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StormboundFalseSon
(OPEN BETA RELASE) A full revamp of the False Son fight to make it more fun and dynamic.
By Bloonjitsu7
| Last updated | 5 hours ago |
| Total downloads | 72 |
| Total rating | 1 |
| Categories | Tweaks Enemies |
| Dependency string | Bloonjitsu7-StormboundFalseSon-0.1.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2108README
With My Eye I See A New Way
With My Club I Create A New Path
Inspired by mods such as Umbral Mithrix, this mod aims to amp up the challenge of the False Son boss fight while also giving it a more unique identity. Currently in beta, so be aware that there will likely be bugs. Seekers of the Storm DLC required (obviously).
If you have any issues, suggestions, feedback, or anything of the sort, you can contact me directly on discord (bloonjitsu7) or through the modcord.
Current Changes
Contains spoilers for the reworked fight, don't scroll ahead if you want to go in blind.
General Changes:
Lightning now constantly strikes throughout the whole fight, intensifying as the phases progress
Lunar Ruin is no longer considered a DoT effect (internal change, borrowed from Rainstorm Refinery)
Increased lightning bolt damage from 10% to 15% of max hp
Lightning now consistently applies lunar ruin during the fight
Fissure Slam (Primary):
Now creates a random pattern of 12 lightning bolts that strike after 1s
Once you reach phase 2, it also creates a second pattern that contains 16 bolts, striking after 1.3s
Corrupted Paths (Phase 1 Secondary):
Dash now creates a lightning trail behind the False Son as he uses it, striking after 0.6s
Tainted Offering (Phase 1 Special):
Reduced projectile count to 5
Central projectile is now a faster-moving lunar stake, causing lightning to strike on impact
Now stops aiming slightly before firing, giving the player more room to dodge
Lunar Rain (Phase 2 + 3 Secondary):
Increased the number of crystals spawned by 3
Crystals no longer always spawn in a perfect ring, a couple of them will be a bit more scattered over the arena
Increased crystal explosion radius by 40%
Increased base crystal explosion damage by 60%
Crystal explosions now have half-linear damage falloff
Crystal explosions now consistently apply Lunar Ruin
Laser Of The Father (Phase 2 + 3 Utility):
Now also causes a cascade of lightning bolts over the entire arena at the start of the attack
Prime Devastator (Phase 3 Special):
Now only locks skills for 3s, but it also applies a permanent DoT that stacks up Lunar Ruin every 0.75s until cleansed at a Geode
Increased the number of lightning balls spawned by 2, and increased spawn rate from 0.5s to 0.35s
Planned/Upcoming Changes
Most of these are still just conceptual, and might not make it into the full release.
General:
- Add more lightning patterns to fissure slam
- Increase difficulty after looping
- Allow the reduced healing effect from Lunar Ruin to stack
- Tweak the balancing of phase 3 if Aurelionite is active
- Tweak Aurelionite herself
- Add a challenge mode artifact for an even harder fight
- Add a custom icon for the new Prime Devastator debuff
- Add better VFX for the new Prime Devastator debuff
- Make False Son not completely braindead while Laser of the Father is active
- Make stage 5 halcyon shrines more common (on certain maps), and allow them to take you to False Son
- Cause Prime Devastator to respawn a geode when used
Laser Of The Father:
Laser will require 1s of LoS before it can start dealing damage, but it will apply Lunar Ruin with each hit
Allow laser to damage Lunar Rain crystals
Known Issues
- Lightning patterns from Fissure Slam don't always rotate consistently with False Son
- Lunar Rain crystals will occasionally clip inside terrain
- The bee population is declining due to climate change and habitat loss
- The invisible border around the arena will sometimes fail to spawn (unsure if this is a base game issue or not)