Bloonjitsu7-BloonItemRebalance icon

BloonItemRebalance

Rebalances and reworks a wide variety of items, both modded and vanilla! Fully Configurable!

CHANGELOG

1.1.3

  • Complete code refactor
  • Fixed mod completely breaking if any soft dependencies aren't installed, it should function properly now

1.1.2

  • Updated dependencies (oops)

1.1.1

  • (Hopefully) fixed certain aspects of the mod (such as text) not working if none of the soft dependencies are installed.
  • Updated the readme description for Haunted Lamp

1.1.0

  • All changes are now fully configurable!

    • Feel free to DM me if there's anything else you'd like to have a config for
  • Removed Flat Item Buff as an optional dependency

  • New Item Changes:

    • Seeping Ocean (Bubbet's Items)

      • Complete Rework:
      • Item drops have a 4% (+2% per stack) chance to become a random Void item of an equivalent rarity.
      • Considering the very limited loot pool of Void Lunars (only 9 of them if they're all enabled), I think it makes much more sense for this to transform items into standard Void items, instead of Void Lunars.
  • Item Balance Changes:

    • Warped Echo

      • Completely recoded and done within this mod, no longer requiring Flat Item Buff
      • New effect:
      • When hit, 50% of the damage you take is delayed for 2.5s (+10% per stack), up to a maximum of 1 (+1 per stack) hit(s) at a time. For each hit being delayed, gain +15% movement speed, attack speed, and cooldown speed.
    • Haunted Lamp (Starstorm 2)

      • Changed damage from 300% (+300% per stack) to 350% (+150% per stack)
      • This item still felt a tiny bit weak at one stack even after the buff, but it also felt way too strong at higher stacks, so this was the obvious solution.
  • Fixed Bison Steak having a broken description (oops)

  • Fixed Faraday Spur radius being twice as large as intended (oops 2: electric boogaloo)

  • Fixed game crashing on load if the Faraday Spur fix from Super Cyan Tweaks isn't disabled.

  • Fixed description for Bone Visor not changing if its configs (the original ones from Bubbet's Items) were set to default.

1.0.3

  • Added Nautilus as an optional dependency

  • New Item Changes:

    • Faraday Spur Rebalance

      • Reduced maximum movement speed and jump height down to 100%
      • Increased base charge rate by 1.25x
      • Charge rate now increases by 50% per stack
      • Increased damage from 400% (+280% per stack) to 800% (+400% per stack), but the damage now scales based on the amount of charge consumed
      • Changed max radius from 32.3m (+7.5m per stack) to 40m (unstacking)
      • Charge rate no longer decreases at lower FPS (fix borrowed from SuperCyanTweaks)
      • Faraday Spur is such a cool item, but it suffers from being simultaneously overpowered and feeling very finicky and unsatisfying to use. These changes should reduce the amount of times it flings you into the air at mach-7, while also making its discharge effect more valuable.
    • Observer's Optics Rework (Nautilus)

      • Completely replaced old effect with a new one:
      • Your equipment is consumed on use, granting you voidtouched power for 30s (+30s per stack). Additionally grants a stacking 25% collapse damage bonus and 5% chance to collapse on hit for the rest of the stage. Corrupts all Functional Couplers.
      • This item has a direct overlap with Drowned Visage from Bubbet's Items, so I had to completely rework it from the ground up. I'm considering replacing the collapse effect with the detain effect from FlatItemBuff's Lost Seer's Lenses rework later down the line, but for now I like it how it is.
  • No new configs yet (outside of the new changes), those will come in the next update where I'll add full configuration to every change from the mod

1.0.2

  • Added more in-depth configs for most vanilla items, as well as a handful of modded items

  • Item Balance Changes:

    • Bolstering Lantern

      • Reduced attack speed bonus from 8% to 7%, and regen bonus from 0.8 hp/s to 0.7 hp/s
      • Lantern felt a tiny bit too strong compared to other items in the same tier, though I am still very satisfied with the rework that I've settled on.
    • Bustling Fungus

      • Further reduced activation delay from 0.5s to 0.25s
      • In Bungus we trust.
  • Added a couple of extra flags to prevent a potential crash if Bubbet's Items isn't installed

  • Fixed ignition tank cooldown scaling not working properly

1.0.1

  • Forgot to migrate a Harmony Patch for the Bone Visor rework from the Base Mod (oops)

1.0.0

  • Initial Release