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Decompiled source of Cyphers Teleporter Turrets v1.0.1
TeleporterTurrets.dll
Decompiled 5 months agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using KinematicCharacterController; using Microsoft.CodeAnalysis; using On.RoR2; using RoR2; using UnityEngine; using UnityEngine.Networking; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("TeleporterTurrets")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("TeleporterTurrets")] [assembly: AssemblyTitle("TeleporterTurrets")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace RuneFoxMods { [BepInPlugin("Cyphers.TeleporterTurrets", "Teleporter Turrets", "1.0.0")] public class TeleporterTurrets : BaseUnityPlugin { public static ConfigEntry<float> TurretRadius; public void Awake() { //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Expected O, but got Unknown TurretRadius = ((BaseUnityPlugin)this).Config.Bind<float>("Settings", "Turret Radius", 8f, "How far away from the teleporter center the turrets should spawn."); TeleporterInteraction.OnInteractionBegin += new hook_OnInteractionBegin(TeleporterInteraction_OnInteractionBegin); } private void TeleporterInteraction_OnInteractionBegin(orig_OnInteractionBegin orig, TeleporterInteraction self, Interactor activator) { //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_00e6: Unknown result type (might be due to invalid IL or missing references) //IL_00ec: Unknown result type (might be due to invalid IL or missing references) //IL_00f1: Unknown result type (might be due to invalid IL or missing references) //IL_00f9: Unknown result type (might be due to invalid IL or missing references) //IL_00fe: Unknown result type (might be due to invalid IL or missing references) //IL_0100: Unknown result type (might be due to invalid IL or missing references) //IL_0105: Unknown result type (might be due to invalid IL or missing references) //IL_010f: Unknown result type (might be due to invalid IL or missing references) //IL_0114: Unknown result type (might be due to invalid IL or missing references) //IL_0119: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_0144: Unknown result type (might be due to invalid IL or missing references) //IL_0154: Unknown result type (might be due to invalid IL or missing references) //IL_0159: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Invalid comparison between Unknown and I4 //IL_018e: Unknown result type (might be due to invalid IL or missing references) //IL_017b: Unknown result type (might be due to invalid IL or missing references) orig.Invoke(self, activator); if (!NetworkServer.active) { return; } List<CharacterBody> list = new List<CharacterBody>(); BodyIndex val = BodyCatalog.FindBodyIndex("Turret1Body"); foreach (CharacterBody readOnlyInstances in CharacterBody.readOnlyInstancesList) { if (Object.op_Implicit((Object)(object)readOnlyInstances) && readOnlyInstances.bodyIndex == val && (int)readOnlyInstances.teamComponent.teamIndex == 1) { list.Add(readOnlyInstances); } } int count = list.Count; if (count == 0) { return; } float value = TurretRadius.Value; float num = MathF.PI * 2f / (float)count; for (int i = 0; i < count; i++) { try { float num2 = (float)i * num; Vector3 val2 = new Vector3(Mathf.Cos(num2), 0f, Mathf.Sin(num2)) * value; Vector3 val3 = ((Component)self).transform.position + val2 + Vector3.up * 1.5f; CharacterBody val4 = list[i]; if (Object.op_Implicit((Object)(object)val4.characterMotor)) { ((BaseCharacterController)val4.characterMotor).Motor.SetPosition(val3, true); val4.characterMotor.velocity = Vector3.zero; } else if (Object.op_Implicit((Object)(object)val4.rigidbody)) { val4.rigidbody.MovePosition(val3); } else { ((Component)val4).transform.position = val3; } Util.PlaySound("Play_huntress_shift_mini_blink_end", ((Component)val4).gameObject); } catch (Exception ex) { ((BaseUnityPlugin)this).Logger.LogError((object)$"Failed to move turret {i}: {ex.Message}"); } } } } }