using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using Microsoft.CodeAnalysis;
using On.RoR2;
using RoR2;
using UnityEngine;
using UnityEngine.Networking;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("UncappedStats")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("UncappedStats")]
[assembly: AssemblyTitle("UncappedStats")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace UncappedStatsMod
{
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("com.YourName.UncappedStats", "Uncapped Stats", "1.0.0")]
public class UncappedStatsPlugin : BaseUnityPlugin
{
public void Awake()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Expected O, but got Unknown
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Expected O, but got Unknown
HealthComponent.TakeDamage += new hook_TakeDamage(UncapCritDamage);
GlobalEventManager.ProcessHitEnemy += new hook_ProcessHitEnemy(UncapBleedStacks);
}
private void UncapCritDamage(orig_TakeDamage orig, HealthComponent self, DamageInfo damageInfo)
{
//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
if (NetworkServer.active && Object.op_Implicit((Object)(object)damageInfo.attacker) && damageInfo.crit)
{
CharacterBody component = damageInfo.attacker.GetComponent<CharacterBody>();
if (Object.op_Implicit((Object)(object)component))
{
float crit = component.crit;
if (crit > 100f)
{
float num = (crit - 100f) / 100f;
int num2 = Mathf.FloorToInt(num);
float num3 = num - (float)num2;
float num4 = 1f + (float)num2;
if (Util.CheckRoll(num3 * 100f, 0f, (CharacterMaster)null))
{
num4 += 1f;
}
damageInfo.damage *= num4;
if (num4 > 1f)
{
damageInfo.damageColorIndex = (DamageColorIndex)8;
}
}
}
}
orig.Invoke(self, damageInfo);
}
private void UncapBleedStacks(orig_ProcessHitEnemy orig, GlobalEventManager self, DamageInfo damageInfo, GameObject victim)
{
//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
//IL_010c: Unknown result type (might be due to invalid IL or missing references)
//IL_0130: Unknown result type (might be due to invalid IL or missing references)
//IL_0132: Unknown result type (might be due to invalid IL or missing references)
orig.Invoke(self, damageInfo, victim);
if (!NetworkServer.active || damageInfo.procCoefficient == 0f || !Object.op_Implicit((Object)(object)damageInfo.attacker))
{
return;
}
CharacterBody component = damageInfo.attacker.GetComponent<CharacterBody>();
if (!Object.op_Implicit((Object)(object)component))
{
return;
}
float bleedChance = component.bleedChance;
if (!(bleedChance > 100f))
{
return;
}
float num = bleedChance - 100f;
float num2 = num * damageInfo.procCoefficient;
int num3 = 0;
while (num2 > 0f)
{
if (num2 >= 100f)
{
num3++;
num2 -= 100f;
continue;
}
if (Util.CheckRoll(num2, 0f, (CharacterMaster)null))
{
num3++;
}
break;
}
if (num3 > 0)
{
InflictDotInfo val = default(InflictDotInfo);
val.victimObject = victim;
val.attackerObject = damageInfo.attacker;
val.dotIndex = (DotIndex)0;
val.duration = 3f * damageInfo.procCoefficient;
val.damageMultiplier = 1f;
InflictDotInfo val2 = val;
for (int i = 0; i < num3; i++)
{
DotController.InflictDot(ref val2);
}
}
}
}
}