Passive: Ecosystem

Updated 11 months ago

Ecosystem

Ecosystem is a passive skill for Chirr that grants minor stat changes depending on the stage.

Commands

Use cas_printstagebuff in console or "/chirrstage" in chat to view the current changes.

Effects

  • Base stat increase ranges between:
    • Armor: 2/4/6
    • Move Speed: 10%/30%/50%
    • Attack Speed: 10%/30%/50%
    • Regen: 0.2/0.4/0.6
    • Hover Acceleration Effectiveness: 25%/50%/100%
  • Stats received from Ecosystem are increased by 20% per stage completed. Hover Acceleration is not affected.
    • Ecosystem Move Speed is capped at 20 stages completed to keep your character controllable.

Expected Stage Differences

  • All stages (except Bazaar) have at least a minimum increase in stats. Hover is at 50%.
  • All boss-type stages (including Void Fields) have the max increase.
  • Grassy stages tend to have high regen, medium movespeed
  • Cold/Hot stages have medium armor, and movespeed.
  • Tar/Caustic stages have high armor, but low mobility

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