using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using EntityStates;
using EntityStates.ChildMonster;
using On.EntityStates.ChildMonster;
using R2API.Utils;
using RoR2;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("ForbidChildFromTeleportingIfVoidTouched")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("ForbidChildFromTeleportingIfVoidTouched")]
[assembly: AssemblyTitle("ForbidChildFromTeleportingIfVoidTouched")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace ForbidChildFromTeleportingIfVoidTouched;
[BepInPlugin("com.brynzananas.forbidchildfromteleportingifvoidtouched", "Forbid Child From Teleporting If VoidTouched", "1.0.0")]
[BepInDependency("com.bepis.r2api", "5.0.10")]
[NetworkCompatibility(/*Could not decode attribute arguments.*/)]
public class Main : BaseUnityPlugin
{
public const string ModGuid = "com.brynzananas.forbidchildfromteleportingifvoidtouched";
public const string ModName = "Forbid Child From Teleporting If VoidTouched";
public const string ModVer = "1.0.0";
private void Awake()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Expected O, but got Unknown
Frolic.OnEnter += new hook_OnEnter(Frolic_OnEnter);
}
private void Frolic_OnEnter(orig_OnEnter orig, Frolic self)
{
if (!((EntityState)self).characterBody.HasBuff(Buffs.EliteVoid))
{
orig.Invoke(self);
}
}
}