Decompiled source of MuteEliteSpawnSounds v1.1.0

MuteElites.dll

Decompiled 3 weeks ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using On.RoR2;
using RoR2;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("MuteElites")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("MuteElites")]
[assembly: AssemblyTitle("MuteElites")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace MuteElites
{
	internal static class Log
	{
		private static ManualLogSource _logSource;

		internal static void Init(ManualLogSource logSource)
		{
			_logSource = logSource;
		}

		internal static void Debug(object data)
		{
			_logSource.LogDebug(data);
		}

		internal static void Error(object data)
		{
			_logSource.LogError(data);
		}

		internal static void Fatal(object data)
		{
			_logSource.LogFatal(data);
		}

		internal static void Info(object data)
		{
			_logSource.LogInfo(data);
		}

		internal static void Message(object data)
		{
			_logSource.LogMessage(data);
		}

		internal static void Warning(object data)
		{
			_logSource.LogWarning(data);
		}
	}
	[BepInPlugin("Bloonjitsu7.MuteEliteSpawnSoundPlugin", "MuteEliteSpawnSoundPlugin", "1.2.0")]
	public class MuteElites : BaseUnityPlugin
	{
		public const string PluginGUID = "Bloonjitsu7.MuteEliteSpawnSoundPlugin";

		public const string PluginAuthor = "Bloonjitsu7";

		public const string PluginName = "MuteEliteSpawnSoundPlugin";

		public const string PluginVersion = "1.2.0";

		public static ConfigEntry<bool> EliteSFXConfig { get; set; }

		public static ConfigEntry<string> ChooseSFXConfig { get; set; }

		public static ConfigEntry<bool> TestSFXConfig { get; set; }

		public void Awake()
		{
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Expected O, but got Unknown
			Log.Init(((BaseUnityPlugin)this).Logger);
			EliteSFXConfig = ((BaseUnityPlugin)this).Config.Bind<bool>("Custom SFX", "Enable Custom SFX For Elite Spawns", false, "If this is enabled, then the elite spawn sounds will be replaced with a new sound effect instead of being removed.");
			ChooseSFXConfig = ((BaseUnityPlugin)this).Config.Bind<string>("Choose SFX", "Set Custom SFX For Elite Spawns", "Play_item_proc_lowerPricedChest", "Sets the custom SFX that will play when a T2 elite spawns. Default is the Sale Star proc sound, requires the previous config enabled to function.");
			Util.PlaySound_string_GameObject += new hook_PlaySound_string_GameObject(OnPlaySound);
		}

		private uint OnPlaySound(orig_PlaySound_string_GameObject orig, string soundString, GameObject gameObject)
		{
			if (soundString == null)
			{
				return 0u;
			}
			if (soundString.Contains("elite_bismuth_spawn") || soundString.Contains("elite_onyx_spawn") || soundString.Contains("realgar_spawn") || soundString.Contains("elite_phenakite_spawn") || soundString.Contains("elite_aquamarine_spawn"))
			{
				Log.Message("Removed SFX From " + (object)gameObject);
				if (EliteSFXConfig.Value)
				{
					string value = ChooseSFXConfig.Value;
					Util.PlaySound(value, gameObject);
				}
				return 0u;
			}
			return orig.Invoke(soundString, gameObject);
		}

		private void OnDestroy()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Expected O, but got Unknown
			Util.PlaySound_string_GameObject -= new hook_PlaySound_string_GameObject(OnPlaySound);
		}
	}
}