Risk of Rain 2
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Details

Latest version
0.12.1
Last Updated
First Uploaded
Downloads
43.4K
Likes
5
Size
16MB
Dependants

Adds some content

Image Name Description Type
emergency-medical-treatment Emergency Medical Treatment Upon taking damage, heal for 50% of the damage taken over the course of 15 seconds (-15% per stack). Common Item
chalk Chalk Draw a path as you move. While on this path, increase movement speed by 50% (+50% per stack.) and gain flight. Max path length: 512 (+128 per stack.). Uncommon Item
infinite-magazine Infinite Magazine Use Secondary skill without minimal charge requirement. Consume all Secondary charges on skill execution, increasing Secondary skill damage by 100% for each consumed charge. Extra Secondary skill damage disappears on dealing any Secondary skill damage. Increase Secondary skill damage by 100% (+100% per stack). Rare Item
bomber-wisp Bomber Wisp Lesser Wisp variant that telegraphs huge and tall explosions. Always targets players. Basic Monster
monster-chest Monster Chest Allows survivors to sacrifice items in exchange for a boss item. 8 sacrifices needed. Common items give 1, Rare items give 2, Legendary items give 4. Guaranteed to spawn on stage 3. Interactable
on-site-refinery On Site Refinery Locate resource wells, call extractors, build pipelines, connect them to extractors, start refinery, fix sabotages and claim your reward on site. Expect heavy resistance. Currently gives one random common item per completed pipeline for each player (subject to changes). Guaranteed to spawn on stage 1. Needs this mod for pipeline ziprails to scale with passenger movement speed (not a hard dependency, tou can disable the mod if you want). Interactable
For modders

Infinite Magazine compatibility

  • If your secondary skill transfers stocks to another skill slot(like Railgunner), you should use CaeliImperium.Items.InfiniteSecondarySkillChargesEvents.BlacklistSkillDef(SkillDef skillDef) to blacklist your skill loosing all stocks on use
  • If your secondary skill overrides base OnExecute without calling base call(like Drifter), you should replace this.stockToConsume with CaeliImperium.Items.HandleInfiniteSecondarySkillCharges(int stockToConsume, GenericSkill genericSkill)

Monster Chest

  • Add CaeliImperiumAssets.CannotbeCraftedFromMonsterChest ItemTag to exclude your boss item from Monster Chest item pool
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