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RandomEvents
Makes random events happen
| Last updated | 5 months ago |
| Total downloads | 2535 |
| Total rating | 1 |
| Categories | Server-side |
| Dependency string | Def-RandomEvents-1.1.3 |
| Dependants | 1 other package depends on this package |
This mod requires the following mods to function
RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.1Def-ItemStringParser
A library for parsing Item Strings. Does nothing on its own.
Preferred version: 2.0.0README
RandomEvents
server-side mod - only the host needs it installed.
Makes random events happen.
- Compatiblity with other Mods:
Random Events
| Event Name | Announcement | Description | Condition |
|---|---|---|---|
| BulletHell | Projectile density dialed to eleven | Increases the fire rate of enemies but lowers their damage. | |
| CasinoItem | Ancient relic cycling through its many powers | Gives all players 10 items of random type. The type of the item changes every 10 seconds. | |
| EquipmentOnly | Equipment-exclusive combat | Gives all players a random equipment temporarily with reduced cooldown but disables all skills. | Events "SkillsOnly", "FuelArray" inactive. Artifact of Enigma inactive. |
| ExplodingCorpses | Exploding corpses | All enemies explode upon death. | Players have sufficient means to do ranged damage. |
| FallingEnemies | Enemies fall down from the heavens | Enemies fall from the sky. Only walking enemies spawn. | |
| FuelArray | Stay above 50% health or face disaster | All players get a Fuel Array equipment temporarily but take reduced damage from all sources. | Event "FuelArray" inactive. |
| Ghosts | Ghostly apparitions haunt the battlefield | Some enemies spawn as incorporeal ghosts. They disappear after some time. | Currently not a boss wave. |
| Haste | The world accelerates | All beings become faster. | |
| ItemZone | Zone fuels your arsenal | Spawns item zones which grant players standing in them temporary items. | Simulacrum mode only |
| MonsterTransform | Players embrace their monstrous forms | Players transform into monsters. | Event "SkillsOnly" inactive and currently not a boss wave. |
| RandomArtifact | Activates up to three random artifacts temporarily. The follwing artifacts are blacklisted: Death, Delusion, Devotion, Evolution, Metamorphosis, Rebirth, Sacrifice, Vengeance, Prestige. | There is at least one artifact which can be enabled and is not blacklisted. | |
| RandomTeams | Enemies turn against each other | Makes some enemies fight each other as well as the players. | |
| SkillsOnly | Primary sealed, skills unleashed | Makes players unable to use primary skills but other skills have reduced cooldown. | Events "EquipmentOnly", "MonsterTransform" inactive and none of the players have a bandolier in their inventories (workaround to make it work server-side only). |
| SmallArena | Confined space | Halves the battle zone radius but makes the wave also easier. | Simulacrum mode only |
| StrongEnemies | Fear the few | Only strong enemies spawn. | Event "WeakEnemies" inactive. |
| WeakEnemies | Horde of the many | Only weak enemies spawn. | Event "StrongEnemies" inactive. |
| Zombies | The dead refuse to rest | Spawns some infected enemies. Infected enemies infect other nearby enemies upon death and revive once with reduced health and speed. | Currently not a boss wave. |