
Last updated | 2 days ago |
Total downloads | 1415 |
Total rating | 2 |
Categories | Mods Items Artifacts |
Dependency string | Cybug-Darkness_Expansion-1.2.0 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function


README
Darkness Expansion
The Darkness Invades!
A mod with new content including an elite type, shrine, artifact, and items.
All content is implemented through custom mechanics.
Configs
The configs provide support for editing almost every value.
Shrines
Darkness Potential
Three darkness potentials will always spawn when a darkness shrine spawns. Interacting with them allows you to sacrifice an item to the darkness.
Shrine of Darkness
After one item has been sacrificed to a darkness potential, the shrine of darkness may be activated to summon a dark elite type boss. This boss gains all of the items that were sacrificed to the shrine. Defeating the boss will cause the shrine to drop upgraded versions of all of the items sacrificed:
White -> Green -> Yellow -> Red -> 5 Whites
Darkness Elite
Darkness Level
Enemies have a chance to spawn as a darkness elite, depending on the darkness level. The darkness level is increased by the following:
Activating a Shrine of Darkness
Holding a Dark Item
Having the Artifact of Darkness Enabled
Elite Features
Darkness elites will have increased health and damage, based on the darkness level. They will also gain a random dark item.
Artifact of Darkness
The artifact of darkness increases the darkness level by 1 as well as starts the players with a random dark item.
Darkness Items
Creating a Darkness Items
Darkness items can be gained through the following sources:
Starting with the artifact of darkness
Offering each Darkness Potential the same yellow item will yield a dark item drop instead of 3 reds.
Darkness Item Effects
Each darkness item has an upgraded effect of the yellow item they are upgraded from. They also each scale a different stat based on the number of darkness elites killed.
Item | Upgrades From | Effect | Scaling Stat |
---|---|---|---|
Titanic Boulder | Titanic Knurl | Increases health and regen. Upon taking damage, chance to summon a fist. Fist damage scales with health. | Health and Regen |
Dark Shatterspleen | Shatterspleen | All hits apply bleed, and crits apply extra. Bleeding enemies explode, dealing damage to nearby enemies. | Crit Damage |
King's Gland | Queen's Gland | Summon a beetle guard which applies random debuffs on hit. Allies are affected by your attack speed. | Attack Speed |
Sympathy Cores | Solus Cores | Summon probes. All allies gain stats per ally on your team. | Ally Stats |
Omega Loop | Genesis Loop | Upon reaching low health, explode in an area. Upon using your secondary, release a ball of lightning. | Cooldown Reduction |
Large Disciple | Little Disciple | Fire 3 tracking wisps while sprinting. (Damage x3, Proc Coeffecient x3) Fire rate scales with move speed. | Move Speed |
Polished Urn | Mired Urn | Tether yourself to nearby enemies, dealing bonus damage and healing for a portion of the damage dealt. | Healing Mult |
Dark Planula | Planula | Heal from incoming damage and ignite nearby enemies. | Armor |
Charged Claw | Charged Perforator | Chance on hit to summon a lightning storm. | Damage |
Molten Claw | Molten Perforator | Chance on hit to summon fireballs, which scale twice on damage. | Base Damage |
Defense Cell | Defense Nucleus | Upon killing an elite, gain an alpha construct that attaches to you and fires at enemies you fire at. | Luck |
Dark Pearl | Pearl | Increase Health by 50% | Health |
Dark Irradient Pearl | Irradient Pearl | Increases ALL Stats by 50% | All Stats |