Decompiled source of StunGrenadeBuff v1.0.0

StunGrenadeBuff.dll

Decompiled 3 hours ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using On.RoR2;
using RoR2;
using UnityEngine;
using UnityEngine.Networking;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("StunGrenadeBuff")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("StunGrenadeBuff")]
[assembly: AssemblyTitle("StunGrenadeBuff")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace StunGrenadeBuff
{
	internal static class Log
	{
		private static ManualLogSource _logSource;

		internal static void Init(ManualLogSource logSource)
		{
			_logSource = logSource;
		}

		internal static void Debug(object data)
		{
			_logSource.LogDebug(data);
		}

		internal static void Error(object data)
		{
			_logSource.LogError(data);
		}

		internal static void Fatal(object data)
		{
			_logSource.LogFatal(data);
		}

		internal static void Info(object data)
		{
			_logSource.LogInfo(data);
		}

		internal static void Message(object data)
		{
			_logSource.LogMessage(data);
		}

		internal static void Warning(object data)
		{
			_logSource.LogWarning(data);
		}
	}
	[BepInPlugin("com.Bloonjitsu7.StunGrenadeBuff", "StunGrenadeBuff", "1.0.0")]
	public class StunGrenadeBuff : BaseUnityPlugin
	{
		public const string PluginGUID = "Bloonjitsu7.StunGrenadeBuffPlugin";

		public const string PluginAuthor = "Bloonjitsu7";

		public const string PluginName = "StunGrenadeBuffPlugin";

		public const string PluginVersion = "1.0.0";

		private void OnEnable()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Expected O, but got Unknown
			SetStateOnHurt.OnTakeDamageServer += new hook_OnTakeDamageServer(OnStunDamage);
		}

		private void OnDisable()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Expected O, but got Unknown
			SetStateOnHurt.OnTakeDamageServer -= new hook_OnTakeDamageServer(OnStunDamage);
		}

		public void Awake()
		{
			Log.Init(((BaseUnityPlugin)this).Logger);
		}

		public void OnStunDamage(orig_OnTakeDamageServer orig, SetStateOnHurt self, DamageReport damageReport)
		{
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ce: Expected O, but got Unknown
			//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
			//IL_012c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0131: Unknown result type (might be due to invalid IL or missing references)
			//IL_0145: Unknown result type (might be due to invalid IL or missing references)
			//IL_014a: Unknown result type (might be due to invalid IL or missing references)
			SetStateOnHurt.stunChanceOnHitBaseChancePercent = 0f;
			orig.Invoke(self, damageReport);
			HealthComponent victim = damageReport.victim;
			DamageInfo damageInfo = damageReport.damageInfo;
			CharacterMaster attackerMaster = damageReport.attackerMaster;
			CharacterBody body = attackerMaster.GetBody();
			int num = (Object.op_Implicit((Object)(object)attackerMaster) ? attackerMaster.inventory.GetItemCountEffective(Items.StunChanceOnHit) : 0);
			if (num > 0 && Util.CheckRoll(Util.ConvertAmplificationPercentageIntoReductionPercentage(5f * (float)num * damageReport.damageInfo.procCoefficient), attackerMaster))
			{
				EffectManager.SimpleImpactEffect(LegacyResourcesAPI.Load<GameObject>("Prefabs/Effects/ImpactEffects/ImpactStunGrenade"), damageInfo.position, -damageInfo.force, true);
				self.SetStun(2f);
				if (NetworkServer.active && Object.op_Implicit((Object)(object)victim))
				{
					DamageInfo val = new DamageInfo();
					val.damage = 2f * body.damage;
					val.position = damageInfo.position;
					val.force = Vector3.zero;
					val.damageColorIndex = (DamageColorIndex)3;
					val.crit = body.RollCrit();
					val.attacker = ((Component)body).gameObject;
					val.inflictor = ((Component)body).gameObject;
					val.damageType = DamageTypeCombo.op_Implicit((DamageType)0);
					val.procCoefficient = 0f;
					val.procChainMask = damageInfo.procChainMask;
					victim.TakeDamage(val);
				}
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}