghost Replacements", delegate { skinParams.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>(); }); Array.Resize(ref val2.skins, val2.skins.Length + 1); val2.skins[val2.skins.Length - 1] = skin; } catch (FieldException ex) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message)); InstanceLogger.LogError((object)ex.InnerException); } catch (Exception ex2) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogError((object)ex2); } } private static void AddToolbotBodyNoirToolbotSkin() { if (!((BaseUnityPlugin)Instance).Config.Bind<bool>("NoirToolbot", "Enabled", true, (ConfigDescription)null).Value) { return; } string text = "ToolbotBody"; string text2 = "NoirToolbot"; try { GameObject val = BodyCatalog.FindBodyPrefab(text); if (!Object.op_Implicit((Object)(object)val)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist")); return; } ModelLo