Some mods may be broken due to the recent Alloyed Collective update.
Decompiled source of Infinite Shrine Of Chance v1.0.0
plugins/InfiniteShrineOfChance.dll
Decompiled 6 months agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HG.Reflection; using IL.RoR2; using Microsoft.CodeAnalysis; using Mono.Cecil; using Mono.Cecil.Cil; using MonoMod.Cil; using RoR2; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: OptIn] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("InfiniteShrineOfChance")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("InfiniteShrineOfChance")] [assembly: AssemblyTitle("InfiniteShrineOfChance")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace InfiniteShrineOfChance { [Serializable] [BepInPlugin("com.brynzananas.infiniteshrineofchance", "Infinite Shrine Of Chance", "1.0.0")] public class Main : BaseUnityPlugin { public const string ModGuid = "com.brynzananas.infiniteshrineofchance"; public const string ModName = "Infinite Shrine Of Chance"; public const string ModVer = "1.0.0"; public void Awake() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Expected O, but got Unknown ShrineChanceBehavior.AddShrineStack += new Manipulator(ShrineChanceBehavior_AddShrineStack); } private void ShrineChanceBehavior_AddShrineStack(ILContext il) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Expected O, but got Unknown //IL_00e7: Unknown result type (might be due to invalid IL or missing references) ILCursor val = new ILCursor(il); if (val.TryGotoNext((MoveType)2, new Func<Instruction, bool>[6] { (Instruction x) => ILPatternMatchingExt.MatchLdarg(x, 0), (Instruction x) => ILPatternMatchingExt.MatchLdarg(x, 0), (Instruction x) => ILPatternMatchingExt.MatchLdfld<ShrineChanceBehavior>(x, "successfulPurchaseCount"), (Instruction x) => ILPatternMatchingExt.MatchLdcI4(x, 1), (Instruction x) => ILPatternMatchingExt.MatchAdd(x), (Instruction x) => ILPatternMatchingExt.MatchStfld<ShrineChanceBehavior>(x, "successfulPurchaseCount") })) { val.Emit(OpCodes.Ldarg_0); val.EmitDelegate<Action<ShrineChanceBehavior>>((Action<ShrineChanceBehavior>)ThisIsDumb); } else { Debug.LogError((object)(((MemberReference)il.Method).Name + " IL Hook failed!")); } static void ThisIsDumb(ShrineChanceBehavior shrineChanceBehavior) { shrineChanceBehavior.successfulPurchaseCount--; } } } }