Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of No Fall Damage v1.0.0
NoFallDamage.dll
Decompiled a year agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using On.RoR2; using RoR2; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("NoFallDamage")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("NoFallDamage")] [assembly: AssemblyTitle("NoFallDamage")] [assembly: AssemblyVersion("1.0.0.0")] namespace CustomEmotesAdvancedPicker; [Serializable] [BepInPlugin("com.brynzananas.nofalldamage", "No Fall Damage", "1.0.0")] [BepInDependency("com.bepis.r2api", "5.0.10")] public class Main : BaseUnityPlugin { public const string ModGuid = "com.brynzananas.nofalldamage"; public const string ModName = "No Fall Damage"; public const string ModVer = "1.0.0"; public void Awake() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Expected O, but got Unknown GlobalEventManager.IsImmuneToFallDamage += new hook_IsImmuneToFallDamage(No); } private bool No(orig_IsImmuneToFallDamage orig, GlobalEventManager self, CharacterBody body) { orig.Invoke(self, body); return true; } }