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Decompiled source of FrierenMod v1.0.4
FrierenMod.dll
Decompiled 4 months agousing System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using MonoMod.RuntimeDetour; using MonoMod.RuntimeDetour.HookGen; using RoR2; using RoR2.ContentManagement; using RuneFoxMods.DynamicSkins; using UnityEngine; using UnityEngine.AddressableAssets; using UnityEngine.Rendering; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] namespace FrierenMod { [BepInPlugin("com.Dannyduartemgs.FrierenMod", "FrierenMod", "1.0.0")] public class FrierenModPlugin : BaseUnityPlugin { public class DynamicSkinExtension { private Modification FrierenSkinHairLModification; private Modification FrierenSkinHairRModification; internal void BeforeStart() { //IL_0039: Unknown result type (might be due to invalid IL or missing references) _DynamicSkinManager.InstanceLogger = ((BaseUnityPlugin)Instance).Logger; new Hook((MethodBase)typeof(SkinDef).GetMethod("Apply"), (Delegate)new Action<Action<SkinDef, GameObject>, SkinDef, GameObject>(_DynamicSkinManager.SkinDefApply)).Apply(); } internal void AfterStart() { InitializeModifications(); InitializeDynamicBones(); AddModificationsToList(); } internal void BeforeBodyCatalogInit() { MageBodyFrierenSkinSkinAddedEvent += onSkinAdded; } internal void AfterBodyCatalogInit() { } private void InitializeModifications() { FrierenSkinHairLModification = new Modification("HairL.prefab", "head", "MageBody", "DANNYDUARTEMGS_SKIN_FRIERENSKIN_NAME", 30, AffectsBaseModel: true, assetBundle); FrierenSkinHairRModification = new Modification("HairR.prefab", "head", "MageBody", "DANNYDUARTEMGS_SKIN_FRIERENSKIN_NAME", 33, AffectsBaseModel: true, assetBundle); } private void InitializeDynamicBones() { //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_00d1: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) FrierenSkinHairLModification.dynamicBoneData = new DynamicBoneData("HairL", 0.1f, null, 0.1f, null, 0.1f, null, 0f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); FrierenSkinHairRModification.dynamicBoneData = new DynamicBoneData("HairR", 0.1f, null, 0.1f, null, 0.1f, null, 0f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); } private void AddModificationsToList() { _DynamicSkinManager.AddModification("DANNYDUARTEMGS_SKIN_FRIERENSKIN_NAME", 30, FrierenSkinHairLModification); _DynamicSkinManager.AddModification("DANNYDUARTEMGS_SKIN_FRIERENSKIN_NAME", 33, FrierenSkinHairRModification); } private static void onSkinAdded(object sender, SkinAddedArgs e) { _DynamicSkinManager.AddSkinDef(e.skinDef); } } public delegate void VoidDelegate(); public class SkinAddedArgs : EventArgs { public SkinDef skinDef { get; } public GameObject bodyPrefab { get; } public SkinAddedArgs(SkinDef newSkinDef, GameObject newGameObject) { skinDef = newSkinDef; bodyPrefab = newGameObject; } } private class FieldException : Exception { public FieldException(string message, Exception innerException) : base(message, innerException) { } } private static DynamicSkinExtension _DynamicSkinExtension = new DynamicSkinExtension(); private static DynamicSkinManager _DynamicSkinManager = new DynamicSkinManager(); private static VoidDelegate BeforeStartDelegate; private static VoidDelegate AfterStartDelegate; private static VoidDelegate BeforeBodyCatalogDelegate; private static VoidDelegate AfterBodyCatalogDelegate; private static AssetBundle assetBundle; private static readonly List<Material> materialsWithRoRShader = new List<Material>(); internal static FrierenModPlugin Instance { get; private set; } internal static ManualLogSource InstanceLogger { get { FrierenModPlugin instance = Instance; return (instance != null) ? ((BaseUnityPlugin)instance).Logger : null; } } private static event EventHandler<SkinAddedArgs> MageBodyFrierenSkinSkinAddedEvent; private void Start() { Instance = this; BeforeStart(); using (Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream("FrierenMod.dannyduartemgsfrierenmod")) { assetBundle = AssetBundle.LoadFromStream(stream); } ((ResourceAvailability)(ref BodyCatalog.availability)).CallWhenAvailable((Action)BodyCatalogInit); HookEndpointManager.Add((MethodBase)typeof(Language).GetMethod("LoadStrings"), (Delegate)new Action<Action<Language>, Language>(LanguageLoadStrings)); ReplaceShaders(); AfterStart(); } private void BeforeStart() { BeforeStartDelegate = (VoidDelegate)Delegate.Combine(BeforeStartDelegate, new VoidDelegate(_DynamicSkinExtension.BeforeStart)); BeforeStartDelegate?.Invoke(); } private void AfterStart() { AfterStartDelegate = (VoidDelegate)Delegate.Combine(AfterStartDelegate, new VoidDelegate(_DynamicSkinExtension.AfterStart)); AfterStartDelegate?.Invoke(); } private static void BeforeBodyCatalogInit() { BeforeBodyCatalogDelegate = (VoidDelegate)Delegate.Combine(BeforeBodyCatalogDelegate, new VoidDelegate(_DynamicSkinExtension.BeforeBodyCatalogInit)); BeforeBodyCatalogDelegate?.Invoke(); } private static void AfterBodyCatalogInit() { AfterBodyCatalogDelegate = (VoidDelegate)Delegate.Combine(AfterBodyCatalogDelegate, new VoidDelegate(_DynamicSkinExtension.AfterBodyCatalogInit)); AfterBodyCatalogDelegate?.Invoke(); } private static void ReplaceShaders() { LoadMaterialsWithReplacedShader("RoR2/Base/Shaders/HGStandard.shader", "Assets/Resources/Frieren.mat"); } private static void LoadMaterialsWithReplacedShader(string shaderPath, params string[] materialPaths) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) Shader shader = Addressables.LoadAssetAsync<Shader>((object)shaderPath).WaitForCompletion(); foreach (string text in materialPaths) { Material val = assetBundle.LoadAsset<Material>(text); val.shader = shader; materialsWithRoRShader.Add(val); } } private static void LanguageLoadStrings(Action<Language> orig, Language self) { orig(self); self.SetStringByToken("DANNYDUARTEMGS_SKIN_FRIERENSKIN_NAME", "Frieren"); } private static void Nothing(Action<SkinDef> orig, SkinDef self) { } private static void BodyCatalogInit() { BeforeBodyCatalogInit(); MethodInfo method = typeof(SkinDef).GetMethod("Awake", BindingFlags.Instance | BindingFlags.NonPublic); HookEndpointManager.Add((MethodBase)method, (Delegate)new Action<Action<SkinDef>, SkinDef>(Nothing)); AddMageBodyFrierenSkinSkin(); HookEndpointManager.Remove((MethodBase)method, (Delegate)new Action<Action<SkinDef>, SkinDef>(Nothing)); AfterBodyCatalogInit(); } private static void MageBodyFrierenSkinSkinAdded(SkinDef skinDef, GameObject bodyPrefab) { FrierenModPlugin.MageBodyFrierenSkinSkinAddedEvent(Instance, new SkinAddedArgs(skinDef, bodyPrefab)); } private static void AddMageBodyFrierenSkinSkin() { //IL_0273: Unknown result type (might be due to invalid IL or missing references) string text = "MageBody"; string text2 = "FrierenSkin"; try { GameObject val = BodyCatalog.FindBodyPrefab(text); if (!Object.op_Implicit((Object)(object)val)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist")); return; } ModelLocator component = val.GetComponent<ModelLocator>(); if (!Object.op_Implicit((Object)(object)component)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component")); return; } GameObject gameObject = ((Component)component.modelTransform).gameObject; ModelSkinController skinController = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null); if (!Object.op_Implicit((Object)(object)skinController)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component")); return; } Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true); SkinDef skin = ScriptableObject.CreateInstance<SkinDef>(); TryCatchThrow("Icon", delegate { skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\FrierenMod\\Icons\\FrierenSkinIcon.png"); }); ((Object)skin).name = text2; skin.nameToken = "DANNYDUARTEMGS_SKIN_FRIERENSKIN_NAME"; skin.rootObject = gameObject; TryCatchThrow("Base Skins", delegate { skin.baseSkins = (SkinDef[])(object)new SkinDef[1] { skinController.skins[0] }; }); TryCatchThrow("Unlockable Name", delegate { skin.unlockableDef = ((IEnumerable<UnlockableDef>)ContentManager.unlockableDefs).FirstOrDefault((Func<UnlockableDef, bool>)((UnlockableDef def) => def.cachedName == "Frieren")); }); TryCatchThrow("Game Object Activations", delegate { skin.gameObjectActivations = Array.Empty<GameObjectActivation>(); }); TryCatchThrow("Renderer Infos", delegate { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) skin.rendererInfos = (RendererInfo[])(object)new RendererInfo[1] { new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Resources/Frieren.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = renderers[7] } }; }); TryCatchThrow("Mesh Replacements", delegate { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) skin.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[2] { new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\FrierenMod\\Meshes\\Frieren_mesh.mesh"), renderer = renderers[6] }, new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\FrierenMod\\Meshes\\Frieren_mesh.mesh"), renderer = renderers[7] } }; }); TryCatchThrow("Minion Skin Replacements", delegate { skin.minionSkinReplacements = Array.Empty<MinionSkinReplacement>(); }); TryCatchThrow("Projectile Ghost Replacements", delegate { skin.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>(); }); Array.Resize(ref skinController.skins, skinController.skins.Length + 1); skinController.skins[skinController.skins.Length - 1] = skin; BodyCatalog.skins[BodyCatalog.FindBodyIndex(val)] = skinController.skins; MageBodyFrierenSkinSkinAdded(skin, val); } catch (FieldException ex) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message)); InstanceLogger.LogError((object)ex.InnerException); } catch (Exception ex2) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogError((object)ex2); } } private static void TryCatchThrow(string message, Action action) { try { action?.Invoke(); } catch (Exception innerException) { throw new FieldException(message, innerException); } } } } namespace RuneFoxMods { internal class Utils { public static void PrintBodyCatalog() { Debug.Log((object)"\nBodyCatalog"); foreach (GameObject allBodyPrefab in BodyCatalog.allBodyPrefabs) { Debug.Log((object)((Object)allBodyPrefab).name); } Debug.Log((object)"\n"); } public static void ReadChildren(GameObject parent, int tabs, bool includecomponents = true) { //IL_0097: Unknown result type (might be due to invalid IL or missing references) string text = ""; for (int i = 0; i < tabs; i++) { text += " "; } for (int j = 0; j < parent.transform.childCount; j++) { Transform child = parent.transform.GetChild(j); if ((Object)(object)child == (Object)null) { break; } string text2 = ((Component)child).gameObject.activeInHierarchy.ToString(); Debug.Log((object)(text + ((Object)child).name + " " + text2 + " " + ((Component)child).transform.position)); if (includecomponents) { ReadComponents(((Component)child).gameObject, tabs + 1); Debug.Log((object)""); } ReadChildren(((Component)child).gameObject, tabs + 1, includecomponents); } } public static void readheiarchy(GameObject parent, bool includeComponents = true) { Debug.Log((object)((Object)parent).name); if (includeComponents) { ReadComponents(parent, 1); Debug.Log((object)""); } ReadChildren(parent, 1, includeComponents); } public static void ReadComponents(GameObject obj, int tabs) { string text = ""; for (int i = 0; i < tabs; i++) { text += " "; } Component[] components = obj.GetComponents(typeof(Component)); Component[] array = components; foreach (Component val in array) { string text2 = ""; Debug.Log((object)(text + "Comp: " + ((object)val).GetType().ToString() + " " + text2)); } } public static void PrintAllPaths(GameObject parent) { Debug.Log((object)((Object)parent).name); PrintAllPathsInner(parent, ((Object)parent).name); } private static void PrintAllPathsInner(GameObject parent, string parent_string) { int childCount = parent.transform.childCount; for (int i = 0; i < childCount; i++) { Transform child = parent.transform.GetChild(i); if (((Object)child).name.EndsWith("_end")) { break; } string text = parent_string + "/" + ((Object)child).name; Debug.Log((object)(" " + ((Object)child).name + "\t\t" + text)); PrintAllPathsInner(((Component)child).gameObject, text); } } public static void PrintDynamicBone(DynamicBone DB) { //IL_012d: Unknown result type (might be due to invalid IL or missing references) //IL_0148: Unknown result type (might be due to invalid IL or missing references) //IL_0163: Unknown result type (might be due to invalid IL or missing references) //IL_017e: Unknown result type (might be due to invalid IL or missing references) //IL_01ef: Unknown result type (might be due to invalid IL or missing references) //IL_020a: Unknown result type (might be due to invalid IL or missing references) //IL_0225: Unknown result type (might be due to invalid IL or missing references) Debug.Log((object)("Root: " + DB.m_Root)); Debug.Log((object)("Damping: " + DB.m_Damping)); Debug.Log((object)("Damping Dist: " + DB.m_DampingDistrib)); Debug.Log((object)("Elasticity: " + DB.m_Elasticity)); Debug.Log((object)("Elasticity Dist: " + DB.m_ElasticityDistrib)); Debug.Log((object)("Stiffness: " + DB.m_Stiffness)); Debug.Log((object)("Stiffness Dist: " + DB.m_StiffnessDistrib)); Debug.Log((object)("Inert: " + DB.m_Inert)); Debug.Log((object)("Inert Dist: " + DB.m_InertDistrib)); Debug.Log((object)("Radius: " + DB.m_Radius)); Debug.Log((object)("Radius Dist: " + DB.m_RadiusDistrib)); Debug.Log((object)("End Length: " + DB.m_EndLength)); Debug.Log((object)("End Offset: " + DB.m_EndOffset)); Debug.Log((object)("Gravity: " + DB.m_Gravity)); Debug.Log((object)("Force: " + DB.m_Force)); Debug.Log((object)("FreezeAxis: " + DB.m_FreezeAxis)); Debug.Log((object)("Colliders: " + DB.m_Colliders.Count)); foreach (DynamicBoneCollider collider in DB.m_Colliders) { Debug.Log((object)("\t Parent: " + ((Object)((Component)collider).transform).name)); Debug.Log((object)("\t Direction: " + collider.m_Direction)); Debug.Log((object)("\t Center " + collider.m_Center)); Debug.Log((object)("\t Bound " + collider.m_Bound)); Debug.Log((object)("\t Radius " + collider.m_Radius)); Debug.Log((object)("\t Height " + collider.m_Height)); } Debug.Log((object)("Exclusions: " + DB.m_Exclusions.Count)); foreach (Transform exclusion in DB.m_Exclusions) { Debug.Log((object)("\t Transform: " + ((Object)exclusion).name)); } } public static ChildLocator GetChildLocator(GameObject body) { ChildLocator val = null; Transform child = body.transform.GetChild(0); if (Object.op_Implicit((Object)(object)child)) { Transform child2 = child.GetChild(0); if (Object.op_Implicit((Object)(object)child2)) { val = ((Component)child2).GetComponent<ChildLocator>(); if (Object.op_Implicit((Object)(object)val)) { Debug.Log((object)"Locator Found"); } } } return val; } public static Transform FindChildInTree(Transform Root, string name) { Queue<Transform> queue = new Queue<Transform>(); queue.Enqueue(Root); while (queue.Count != 0) { Transform val = queue.Dequeue(); if (((Object)val).name == name) { return val; } for (int i = 0; i < val.childCount; i++) { Transform child = val.GetChild(i); queue.Enqueue(child); } } return null; } public static string RemoveCloneNaming(string str) { return str.Remove(str.Length - 7); } } } namespace RuneFoxMods.DynamicSkins { public static class DynamicSkinHelpers { public static SkinnedMeshRenderer[] GetBaseSkinRenderers(GameObject modelObject) { SkinnedMeshRenderer[] componentsInChildren = modelObject.GetComponentsInChildren<SkinnedMeshRenderer>(true); List<SkinnedMeshRenderer> list = new List<SkinnedMeshRenderer>(); SkinnedMeshRenderer[] array = componentsInChildren; foreach (SkinnedMeshRenderer val in array) { if ((Object)(object)((Component)val).transform.parent == (Object)(object)modelObject.transform) { list.Add(val); } } return list.ToArray(); } public static Transform[] BoneArrayBuilder(Transform NewBoneRoot) { List<Transform> list = new List<Transform>(); BoneArrayBuilderHelper(NewBoneRoot, list); return list.ToArray(); } public static void BoneArrayBuilderHelper(Transform parent, List<Transform> list) { if (!((Object)parent).name.EndsWith("_end")) { list.Add(parent); } for (int i = 0; i < parent.childCount; i++) { BoneArrayBuilderHelper(parent.GetChild(i), list); } } public static Transform GetArmature(GameObject obj) { return GetArmatureHelper(obj); } public static Transform GetArmatureHelper(GameObject obj) { if (((Object)obj).name.ToLower().Contains("armature")) { return obj.transform; } for (int i = 0; i < obj.transform.childCount; i++) { Transform armatureHelper = GetArmatureHelper(((Component)obj.transform.GetChild(i)).gameObject); if (Object.op_Implicit((Object)(object)armatureHelper)) { return armatureHelper; } } return null; } public static Transform GetTopParent(Transform obj) { Transform val = obj; while ((Object)(object)val.parent != (Object)null) { val = val.parent; } return val; } public static string GetPrevBoneInList(Transform targetBone, SkinnedMeshRenderer meshRenderer) { Transform[] bones = meshRenderer.bones; for (int i = 0; i <= bones.Length - 1; i++) { if (((Object)bones[i + 1]).name == ((Object)targetBone).name) { return ((Object)bones[i]).name; } } return null; } public static int GetBoneIndexInList(Transform targetBone, SkinnedMeshRenderer meshRenderer) { Transform[] bones = meshRenderer.bones; for (int i = 0; i <= bones.Length; i++) { if (((Object)bones[i]).name == ((Object)targetBone).name) { return i; } } return -1; } public static int GetPrevBoneIndexInList(Transform targetBone, SkinnedMeshRenderer meshRenderer) { Transform[] bones = meshRenderer.bones; for (int i = 0; i <= bones.Length - 1; i++) { if (((Object)bones[i + 1]).name == ((Object)targetBone).name) { return i; } } return -1; } } internal class DynamicSkinManager { internal Dictionary<string, SkinDef> SkinDefs = new Dictionary<string, SkinDef>(); private GameObject LastModelObject; internal Dictionary<string, SortedList<int, Modification>> ModificationList = new Dictionary<string, SortedList<int, Modification>>(); private Dictionary<GameObject, AppliedModifications> ModifiedObjects = new Dictionary<GameObject, AppliedModifications>(); internal ManualLogSource InstanceLogger; internal void AddModification(string skinNameToken, int boneIndex, Modification modification) { if (!ModificationList.TryGetValue(skinNameToken, out var value)) { value = new SortedList<int, Modification>(); ModificationList.Add(skinNameToken, value); } value.Add(boneIndex, modification); } internal void AddSkinDef(SkinDef skinDef) { SkinDefs.Add(skinDef.nameToken, skinDef); } internal void SkinDefApply(Action<SkinDef, GameObject> orig, SkinDef self, GameObject modelObject) { orig(self, modelObject); RemoveInvalidModelObjects(); ModifiedObjects.TryGetValue(modelObject, out var value); try { if (!SkinDefs.TryGetValue(self.nameToken, out var _)) { if (value != null) { ClearSkinModifications(LastModelObject, value); } } else if (value == null) { AppliedModifications appliedModifications = new AppliedModifications(); ModifiedObjects.Add(modelObject, appliedModifications); ApplySkinModifications(self, modelObject, appliedModifications); } } catch (Exception ex) { InstanceLogger.LogWarning((object)"An error occured while adding accessories to a skin"); InstanceLogger.LogError((object)ex); } } private void RemoveInvalidModelObjects() { foreach (GameObject item in ModifiedObjects.Keys.Where((GameObject el) => !Object.op_Implicit((Object)(object)el)).ToList()) { ModifiedObjects.Remove(item); } } private void ClearSkinModifications(GameObject modelObject, AppliedModifications modifications) { while (modifications.BaseModelModifications.Count != 0) { Modification modification = modifications.BaseModelModifications.Pop(); clearModification(modification, modelObject, modifications); } while (modifications.OtherModifications.Count != 0) { clearModification(modifications.OtherModifications[0], modelObject, modifications); } ModifiedObjects.Remove(modelObject); } private void ApplySkinModifications(SkinDef skindef, GameObject modelObject, AppliedModifications modifications) { CharacterModel component = modelObject.GetComponent<CharacterModel>(); LastModelObject = modelObject; if (!ModificationList.TryGetValue(skindef.nameToken, out var value)) { return; } foreach (KeyValuePair<int, Modification> item in value) { ApplyModification(modelObject, component, item.Value, modifications); } } private static void ApplyModification(GameObject modelObject, CharacterModel characterModel, Modification modification, AppliedModifications modifications) { string bodyname = modification.bodyname; string parentname = modification.parentname; Transform val = Utils.FindChildInTree(modelObject.transform, parentname); GameObject val2; if (modification.affectsbasemodel) { val2 = Object.Instantiate<GameObject>(modification.prefab, val, false); ((Object)val2).name = Utils.RemoveCloneNaming(((Object)val2).name); modification.instance = val2; modification.inst_armature = val2; ModificationApplyBones(modelObject, modification, modifications); } else { val2 = Object.Instantiate<GameObject>(modification.prefab, modelObject.transform, false); ((Object)val2).name = Utils.RemoveCloneNaming(((Object)val2).name); modification.instance = val2; Transform armature = DynamicSkinHelpers.GetArmature(val2); ((Component)armature).transform.SetParent(val, false); modification.inst_armature = ((Component)armature).gameObject; } modification.instance = val2; if (modification.dynamicBoneData != null) { ModificationApplyDynamicBones(modelObject, modification); } ModificationAddRenderers(val2, characterModel); modifications.OtherModifications.Add(modification); } private static void ModificationApplyBones(GameObject modelObject, Modification modification, AppliedModifications modifications) { SkinnedMeshRenderer[] baseSkinRenderers = DynamicSkinHelpers.GetBaseSkinRenderers(modelObject); List<Transform> list = baseSkinRenderers[0].bones.ToList(); Transform[] array = DynamicSkinHelpers.BoneArrayBuilder(modification.instance.transform); list.InsertRange(modification.boneIndex, array); modification.boneCount = array.Length; SkinnedMeshRenderer[] array2 = baseSkinRenderers; foreach (SkinnedMeshRenderer val in array2) { val.bones = list.ToArray(); } modifications.BaseModelModifications.Push(modification); } private static void ModificationApplyDynamicBones(GameObject modelObject, Modification modification) { //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_01b3: Unknown result type (might be due to invalid IL or missing references) //IL_01b8: Unknown result type (might be due to invalid IL or missing references) //IL_01c4: Unknown result type (might be due to invalid IL or missing references) //IL_01c9: Unknown result type (might be due to invalid IL or missing references) //IL_01d5: Unknown result type (might be due to invalid IL or missing references) //IL_01da: Unknown result type (might be due to invalid IL or missing references) //IL_0265: Unknown result type (might be due to invalid IL or missing references) //IL_026a: Unknown result type (might be due to invalid IL or missing references) DynamicBone val = (modification.inst_dynamicBone = modification.instance.AddComponent<DynamicBone>()); List<DynamicBoneCollider> list = new List<DynamicBoneCollider>(); foreach (DynamicBoneColliderData collider in modification.dynamicBoneData.m_Colliders) { Transform val2 = Utils.FindChildInTree(modelObject.transform, collider.m_parent_name); DynamicBoneCollider val3 = ((Component)val2).gameObject.AddComponent<DynamicBoneCollider>(); val3.m_Direction = collider.m_Direction; val3.m_Center = collider.m_Center; val3.m_Bound = collider.m_Bound; val3.m_Radius = collider.m_Radius; val3.m_Height = collider.m_Height; list.Add(val3); } modification.inst_DB_colliders = list; Transform root = (val.m_Root = Utils.FindChildInTree(modification.inst_armature.transform, modification.dynamicBoneData.m_Root)); val.m_Damping = modification.dynamicBoneData.m_Damping; val.m_DampingDistrib = modification.dynamicBoneData.m_DampingDistrib; val.m_Elasticity = modification.dynamicBoneData.m_Elasticity; val.m_ElasticityDistrib = modification.dynamicBoneData.m_ElasticityDistrib; val.m_Stiffness = modification.dynamicBoneData.m_Stiffness; val.m_StiffnessDistrib = modification.dynamicBoneData.m_StiffnessDistrib; val.m_Inert = modification.dynamicBoneData.m_Inert; val.m_InertDistrib = modification.dynamicBoneData.m_InertDistrib; val.m_Radius = modification.dynamicBoneData.m_Radius; val.m_RadiusDistrib = modification.dynamicBoneData.m_RadiusDistrib; val.m_EndLength = modification.dynamicBoneData.m_EndLength; val.m_EndOffset = modification.dynamicBoneData.m_EndOffset; val.m_Gravity = modification.dynamicBoneData.m_Gravity; val.m_Force = modification.dynamicBoneData.m_Force; val.m_Colliders = list; val.m_Exclusions = new List<Transform>(); foreach (string exclusion in modification.dynamicBoneData.m_Exclusions) { Transform val4 = Utils.FindChildInTree(root, exclusion); if ((Object)(object)val4 != (Object)null) { val.m_Exclusions.Add(val4); } else { Debug.LogWarning((object)"Tried to exclude a transform that could not be found"); } } val.m_FreezeAxis = modification.dynamicBoneData.m_FreezeAxis; } private static void ModificationAddRenderers(GameObject newPart, CharacterModel characterModel) { //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) SkinnedMeshRenderer[] componentsInChildren = newPart.GetComponentsInChildren<SkinnedMeshRenderer>(true); Array.Resize(ref characterModel.baseRendererInfos, characterModel.baseRendererInfos.Length + componentsInChildren.Length); if (componentsInChildren.Length != 0) { int num = componentsInChildren.Length; SkinnedMeshRenderer[] array = componentsInChildren; foreach (SkinnedMeshRenderer val in array) { characterModel.baseRendererInfos[characterModel.baseRendererInfos.Length - num] = new RendererInfo { renderer = (Renderer)(object)componentsInChildren[^num], ignoreOverlays = false, defaultShadowCastingMode = (ShadowCastingMode)1, defaultMaterial = ((Renderer)val).sharedMaterial }; num--; } } } private void clearModification(Modification modification, GameObject modelObject, AppliedModifications modifications) { if (modification.inst_DB_colliders != null) { foreach (DynamicBoneCollider inst_DB_collider in modification.inst_DB_colliders) { Object.Destroy((Object)(object)inst_DB_collider); } } if (modification.affectsbasemodel) { SkinnedMeshRenderer[] baseSkinRenderers = DynamicSkinHelpers.GetBaseSkinRenderers(modelObject); List<Transform> list = baseSkinRenderers[0].bones.ToList(); list.RemoveRange(modification.boneIndex, modification.boneCount); SkinnedMeshRenderer[] array = baseSkinRenderers; foreach (SkinnedMeshRenderer val in array) { val.bones = list.ToArray(); } } Object.Destroy((Object)(object)modifications.OtherModifications[0].inst_dynamicBone); Object.Destroy((Object)(object)modifications.OtherModifications[0].inst_armature); Object.Destroy((Object)(object)modifications.OtherModifications[0].instance); if (!modifications.OtherModifications.Remove(modification)) { InstanceLogger.LogError((object)"Skin Modification was not removed"); } } } internal class Modification { public string prefabpath; public string bodyname; public string parentname; public GameObject prefab; public bool affectsbasemodel; public DynamicBoneData dynamicBoneData; public string parentSkinToken; public int boneIndex; public int boneCount; public GameObject instance; public GameObject inst_armature; public DynamicBone inst_dynamicBone; public List<DynamicBoneCollider> inst_DB_colliders = new List<DynamicBoneCollider>(); public Modification(string PrefabPath, string ParentName, string BodyName, string ParentSkinToken, int BoneIndex, bool AffectsBaseModel, AssetBundle assetBundle) { bodyname = BodyName; prefabpath = PrefabPath; parentname = ParentName; parentSkinToken = ParentSkinToken; affectsbasemodel = AffectsBaseModel; boneIndex = BoneIndex; prefab = assetBundle.LoadAsset<GameObject>(prefabpath); if ((Object)(object)prefab == (Object)null) { Debug.LogWarning((object)("Asset at " + PrefabPath + " was not loaded")); } } } internal class AppliedModifications { public Stack<Modification> BaseModelModifications = new Stack<Modification>(); public List<Modification> OtherModifications = new List<Modification>(); } internal class DynamicBoneData { public string m_Root; public float m_Damping; public AnimationCurve m_DampingDistrib; public float m_Elasticity; public AnimationCurve m_ElasticityDistrib; public float m_Stiffness; public AnimationCurve m_StiffnessDistrib; public float m_Inert; public AnimationCurve m_InertDistrib; public float m_Radius; public AnimationCurve m_RadiusDistrib; public float m_EndLength; public Vector3 m_EndOffset; public Vector3 m_Gravity; public Vector3 m_Force; public List<DynamicBoneColliderData> m_Colliders; public List<string> m_Exclusions; public FreezeAxis m_FreezeAxis; public DynamicBoneData(string root, float damping, AnimationCurve damping_dist, float elasticity, AnimationCurve elasticity_dist, float stiffness, AnimationCurve stiffness_dist, float inert, AnimationCurve inert_dist, float radius, AnimationCurve radius_dist, float end_length, Vector3 end_offset, Vector3 gravity, Vector3 force, List<DynamicBoneColliderData> colliders, List<string> exclusions, FreezeAxis freeze_axis) { //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) m_Root = root; m_Damping = damping; m_DampingDistrib = damping_dist; m_Elasticity = elasticity; m_ElasticityDistrib = elasticity_dist; m_Stiffness = stiffness; m_StiffnessDistrib = stiffness_dist; m_Inert = inert; m_InertDistrib = inert_dist; m_Radius = radius; m_RadiusDistrib = radius_dist; m_EndLength = end_length; m_EndOffset = end_offset; m_Gravity = gravity; m_Force = force; m_Colliders = colliders; m_Exclusions = exclusions; m_FreezeAxis = freeze_axis; } } internal class DynamicBoneColliderData { public string m_parent_name; public Direction m_Direction; public Vector3 m_Center; public Bound m_Bound; public float m_Radius; public float m_Height; public DynamicBoneColliderData(string parent_name, Direction direction, Vector3 Center, Bound bound, float radius, float heaight) { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) m_parent_name = parent_name; m_Direction = direction; m_Center = Center; m_Bound = bound; m_Radius = radius; m_Height = heaight; } } }
FrierenVoiceMod.dll
Decompiled 4 months agousing System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BaseVoiceoverLib; using BepInEx; using BepInEx.Configuration; using FrierenVoiceMod.Components; using FrierenVoiceMod.Modules; using Microsoft.CodeAnalysis; using R2API; using RoR2; using RoR2.ContentManagement; using UnityEngine; using UnityEngine.Networking; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("FrierenVoiceMod")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("FrierenVoiceMod")] [assembly: AssemblyTitle("FrierenVoiceMod")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace FrierenVoiceMod { [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("com.Dannyduartemgs.FrierenVoiceMod", "FrierenVoiceMod", "1.0.0")] public class FrierenVoiceMod : BaseUnityPlugin { public class NSEInfo { public NetworkSoundEventDef nse; public uint akId; public string eventName = string.Empty; public NSEInfo(NetworkSoundEventDef source) { nse = source; akId = source.akId; eventName = source.eventName; } private void DisableSound() { nse.akId = 0u; nse.eventName = string.Empty; } private void EnableSound() { nse.akId = akId; nse.eventName = eventName; } public void ValidateParams() { if (akId == 0) { akId = nse.akId; } if (eventName == string.Empty) { eventName = nse.eventName; } if (!enableVoicelines.Value) { DisableSound(); } else { EnableSound(); } } } public static ConfigEntry<bool> enableVoicelines; public static bool playedSeasonalVoiceline = false; public static AssetBundle assetBundle; public static List<NSEInfo> nseList = new List<NSEInfo>(); public void Awake() { //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Expected O, but got Unknown //IL_0066: Expected O, but got Unknown Files.PluginInfo = ((BaseUnityPlugin)this).Info; RoR2Application.onLoad = (Action)Delegate.Combine(RoR2Application.onLoad, new Action(OnLoad)); new Content().Initialize(); InitNSE(); enableVoicelines = ((BaseUnityPlugin)this).Config.Bind<bool>(new ConfigDefinition("Settings", "Enable Voicelines"), true, new ConfigDescription("Enable Frieren voicelines when using the skin.", (AcceptableValueBase)null, Array.Empty<object>())); enableVoicelines.SettingChanged += EnableVoicelines_SettingChanged; } private void EnableVoicelines_SettingChanged(object sender, EventArgs e) { RefreshNSE(); } private void OnLoad() { //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Invalid comparison between Unknown and I4 //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Expected O, but got Unknown //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Expected O, but got Unknown BodyIndex val = BodyCatalog.FindBodyIndex("MageBody"); SkinDef val2 = null; if ((int)val != -1) { SkinDef[] array = SkinCatalog.FindSkinsForBody(val); foreach (SkinDef val3 in array) { if (((Object)val3).name == "FrierenSkin") { val2 = val3; break; } } } if (!Object.op_Implicit((Object)(object)val2)) { ((BaseUnityPlugin)this).Logger.LogError((object)"[FrierenVoiceMod] ❌ SkinDef not found. Voicelines will not work!"); return; } VoiceoverInfo val4 = new VoiceoverInfo(typeof(FrierenVoiceoverComponent), val2, "MageBody"); val4.selectActions = (LobbySelectActions)Delegate.Combine((Delegate?)(object)val4.selectActions, (Delegate?)new LobbySelectActions(OnSkinSelect)); RefreshNSE(); } private void OnSkinSelect(GameObject mannequinObject) { if (!enableVoicelines.Value) { return; } bool flag = false; if (!playedSeasonalVoiceline) { if (DateTime.Today.Month == 1 && DateTime.Today.Day == 1) { Util.PlaySound("Play_frieren_NewYear", mannequinObject); flag = true; } else if (DateTime.Today.Month == 12 && (DateTime.Today.Day == 24 || DateTime.Today.Day == 25)) { Util.PlaySound("Play_frieren_Xmas", mannequinObject); flag = true; } if (flag) { playedSeasonalVoiceline = true; } } if (!flag) { if (Util.CheckRoll(10f, 0f, (CharacterMaster)null)) { Util.PlaySound("Play_frieren_select2", mannequinObject); } else { Util.PlaySound("Play_frieren_select", mannequinObject); } ((BaseUnityPlugin)this).Logger.LogInfo((object)"[FrierenVoiceMod] Played skin select voiceline."); } } private void InitNSE() { FrierenVoiceoverComponent.nseSpecial = RegisterNSE("Play_frieren_special"); FrierenVoiceoverComponent.nseBlock = RegisterNSE("Play_frieren_Blocked"); FrierenVoiceoverComponent.nseShrineFail = RegisterNSE("Play_frieren_fail"); FrierenVoiceoverComponent.nseShout = RegisterNSE("Play_frieren_secondary"); FrierenVoiceoverComponent.nseTitle = RegisterNSE("Play_frieren_TitleDrop"); FrierenVoiceoverComponent.nseIntro = RegisterNSE("Play_frieren_Intro"); FrierenVoiceoverComponent.nseHurt = RegisterNSE("Play_frieren_hurt"); FrierenVoiceoverComponent.nseKanpeki = RegisterNSE("Play_frieren_Kanpeki"); FrierenVoiceoverComponent.nseSmart = RegisterNSE("Play_frieren_Smart"); FrierenVoiceoverComponent.nseLogic = RegisterNSE("Play_frieren_Logic"); FrierenVoiceoverComponent.nseFactor = RegisterNSE("Play_frieren_Factor"); FrierenVoiceoverComponent.nseThanks = RegisterNSE("Play_frieren_Thanks"); FrierenVoiceoverComponent.nseIku = RegisterNSE("Play_frieren_jump"); FrierenVoiceoverComponent.nseMathTruth = RegisterNSE("Play_frieren_MathTruth"); } private NetworkSoundEventDef RegisterNSE(string eventName) { NetworkSoundEventDef val = ScriptableObject.CreateInstance<NetworkSoundEventDef>(); val.eventName = eventName; Content.networkSoundEventDefs.Add(val); nseList.Add(new NSEInfo(val)); return val; } public void RefreshNSE() { foreach (NSEInfo nse in nseList) { nse.ValidateParams(); } } } } namespace FrierenVoiceMod.Modules { public class Content : IContentPackProvider { [CompilerGenerated] private sealed class <FinalizeAsync>d__8 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public FinalizeAsyncArgs args; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <FinalizeAsync>d__8(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { if (<>1__state != 0) { return false; } <>1__state = -1; args.ReportProgress(1f); return false; } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <GenerateContentPackAsync>d__7 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public Content <>4__this; public GetContentPackAsyncArgs args; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <GenerateContentPackAsync>d__7(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { int num = <>1__state; Content content = <>4__this; if (num != 0) { return false; } <>1__state = -1; ContentPack.Copy(content.contentPack, args.output); args.ReportProgress(1f); return false; } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <LoadStaticContentAsync>d__6 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public Content <>4__this; public LoadStaticContentAsyncArgs args; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <LoadStaticContentAsync>d__6(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { int num = <>1__state; Content content = <>4__this; if (num != 0) { return false; } <>1__state = -1; content.contentPack.identifier = content.identifier; content.contentPack.networkSoundEventDefs.Add(networkSoundEventDefs.ToArray()); args.ReportProgress(1f); return false; } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } internal ContentPack contentPack = new ContentPack(); public static List<NetworkSoundEventDef> networkSoundEventDefs = new List<NetworkSoundEventDef>(); public string identifier => "com.Dannyduartemgs.FrierenVoiceMod"; public void Initialize() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Expected O, but got Unknown ContentManager.collectContentPackProviders += new CollectContentPackProvidersDelegate(AddContentPackProvider); } private void AddContentPackProvider(AddContentPackProviderDelegate addContentPackProvider) { addContentPackProvider.Invoke((IContentPackProvider)(object)this); } [IteratorStateMachine(typeof(<LoadStaticContentAsync>d__6))] public IEnumerator LoadStaticContentAsync(LoadStaticContentAsyncArgs args) { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <LoadStaticContentAsync>d__6(0) { <>4__this = this, args = args }; } [IteratorStateMachine(typeof(<GenerateContentPackAsync>d__7))] public IEnumerator GenerateContentPackAsync(GetContentPackAsyncArgs args) { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <GenerateContentPackAsync>d__7(0) { <>4__this = this, args = args }; } [IteratorStateMachine(typeof(<FinalizeAsync>d__8))] public IEnumerator FinalizeAsync(FinalizeAsyncArgs args) { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <FinalizeAsync>d__8(0) { args = args }; } internal static NetworkSoundEventDef CreateNetworkSoundEventDef(string eventName) { NetworkSoundEventDef val = ScriptableObject.CreateInstance<NetworkSoundEventDef>(); val.akId = AkSoundEngine.GetIDFromString(eventName); val.eventName = eventName; networkSoundEventDefs.Add(val); return val; } } public static class Files { public static PluginInfo PluginInfo; public static string assemblyDir => Path.GetDirectoryName(PluginInfo.Location); } public static class SoundBanks { private static bool initialized; public static string SoundBankDirectory => Files.assemblyDir; public static void Init() { if (!initialized) { initialized = true; string text = Path.Combine(SoundBankDirectory, "FrierenSoundbank.sound"); if (!File.Exists(text)) { Debug.LogError((object)("[FrierenVoiceMod] ❌ Soundbank not found: " + text)); return; } SoundBanks.Add(File.ReadAllBytes(text)); Debug.Log((object)("[FrierenVoiceMod] ✅ Loaded soundbank: " + text)); } } } } namespace FrierenVoiceMod.Components { public class FrierenVoiceoverComponent : BaseVoiceoverComponent { public static NetworkSoundEventDef nseShout; public static NetworkSoundEventDef nseSpecial; public static NetworkSoundEventDef nseBlock; public static NetworkSoundEventDef nseShrineFail; public static NetworkSoundEventDef nseTitle; public static NetworkSoundEventDef nseIntro; public static NetworkSoundEventDef nseHurt; public static NetworkSoundEventDef nseKanpeki; public static NetworkSoundEventDef nseSmart; public static NetworkSoundEventDef nseLogic; public static NetworkSoundEventDef nseFactor; public static NetworkSoundEventDef nseThanks; public static NetworkSoundEventDef nseIku; public static NetworkSoundEventDef nseMathTruth; private float lowHealthCooldown; private float blockedCooldown; private float specialCooldown; private float levelCooldown; private float shrineOfChanceFailCooldown; private float secondaryCooldown; protected override void Start() { ((BaseVoiceoverComponent)this).Start(); } protected override void FixedUpdate() { ((BaseVoiceoverComponent)this).FixedUpdate(); if (lowHealthCooldown > 0f) { lowHealthCooldown -= Time.fixedDeltaTime; } if (blockedCooldown > 0f) { blockedCooldown -= Time.fixedDeltaTime; } if (specialCooldown > 0f) { specialCooldown -= Time.fixedDeltaTime; } if (levelCooldown > 0f) { levelCooldown -= Time.fixedDeltaTime; } if (shrineOfChanceFailCooldown > 0f) { levelCooldown -= Time.fixedDeltaTime; } if (secondaryCooldown > 0f) { secondaryCooldown -= Time.fixedDeltaTime; } } public override void PlaySpawn() { ((BaseVoiceoverComponent)this).TryPlaySound("Play_frieren_spawn", 1f, false); } public override void PlayJump() { ((BaseVoiceoverComponent)this).TryPlayNetworkSound(nseIku, 0f, false); } public override void PlayDeath() { ((BaseVoiceoverComponent)this).TryPlaySound("Play_frieren_death", 1.5f, true); } public override void PlayHurt(float percentHPLost) { if (percentHPLost >= 0.1f) { ((BaseVoiceoverComponent)this).TryPlayNetworkSound(nseHurt, 0f, false); } } public override void PlaySecondaryAuthority(GenericSkill skill) { if (!(secondaryCooldown > 0f) && ((BaseVoiceoverComponent)this).TryPlayNetworkSound(nseShout, 0f, false)) { secondaryCooldown = 6.5f; } } public override void PlayTeleporterStart() { ((BaseVoiceoverComponent)this).TryPlaySound("Play_frieren_tpstart", 3f, false); } public override void PlayTeleporterFinish() { ((BaseVoiceoverComponent)this).TryPlaySound("Play_frieren_tpend", 3.8f, false); } public override void PlayVictory() { ((BaseVoiceoverComponent)this).TryPlaySound("Play_frieren_yay", 3.8f, true); } public override void PlayLevelUp() { if (!(levelCooldown > 0f) && ((BaseVoiceoverComponent)this).TryPlaySound("Play_frieren_levelup", 3f, false)) { levelCooldown = 60f; } } public override void PlayLowHealth() { if (!(lowHealthCooldown > 0f) && ((BaseVoiceoverComponent)this).TryPlaySound("Play_frieren_lowhealth", 1f, false)) { lowHealthCooldown = 45f; } } public override void PlaySpecialAuthority(GenericSkill skill) { if (!(specialCooldown > 0f) && ((BaseVoiceoverComponent)this).TryPlayNetworkSound(nseSpecial, 0f, false)) { specialCooldown = 15f; } } public void PlayAcquireLegendary() { ((BaseVoiceoverComponent)this).TryPlaySound("Play_frieren_yay", 5.75f, false); } public override void PlayShrineOfChanceFailServer() { if (NetworkServer.active && !(shrineOfChanceFailCooldown > 0f) && ((BaseVoiceoverComponent)this).TryPlaySound("Play_frieren_fail", 1f, false)) { shrineOfChanceFailCooldown = 60f; } } public override bool ComponentEnableVoicelines() { return FrierenVoiceMod.enableVoicelines.Value; } } }