Decompiled source of StunGrenadeBuff v1.0.1

StunGrenadeBuff.dll

Decompiled 2 weeks ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using IL.RoR2;
using Microsoft.CodeAnalysis;
using Mono.Cecil.Cil;
using MonoMod.Cil;
using RoR2;
using UnityEngine;
using UnityEngine.Networking;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("StunGrenadeBuff")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("StunGrenadeBuff")]
[assembly: AssemblyTitle("StunGrenadeBuff")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace StunGrenadeBuff
{
	internal static class Log
	{
		private static ManualLogSource _logSource;

		internal static void Init(ManualLogSource logSource)
		{
			_logSource = logSource;
		}

		internal static void Debug(object data)
		{
			_logSource.LogDebug(data);
		}

		internal static void Error(object data)
		{
			_logSource.LogError(data);
		}

		internal static void Fatal(object data)
		{
			_logSource.LogFatal(data);
		}

		internal static void Info(object data)
		{
			_logSource.LogInfo(data);
		}

		internal static void Message(object data)
		{
			_logSource.LogMessage(data);
		}

		internal static void Warning(object data)
		{
			_logSource.LogWarning(data);
		}
	}
	[BepInPlugin("com.Bloonjitsu7.StunGrenadeBuff", "StunGrenadeBuff", "1.0.1")]
	public class StunGrenadeBuff : BaseUnityPlugin
	{
		public const string PluginGUID = "Bloonjitsu7.StunGrenadeBuffPlugin";

		public const string PluginAuthor = "Bloonjitsu7";

		public const string PluginName = "StunGrenadeBuffPlugin";

		public const string PluginVersion = "1.0.1";

		public void Awake()
		{
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Expected O, but got Unknown
			Log.Init(((BaseUnityPlugin)this).Logger);
			SetStateOnHurt.OnTakeDamageServer += new Manipulator(IL_StunDamage);
		}

		public void IL_StunDamage(ILContext il)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Expected O, but got Unknown
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
			ILCursor val = new ILCursor(il);
			ILCursor val2 = val;
			MoveType val3 = (MoveType)2;
			bool flag;
			if (val2.TryGotoNext(val3, new Func<Instruction, bool>[1]
			{
				(Instruction x) => ILPatternMatchingExt.MatchCallOrCallvirt(x, typeof(EffectManager), "SimpleImpactEffect")
			}))
			{
				ILCursor val4 = val;
				MoveType val5 = (MoveType)2;
				flag = val4.TryGotoNext(val5, new Func<Instruction, bool>[1]
				{
					(Instruction x) => ILPatternMatchingExt.MatchCallOrCallvirt<SetStateOnHurt>(x, "SetStun")
				});
			}
			else
			{
				flag = false;
			}
			if (!flag)
			{
				return;
			}
			val.Emit(OpCodes.Ldarg, 1);
			val.Emit(OpCodes.Ldloc, 3);
			val.EmitDelegate<Action<DamageReport, int>>((Action<DamageReport, int>)delegate(DamageReport damageReport, int stunGrenadeCount)
			{
				//IL_001e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0023: Unknown result type (might be due to invalid IL or missing references)
				//IL_002f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0040: Unknown result type (might be due to invalid IL or missing references)
				//IL_0057: Unknown result type (might be due to invalid IL or missing references)
				//IL_0059: Unknown result type (might be due to invalid IL or missing references)
				//IL_005e: Unknown result type (might be due to invalid IL or missing references)
				//IL_006a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0071: Unknown result type (might be due to invalid IL or missing references)
				//IL_0076: Unknown result type (might be due to invalid IL or missing references)
				//IL_007b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0087: Expected O, but got Unknown
				if (NetworkServer.active && Object.op_Implicit((Object)(object)damageReport.attackerBody))
				{
					DamageInfo val6 = new DamageInfo
					{
						attacker = damageReport.attacker,
						crit = damageReport.damageInfo.crit,
						damage = 2f * damageReport.attackerBody.damage,
						damageColorIndex = (DamageColorIndex)3,
						inflictor = damageReport.attacker,
						position = damageReport.damageInfo.position,
						procCoefficient = 0f
					};
					damageReport.victim.TakeDamage(val6);
					GlobalEventManager.instance.OnHitEnemy(val6, ((Component)damageReport.victim).gameObject);
					GlobalEventManager.instance.OnHitAll(val6, ((Component)damageReport.victim).gameObject);
				}
			});
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}