Passive: Ecosystem
Updated 11 months agoEcosystem
Ecosystem is a passive skill for Chirr that grants minor stat changes depending on the stage.
Commands
Use cas_printstagebuff
in console or "/chirrstage" in chat to view the current changes.
Effects
- Base stat increase ranges between:
- Armor: 2/4/6
- Move Speed: 10%/30%/50%
- Attack Speed: 10%/30%/50%
- Regen: 0.2/0.4/0.6
- Hover Acceleration Effectiveness: 25%/50%/100%
- Stats received from Ecosystem are increased by 20% per stage completed. Hover Acceleration is not affected.
- Ecosystem Move Speed is capped at 20 stages completed to keep your character controllable.
Expected Stage Differences
- All stages (except Bazaar) have at least a minimum increase in stats. Hover is at 50%.
- All boss-type stages (including Void Fields) have the max increase.
- Grassy stages tend to have high regen, medium movespeed
- Cold/Hot stages have medium armor, and movespeed.
- Tar/Caustic stages have high armor, but low mobility
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