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Decompiled source of InstantTeleporter v1.1.2
InstantTeleporter.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using On.RoR2; using R2API.Utils; using RoR2; using UnityEngine; using UnityEngine.Networking; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")] [assembly: AssemblyCompany("Dragonyck")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("InstantTeleporter")] [assembly: AssemblyTitle("InstantTeleporter")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace InstantTeleporter; [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("com.Dragonyck.InstantTeleporter", "InstantTeleporter", "1.1.2")] [NetworkCompatibility(/*Could not decode attribute arguments.*/)] public class InstantTeleporter : BaseUnityPlugin { public const string MODUID = "com.Dragonyck.InstantTeleporter"; public static ConfigEntry<bool> faster; public static ConfigEntry<float> fasterValue; public void Awake() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Expected O, but got Unknown //IL_0030: Expected O, but got Unknown //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Expected O, but got Unknown //IL_0060: Expected O, but got Unknown //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Expected O, but got Unknown fasterValue = ((BaseUnityPlugin)this).Config.Bind<float>(new ConfigDefinition("Teleport Speed Percentage", "Speed"), 100f, new ConfigDescription("Only works if Faster Teleporter is enabled. Base value (100) is 100% faster.", (AcceptableValueBase)null, Array.Empty<object>())); faster = ((BaseUnityPlugin)this).Config.Bind<bool>(new ConfigDefinition("Enable Faster Teleporter", "Enable"), false, new ConfigDescription("", (AcceptableValueBase)null, Array.Empty<object>())); TeleporterInteraction.FixedUpdate += new hook_FixedUpdate(TeleporterInteraction_FixedUpdate); } private void TeleporterInteraction_FixedUpdate(orig_FixedUpdate orig, TeleporterInteraction self) { //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) orig.Invoke(self); if (Object.op_Implicit((Object)(object)self) && self.chargePercent > 0 && self.monstersCleared && NetworkServer.active) { if (!faster.Value) { self.holdoutZoneController.charge = 1f; } if (faster.Value && self.holdoutZoneController.isAnyoneCharging) { int num = HoldoutZoneController.CountLivingPlayers(self.holdoutZoneController.chargingTeam); int num2 = HoldoutZoneController.CountPlayersInRadius(self.holdoutZoneController, ((Component)self.holdoutZoneController).transform.position, self.holdoutZoneController.currentRadius * self.holdoutZoneController.currentRadius, self.holdoutZoneController.chargingTeam); float baseChargeDuration = self.holdoutZoneController.baseChargeDuration; float num3 = ((!self.holdoutZoneController.isAnyoneCharging || num <= 0) ? (0f - self.holdoutZoneController.dischargeRate) : (Mathf.Pow((float)num2 / (float)num, self.holdoutZoneController.playerCountScaling) / baseChargeDuration)); self.holdoutZoneController.charge = Mathf.Clamp01(self.holdoutZoneController.charge + num3 * Time.fixedDeltaTime * (fasterValue.Value / 100f)); } } } }