Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Passive: Ecosystem
Updated 2 years agoEcosystem
Ecosystem is a passive skill for Chirr that grants minor stat changes depending on the stage.
Commands
Use cas_printstagebuff in console or "/chirrstage" in chat to view the current changes.
Effects
- Base stat increase ranges between:
- Armor: 2/4/6
- Move Speed: 10%/30%/50%
- Attack Speed: 10%/30%/50%
- Regen: 0.2/0.4/0.6
- Hover Acceleration Effectiveness: 25%/50%/100%
- Stats received from Ecosystem are increased by 20% per stage completed. Hover Acceleration is not affected.
- Ecosystem Move Speed is capped at 20 stages completed to keep your character controllable.
Expected Stage Differences
- All stages (except Bazaar) have at least a minimum increase in stats. Hover is at 50%.
- All boss-type stages (including Void Fields) have the max increase.
- Grassy stages tend to have high regen, medium movespeed
- Cold/Hot stages have medium armor, and movespeed.
- Tar/Caustic stages have high armor, but low mobility
Written with StackEdit.