Decompiled source of AccessNodeStageFix v1.2.0

AccessNodePlugin.dll

Decompiled 3 weeks ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using On.RoR2;
using RoR2;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("AccessNodePlugin")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("AccessNodePlugin")]
[assembly: AssemblyTitle("AccessNodePlugin")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace AccessNodePlugin
{
	[BepInPlugin("Bloonjitsu7.AccessNodeStageFixPlugin", "AccessNodeStageFixPlugin", "1.2.0")]
	public class AccessNodePlugin : BaseUnityPlugin
	{
		public static bool accessConfig;

		public static bool craterConfig;

		public static bool sirenConfig;

		public static bool loopConfig;

		public const string PluginGUID = "Bloonjitsu7.AccessNodeStageFixPlugin";

		public const string PluginAuthor = "Bloonjitsu7";

		public const string PluginName = "AccessNodeStageFixPlugin";

		public const string PluginVersion = "1.2.0";

		private void OnEnable()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Expected O, but got Unknown
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Expected O, but got Unknown
			SolusFight.SetupPortalSpawnersStandard += new hook_SetupPortalSpawnersStandard(OnSetupPortalSpawnersStandard);
			SolusFight.TriggerSirensCallPortal += new hook_TriggerSirensCallPortal(OnTriggerSirensCallPortal);
		}

		private void OnDisable()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Expected O, but got Unknown
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Expected O, but got Unknown
			SolusFight.SetupPortalSpawnersStandard -= new hook_SetupPortalSpawnersStandard(OnSetupPortalSpawnersStandard);
			SolusFight.TriggerSirensCallPortal -= new hook_TriggerSirensCallPortal(OnTriggerSirensCallPortal);
		}

		public void ReadConfig()
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Expected O, but got Unknown
			//IL_002c: Expected O, but got Unknown
			accessConfig = ((BaseUnityPlugin)this).Config.Bind<bool>(new ConfigDefinition("Settings", "Force Conduit Canyon"), false, new ConfigDescription("If this is enabled, then the encrypted portals will always take you to Conduit Canyon, even on Repurposed Crater/Siren's Call and after looping.", (AcceptableValueBase)null, Array.Empty<object>())).Value;
		}

		public void Awake()
		{
			Log.Init(((BaseUnityPlugin)this).Logger);
			ReadConfig();
		}

		private void OnSetupPortalSpawnersStandard(orig_SetupPortalSpawnersStandard orig, SolusFight self)
		{
			string baseSceneName = SceneCatalog.GetSceneDefForCurrentScene().baseSceneName;
			bool flag = false;
			Run instance = Run.instance;
			bool flag2 = !Run.instance.GetEventFlag("SolusWingBeaten") || accessConfig;
			bool flag3 = baseSceneName != "repurposedcrater" || accessConfig;
			if (flag2 && flag3)
			{
				self.conduitCanyonPortalSpawner.WillSpawn = true;
				flag = true;
				Chat.ServerAttemptBroadcastChat("ACCESSCODES_PORTAL_WILL_OPEN");
			}
			if (flag2 && !flag3)
			{
				self.solutionalHauntPortalSpawner.WillSpawn = true;
				flag = true;
				Chat.ServerAttemptBroadcastChat("ACCESSCODES_PORTAL_WILL_OPEN");
			}
			if (!flag)
			{
				orig.Invoke(self);
			}
		}

		private void OnTriggerSirensCallPortal(orig_TriggerSirensCallPortal orig, SolusFight self)
		{
			string baseSceneName = SceneCatalog.GetSceneDefForCurrentScene().baseSceneName;
			bool flag = false;
			Run instance = Run.instance;
			bool flag2 = !Run.instance.GetEventFlag("SolusWingBeaten") || accessConfig;
			bool flag3 = baseSceneName != "shipgraveyard" || accessConfig;
			if (flag2 && flag3)
			{
				self.conduitCanyonPortalSpawner.WillSpawn = true;
				flag = true;
				Chat.ServerAttemptBroadcastChat("ACCESSCODES_PORTAL_WILL_OPEN");
			}
			if (flag2 && !flag3)
			{
				self.solutionalHauntPortalSpawner.WillSpawn = true;
				flag = true;
				Chat.ServerAttemptBroadcastChat("ACCESSCODES_PORTAL_WILL_OPEN");
			}
			if (!flag)
			{
				orig.Invoke(self);
			}
		}
	}
	internal static class Log
	{
		private static ManualLogSource _logSource;

		internal static void Init(ManualLogSource logSource)
		{
			_logSource = logSource;
		}

		internal static void Debug(object data)
		{
			_logSource.LogDebug(data);
		}

		internal static void Error(object data)
		{
			_logSource.LogError(data);
		}

		internal static void Fatal(object data)
		{
			_logSource.LogFatal(data);
		}

		internal static void Info(object data)
		{
			_logSource.LogInfo(data);
		}

		internal static void Message(object data)
		{
			_logSource.LogMessage(data);
		}

		internal static void Warning(object data)
		{
			_logSource.LogWarning(data);
		}
	}
}