DestroyedClone-StandaloneAncientScepter icon

StandaloneAncientScepter

1.0.6 - Some adjustments, including config for Captain Scepter Nuke | A full port of ThinkInvisible's Ancient Scepter, complete with a custom model, item displays, and no extra dependencies.

Last updated 4 years ago
Total downloads 245
Total rating 0 
Categories
Dependency string DestroyedClone-StandaloneAncientScepter-1.0.6
Dependants 0 other packages depend on this package

This mod requires the following mods to function

bbepis-BepInExPack-5.4.9 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.9
tristanmcpherson-R2API-3.0.52 icon
tristanmcpherson-R2API

A modding API for Risk of Rain 2

Preferred version: 3.0.52

README

Standalone Ancient Scepter

github issues/request link discord invite
  • Adds the Ancient Scepter from Risk of Rain 1 as a standalone mod
  • Code is almost entirely by ThinkInvisible, this is merely a port of that, without the TILER2 dependency and with a custom model

Upgrades

- Commando: Suppressive Fire > Death Blossom (2x shots, fire rate, and accuracy. 2x autoaim range, hold primary fire to fire normally)  
    - -OR-  Grenade > Carpet Bomb (0.5x damage, throw a spread of 8 at once)
- Huntress: Arrow Rain > Burning Rain (1.5x duration and radius, burns)  
    - -OR-  Ballista > Rabauld (5 extra weaker projectiles per shot, for 2.5x TOTAL damage)
- Bandit: Lights Out > Assassinate (2x bullets)
    - -OR-  Desperado > Renegade (25% (+0.35% per token) chance to ricochet to another enemy on hit up to 8 times within 30m. -10% distance & damage per bounce. Unaffected by luck.) 
- MUL-T: Transport Mode > Breach Mode (0.5x incoming damage, 2x duration; after stopping, retaliate with a stunning explosion for 100% of unmodified damage taken)
- Engineer: TR12 Gauss Auto-Turret > TR12-C Gauss Compact (+1 stock, +1 placed turret cap)  
    - -OR-  TR58 Carbonizer Turret > TR58-C Carbonizer Mini (+2 stock, +2 placed turret cap)
- Artificer: Flamethrower > Dragon's Breath (hits leave lingering fire clouds)  
    - -OR-  Ion Surge > Antimatter Surge (2x damage, 4x radius)
- Mercenary: Eviscerate > Massacre (2x duration, kills refresh duration [hold special to leave early])  
    - -OR-  Slicing Winds > Gale-Force (4x stock and recharge speed, fires all charges at once)
- REX: Tangling Growth > Chaotic Growth (2x radius, pulses additional random debuffs)  
    - -OR-  DIRECTIVE: Harvest > COMMAND: Reap (Spawns extra fruit that gives random buffs)
- Loader: Charged Gauntlet > Megaton Gauntlet (2x damage and lunge speed, 7x knockback)  
    - -OR-  Thunder Gauntlet > Thundercrash (3x lightning bolts fired, cone AoE becomes sphere)
- Acrid: Epidemic > Plague (victims become walking sources of Plague, chains infinitely)
- Captain: Orbital Probe > 21-Probe Salute (1/3 damage, 7x shots, hold primary to fire continuously)
    - -OR-  OGM-72 'DIABLO' Strike > PHN-8300 'Lilith' Strike (30s, 2x blast radius, 100,000% damage, blights everyone in line of sight)
- Heretic: Nevermore (Special) > Perish Song (After 30 seconds, deals 5000% fatal damage to you and nearby enemies.)

- Alloy Vulture: Windblade > Repeated Windblade (50% chance to fire twice)
- Aurelionite: Eye Laser > Piercing Eye Laser (Additional 35% of damage dealt pierces walls)

To-Do

  • New Assets: Models and Icons
  • Mithrix Scepter

For Devs

  • Adding a ScepterReplacer to a character that already has an existing ScepterReplacer for that slot and variant will replace it.
    • This change allows developers that modify or outright change existing skills to have their own Scepter skill for existing characters.
  • All icons for Scepter Skills in this mod are now publicly accessible. See the static class Assets.SpriteAssets.

Credits

  • ThinkInvisible - Original code and implementation
  • DestroyedClone - Ported to a standalone item, Maintainer rob - Fixed code
  • bruh and redacted - Made the Scepter model
  • swuff - Updated Textures, Consultation
  • QandQuestion - Lore
  • Moffein - Consultation
  • Mico27 - Orb creation help
  • /vm/ - Etc

Changelog

1.0.6

  • 🛠️Config setting StridesTakesPrecedence changed to HeresyTakesPrecedence in accordance of RoR2 possessing more than one Heresy item
  • ➕Added configuration setting to blacklist AncientScepter from turrets, incorrectly causing the turrets to receive a reroll due to having no skill coded. (Disabled by default to maintain original behavior)
  • 🛠️Fixed Unity Error complaining about trying to register it to network despite missing a networkidentity
  • ➕Added configuration setting to Captain's Nuke skill whether or not it blights allies (Disabled by default)
  • 🛠️(For Devs) Adding a ScepterReplacer to a character that already has an existing ScepterReplacer for that slot and variant will replace it, instead of throwing an error.
    • This change allows developers that modify or outright change existing skills to have their own Scepter skill for existing characters.
  • 🛠️(For Devs) All icons for Scepter Skills in this mod are now publicly accessible. See the static class Assets.SpriteAssets.

1.0.5

  • 🛠️Restored the property accessor on the ItemDef of the ItemBase, which was preventing other mods from accessing the item properly.

1.0.4

  • ❌Blacklisted from being copied by TinkersSatchel's "Mostly-Tame Mimic" to prevent accidental rerolls.
  • 🛠️Merged config option to reroll duplicates into: Disabled, Random, and Scrap.
    • Scrap option allows extra to reroll into red scrap.
  • 🛠️Increased radius of Commando's "Death Blossom".
    • Holding down primary fire while using the skill switches back to the vanilla aim radius.
  • 🛠️Added option to Mercernary's "Massacre", allowing the user to exit early to prevent softlocks; especially with with SkillsPlusPlus.
    • Hold down your special ability to exit early.
  • ➕Added missing scepter skills for Captain's "Diablo Strike", Bandit's "Lights Out" and "Desperado", and Heretic's "Nevermore".
  • ➕Added new skills for Aurelionite's Laser, and Alloy Vulture's Windblade.
  • ➕Updated Assets and Lore
  • ➕Updated Readme
  • 🛠️Updated internal names to be more independent of ClassicItems

1.0.3

  • 🛠️Made ItemDef public so other mods can access it for their display rules

1.0.2

  • 🛠️Fixed for latest RoR2 version

1.0.1

  • 🛠️Fixed REX's upgrade not applying debuffs
  • 🛠️Fixed Captain's upgrade not having a skill icon
  • ➕Added item display for Bandit

1.0.0

  • Initial release