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Date uploaded | 3 weeks ago |
Version | 1.4.0 |
Download link | Dragonyck-Bomber-1.4.0.zip |
Downloads | 15623 |
Dependency string | Dragonyck-Bomber-1.4.0 |
This mod requires the following mods to function
RiskofThunder-R2API_Networking
Networking API around the Unity UNet Low Level API (LLAPI)
Preferred version: 1.0.0RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.0RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.0.1RiskofThunder-R2API_Skins
R2API Submodule for adding custom Skins and Skin-related utilities to the game
Preferred version: 1.2.0README
Adds a new survivor: Bomber, The Demolitioner.
Violet - Big brain, nuke effect.
LittleEvo - Primary, secondary, utility and special icons.
Ballisticannon - Lore.
Everyone involved with the modding cores and API's, as well as thunderstore
that made modding possible and easily accessible.
1.4.0
- Updated for SOTS.
- Updated for R2API split assemblies.
- Sticky Bombs now detonate when launching above the threshold.
- Fixed ball rotation.
- Improved animation transitions.
1.3.1
- Fixed zip.
1.3.0
- Added Ballisticannon's amazing lore.
- Added a new equipment: the NOV_AA.
- Added a new passive.
- Utility:
- Now has directional bounce
- Bounce force increased 10k => 12k
- Deals self damage
- Renamed to Pulse Bomb
- New explosion effect
1.2.1
- Tougher Times no longer blocks Poppy Bomb.
- Fixed mastery skin helmet material.
1.2.0
- SOTV Update
1.1.7
- Sticky Bomb bonus %health damage now has a base % damage and scales with level. This change will make sure he's balanced early game, while maintaining his power late game. It'll also help those who choose to loop.
1.1.6
- Added Ragdoll on death.
1.1.5
- Fixed Sticky Bomb extremely high knock back force.
- Replaced previusly added airbone force bonus for a small chance on hit to briefly stagger an airborne enemy, the chance scales up the lower the enemy health is.
- Sticky Bombs now have a unique sound effect for when it sticks to an enemy.
- Fixed character select model display being transparent.
1.1.4
- Increased Utility damage increases 200%->400%. This will give it more incentive to use it aggressively.
- Sticky Bombs now deal increased blast force to big mass airbone enemies based on their current health percentage. This will pair nicely with the Poppy Bomb buff.
- Doubled Sticky Bomb hitbox. Now it'll be easier to land it on enemies that have scuffed hitboxes.
- Fixed Utility not working correctly with Headlight Afterburner.
- Fixed minor mesh issue with both base and mastery skins.
1.1.3
- Fixed several networking issues on all abilities.
- Reverted the Sticky Bomb projectile speed change done in the previous patch. This is due to enemies that are too close being harder to hit.
- Added new skill icons made by LittleEvo.
- Added config to enable the old icons.
1.1.1
- Minor change to Flash Bomb's description.
- Fixed readme formatting.
1.1.0
- Added new Detonate passive.
- Fixed Milky Chrysalis and The Crowdfunder item displays.
- Increased Sticky Bomb blast radius. Falloff stays the same.
- Slightly increased Sticky Bomb projectile speed.
- Added impact damage to Flash Bomb.
1.0.3
- Fixed missing R2APISubmoduleDependency.
1.0.2
- Poppy Bomb can now be cast at any time during other skill castings.
- Added new outro quote and death quote.
- Added ability overview descriptions.
1.0.1
- Fixed Detonate detonating twice if you have one or more Backup Magazines.
- Fixed Detonate effect playing even when there are no Sticky Bombs activated.
1.0.0
- Release