KingEnderBrine-InLobbyConfig icon


Adds an ability to edit configs for mods (that support this) inside a lobby

Last updated 4 months ago
Total downloads 90039
Total rating 13 
Categories Mods Libraries Client-side
Dependency string KingEnderBrine-InLobbyConfig-1.4.0
Dependants 40 other mods depend on this mod

This mod requires the following mods to function

bbepis-BepInExPack-5.4.1903 icon

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.1903
KingEnderBrine-ScrollableLobbyUI-1.7.1 icon

Adds scrolling to lobby UI (skills, loadout, character select, difficulty)

Preferred version: 1.7.1



This library adds an ability to edit configs for mods (that support this) inside a lobby.

For developers

Dependency attribute [BepInDependency("com.KingEnderBrine.InLobbyConfig")]


Easiest (but limited) way to add config based on BepInEx config is to use helper method

var configEntry = InLobbyConfig.Fields.ConfigFieldUtilities.CreateFromBepInExConfigFile(Config, "Display name");

There is a special field. If your config has a bool field called Enabled (ignored case) it will be shown next to the mod name like so:

This behavior can be disabled if you add false to parameters for CreateFromBepInExConfigFile.

Or you can create InLobbyConfig.ModConfigEntry and add fields and section manually

var configEntry = new InLobbyConfig.ModConfigEntry();
configEntry.DisplayName = "Display name";
//configEntry.EnableField = new BooleanConfigField(...);
configEntry.SectionFields.Add("Section name", new List<IConfigField>
    new InLobbyConfig.Fields.BooleanConfigField("display name", () => ConfigField.Value, (newValue) => ConfigField.Value = newValue),


Supported field types

Type Field class
bool BooleanConfigField
enum EnumConfigField
int IntConfigField
float FloatConfigField
string StringConfigField
UnityEngine.Color ColorConfigField
Collection SelectListField

Or you can create your own ConfigField with your own prefab, for example:

Field constructor parameters description

BaseConfigField (BooleanConfigField, EnumConfigField)
  • displayName - name of a field
  • tooltip - text to display when hover over field name.
  • valueAccessor - a function which will be used to retrieve actual value of config.
BaseInputConfigField (ColorConfigField, StringConfgiField)

Same as BaseConfigFiled +

  • onValueChanged - a function which will be called when the value of a field is changed. Value in config doesn't automatically change, this is up to you what you want to do with the changed value.
  • onEndEdit - a function which will be called when a user ended changing field. Unlike onValueChange which called with every change. Value in config doesn't automatically change, this is up to you what you want to do with the changed value.
BaseNumberInputConfigField (IntConfigField, FloatConfigField)

Same as BaseInputConfigField +

  • minimum - minimum for a field value.
  • maximum - maximum for a filed value.

Same as BaseConfigField +

  • OnItemAddedCallback - a function which will be called when a new item added to a collection.
  • OnItemRemovedCallback - a function which will be called when an item removed from a collection.
  • OptionsAccessor - a function which will be used to retrieve options for selection.

Custom config field

Mandatory things that you need to create a custom config field:

  • Create a class that implements InLobbyConfig.Fields.IConfigField (or inherits form InLobbyConfig.Fields.BaseConfigField<T>)
  • Create a class that inherites InLobbyConfig.FieldControllers.ConfigFieldController
  • Create a prefab that has your ConfigFieldController in a root object

From this point, you can do whatever you want. For examples of how I set up fields, you can go to InLobbyConfig GitHub or ArtifactsRandomizer GitHub.



  • Fixes for Survivors of the Void update


  • Small inegration with ScrollableLobbyUI if it's installed


  • Fixed an issue when using gamepad selecting InLobbyConfig button would bug out the lobby so you couldn't select anything except difficulty/artifacts.


  • Removed r2api dependency


  • Fixed InLobbyConfig.Fields.ConfigFieldUtilities.CreateFromBepInExConfigFile() parameters


  • Added search for select collection dropdown.


  • Added select collection field prefab from ArtifactRandomizer.


  • Mod, section, and field name texts now have an automatic size and will be scaled down to fit more text.


  • Readme update


  • Mod release.

Available versions

Please note that the install buttons only work if you have compatible client software installed, such as the Thunderstore Mod Manager. Otherwise use the zip download links instead.

Upload date Version number Downloads Download link  
2022-3-29 1.4.0 15434 Version 1.4.0 Install
2021-8-8 1.3.2 37760 Version 1.3.2 Install
2021-6-28 1.3.1 5718 Version 1.3.1 Install
2021-4-1 1.3.0 9730 Version 1.3.0 Install
2021-3-11 1.2.1 10108 Version 1.2.1 Install
2021-1-7 1.2.0 5565 Version 1.2.0 Install
2021-1-4 1.1.0 754 Version 1.1.0 Install
2020-11-26 1.0.2 2782 Version 1.0.2 Install
2020-11-20 1.0.1 2041 Version 1.0.1 Install
2020-11-20 1.0.0 147 Version 1.0.0 Install