using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using On.RoR2;
using RoR2;
using UnityEngine;
using UnityEngine.Networking;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("StunGrenadeBuff")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("StunGrenadeBuff")]
[assembly: AssemblyTitle("StunGrenadeBuff")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace StunGrenadeBuff
{
internal static class Log
{
private static ManualLogSource _logSource;
internal static void Init(ManualLogSource logSource)
{
_logSource = logSource;
}
internal static void Debug(object data)
{
_logSource.LogDebug(data);
}
internal static void Error(object data)
{
_logSource.LogError(data);
}
internal static void Fatal(object data)
{
_logSource.LogFatal(data);
}
internal static void Info(object data)
{
_logSource.LogInfo(data);
}
internal static void Message(object data)
{
_logSource.LogMessage(data);
}
internal static void Warning(object data)
{
_logSource.LogWarning(data);
}
}
[BepInPlugin("com.Bloonjitsu7.StunGrenadeBuff", "StunGrenadeBuff", "1.0.0")]
public class StunGrenadeBuff : BaseUnityPlugin
{
public const string PluginGUID = "Bloonjitsu7.StunGrenadeBuffPlugin";
public const string PluginAuthor = "Bloonjitsu7";
public const string PluginName = "StunGrenadeBuffPlugin";
public const string PluginVersion = "1.0.0";
private void OnEnable()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Expected O, but got Unknown
SetStateOnHurt.OnTakeDamageServer += new hook_OnTakeDamageServer(OnStunDamage);
}
private void OnDisable()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Expected O, but got Unknown
SetStateOnHurt.OnTakeDamageServer -= new hook_OnTakeDamageServer(OnStunDamage);
}
public void Awake()
{
Log.Init(((BaseUnityPlugin)this).Logger);
}
public void OnStunDamage(orig_OnTakeDamageServer orig, SetStateOnHurt self, DamageReport damageReport)
{
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
//IL_00ce: Expected O, but got Unknown
//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
//IL_012c: Unknown result type (might be due to invalid IL or missing references)
//IL_0131: Unknown result type (might be due to invalid IL or missing references)
//IL_0145: Unknown result type (might be due to invalid IL or missing references)
//IL_014a: Unknown result type (might be due to invalid IL or missing references)
SetStateOnHurt.stunChanceOnHitBaseChancePercent = 0f;
orig.Invoke(self, damageReport);
HealthComponent victim = damageReport.victim;
DamageInfo damageInfo = damageReport.damageInfo;
CharacterMaster attackerMaster = damageReport.attackerMaster;
CharacterBody body = attackerMaster.GetBody();
int num = (Object.op_Implicit((Object)(object)attackerMaster) ? attackerMaster.inventory.GetItemCountEffective(Items.StunChanceOnHit) : 0);
if (num > 0 && Util.CheckRoll(Util.ConvertAmplificationPercentageIntoReductionPercentage(5f * (float)num * damageReport.damageInfo.procCoefficient), attackerMaster))
{
EffectManager.SimpleImpactEffect(LegacyResourcesAPI.Load<GameObject>("Prefabs/Effects/ImpactEffects/ImpactStunGrenade"), damageInfo.position, -damageInfo.force, true);
self.SetStun(2f);
if (NetworkServer.active && Object.op_Implicit((Object)(object)victim))
{
DamageInfo val = new DamageInfo();
val.damage = 2f * body.damage;
val.position = damageInfo.position;
val.force = Vector3.zero;
val.damageColorIndex = (DamageColorIndex)3;
val.crit = body.RollCrit();
val.attacker = ((Component)body).gameObject;
val.inflictor = ((Component)body).gameObject;
val.damageType = DamageTypeCombo.op_Implicit((DamageType)0);
val.procCoefficient = 0f;
val.procChainMask = damageInfo.procChainMask;
victim.TakeDamage(val);
}
}
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}