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Decompiled source of StunGrenadeBuff v1.0.1
StunGrenadeBuff.dll
Decompiled 2 weeks agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using IL.RoR2; using Microsoft.CodeAnalysis; using Mono.Cecil.Cil; using MonoMod.Cil; using RoR2; using UnityEngine; using UnityEngine.Networking; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("StunGrenadeBuff")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("StunGrenadeBuff")] [assembly: AssemblyTitle("StunGrenadeBuff")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace StunGrenadeBuff { internal static class Log { private static ManualLogSource _logSource; internal static void Init(ManualLogSource logSource) { _logSource = logSource; } internal static void Debug(object data) { _logSource.LogDebug(data); } internal static void Error(object data) { _logSource.LogError(data); } internal static void Fatal(object data) { _logSource.LogFatal(data); } internal static void Info(object data) { _logSource.LogInfo(data); } internal static void Message(object data) { _logSource.LogMessage(data); } internal static void Warning(object data) { _logSource.LogWarning(data); } } [BepInPlugin("com.Bloonjitsu7.StunGrenadeBuff", "StunGrenadeBuff", "1.0.1")] public class StunGrenadeBuff : BaseUnityPlugin { public const string PluginGUID = "Bloonjitsu7.StunGrenadeBuffPlugin"; public const string PluginAuthor = "Bloonjitsu7"; public const string PluginName = "StunGrenadeBuffPlugin"; public const string PluginVersion = "1.0.1"; public void Awake() { //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Expected O, but got Unknown Log.Init(((BaseUnityPlugin)this).Logger); SetStateOnHurt.OnTakeDamageServer += new Manipulator(IL_StunDamage); } public void IL_StunDamage(ILContext il) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Expected O, but got Unknown //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) ILCursor val = new ILCursor(il); ILCursor val2 = val; MoveType val3 = (MoveType)2; bool flag; if (val2.TryGotoNext(val3, new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchCallOrCallvirt(x, typeof(EffectManager), "SimpleImpactEffect") })) { ILCursor val4 = val; MoveType val5 = (MoveType)2; flag = val4.TryGotoNext(val5, new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchCallOrCallvirt<SetStateOnHurt>(x, "SetStun") }); } else { flag = false; } if (!flag) { return; } val.Emit(OpCodes.Ldarg, 1); val.Emit(OpCodes.Ldloc, 3); val.EmitDelegate<Action<DamageReport, int>>((Action<DamageReport, int>)delegate(DamageReport damageReport, int stunGrenadeCount) { //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Expected O, but got Unknown if (NetworkServer.active && Object.op_Implicit((Object)(object)damageReport.attackerBody)) { DamageInfo val6 = new DamageInfo { attacker = damageReport.attacker, crit = damageReport.damageInfo.crit, damage = 2f * damageReport.attackerBody.damage, damageColorIndex = (DamageColorIndex)3, inflictor = damageReport.attacker, position = damageReport.damageInfo.position, procCoefficient = 0f }; damageReport.victim.TakeDamage(val6); GlobalEventManager.instance.OnHitEnemy(val6, ((Component)damageReport.victim).gameObject); GlobalEventManager.instance.OnHitAll(val6, ((Component)damageReport.victim).gameObject); } }); } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }