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Decompiled source of ProperKorean v1.4.6
ProperKorean.dll
Decompiled 5 months agousing System; using System.CodeDom.Compiler; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.Globalization; using System.Reflection; using System.Resources; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using System.Text; using BepInEx; using BepInEx.Logging; using Microsoft.CodeAnalysis; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using On.RoR2.UI; using ProperKorean.Properties; using R2API.Utils; using RoR2; using RoR2.UI; using TMPro; using UnityEngine; using UnityEngine.AddressableAssets; using UnityEngine.TextCore; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("ProperKorean")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+70387797a29ceba7a8cc40acf6d83435d58d04df")] [assembly: AssemblyProduct("ProperKorean")] [assembly: AssemblyTitle("ProperKorean")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace ProperKorean { internal static class Log { internal static ManualLogSource _logSource; internal static void Init(ManualLogSource logSource) { _logSource = logSource; } internal static void LogDebug(object data) { _logSource.LogDebug(data); } internal static void LogError(object data) { _logSource.LogError(data); } internal static void LogFatal(object data) { _logSource.LogFatal(data); } internal static void LogInfo(object data) { _logSource.LogInfo(data); } internal static void LogMessage(object data) { _logSource.LogMessage(data); } internal static void LogWarning(object data) { _logSource.LogWarning(data); } } [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("DVRP.ProperKorean", "ProperKorean", "1.3.1")] [NetworkCompatibility(/*Could not decode attribute arguments.*/)] public class ProperKorean : BaseUnityPlugin { [CompilerGenerated] private static class <>O { public static hook_OnCurrentLanguageChanged <0>__HGTextMeshProUGUI_OnCurrentLanguageChanged; } public const string PluginGUID = "DVRP.ProperKorean"; public const string PluginAuthor = "DVRP"; public const string PluginName = "ProperKorean"; public const string PluginVersion = "1.3.1"; private static AssetBundle properBundle = AssetBundle.LoadFromMemory(Resources.properkorean); private static TMP_FontAsset properFont; private void Awake() { //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Expected O, but got Unknown Log.Init(((BaseUnityPlugin)this).Logger); properFont = properBundle.LoadAsset<TMP_FontAsset>("Assets/properkorean/NotoSansCJKsc-Regular SDF (Korean).asset"); object obj = <>O.<0>__HGTextMeshProUGUI_OnCurrentLanguageChanged; if (obj == null) { hook_OnCurrentLanguageChanged val = HGTextMeshProUGUI_OnCurrentLanguageChanged; <>O.<0>__HGTextMeshProUGUI_OnCurrentLanguageChanged = val; obj = (object)val; } HGTextMeshProUGUI.OnCurrentLanguageChanged += (hook_OnCurrentLanguageChanged)obj; } private static void FixLocalization() { JObject val = JObject.Parse(Encoding.UTF8.GetString(Resources.output_korean)); Dictionary<string, string> dictionary = JsonConvert.DeserializeObject<Dictionary<string, string>>(((object)val["strings"]).ToString()); foreach (KeyValuePair<string, string> item in dictionary) { if (Language.currentLanguage.GetLocalizedStringByToken(item.Key) != item.Value) { Language.currentLanguage.SetStringByToken(item.Key, item.Value); } } Log.LogInfo("ProperKorean :: Fixed localization"); } private static void FixFont() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) TMP_FontAsset val = LegacyResourcesAPI.LoadAsync<TMP_FontAsset>("TmpFonts/Bombardier/tmpBombDropshadow").WaitForCompletion(); Glyph val2 = val.glyphTable.Find((Glyph x) => x.index == 95); GlyphMetrics metrics = val2.metrics; ((GlyphMetrics)(ref metrics)).horizontalBearingY = 40f; val2.metrics = metrics; properFont.fallbackFontAssets.Add(val); if (((Object)TMP_Settings.fallbackFontAssets[0]).name != "tmpBombDropshadow") { TMP_Settings.fallbackFontAssets.Insert(0, val); } HGTextMeshProUGUI.defaultLanguageFont = properFont; Log.LogInfo("ProperKorean :: Fixed font"); } private static void FixChat() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) GameObject val = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/UI/ChatBox, In Run.prefab").WaitForCompletion(); LanguageAdjustedLineCount[] languageAffectedbyLineCounts = val.GetComponent<ChatBox>().languageAffectedbyLineCounts; foreach (LanguageAdjustedLineCount val2 in languageAffectedbyLineCounts) { if (val2.languageAffected == "ko") { val2.languageAffected = "ko_NULL"; } } GameObject val3 = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/UI/ChatBox.prefab").WaitForCompletion(); LanguageAdjustedLineCount[] languageAffectedbyLineCounts2 = val3.GetComponent<ChatBox>().languageAffectedbyLineCounts; foreach (LanguageAdjustedLineCount val4 in languageAffectedbyLineCounts2) { if (val4.languageAffected == "ko") { val4.languageAffected = "ko_NULL"; } } Log.LogInfo("ProperKorean :: Fixed chatbox"); } private static void HGTextMeshProUGUI_OnCurrentLanguageChanged(orig_OnCurrentLanguageChanged orig) { orig.Invoke(); if (Language.currentLanguageName == "ko") { FixFont(); FixLocalization(); FixChat(); } } } } namespace ProperKorean.Properties { [GeneratedCode("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")] [DebuggerNonUserCode] [CompilerGenerated] internal class Resources { private static ResourceManager resourceMan; private static CultureInfo resourceCulture; [EditorBrowsable(EditorBrowsableState.Advanced)] internal static ResourceManager ResourceManager { get { if (resourceMan == null) { ResourceManager resourceManager = new ResourceManager("ProperKorean.Properties.Resources", typeof(Resources).Assembly); resourceMan = resourceManager; } return resourceMan; } } [EditorBrowsable(EditorBrowsableState.Advanced)] internal static CultureInfo Culture { get { return resourceCulture; } set { resourceCulture = value; } } internal static byte[] output_korean { get { object @object = ResourceManager.GetObject("output_korean", resourceCulture); return (byte[])@object; } } internal static byte[] properkorean { get { object @object = ResourceManager.GetObject("properkorean", resourceCulture); return (byte[])@object; } } internal Resources() { } } }