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Caeli Imperium

Brynzananas work-in-progress content expansion. Currently adds 17 items, 2 equipments, 4 elite types and 1 artifact.

CHANGELOG

0.7.8

  • Plugged many missing configs to RiskOfOptions

  • Removed scary "Restart Required" for Enable Config config options in RiskOfOptions

  • Captured Potential

    • Initialisation moved to the last
  • Chalk

    • Added
  • Majestic Hand

    • Added null check for victims master
  • Skull Gamma Gun

    • Added null check for victims master
  • Medicine

    • Changed icon a little

0.7.7

  • Added a check if Dredged elite is disabled for Death Buffer

  • Added missing config values into new config function

  • Added short pickup descriptions

0.7.6

  • Added an option for config sections to be toggled (off by default)

  • Made ProperSave not a hard dependency

  • Simplified mod icon

  • Disco Ball

    • Added
  • Brass Bell

    • Changed icon
    • Added null checks for skills
    • Changed Damage Increase value to 80%
    • Changed Damage Increase Stack value to 80%
  • Like A Dragon

    • Made it look more like a dragon
    • Changed Roll Amount value to 2
    • Changed Roll Amount Stack value to 2
  • Fragile Gift Box

    • Added Wound Damage config option (10% by default)
    • Added Wound damage stack config option (10% by default)
    • Added Wound Clear Chance config opyion (35% by default)
    • Replaced Wound with Deep Wound
    • Improved distance chance falloff
  • Keychain

    • Added chance addition function if a dead monster is elite or champion
    • Added missing config options to RiskOfOptions
  • Opposing Force

    • Added null check for attackers CharacterBody
    • Changed Armor value to 2
    • Changed Armor Stack to 2
    • Changed Damage value to 500%
    • Changed Damage Stack value to 500&
    • Changed Power value to 1.6
    • Added Rings proctype
  • Irradiated

    • Disabled its function for optimisation reasons
    • Deleted Max Stack config option
  • Guardian Crown

    • Changed Tier value to 3
    • Changed Crown Chance value to 20%
    • Added Distance Stack config option (0 by default)
    • Added Distance Chance stack config option (0% by default)
    • Added Dazzled Amount config option (1 by default)
    • Added Dazzled Amount Stack option (1 by default)
  • Painkiller

    • Renamed to Medicine
    • Changed texture
    • Changed Armor Add value to 0
    • Changed Regen Multiply Percentage value to 5%
    • Changed Max Health Add value to 0
  • Arch Nemesis

    • Changed Stage value to 3
  • Wounded

    • Now tagged as a debuff
  • Pack Of Ciggaretes

    • Changed AI Blacklist value to true
    • Changed Interval value to 0.5
    • Changed Permanent Damage Time to 2 seconds
    • Changed Permanent Damage Time Stack to 2 seconds
    • Removed the item
  • Captured Potential

    • Added documentation as an item
  • Otherworldly Manuscript

    • Changed AI Blacklist value to false
    • Changed Damage value to 150%
    • Added Damage Stack config option (150% by default)
    • Changed Wound Amount value to 2
    • Changed Wound Amount Stack value to 2
  • Rejected Dagger

    • Changed Global Count value to true
  • Skull Gamma Gun

    • Changed Angle Per Stack value to 5
    • Changed Interval value to 2 seconds
    • Changed Damage value to 200%
    • Changed Damage Stack value to 200%
    • Changed Range Stack value to 16
    • Plugged Proc config option to work
    • Removed Mase Max Debuff config option
    • Removed Mase Max Debuff Per Stack config option

0.7.5

  • Arch Nemesis

    • Fixed Gilded Coast not being in a stage blacklist
    • Remade entities blacklisting to an array
    • Changed Spawn Chance value to 25%
    • Added Extra Spawn Chance config option (25% by default)
    • Added Reset Extra Spawn Chance config option (true by default)
    • Added Loop config option (1 by default)
    • Remade Arch Nemesis stage spawning from counting the number from scene to counting beated stages
    • Added Master Prefab null check
  • Brass Modality

    • Added null check attackers CharacterBody
  • Captured Potential

    • Improved null checking
  • Pack of Ciggaretes

    • Changed Interval value to 1 second
    • Changed Permanent Damage Time value to 5 seconds
    • Changed Permanent Damage Time Stack to 5 seconds
  • Compressed audio for less file size

0.7.4

  • Brass Modality

    • Added null check victims game object and character body
    • Changed Wound Time Function value to true
    • Changed Flat Wound Time value to 5 seconds
    • Changed Flat Wound Amount value to 5
  • Defender

    • Added null check for SetStateOnHurt
  • Opposing Force

    • Added null check for victims character body
  • Text changes

0.7.3

  • Guardian Crown

    • Added null check for SetStateOnHurt
  • Pack Of Ciggaretes

    • Corrected the description
    • Pondered about fixing the typo or not

0.7.2

  • Artifact of Battle

    • Changed Interval value to 15 seconds
    • Changed Credits Addition to 25
    • Changed Charge on Kill value to 3
    • Changed Teleport Time value to 300 seconds
  • Irradiated

    • Changed range value to 3.6
  • Arch Nemesis

    • Plugged Spawn Chance config to work
    • Changed Log Error message when Arch Nemesis can't receive an item that does not exists
  • Emergency Medical Treatment

    • Changed Regen value to 5%
    • Changed Regen Stack value to 2.5%
  • Guardian Crown

    • Changed Dazzle Chance for Players value to 15%
  • Keychain

    • Changed its tier to Common/White
    • Changed Elite Kill value to 0
    • Changed Champion Kill value to 1
    • Note: I should make them as a chance increase, rather than a guaranteed buff
  • Otherworldly Manuscript

    • Changed Talisman Timer value to 7 seconds
    • Added config option to control Wound time per item stack (0 by default)
  • Pack of Ciggaretes

    • Changed its internal class, localisation and field names from Ciggaretes to Pack Of Ciggarets
    • Added Permanent Damage function
    • Removed all previous functions
  • Rejected Dagger

    • Added a null check for the master, hopefully that would fix that issue
    • Added Team Count config option (false by default)
  • Skull Gamma gun

    • Changed Interval value to 1 second
    • Changed Damage value to 100%
    • Added Do DOT config option
  • Text changes

0.7.1

  • Some api dependency stuff

0.7.0

  • Too lazy to fill