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DestructibleHighlights
Configurable highlights for Risk of Rain 2 destructibles, including Siren's Call eggs, category toggles, color, brightness, and Risk of Options support.
By CryptidLabs
| Last updated | 3 weeks ago |
| Total downloads | 354 |
| Total rating | 4 |
| Categories | Tweaks Client-side Alloyed Collective AI Generated |
| Dependency string | CryptidLabs-DestructibleHighlights-1.1.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2117Rune580-Risk_Of_Options
A convenient API for adding BepInEx ConfigEntry's to a option menu
Preferred version: 2.8.5README
Destructible Highlights
Adds configurable highlights for destructible Risk of Rain 2 scene objects.
Built for players who want important breakables to pop visually without turning every prop on the map into a beacon. Includes dedicated support for Siren's Call Alloy Worship Unit eggs.
Features
- Highlights destructible eggs, crystals, explosives, pods, nests, and optional generic breakables.
- Separate
Sirens Call Eggstoggle for Siren's Call egg hunting. - Category filters so each destructible group can be tuned independently.
- Risk of Options support with an in-game settings page and custom icon.
- Color wheel, optional hex color override, brightness, and strength controls.
- Broad scan and debug logging options for discovering missed destructibles.
Defaults
- Default color:
#7851A9 - Default brightness:
2 - Broad scan: off
- Siren's Call eggs: on
- Trees/plants and pots/urns: off by default to avoid noisy scenery highlights
Configuration
Config file:
BepInEx/config/com.cryptidlabs.destructiblehighlights.cfg
Main options:
Destructibles: master toggle.Destructible Color: Risk of Options color wheel.Destructible Color Hex Override: optional#RRGGBBor#RRGGBBAA.Destructible Brightness: color brightness multiplier.Destructible Strength: highlight strength.Broad Destructible Scan: debug/discovery mode for missed destructibles.
Category toggles:
EggsSirens Call EggsPots and UrnsCrystalsExplosivesPods and NestsRocks and Generic BreakablesTrees and Plants
Notes
If a specific destructible is missed, enable Debug Log Unmatched Health Object Names, visit the stage, then check BepInEx/LogOutput.log for object names to add to the matching filters.