Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of Cyphers Uncapped Bleed And Crit Stats v1.0.0
UncappedStats.dll
Decompiled 4 months agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using Microsoft.CodeAnalysis; using On.RoR2; using RoR2; using UnityEngine; using UnityEngine.Networking; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("UncappedStats")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("UncappedStats")] [assembly: AssemblyTitle("UncappedStats")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace UncappedStatsMod { [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("com.YourName.UncappedStats", "Uncapped Stats", "1.0.0")] public class UncappedStatsPlugin : BaseUnityPlugin { public void Awake() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Expected O, but got Unknown //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Expected O, but got Unknown HealthComponent.TakeDamage += new hook_TakeDamage(UncapCritDamage); GlobalEventManager.ProcessHitEnemy += new hook_ProcessHitEnemy(UncapBleedStacks); } private void UncapCritDamage(orig_TakeDamage orig, HealthComponent self, DamageInfo damageInfo) { //IL_00c7: Unknown result type (might be due to invalid IL or missing references) if (NetworkServer.active && Object.op_Implicit((Object)(object)damageInfo.attacker) && damageInfo.crit) { CharacterBody component = damageInfo.attacker.GetComponent<CharacterBody>(); if (Object.op_Implicit((Object)(object)component)) { float crit = component.crit; if (crit > 100f) { float num = (crit - 100f) / 100f; int num2 = Mathf.FloorToInt(num); float num3 = num - (float)num2; float num4 = 1f + (float)num2; if (Util.CheckRoll(num3 * 100f, 0f, (CharacterMaster)null)) { num4 += 1f; } damageInfo.damage *= num4; if (num4 > 1f) { damageInfo.damageColorIndex = (DamageColorIndex)8; } } } } orig.Invoke(self, damageInfo); } private void UncapBleedStacks(orig_ProcessHitEnemy orig, GlobalEventManager self, DamageInfo damageInfo, GameObject victim) { //IL_00ed: Unknown result type (might be due to invalid IL or missing references) //IL_010c: Unknown result type (might be due to invalid IL or missing references) //IL_0130: Unknown result type (might be due to invalid IL or missing references) //IL_0132: Unknown result type (might be due to invalid IL or missing references) orig.Invoke(self, damageInfo, victim); if (!NetworkServer.active || damageInfo.procCoefficient == 0f || !Object.op_Implicit((Object)(object)damageInfo.attacker)) { return; } CharacterBody component = damageInfo.attacker.GetComponent<CharacterBody>(); if (!Object.op_Implicit((Object)(object)component)) { return; } float bleedChance = component.bleedChance; if (!(bleedChance > 100f)) { return; } float num = bleedChance - 100f; float num2 = num * damageInfo.procCoefficient; int num3 = 0; while (num2 > 0f) { if (num2 >= 100f) { num3++; num2 -= 100f; continue; } if (Util.CheckRoll(num2, 0f, (CharacterMaster)null)) { num3++; } break; } if (num3 > 0) { InflictDotInfo val = default(InflictDotInfo); val.victimObject = victim; val.attackerObject = damageInfo.attacker; val.dotIndex = (DotIndex)0; val.duration = 3f * damageInfo.procCoefficient; val.damageMultiplier = 1f; InflictDotInfo val2 = val; for (int i = 0; i < num3; i++) { DotController.InflictDot(ref val2); } } } } }