Decompiled source of MinerUnearthed v1.9.21
plugins/EnforcerGang-DiggerUnearthed/DiggerUnearthed.dll
Decompiled 2 days ago
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using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using Aetherium.Equipment; using Aetherium.Items; using AncientScepter; using BepInEx; using BepInEx.Bootstrap; using BepInEx.Configuration; using BepInEx.Logging; using DiggerPlugin; using DiggerPlugin.Achievements; using DiggerUnearthed.Module; using DireseekerMod.Modules; using EntityStates; using EntityStates.Commando; using EntityStates.Croco; using EntityStates.Digger; using EntityStates.Direseeker; using EntityStates.LemurianBruiserMonster; using EntityStates.Loader; using EntityStates.Merc; using EntityStates.Treebot.TreebotFlower; using GoldenCoastPlus; using HG; using HG.BlendableTypes; using KinematicCharacterController; using Modules; using On.RoR2; using R2API; using R2API.Utils; using RoR2; using RoR2.Achievements; using RoR2.ContentManagement; using RoR2.Navigation; using RoR2.Projectile; using RoR2.Skills; using SivsItemsRoR2; using SupplyDrop.Items; using TILER2; using ThinkInvisible.ClassicItems; using UnityEngine; using UnityEngine.AddressableAssets; using UnityEngine.Networking; using UnityEngine.Rendering; using UnityEngine.SceneManagement; using Zio.FileSystems; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("DiggerUnearthed")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+16f791d384ff58de1c54cf410c484b2848ebe14a")] [assembly: AssemblyProduct("DiggerUnearthed")] [assembly: AssemblyTitle("DiggerUnearthed")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: UnverifiableCode] [module: UnverifiableCode] namespace DiggerUnearthed.Module { internal static class Files { public static PluginInfo PluginInfo; internal static string assemblyDir => Path.GetDirectoryName(PluginInfo.Location); internal static void Init(PluginInfo info) { PluginInfo = info; } internal static string GetPathToFile(string folderName, string fileName) { return Path.Combine(assemblyDir, folderName, fileName); } } public class LanguageTokens { public static SubFileSystem fileSystem; internal static string languageRoot => Path.Combine(assemblyDir, "language"); internal static string assemblyDir => Path.GetDirectoryName(Files.PluginInfo.Location); public static void RegisterLanguageTokens() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Expected O, but got Unknown Language.SetFolders += new hook_SetFolders(fixme); } private static void fixme(orig_SetFolders orig, Language self, IEnumerable<string> newFolders) { if (Directory.Exists(languageRoot)) { IEnumerable<string> second = Directory.EnumerateDirectories(Path.Combine(languageRoot), self.name); orig.Invoke(self, newFolders.Union(second)); } else { orig.Invoke(self, newFolders); } } } internal static class SoundBanks { private static bool initialized; public static string SoundBankDirectory => Path.Combine(Files.assemblyDir, "SoundBanks"); public static void Init() { if (initialized) { return; } initialized = true; using Stream stream = new FileStream(SoundBankDirectory + "\\DiggerBank.bnk", FileMode.Open); byte[] array = new byte[stream.Length]; stream.Read(array, 0, array.Length); SoundBanks.Add(array); } } } namespace Modules { public class Content { public static void AddBody(GameObject prefab) { AddCharacterBodyPrefab(prefab); } public static void AddCharacterBodyPrefab(params GameObject[] prefabs) { foreach (GameObject item in prefabs) { ContentPacks.bodyPrefabs.Add(item); } } public static void AddMaster(GameObject prefab) { AddMasterPrefab(prefab); } public static void AddMasterPrefab(params GameObject[] prefabs) { foreach (GameObject item in prefabs) { ContentPacks.masterPrefabs.Add(item); } } public static void AddProjectile(GameObject prefab) { AddProjectilePrefab(prefab); } public static void AddProjectilePrefab(params GameObject[] prefabs) { foreach (GameObject item in prefabs) { ContentPacks.projectilePrefabs.Add(item); } } public static void AddSurvivorDef(SurvivorDef survivorDef) { ContentPacks.survivorDefs.Add(survivorDef); } public static void AddUnlockableDef(UnlockableDef unlockableDef) { ContentPacks.unlockableDefs.Add(unlockableDef); } public static void AddSkillDef(SkillDef skillDef) { if (!ContentPacks.skillDefs.Contains(skillDef)) { ContentPacks.skillDefs.Add(skillDef); } } public static void AddSkillFamily(SkillFamily skillFamily) { ContentPacks.skillFamilies.Add(skillFamily); } public static void AddEntityState<T>(out bool wasAdded) where T : EntityState { wasAdded = true; AddEntityState(typeof(T)); } public static void AddEntityState(params Type[] entityStates) { foreach (Type item in entityStates) { ContentPacks.entityStates.Add(item); } } public static void AddBuffDef(BuffDef buffDef) { ContentPacks.buffDefs.Add(buffDef); } internal static void AddEffect(GameObject effectPrefab) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Expected O, but got Unknown EffectDef val = new EffectDef(); val.prefab = effectPrefab; val.prefabEffectComponent = effectPrefab.GetComponent<EffectComponent>(); val.prefabName = ((Object)effectPrefab).name; val.prefabVfxAttributes = effectPrefab.GetComponent<VFXAttributes>(); val.spawnSoundEventName = ((Object)effectPrefab).name; AddEffectDef(val); } public static void AddEffect(EffectDef def) { AddEffectDef(def); } public static void AddEffectDef(params EffectDef[] effectDefs) { foreach (EffectDef item in effectDefs) { ContentPacks.effectDefs.Add(item); } } public static void AddNetworkSoundEventDef(NetworkSoundEventDef networkSoundEventDef) { ContentPacks.networkSoundEventDefs.Add(networkSoundEventDef); } } public class ContentPacks : IContentPackProvider { private static ContentPack contentPack = new ContentPack(); internal static List<GameObject> bodyPrefabs = new List<GameObject>(); internal static List<GameObject> masterPrefabs = new List<GameObject>(); internal static List<GameObject> projectilePrefabs = new List<GameObject>(); internal static List<SurvivorDef> survivorDefs = new List<SurvivorDef>(); internal static List<UnlockableDef> unlockableDefs = new List<UnlockableDef>(); internal static List<SkillFamily> skillFamilies = new List<SkillFamily>(); internal static List<SkillDef> skillDefs = new List<SkillDef>(); internal static List<Type> entityStates = new List<Type>(); internal static List<BuffDef> buffDefs = new List<BuffDef>(); internal static List<EffectDef> effectDefs = new List<EffectDef>(); internal static List<NetworkSoundEventDef> networkSoundEventDefs = new List<NetworkSoundEventDef>(); public string identifier => "DiggerUnearthed.DiggerContent"; public void Initialize() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Expected O, but got Unknown ContentManager.collectContentPackProviders += new CollectContentPackProvidersDelegate(ContentManager_collectContentPackProviders); } private void ContentManager_collectContentPackProviders(AddContentPackProviderDelegate addContentPackProvider) { addContentPackProvider.Invoke((IContentPackProvider)(object)this); } public IEnumerator FinalizeAsync(FinalizeAsyncArgs args) { args.ReportProgress(1f); yield break; } public IEnumerator GenerateContentPackAsync(GetContentPackAsyncArgs args) { ContentPack.Copy(contentPack, args.output); yield break; } public IEnumerator LoadStaticContentAsync(LoadStaticContentAsyncArgs args) { contentPack.bodyPrefabs.Add(bodyPrefabs.ToArray()); contentPack.buffDefs.Add(buffDefs.ToArray()); contentPack.effectDefs.Add(effectDefs.ToArray()); contentPack.entityStateTypes.Add(entityStates.ToArray()); contentPack.masterPrefabs.Add(masterPrefabs.ToArray()); contentPack.networkSoundEventDefs.Add(networkSoundEventDefs.ToArray()); contentPack.projectilePrefabs.Add(projectilePrefabs.ToArray()); contentPack.skillDefs.Add(skillDefs.ToArray()); contentPack.skillFamilies.Add(skillFamilies.ToArray()); contentPack.survivorDefs.Add(survivorDefs.ToArray()); args.ReportProgress(1f); yield break; } } internal static class Materials { private static List<Material> cachedMaterials = new List<Material>(); public static Material CreateHotpooMaterial(string materialName) { //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Expected O, but got Unknown Material val = cachedMaterials.Find(delegate(Material mat) { materialName.Replace(" (Instance)", ""); return ((Object)mat).name == materialName; }); if (Object.op_Implicit((Object)(object)val)) { return val; } val = Assets.mainAssetBundle.LoadAsset<Material>(materialName); if (!Object.op_Implicit((Object)(object)val)) { Debug.LogError((object)("Failed to load material: " + materialName + " - Check to see that the name in your Unity project matches the one in this code")); return new Material(Assets.hotpoo); } return val.SetHotpooMaterial(); } private static Material CreateHotpooMaterial(Material tempMat) { if (cachedMaterials.Contains(tempMat)) { return tempMat; } return tempMat.SetHotpooMaterial(); } public static Material SetHotpooMaterial(this Material tempMat) { //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_0121: Unknown result type (might be due to invalid IL or missing references) if (cachedMaterials.Contains(tempMat)) { return tempMat; } float? num = null; Color? val = null; if (tempMat.IsKeywordEnabled("_NORMALMAP")) { num = tempMat.GetFloat("_BumpScale"); } if (tempMat.IsKeywordEnabled("_EMISSION")) { val = tempMat.GetColor("_EmissionColor"); } tempMat.shader = Assets.hotpoo; tempMat.SetColor("_Color", tempMat.GetColor("_Color")); tempMat.SetTexture("_MainTex", tempMat.GetTexture("_MainTex")); tempMat.SetTexture("_EmTex", tempMat.GetTexture("_EmissionMap")); tempMat.EnableKeyword("DITHER"); tempMat.EnableKeyword("LIMBREMOVAL"); tempMat.SetInt("_LimbRemovalOn", 1); if (num.HasValue) { tempMat.SetFloat("_NormalStrength", num.Value); } if (val.HasValue) { tempMat.SetColor("_EmColor", val.Value); tempMat.SetFloat("_EmPower", 1f); } if (tempMat.IsKeywordEnabled("_CULL")) { tempMat.SetInt("_Cull", 0); } cachedMaterials.Add(tempMat); return tempMat; } public static Material MakeUnique(this Material material) { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown if (cachedMaterials.Contains(material)) { return new Material(material); } return material; } public static Material SetColor(this Material material, Color color) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) material.SetColor("_Color", color); return material; } public static Material SetNormal(this Material material, float normalStrength = 1f) { material.SetFloat("_NormalStrength", normalStrength); return material; } public static Material SetEmission(this Material material) { return material.SetEmission(1f); } public static Material SetEmission(this Material material, float emission) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) return material.SetEmission(emission, Color.white); } public static Material SetEmission(this Material material, float emission, Color emissionColor) { //IL_0014: Unknown result type (might be due to invalid IL or missing references) material.SetFloat("_EmPower", emission); material.SetColor("_EmColor", emissionColor); return material; } public static Material SetCull(this Material material, bool cull = false) { material.SetInt("_Cull", cull ? 1 : 0); return material; } } internal static class Skills { public static void CreateSkillFamilies(GameObject targetPrefab, int families = 15, bool destroyExisting = true) { if (destroyExisting) { GenericSkill[] componentsInChildren = targetPrefab.GetComponentsInChildren<GenericSkill>(); foreach (GenericSkill val in componentsInChildren) { Object.DestroyImmediate((Object)(object)val); } } SkillLocator component = targetPrefab.GetComponent<SkillLocator>(); if (((uint)families & (true ? 1u : 0u)) != 0) { component.primary = CreateGenericSkillWithSkillFamily(targetPrefab, "Primary"); } if (((uint)families & 2u) != 0) { component.secondary = CreateGenericSkillWithSkillFamily(targetPrefab, "Secondary"); } if (((uint)families & 4u) != 0) { component.utility = CreateGenericSkillWithSkillFamily(targetPrefab, "Utility"); } if (((uint)families & 8u) != 0) { component.special = CreateGenericSkillWithSkillFamily(targetPrefab, "Special"); } } public static GenericSkill CreateGenericSkillWithSkillFamily(GameObject targetPrefab, string familyName, bool hidden = false) { GenericSkill val = targetPrefab.AddComponent<GenericSkill>(); val.skillName = familyName; val.hideInCharacterSelect = hidden; SkillFamily val2 = ScriptableObject.CreateInstance<SkillFamily>(); ((Object)val2).name = ((Object)targetPrefab).name + familyName + "SkillFamily"; val2.variants = (Variant[])(object)new Variant[0]; val._skillFamily = val2; Content.AddSkillFamily(val2); return val; } public static void AddSkillToFamily(SkillFamily skillFamily, SkillDef skillDef, UnlockableDef unlockableDef = null) { //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Expected O, but got Unknown //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) Array.Resize(ref skillFamily.variants, skillFamily.variants.Length + 1); ((Object)skillDef).name = skillDef.skillName; Variant[] variants = skillFamily.variants; int num = skillFamily.variants.Length - 1; Variant val = new Variant { skillDef = skillDef, unlockableDef = unlockableDef }; ((Variant)(ref val)).viewableNode = new Node(skillDef.skillNameToken, false, (Node)null); variants[num] = val; Content.AddSkillDef(skillDef); } public static void AddSkillsToFamily(SkillFamily skillFamily, params SkillDef[] skillDefs) { foreach (SkillDef skillDef in skillDefs) { AddSkillToFamily(skillFamily, skillDef); } } public static void AddPrimarySkills(GameObject targetPrefab, params SkillDef[] skillDefs) { AddSkillsToFamily(targetPrefab.GetComponent<SkillLocator>().primary.skillFamily, skillDefs); } public static void AddSecondarySkills(GameObject targetPrefab, params SkillDef[] skillDefs) { AddSkillsToFamily(targetPrefab.GetComponent<SkillLocator>().secondary.skillFamily, skillDefs); } public static void AddUtilitySkills(GameObject targetPrefab, params SkillDef[] skillDefs) { AddSkillsToFamily(targetPrefab.GetComponent<SkillLocator>().utility.skillFamily, skillDefs); } public static void AddSpecialSkills(GameObject targetPrefab, params SkillDef[] skillDefs) { AddSkillsToFamily(targetPrefab.GetComponent<SkillLocator>().special.skillFamily, skillDefs); } public static void AddUnlockablesToFamily(SkillFamily skillFamily, params UnlockableDef[] unlockableDefs) { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) for (int i = 0; i < unlockableDefs.Length; i++) { Variant val = skillFamily.variants[i]; val.unlockableDef = unlockableDefs[i]; skillFamily.variants[i] = val; } } } } namespace EntityStates.Direseeker { public class ChargeUltraFireball : BaseState { public static float baseDuration = 2f; private float duration; private GameObject chargeInstance; public override void OnEnter() { //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Unknown result type (might be due to invalid IL or missing references) ((BaseState)this).OnEnter(); duration = baseDuration / base.attackSpeedStat; Object modelAnimator = (Object)(object)((EntityState)this).GetModelAnimator(); Transform modelTransform = ((EntityState)this).GetModelTransform(); Util.PlayAttackSpeedSound(ChargeMegaFireball.attackString, ((EntityState)this).gameObject, base.attackSpeedStat); if (Object.op_Implicit((Object)(object)modelTransform)) { ChildLocator component = ((Component)modelTransform).GetComponent<ChildLocator>(); if (Object.op_Implicit((Object)(object)component)) { Transform val = component.FindChild("MuzzleMouth"); if (Object.op_Implicit((Object)(object)val) && Object.op_Implicit((Object)(object)ChargeMegaFireball.chargeEffectPrefab)) { chargeInstance = Object.Instantiate<GameObject>(ChargeMegaFireball.chargeEffectPrefab, val.position, val.rotation); chargeInstance.transform.parent = val; ScaleParticleSystemDuration component2 = chargeInstance.GetComponent<ScaleParticleSystemDuration>(); if (Object.op_Implicit((Object)(object)component2)) { component2.newDuration = duration; } } } } if (Object.op_Implicit(modelAnimator)) { ((EntityState)this).PlayCrossfade("Gesture, Additive", "ChargeMegaFireball", "ChargeMegaFireball.playbackRate", duration, 0.1f); } } public override void OnExit() { ((EntityState)this).OnExit(); if (Object.op_Implicit((Object)(object)chargeInstance)) { EntityState.Destroy((Object)(object)chargeInstance); } } public override void Update() { ((EntityState)this).Update(); } public override void FixedUpdate() { ((EntityState)this).FixedUpdate(); if (((EntityState)this).fixedAge >= duration && ((EntityState)this).isAuthority) { FireUltraFireball nextState = new FireUltraFireball(); ((EntityState)this).outer.SetNextState((EntityState)(object)nextState); } } public override InterruptPriority GetMinimumInterruptPriority() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (InterruptPriority)1; } } public class FireUltraFireball : BaseState { public static int projectileCount = 15; public static float totalYawSpread = 25f; public static float baseDuration = 1.5f; public static float baseFireDuration = 0.25f; public static float damageCoefficient = 2.5f; public static float projectileSpeed = 80f; public static float force = 1200f; private float duration; private float fireDuration; private int projectilesFired; private DireseekerController direController; public override void OnEnter() { ((BaseState)this).OnEnter(); duration = baseDuration / base.attackSpeedStat; fireDuration = baseFireDuration / base.attackSpeedStat; direController = ((EntityState)this).GetComponent<DireseekerController>(); if (Object.op_Implicit((Object)(object)direController)) { direController.FlameBurst(); } ((EntityState)this).PlayAnimation("Gesture, Additive", "FireMegaFireball", "FireMegaFireball.playbackRate", duration, 0f); Util.PlaySound(FireMegaFireball.attackString, ((EntityState)this).gameObject); } public override void OnExit() { ((EntityState)this).OnExit(); } public override void FixedUpdate() { //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) //IL_00da: Unknown result type (might be due to invalid IL or missing references) //IL_00df: Unknown result type (might be due to invalid IL or missing references) //IL_00ed: Unknown result type (might be due to invalid IL or missing references) //IL_00f2: Unknown result type (might be due to invalid IL or missing references) //IL_00f4: Unknown result type (might be due to invalid IL or missing references) ((EntityState)this).FixedUpdate(); string text = "MuzzleMouth"; if (((EntityState)this).isAuthority) { int num = Mathf.FloorToInt(((EntityState)this).fixedAge / fireDuration * (float)projectileCount); if (projectilesFired <= num && projectilesFired < projectileCount) { if (Object.op_Implicit((Object)(object)FireMegaFireball.muzzleflashEffectPrefab)) { EffectManager.SimpleMuzzleFlash(FireMegaFireball.muzzleflashEffectPrefab, ((EntityState)this).gameObject, text, false); } Ray aimRay = ((BaseState)this).GetAimRay(); float num2 = projectileSpeed; float num3 = (float)Mathf.FloorToInt((float)projectilesFired - (float)(projectileCount - 1) / 2f) / (float)(projectileCount - 1) * totalYawSpread; Vector3 val = Util.ApplySpread(((Ray)(ref aimRay)).direction, 0f, 0f, 1f, 1f, num3, 0f); ProjectileManager.instance.FireProjectile(DiggerPlugin.Direseeker.fireballPrefab, ((Ray)(ref aimRay)).origin, Util.QuaternionSafeLookRotation(val), ((EntityState)this).gameObject, base.damageStat * damageCoefficient, force, ((BaseState)this).RollCrit(), (DamageColorIndex)0, (GameObject)null, num2, (DamageTypeCombo?)null); projectilesFired++; } } if (((EntityState)this).fixedAge >= duration && ((EntityState)this).isAuthority) { ((EntityState)this).outer.SetNextStateToMain(); } } public override InterruptPriority GetMinimumInterruptPriority() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (InterruptPriority)1; } } public class SpawnState : EntityState { public static float duration = 2.5f; public override void OnEnter() { //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00ad: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_00ce: Expected O, but got Unknown ((EntityState)this).OnEnter(); ((EntityState)this).GetModelAnimator(); Util.PlaySound(SpawnState.spawnSoundString, ((EntityState)this).gameObject); ((EntityState)this).PlayAnimation("Body", "Spawn", "Spawn.playbackRate", duration, 0f); if (Object.op_Implicit((Object)(object)SpawnState.spawnEffectPrefab)) { EffectManager.SimpleMuzzleFlash(SpawnState.spawnEffectPrefab, ((EntityState)this).gameObject, "SpawnEffectOrigin", false); for (int i = 5; i <= 64; i += 2) { GameObject spawnEffectPrefab = SpawnState.spawnEffectPrefab; EffectData val = new EffectData(); Vector3 position = ((EntityState)this).transform.position; float num = i; Vector3 forward = ((EntityState)this).characterDirection.forward; val.origin = position + num * ((Vector3)(ref forward)).normalized - 1.8f * Vector3.up; val.scale = 2.5f; EffectManager.SpawnEffect(spawnEffectPrefab, val, true); } } } public override void FixedUpdate() { ((EntityState)this).FixedUpdate(); if (((EntityState)this).fixedAge >= duration && ((EntityState)this).isAuthority) { base.outer.SetNextStateToMain(); } } public override InterruptPriority GetMinimumInterruptPriority() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (InterruptPriority)7; } } } namespace EntityStates.Digger { public class BaseEmote : BaseState { public string soundString; public string animString; public float duration; public float animDuration; public bool explosive; private bool hasExploded; private Animator animator; private ChildLocator childLocator; public LocalUser localUser; private CharacterCameraParamsData emoteCameraParams = new CharacterCameraParamsData { maxPitch = BlendableFloat.op_Implicit(70f), minPitch = BlendableFloat.op_Implicit(-70f), pivotVerticalOffset = BlendableFloat.op_Implicit(1f), idealLocalCameraPos = BlendableVector3.op_Implicit(emoteCameraPosition), wallCushion = BlendableFloat.op_Implicit(0.1f) }; public static Vector3 emoteCameraPosition = new Vector3(0f, 0f, -7.9f); private CameraParamsOverrideHandle camOverrideHandle; public override void OnEnter() { //IL_0136: Unknown result type (might be due to invalid IL or missing references) //IL_013f: Unknown result type (might be due to invalid IL or missing references) //IL_0144: Unknown result type (might be due to invalid IL or missing references) //IL_0155: Unknown result type (might be due to invalid IL or missing references) //IL_0157: Unknown result type (might be due to invalid IL or missing references) //IL_015f: Unknown result type (might be due to invalid IL or missing references) //IL_0165: Unknown result type (might be due to invalid IL or missing references) //IL_016a: Unknown result type (might be due to invalid IL or missing references) ((BaseState)this).OnEnter(); animator = ((EntityState)this).GetModelAnimator(); childLocator = ((EntityState)this).GetModelChildLocator(); localUser = LocalUserManager.readOnlyLocalUsersList[0]; ((EntityState)this).characterBody.hideCrosshair = true; if (Object.op_Implicit((Object)(object)((EntityState)this).GetAimAnimator())) { ((Behaviour)((EntityState)this).GetAimAnimator()).enabled = false; } animator.SetLayerWeight(animator.GetLayerIndex("AimPitch"), 0f); animator.SetLayerWeight(animator.GetLayerIndex("AimYaw"), 0f); if (animDuration == 0f && duration != 0f) { animDuration = duration; } if (duration > 0f) { ((EntityState)this).PlayAnimation("FullBody, Override", animString, "Emote.playbackRate", duration, 0f); } else { ((EntityState)this).PlayAnimation("FullBody, Override", animString, "Emote.playbackRate", animDuration, 0f); } Util.PlaySound(soundString, ((EntityState)this).gameObject); CameraParamsOverrideRequest val = default(CameraParamsOverrideRequest); val.cameraParamsData = emoteCameraParams; val.priority = 0f; CameraParamsOverrideRequest val2 = val; camOverrideHandle = ((EntityState)this).cameraTargetParams.AddParamsOverride(val2, 0.5f); } public override void OnExit() { //IL_0093: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00ca: Unknown result type (might be due to invalid IL or missing references) ((EntityState)this).OnExit(); ((EntityState)this).characterBody.hideCrosshair = false; if (Object.op_Implicit((Object)(object)((EntityState)this).GetAimAnimator())) { ((Behaviour)((EntityState)this).GetAimAnimator()).enabled = true; } animator.SetLayerWeight(animator.GetLayerIndex("AimPitch"), 1f); animator.SetLayerWeight(animator.GetLayerIndex("AimYaw"), 1f); ((EntityState)this).PlayAnimation("FullBody, Override", "BufferEmpty"); childLocator.FindChild("PickL").localScale = Vector3.one; childLocator.FindChild("PickR").localScale = Vector3.one; ((EntityState)this).cameraTargetParams.RemoveParamsOverride(camOverrideHandle, 0.5f); } private void Explode() { //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Expected O, but got Unknown //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_00a0: Unknown result type (might be due to invalid IL or missing references) //IL_00b7: Unknown result type (might be due to invalid IL or missing references) //IL_00bc: Unknown result type (might be due to invalid IL or missing references) //IL_00c7: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Unknown result type (might be due to invalid IL or missing references) //IL_00d3: Unknown result type (might be due to invalid IL or missing references) //IL_00d9: Unknown result type (might be due to invalid IL or missing references) //IL_00df: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Expected O, but got Unknown //IL_00ec: Unknown result type (might be due to invalid IL or missing references) if (!hasExploded) { hasExploded = true; BlastAttack val = new BlastAttack(); val.radius = 8f; val.procCoefficient = 1f; val.position = ((EntityState)this).characterBody.corePosition + 0.5f * ((EntityState)this).characterDirection.forward + Vector3.up * -0.25f; val.attacker = null; val.crit = ((BaseState)this).RollCrit(); val.baseDamage = ((EntityState)this).characterBody.damage * 100f; val.falloffModel = (FalloffModel)2; val.baseForce = 8000f; val.teamIndex = TeamComponent.GetObjectTeam(val.attacker); val.damageType = DamageTypeCombo.op_Implicit((DamageType)262144); val.attackerFiltering = (AttackerFiltering)1; val.Fire(); EffectData val2 = new EffectData(); val2.origin = ((EntityState)this).characterBody.footPosition; val2.scale = 32f; EffectManager.SpawnEffect(LegacyResourcesAPI.Load<GameObject>("Prefabs/Effects/OmniEffect/OmniExplosionVFX"), val2, false); Util.PlaySound(Sounds.ToTheStarsExplosion, ((EntityState)this).gameObject); Util.PlaySound(Sounds.Beep, ((EntityState)this).gameObject); } } public override void FixedUpdate() { //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_0132: Unknown result type (might be due to invalid IL or missing references) //IL_015f: Unknown result type (might be due to invalid IL or missing references) //IL_00dd: Unknown result type (might be due to invalid IL or missing references) //IL_00e2: Unknown result type (might be due to invalid IL or missing references) //IL_018c: Unknown result type (might be due to invalid IL or missing references) ((EntityState)this).FixedUpdate(); bool flag = false; if (Object.op_Implicit((Object)(object)((EntityState)this).characterMotor)) { if (!((EntityState)this).characterMotor.isGrounded) { flag = true; } if (((EntityState)this).characterMotor.velocity != Vector3.zero) { flag = true; } } if (Object.op_Implicit((Object)(object)((EntityState)this).inputBank)) { if (((EntityState)this).inputBank.skill1.down) { flag = true; } if (((EntityState)this).inputBank.skill2.down) { flag = true; } if (((EntityState)this).inputBank.skill3.down) { flag = true; } if (((EntityState)this).inputBank.skill4.down) { flag = true; } if (((EntityState)this).inputBank.jump.down) { flag = true; } if (((EntityState)this).inputBank.moveVector != Vector3.zero) { flag = true; } } if (((EntityState)this).isAuthority && ((EntityState)this).characterMotor.isGrounded && !localUser.isUIFocused) { if (Input.GetKeyDown(global::DiggerPlugin.DiggerPlugin.restKeybind.Value)) { ((EntityState)this).outer.SetInterruptState((EntityState)(object)new Rest(), (InterruptPriority)0); return; } if (Input.GetKeyDown(global::DiggerPlugin.DiggerPlugin.tauntKeybind.Value)) { ((EntityState)this).outer.SetInterruptState((EntityState)(object)new Taunt(), (InterruptPriority)0); return; } if (Input.GetKeyDown(global::DiggerPlugin.DiggerPlugin.jokeKeybind.Value)) { ((EntityState)this).outer.SetInterruptState((EntityState)(object)new Joke(), (InterruptPriority)0); return; } } if (duration > 0f && ((EntityState)this).fixedAge >= duration) { flag = true; } if (explosive && ((EntityState)this).fixedAge >= duration && ((EntityState)this).isAuthority) { Explode(); } if (flag) { ((EntityState)this).outer.SetNextStateToMain(); } } public override InterruptPriority GetMinimumInterruptPriority() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (InterruptPriority)0; } } public class Rest : BaseEmote { public override void OnEnter() { animString = "Rest"; animDuration = 2.5f; explosive = false; base.OnEnter(); } } public class Taunt : BaseEmote { public override void OnEnter() { animString = "Taunt"; animDuration = 2f; explosive = false; base.OnEnter(); } } public class Joke : BaseEmote { public override void OnEnter() { animString = "Joke"; animDuration = 3.5f; duration = 3.5f; explosive = true; base.OnEnter(); } } public class DiggerMain : GenericCharacterMain { private float origEmision; private Color origColor; public static float maxEmission = 25f; private float adrenalineGainBuffer; private bool isMainSkin; private float adrenalineCap; private Material bodyMat; private Animator animator; private AdrenalineParticleTimer adrenalineParticles; private float adrenalineSmooth; private int moneyTracker; private float residue; private int buffCounter; private float[] secretTimers = new float[6]; private float lastUpdateTime; private bool gotJunkie; public LocalUser localUser; public static event Action<float> rallypoint; public static event Action<Run> SecretAchieved; public static event Action<bool> JunkieAchieved; public override void OnEnter() { //IL_0165: Unknown result type (might be due to invalid IL or missing references) //IL_016a: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Unknown result type (might be due to invalid IL or missing references) //IL_00db: Unknown result type (might be due to invalid IL or missing references) ((GenericCharacterMain)this).OnEnter(); lastUpdateTime = Time.time; isMainSkin = false; animator = ((EntityState)this).GetModelAnimator(); adrenalineGainBuffer = 0.3f; moneyTracker = (int)((EntityState)this).characterBody.master.money; gotJunkie = false; localUser = null; if (LocalUserManager.readOnlyLocalUsersList.Count > 0) { localUser = LocalUserManager.readOnlyLocalUsersList[0]; } if (Object.op_Implicit((Object)(object)((EntityState)this).characterBody)) { Transform modelTransform = ((EntityState)this).GetModelTransform(); if (Object.op_Implicit((Object)(object)modelTransform)) { bodyMat = ((Component)modelTransform).GetComponent<CharacterModel>().baseRendererInfos[0].defaultMaterial; if (Object.op_Implicit((Object)(object)bodyMat)) { origColor = bodyMat.GetColor("_EmColor"); origEmision = bodyMat.GetFloat("_EmPower"); } } if (((EntityState)this).characterBody.skinIndex == 0) { isMainSkin = true; } else if (((EntityState)this).characterBody.skinIndex == 2) { isMainSkin = true; } else if (((EntityState)this).characterBody.skinIndex == 4) { isMainSkin = true; } } adrenalineCap = global::DiggerPlugin.DiggerPlugin.adrenalineCap; adrenalineParticles = ((EntityState)this).GetComponent<AdrenalineParticleTimer>(); Scene activeScene = SceneManager.GetActiveScene(); if (((Scene)(ref activeScene)).name == "frozenwall") { DiggerMain.rallypoint?.Invoke(Run.instance.GetRunStopwatch()); } } public override void Update() { //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) ((GenericCharacterMain)this).Update(); if (((EntityState)this).isAuthority && ((EntityState)this).characterMotor.isGrounded && localUser != null && !localUser.isUIFocused) { if (Input.GetKeyDown(global::DiggerPlugin.DiggerPlugin.restKeybind.Value)) { ((EntityState)this).outer.SetInterruptState((EntityState)(object)new Rest(), (InterruptPriority)0); return; } if (Input.GetKeyDown(global::DiggerPlugin.DiggerPlugin.tauntKeybind.Value)) { ((EntityState)this).outer.SetInterruptState((EntityState)(object)new Taunt(), (InterruptPriority)0); return; } if (Input.GetKeyDown(global::DiggerPlugin.DiggerPlugin.jokeKeybind.Value)) { ((EntityState)this).outer.SetInterruptState((EntityState)(object)new Joke(), (InterruptPriority)0); return; } } if (((EntityState)this).isAuthority) { HandleSecret(); } } public override void FixedUpdate() { ((GenericCharacterMain)this).FixedUpdate(); float num = Time.time - lastUpdateTime; lastUpdateTime = Time.time; adrenalineGainBuffer -= num; if (adrenalineGainBuffer <= 0f && NetworkServer.active) { UpdatePassiveBuff(); } else { buffCounter = ((BaseState)this).GetBuffCount(Buffs.goldRushBuff); } if (Object.op_Implicit((Object)(object)animator)) { adrenalineSmooth = Mathf.Lerp(adrenalineSmooth, (float)buffCounter, 1.5f * num); animator.SetFloat("adrenaline", Util.Remap(adrenalineSmooth, 0f, adrenalineCap, 0f, 1f)); } if (!gotJunkie && (float)buffCounter >= adrenalineCap && DiggerMain.JunkieAchieved != null) { gotJunkie = true; DiggerMain.JunkieAchieved(obj: true); } } public override void OnExit() { ((GenericCharacterMain)this).OnExit(); } private void UpdatePassiveBuff() { int buffCount = ((EntityState)this).characterBody.GetBuffCount(Buffs.goldRushBuff); int money = (int)((EntityState)this).characterBody.master.money; if (moneyTracker < money) { RefreshExistingStacks(buffCount); GiveNewStacks(money); } moneyTracker = money; HandleStackDecay(buffCount); } private void RefreshExistingStacks(int currentCount) { ((EntityState)this).characterBody.ClearTimedBuffs(Buffs.goldRushBuff); for (int i = 0; i < currentCount; i++) { if ((float)((EntityState)this).characterBody.GetBuffCount(Buffs.goldRushBuff) <= adrenalineCap) { ((EntityState)this).characterBody.AddTimedBuff(Buffs.goldRushBuff, 5f); } } } private void GiveNewStacks(int newMoney) { float num = (float)(newMoney - moneyTracker) / Mathf.Pow(Run.instance.difficultyCoefficient, 1.25f); residue = (num + residue) % 5f; float num2 = (num + residue) / 5f; for (int i = 1; (float)i <= num2; i++) { if ((float)((EntityState)this).characterBody.GetBuffCount(Buffs.goldRushBuff) <= adrenalineCap) { ((EntityState)this).characterBody.AddTimedBuff(Buffs.goldRushBuff, 5f); } } if (Object.op_Implicit((Object)(object)adrenalineParticles)) { adrenalineParticles.updateAdrenaline(num2, refreshCombo: true); } UpdateEmission(); } private void HandleStackDecay(int currentCount) { if (buffCounter != 0 && currentCount == 0) { for (int i = 1; (double)i < (double)buffCounter * 0.5; i++) { if ((float)((EntityState)this).characterBody.GetBuffCount(Buffs.goldRushBuff) <= adrenalineCap) { ((EntityState)this).characterBody.AddTimedBuff(Buffs.goldRushBuff, 1f); } } } buffCounter = ((EntityState)this).characterBody.GetBuffCount(Buffs.goldRushBuff); if (Object.op_Implicit((Object)(object)adrenalineParticles)) { adrenalineParticles.updateAdrenaline(buffCounter); } UpdateEmission(); } private void UpdateEmission() { //IL_0093: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) if (isMainSkin && Object.op_Implicit((Object)(object)bodyMat)) { float num = Mathf.Min(1f, adrenalineSmooth / adrenalineCap); Color val = default(Color); ((Color)(ref val))..ctor(1f, origColor.g * 0.4f, origColor.b * 0.4f); bodyMat.SetFloat("_EmPower", Mathf.Lerp(origEmision, maxEmission, num)); bodyMat.SetColor("_EmColor", Color.Lerp(origColor, val, num)); } } private void HandleSecret() { if (Input.GetKeyDown((KeyCode)103)) { secretTimers[0] = Time.fixedTime; } if (Input.GetKeyDown((KeyCode)110)) { secretTimers[1] = Time.fixedTime; } if (Input.GetKeyDown((KeyCode)111)) { secretTimers[2] = Time.fixedTime; } if (Input.GetKeyDown((KeyCode)109)) { secretTimers[3] = Time.fixedTime; } if (Input.GetKeyDown((KeyCode)101)) { secretTimers[4] = Time.fixedTime; } bool flag = true; for (int i = 0; i < 5; i++) { flag = flag && (double)(Time.fixedTime - secretTimers[i]) < 0.5; } if (flag && Time.fixedTime - secretTimers[5] > 3f) { Chat.AddMessage("Gnome loves you"); DiggerMain.SecretAchieved(Run.instance); secretTimers[5] = Time.fixedTime; } } static DiggerMain() { DiggerMain.rallypoint = delegate { }; DiggerMain.SecretAchieved = delegate { }; DiggerMain.JunkieAchieved = delegate { }; } } public class Crush : BaseSkillState { public static float damageCoefficient = global::DiggerPlugin.DiggerPlugin.crushDamage.Value; public float baseDuration = 0.72f; public static float attackRecoil = 0.75f; public static float hitHopVelocity = 5f; public static float styleCoefficient = 0.7f; private float duration; public GameObject explodePrefab = LegacyResourcesAPI.Load<GameObject>("prefabs/effects/omnieffect/OmniExplosionVFX"); public GameObject slashPrefab = LegacyResourcesAPI.Load<GameObject>("prefabs/effects/omnieffect/OmniImpactVFXSlash"); public GameObject swingPrefab = LegacyResourcesAPI.Load<GameObject>("prefabs/effects/lemurianbitetrail"); private bool hasFired; private bool hasFiredSound; private float hitPauseTimer; private OverlapAttack attack; private bool inHitPause; private bool hasHopped; private float stopwatch; private Animator animator; private HitStopCachedState hitStopCachedState; private float lastUpdateTime; public override void OnEnter() { //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Expected O, but got Unknown //IL_00e2: Unknown result type (might be due to invalid IL or missing references) //IL_00e7: Unknown result type (might be due to invalid IL or missing references) //IL_0129: Unknown result type (might be due to invalid IL or missing references) //IL_012e: Unknown result type (might be due to invalid IL or missing references) //IL_014e: Unknown result type (might be due to invalid IL or missing references) //IL_0153: Unknown result type (might be due to invalid IL or missing references) //IL_0181: Unknown result type (might be due to invalid IL or missing references) ((BaseState)this).OnEnter(); lastUpdateTime = Time.time; duration = baseDuration / ((BaseState)this).attackSpeedStat; hasFired = false; animator = ((EntityState)this).GetModelAnimator(); ((BaseState)this).StartAimMode(0.5f + duration, false); ((EntityState)this).PlayCrossfade("Gesture, Override", "Crush", "Crush.playbackRate", duration, 0.05f); HitBoxGroup hitBoxGroup = null; Transform modelTransform = ((EntityState)this).GetModelTransform(); if (Object.op_Implicit((Object)(object)modelTransform)) { hitBoxGroup = Array.Find(((Component)modelTransform).GetComponents<HitBoxGroup>(), (HitBoxGroup element) => element.groupName == "Crush"); } attack = new OverlapAttack(); attack.attacker = ((EntityState)this).gameObject; attack.inflictor = ((EntityState)this).gameObject; attack.teamIndex = ((BaseState)this).GetTeam(); attack.damage = damageCoefficient * ((BaseState)this).damageStat; attack.procCoefficient = 1f; attack.hitEffectPrefab = LoaderMeleeAttack.overchargeImpactEffectPrefab; attack.forceVector = Vector3.zero; attack.pushAwayForce = 1f; attack.impactSound = Assets.pickHitEventDef.index; attack.hitBoxGroup = hitBoxGroup; attack.isCrit = ((BaseState)this).RollCrit(); attack.damageType.damageSource = (DamageSource)1; } public override void OnExit() { ((EntityState)this).OnExit(); } public void FireSound() { Util.PlayAttackSpeedSound(Sounds.Crush, ((EntityState)this).gameObject, ((BaseState)this).attackSpeedStat); } public void FireAttack() { //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_0185: Unknown result type (might be due to invalid IL or missing references) //IL_018a: Unknown result type (might be due to invalid IL or missing references) //IL_01a3: Unknown result type (might be due to invalid IL or missing references) //IL_01aa: Expected O, but got Unknown //IL_01ae: Unknown result type (might be due to invalid IL or missing references) //IL_01e4: Unknown result type (might be due to invalid IL or missing references) //IL_01e9: Unknown result type (might be due to invalid IL or missing references) //IL_01ee: Unknown result type (might be due to invalid IL or missing references) //IL_01f3: Unknown result type (might be due to invalid IL or missing references) //IL_01f7: Unknown result type (might be due to invalid IL or missing references) //IL_01fc: Unknown result type (might be due to invalid IL or missing references) //IL_0202: Unknown result type (might be due to invalid IL or missing references) //IL_020c: Unknown result type (might be due to invalid IL or missing references) //IL_020e: Unknown result type (might be due to invalid IL or missing references) //IL_0213: Unknown result type (might be due to invalid IL or missing references) //IL_0231: Unknown result type (might be due to invalid IL or missing references) //IL_0236: Unknown result type (might be due to invalid IL or missing references) //IL_0238: Unknown result type (might be due to invalid IL or missing references) //IL_00f3: Unknown result type (might be due to invalid IL or missing references) //IL_00f8: Unknown result type (might be due to invalid IL or missing references) float num = 0.7f * Mathf.Sqrt(3.5f * ((BaseState)this).attackSpeedStat); float num2 = 1.1f * Mathf.Sqrt(num - 0.31f); if (((EntityState)this).isAuthority) { ((Component)((EntityState)this).GetModelChildLocator().FindChild("SwingCenter")).transform.localScale = Vector3.one * num2; if (attack.Fire((List<HurtBox>)null)) { if (!hasHopped) { if (Object.op_Implicit((Object)(object)((EntityState)this).characterMotor) && !((EntityState)this).characterMotor.isGrounded) { ((BaseState)this).SmallHop(((EntityState)this).characterMotor, hitHopVelocity / Mathf.Sqrt(((BaseState)this).attackSpeedStat)); } hasHopped = true; } if (!inHitPause) { hitStopCachedState = ((BaseState)this).CreateHitStopCachedState(((EntityState)this).characterMotor, animator, "Crush.playbackRate"); hitPauseTimer = 0.6f * GroundLight.hitPauseDuration / ((BaseState)this).attackSpeedStat; inHitPause = true; } } } if (!hasFired) { hasFired = true; ((BaseState)this).AddRecoil(-1f * attackRecoil * num, -2f * attackRecoil * num, -0.5f * attackRecoil * num, 0.5f * attackRecoil * num); if (((EntityState)this).isAuthority) { Ray aimRay = ((BaseState)this).GetAimRay(); Transform transform = ((Component)((EntityState)this).GetModelChildLocator().FindChild("CrushMuzzleExplosion")).transform; EffectData val = new EffectData(); val.origin = transform.position; val.scale = num2 * 2.69f; EffectManager.SpawnEffect(explodePrefab, val, false); val.scale = 0.1f; Vector3 val2 = Vector3.Cross(((Ray)(ref aimRay)).direction, Vector3.up); Vector3 normalized = ((Vector3)(ref val2)).normalized; val.origin = ((Ray)(ref aimRay)).origin - 0.5f * normalized; EffectManager.SpawnEffect(swingPrefab, val, false); val.origin = ((Ray)(ref aimRay)).origin + normalized; EffectManager.SpawnEffect(swingPrefab, val, false); } } } public override void FixedUpdate() { //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) ((EntityState)this).FixedUpdate(); float num = Time.time - lastUpdateTime; lastUpdateTime = Time.time; hitPauseTimer -= num; if (hitPauseTimer <= 0f && inHitPause) { ((BaseState)this).ConsumeHitStopCachedState(hitStopCachedState, ((EntityState)this).characterMotor, animator); inHitPause = false; } if (!inHitPause) { stopwatch += num; } else { if (Object.op_Implicit((Object)(object)((EntityState)this).characterMotor)) { ((EntityState)this).characterMotor.velocity = Vector3.zero; } if (Object.op_Implicit((Object)(object)animator)) { animator.SetFloat("Crush.playbackRate", 0f); } } if (stopwatch >= duration * 0.27f && !hasFiredSound) { FireSound(); hasFiredSound = true; } if (stopwatch >= duration * 0.341f && (!hasFired || stopwatch <= duration * 0.5f)) { FireAttack(); } if (((EntityState)this).fixedAge >= duration && ((EntityState)this).isAuthority) { ((EntityState)this).outer.SetNextStateToMain(); } } public override InterruptPriority GetMinimumInterruptPriority() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (InterruptPriority)1; } } public class Gouge : BaseSkillState { public static float damageCoefficient = global::DiggerPlugin.DiggerPlugin.gougeDamage.Value; public float baseDuration = 1f; public static float attackRecoil = 0.5f; public static float hitHopVelocity = 5f; public static float styleCoefficient = 1.2f; public static float attackRadius = 1.2f; public static float baseEarlyExit = 0.4f; public int swingIndex; private float lastUpdateTime; private bool firstSwing = true; private bool isSlash; private float earlyExitDuration; private float duration; private bool hasFired; private bool hasFiredSound; private float hitPauseTimer; private OverlapAttack attack; private bool inHitPause; private bool hasHopped; private float stopwatch; private Animator animator; private HitStopCachedState hitStopCachedState; public override void OnEnter() { //IL_016c: Unknown result type (might be due to invalid IL or missing references) //IL_0176: Expected O, but got Unknown //IL_017d: Unknown result type (might be due to invalid IL or missing references) //IL_0182: Unknown result type (might be due to invalid IL or missing references) //IL_018d: Unknown result type (might be due to invalid IL or missing references) //IL_01c1: Unknown result type (might be due to invalid IL or missing references) //IL_01c6: Unknown result type (might be due to invalid IL or missing references) //IL_0226: Unknown result type (might be due to invalid IL or missing references) //IL_022b: Unknown result type (might be due to invalid IL or missing references) //IL_0268: Unknown result type (might be due to invalid IL or missing references) //IL_026d: Unknown result type (might be due to invalid IL or missing references) //IL_027e: Unknown result type (might be due to invalid IL or missing references) //IL_029f: Unknown result type (might be due to invalid IL or missing references) //IL_02a4: Unknown result type (might be due to invalid IL or missing references) ((BaseState)this).OnEnter(); lastUpdateTime = Time.time; if (!firstSwing && Object.op_Implicit((Object)(object)((EntityState)this).skillLocator) && Object.op_Implicit((Object)(object)((EntityState)this).skillLocator.primary)) { ((EntityState)this).characterBody.OnSkillActivated(((EntityState)this).skillLocator.primary); } duration = baseDuration / ((BaseState)this).attackSpeedStat; earlyExitDuration = baseEarlyExit / ((BaseState)this).attackSpeedStat; hasFired = false; animator = ((EntityState)this).GetModelAnimator(); ((BaseState)this).StartAimMode(0.5f + duration, false); if (((EntityState)this).characterBody.skinIndex == global::DiggerPlugin.DiggerPlugin.blacksmithSkinIndex && swingIndex == 0) { isSlash = true; } else { isSlash = false; } HitBoxGroup hitBoxGroup = null; Transform modelTransform = ((EntityState)this).GetModelTransform(); if (Object.op_Implicit((Object)(object)modelTransform)) { hitBoxGroup = Array.Find(((Component)modelTransform).GetComponents<HitBoxGroup>(), (HitBoxGroup element) => element.groupName == "Crush"); } if (swingIndex == 0) { ((EntityState)this).PlayCrossfade("Pick, Override", "Swing1", "Swing.playbackRate", duration, 0.05f); } else { ((EntityState)this).PlayCrossfade("Pick, Override", "Swing2", "Swing.playbackRate", duration, 0.05f); } attack = new OverlapAttack(); attack.damageType = DamageTypeCombo.op_Implicit((DamageType)0); DamageAPI.AddModdedDamageType(attack, global::DiggerPlugin.DiggerPlugin.CleaveDamage); attack.attacker = ((EntityState)this).gameObject; attack.inflictor = ((EntityState)this).gameObject; attack.teamIndex = ((BaseState)this).GetTeam(); attack.damage = damageCoefficient * ((BaseState)this).damageStat; attack.procCoefficient = 1f; if (isSlash) { attack.hitEffectPrefab = Assets.slashFX; } else { attack.hitEffectPrefab = Assets.hitFX; } attack.forceVector = Vector3.zero; attack.pushAwayForce = 1f; attack.hitBoxGroup = hitBoxGroup; attack.isCrit = ((BaseState)this).RollCrit(); attack.impactSound = Assets.pickHitEventDef.index; attack.damageType.damageSource = (DamageSource)1; if (isSlash) { attack.impactSound = LegacyResourcesAPI.Load<NetworkSoundEventDef>("NetworkSoundEventDefs/nseMercSwordImpact").index; } } public override void OnExit() { ((EntityState)this).OnExit(); } public void FireSound() { Util.PlayAttackSpeedSound(Sounds.Swing, ((EntityState)this).gameObject, ((BaseState)this).attackSpeedStat); } public void FireAttack() { //IL_0160: Unknown result type (might be due to invalid IL or missing references) //IL_0165: Unknown result type (might be due to invalid IL or missing references) if (!hasFired) { hasFired = true; if (((EntityState)this).isAuthority) { string text = ((swingIndex != 0) ? "SwingLeft" : "SwingRight"); GameObject val = Assets.swingFX; if ((float)((EntityState)this).characterBody.GetBuffCount(Buffs.goldRushBuff) >= 0.8f * global::DiggerPlugin.DiggerPlugin.adrenalineCap) { val = Assets.empoweredSwingFX; } EffectManager.SimpleMuzzleFlash(val, ((EntityState)this).gameObject, text, true); ((BaseState)this).AddRecoil(-1f * attackRecoil, -2f * attackRecoil, -0.5f * attackRecoil, 0.5f * attackRecoil); } } if (!((EntityState)this).isAuthority || !attack.Fire((List<HurtBox>)null)) { return; } if (!hasHopped) { if (Object.op_Implicit((Object)(object)((EntityState)this).characterMotor) && !((EntityState)this).characterMotor.isGrounded) { ((BaseState)this).SmallHop(((EntityState)this).characterMotor, hitHopVelocity / Mathf.Sqrt(((BaseState)this).attackSpeedStat)); } hasHopped = true; } if (!inHitPause) { hitStopCachedState = ((BaseState)this).CreateHitStopCachedState(((EntityState)this).characterMotor, animator, "Swing.playbackRate"); hitPauseTimer = 0.6f * GroundLight.hitPauseDuration / ((BaseState)this).attackSpeedStat; inHitPause = true; } } public override void FixedUpdate() { //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) ((EntityState)this).FixedUpdate(); float num = Time.time - lastUpdateTime; lastUpdateTime = Time.time; hitPauseTimer -= num; if (hitPauseTimer <= 0f && inHitPause) { ((BaseState)this).ConsumeHitStopCachedState(hitStopCachedState, ((EntityState)this).characterMotor, animator); inHitPause = false; } if (!inHitPause) { stopwatch += num; } else { if (Object.op_Implicit((Object)(object)((EntityState)this).characterMotor)) { ((EntityState)this).characterMotor.velocity = Vector3.zero; } if (Object.op_Implicit((Object)(object)animator)) { animator.SetFloat("Swing.playbackRate", 0f); } } if (stopwatch >= duration * 0.189f && !hasFiredSound) { FireSound(); hasFiredSound = true; } if (stopwatch >= duration * 0.245f && (!hasFired || stopwatch <= duration * 0.469f)) { FireAttack(); } if (((EntityState)this).fixedAge >= duration - earlyExitDuration && ((EntityState)this).isAuthority && ((EntityState)this).inputBank.skill1.down) { int num2 = ((swingIndex == 0) ? 1 : 0); ((EntityState)this).outer.SetNextState((EntityState)(object)new Gouge { swingIndex = num2, firstSwing = false }); if (!hasFired) { FireAttack(); } } else if (((EntityState)this).fixedAge >= duration && ((EntityState)this).isAuthority) { ((EntityState)this).outer.SetNextStateToMain(); } } public override InterruptPriority GetMinimumInterruptPriority() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (InterruptPriority)1; } public override void OnSerialize(NetworkWriter writer) { ((BaseSkillState)this).OnSerialize(writer); writer.Write(swingIndex); } public override void OnDeserialize(NetworkReader reader) { ((BaseSkillState)this).OnDeserialize(reader); swingIndex = reader.ReadInt32(); } } public class DrillChargeStart : BaseSkillState { private GameObject chargePrefab = ChargeMegaFireball.chargeEffectPrefab; private GameObject chargeInstance; private float chargeDuration = 0.6f; private int charge = 0; private Vector3 left = new Vector3(0f, 0f, 1f); private float lastUpdateTime; private float chargeTimer; private const float chargeTickDuration = 1f / 60f; protected bool ShouldKeepChargingAuthority() { return ((EntityState)this).fixedAge < chargeDuration && ((BaseSkillState)this).IsKeyDownAuthority() && (float)charge * (0.8f + 0.2f * ((BaseState)this).attackSpeedStat) <= 38f; } protected EntityState GetNextStateAuthority() { return (EntityState)(object)new DrillCharge { charged = charge }; } public override void OnEnter() { //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_00c7: Unknown result type (might be due to invalid IL or missing references) //IL_00da: Unknown result type (might be due to invalid IL or missing references) //IL_00df: Unknown result type (might be due to invalid IL or missing references) //IL_00e9: Unknown result type (might be due to invalid IL or missing references) //IL_00f9: Unknown result type (might be due to invalid IL or missing references) //IL_010c: Unknown result type (might be due to invalid IL or missing references) //IL_0118: Unknown result type (might be due to invalid IL or missing references) //IL_0127: Unknown result type (might be due to invalid IL or missing references) //IL_012b: Unknown result type (might be due to invalid IL or missing references) //IL_013b: Unknown result type (might be due to invalid IL or missing references) //IL_014c: Unknown result type (might be due to invalid IL or missing references) //IL_015c: Unknown result type (might be due to invalid IL or missing references) //IL_0160: Unknown result type (might be due to invalid IL or missing references) //IL_016d: Unknown result type (might be due to invalid IL or missing references) //IL_0172: Unknown result type (might be due to invalid IL or missing references) //IL_0174: Unknown result type (might be due to invalid IL or missing references) //IL_0179: Unknown result type (might be due to invalid IL or missing references) //IL_0184: Unknown result type (might be due to invalid IL or missing references) //IL_018f: Unknown result type (might be due to invalid IL or missing references) //IL_0194: Unknown result type (might be due to invalid IL or missing references) //IL_0196: Unknown result type (might be due to invalid IL or missing references) //IL_01b1: Unknown result type (might be due to invalid IL or missing references) //IL_01bb: Unknown result type (might be due to invalid IL or missing references) ((BaseState)this).OnEnter(); chargeTimer = 0f; lastUpdateTime = Time.time; ((BaseState)this).StartAimMode(0.6f, false); Transform modelTransform = ((EntityState)this).GetModelTransform(); if (Object.op_Implicit((Object)(object)modelTransform)) { CharacterModel component = ((Component)modelTransform).GetComponent<CharacterModel>(); if (Object.op_Implicit((Object)(object)component)) { TemporaryOverlayInstance val = TemporaryOverlayManager.AddOverlay(((Component)component).gameObject); val.duration = chargeDuration; val.animateShaderAlpha = true; val.alphaCurve = AnimationCurve.EaseInOut(0f, 1f, 1f, 0f); val.destroyComponentOnEnd = true; val.originalMaterial = LegacyResourcesAPI.Load<Material>("Materials/matOnFire"); val.AddToCharacterModel(component); val.Start(); } Ray aimRay = ((BaseState)this).GetAimRay(); if (((EntityState)this).isAuthority) { Vector3 direction = ((Ray)(ref aimRay)).direction; Vector2 val2 = default(Vector2); ((Vector2)(ref val2))..ctor(((EntityState)this).characterMotor.moveDirection.x, ((EntityState)this).characterMotor.moveDirection.z); Vector2 val3 = default(Vector2); ((Vector2)(ref val3))..ctor(((Ray)(ref aimRay)).direction.x, ((Ray)(ref aimRay)).direction.z); float num = Vector2.Dot(val2, ((Vector2)(ref val3)).normalized); Vector2 val4 = default(Vector2); ((Vector2)(ref val4))..ctor(((Ray)(ref aimRay)).direction.z, -1f * ((Ray)(ref aimRay)).direction.x); float num2 = Vector2.Dot(val2, ((Vector2)(ref val4)).normalized); Quaternion val5 = Quaternion.FromToRotation(left, direction); chargeInstance = Object.Instantiate<GameObject>(chargePrefab, ((Ray)(ref aimRay)).origin, ((EntityState)this).transform.rotation * val5); Transform transform = chargeInstance.transform; transform.localScale *= 0.0125f; } ((EntityState)this).PlayAnimation("Gesture, Override", "DrillChargeStart"); Util.PlaySound(Sounds.DrillChargeStart, ((EntityState)this).gameObject); } } public override void OnExit() { if (Object.op_Implicit((Object)(object)chargeInstance)) { EntityState.Destroy((Object)(object)chargeInstance); } ((EntityState)this).PlayAnimation("Gesture, Override", "BufferEmpty"); ((EntityState)this).OnExit(); } public override void FixedUpdate() { //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) ((EntityState)this).FixedUpdate(); float num = Time.time - lastUpdateTime; lastUpdateTime = Time.time; if (!ShouldKeepChargingAuthority()) { ((EntityState)this).outer.SetNextState(GetNextStateAuthority()); return; } Ray aimRay = ((BaseState)this).GetAimRay(); Vector3 direction = ((Ray)(ref aimRay)).direction; Quaternion val = Quaternion.FromToRotation(left, direction); chargeInstance.transform.rotation = ((EntityState)this).transform.rotation * val; chargeInstance.transform.position = ((Ray)(ref aimRay)).origin; if (chargeTimer <= 0f) { charge++; chargeTimer += 1f / 60f; } chargeTimer -= num; } public override InterruptPriority GetMinimumInterruptPriority() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (InterruptPriority)2; } } public class DrillCharge : BaseSkillState { public static float damageCoefficient = global::DiggerPlugin.DiggerPlugin.drillChargeDamage.Value; public float baseDuration = 0.4f; public static float styleCoefficient = 0.4f; private float duration; public GameObject explodePrefab = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Common/VFX/OmniExplosionVFX.prefab").WaitForCompletion(); private EffectData effectData; private float lastUpdateTime; private float frameTimer; private const float frameDuration = 1f / 60f; private int frameCounter = 0; public int charged; private int type; private BlastAttack blastAttack; public override void OnEnter() { //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_01aa: Unknown result type (might be due to invalid IL or missing references) //IL_01af: Unknown result type (might be due to invalid IL or missing references) //IL_01ba: Unknown result type (might be due to invalid IL or missing references) //IL_01c5: Unknown result type (might be due to invalid IL or missing references) //IL_01c8: Unknown result type (might be due to invalid IL or missing references) //IL_01cd: Unknown result type (might be due to invalid IL or missing references) //IL_01d2: Unknown result type (might be due to invalid IL or missing references) //IL_01de: Unknown result type (might be due to invalid IL or missing references) //IL_01ff: Unknown result type (might be due to invalid IL or missing references) //IL_0216: Unknown result type (might be due to invalid IL or missing references) //IL_0218: Unknown result type (might be due to invalid IL or missing references) //IL_021d: Unknown result type (might be due to invalid IL or missing references) //IL_0228: Unknown result type (might be due to invalid IL or missing references) //IL_022a: Unknown result type (might be due to invalid IL or missing references) //IL_022f: Unknown result type (might be due to invalid IL or missing references) //IL_0234: Unknown result type (might be due to invalid IL or missing references) //IL_0236: Unknown result type (might be due to invalid IL or missing references) //IL_0240: Expected O, but got Unknown //IL_024c: Unknown result type (might be due to invalid IL or missing references) //IL_0262: Unknown result type (might be due to invalid IL or missing references) //IL_0267: Unknown result type (might be due to invalid IL or missing references) //IL_026d: Unknown result type (might be due to invalid IL or missing references) //IL_0277: Expected O, but got Unknown //IL_029b: Unknown result type (might be due to invalid IL or missing references) //IL_02a0: Unknown result type (might be due to invalid IL or missing references) //IL_02ac: Unknown result type (might be due to invalid IL or missing references) //IL_02b8: Unknown result type (might be due to invalid IL or missing references) //IL_02bd: Unknown result type (might be due to invalid IL or missing references) //IL_02c2: Unknown result type (might be due to invalid IL or missing references) //IL_02c7: Unknown result type (might be due to invalid IL or missing references) ((BaseState)this).OnEnter(); lastUpdateTime = Time.time; frameTimer = 0f; duration = baseDuration; Ray aimRay = ((BaseState)this).GetAimRay(); ((EntityState)this).characterMotor.disableAirControlUntilCollision = false; ((Component)((EntityState)this).GetModelChildLocator().FindChild("DrillChargeEffect")).GetComponent<ParticleSystem>().Play(); Transform modelTransform = ((EntityState)this).GetModelTransform(); if (Object.op_Implicit((Object)(object)modelTransform)) { CharacterModel component = ((Component)modelTransform).GetComponent<CharacterModel>(); if (Object.op_Implicit((Object)(object)component)) { TemporaryOverlayInstance val = TemporaryOverlayManager.AddOverlay(((Component)component).gameObject); val.duration = duration; val.animateShaderAlpha = true; val.alphaCurve = AnimationCurve.EaseInOut(0f, 15f, 1f, 0f); val.destroyComponentOnEnd = true; val.originalMaterial = LegacyResourcesAPI.Load<Material>("Materials/matOnFire"); val.AddToCharacterModel(component); val.Start(); } } type = 0; if (charged > 8) { type = 1; ((EntityState)this).GetModelAnimator().SetFloat("DrillCharge.offset", Util.Remap(((EntityState)this).characterMotor.velocity.y, -70f, 70f, -1f, 1f)); ((EntityState)this).PlayAnimation("FullBody, Override", "DrillCharge"); } else { ((EntityState)this).PlayAnimation("FullBody, Override", "DrillChargeShort"); } if (NetworkServer.active) { ((EntityState)this).characterBody.AddBuff(Buffs.HiddenInvincibility); } Util.PlaySound(Sounds.DrillCharge, ((EntityState)this).gameObject); if (((EntityState)this).isAuthority) { blastAttack = new BlastAttack { radius = 10f, procCoefficient = 1f, position = ((Ray)(ref aimRay)).origin, attacker = ((EntityState)this).gameObject, crit = Util.CheckRoll(((EntityState)this).characterBody.crit, ((EntityState)this).characterBody.master), baseDamage = ((EntityState)this).characterBody.damage * damageCoefficient, falloffModel = (FalloffModel)0, baseForce = 3f, damageType = DamageTypeCombo.op_Implicit((DamageType)0), attackerFiltering = (AttackerFiltering)2 }; blastAttack.damageType.damageSource = (DamageSource)2; blastAttack.teamIndex = TeamComponent.GetObjectTeam(blastAttack.attacker); effectData = new EffectData(); effectData.scale = 1.5f; effectData.color = new Color32((byte)234, (byte)234, (byte)127, (byte)100); CharacterMotor characterMotor = ((EntityState)this).characterMotor; characterMotor.velocity += 75f * ((Ray)(ref aimRay)).direction; } } public override void OnExit() { //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) if (NetworkServer.active) { ((EntityState)this).characterBody.RemoveBuff(Buffs.HiddenInvincibility); ((EntityState)this).characterBody.AddTimedBuff(Buffs.HiddenInvincibility, 0.5f); } if (!((EntityState)this).characterMotor.disableAirControlUntilCollision) { CharacterMotor characterMotor = ((EntityState)this).characterMotor; characterMotor.velocity *= 0.4f; } if (type == 0) { ((EntityState)this).PlayAnimation("FullBody, Override", "DrillChargeShortEnd"); } else if (!((BaseState)this).isGrounded) { ((EntityState)this).PlayAnimation("FullBody, Override", "Flip", "Flip.playbackRate", 0.3f, 0f); } else { ((EntityState)this).PlayAnimation("FullBody, Override", "BufferEmpty"); } ((EntityState)this).OnExit(); } public override void FixedUpdate() { //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_00d2: Unknown result type (might be due to invalid IL or missing references) //IL_00d7: Unknown result type (might be due to invalid IL or missing references) //IL_00d9: Unknown result type (might be due to invalid IL or missing references) ((EntityState)this).FixedUpdate(); float num = Time.time - lastUpdateTime; lastUpdateTime = Time.time; if (!((EntityState)this).isAuthority) { return; } Ray aimRay = ((BaseState)this).GetAimRay(); blastAttack.position = ((Ray)(ref aimRay)).origin; effectData.origin = ((Ray)(ref aimRay)).origin; if (((EntityState)this).fixedAge >= duration && ((EntityState)this).isAuthority) { ((EntityState)this).outer.SetNextStateToMain(); return; } float num2 = (float)charged * (0.8f + 0.2f * ((BaseState)this).attackSpeedStat); int num3 = Mathf.FloorToInt(num2); int num4 = Mathf.Max(2, 40 - num3); if (frameCounter % num4 == 0) { Result val = blastAttack.Fire(); int hitCount = val.hitCount; EffectManager.SpawnEffect(explodePrefab, effectData, false); } if (frameTimer <= 0f) { frameCounter++; frameTimer += 1f / 60f; } frameTimer -= num; } public override InterruptPriority GetMinimumInterruptPriority() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (InterruptPriority)2; } } public class DrillBreakStart : BaseSkillState { private GameObject chargePrefab = ChargeMegaFireball.chargeEffectPrefab; private GameObject chargeInstance; private float chargeDuration = 0.6f; private int charge = 0; private Vector3 left = new Vector3(0f, 0f, 1f); protected bool ShouldKeepChargingAuthority() { return false; } protected EntityState GetNextStateAuthority() { return (EntityState)(object)new DrillBreak(); } public override void OnEnter() { //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Unknown result type (might be due to invalid IL or missing references) //IL_00ad: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_00c3: Unknown result type (might be due to invalid IL or missing references) //IL_00c4: Unknown result type (might be due to invalid IL or missing references) //IL_00c9: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Unknown result type (might be due to invalid IL or missing references) //IL_00df: Unknown result type (might be due to invalid IL or missing references) //IL_00e4: Unknown result type (might be due to invalid IL or missing references) //IL_00e6: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_010b: Unknown result type (might be due to invalid IL or missing references) ((BaseState)this).OnEnter(); ((BaseState)this).StartAimMode(0.6f, false); Ray aimRay = ((BaseState)this).GetAimRay(); if (((EntityState)this).isAuthority) { Vector3 direction = ((Ray)(ref aimRay)).direction; Vector2 val = default(Vector2); ((Vector2)(ref val))..ctor(((EntityState)this).characterMotor.moveDirection.x, ((EntityState)this).characterMotor.moveDirection.z); Vector2 val2 = default(Vector2); ((Vector2)(ref val2))..ctor(((Ray)(ref aimRay)).direction.x, ((Ray)(ref aimRay)).direction.z); float num = Vector2.Dot(val, ((Vector2)(ref val2)).normalized); Vector2 val3 = default(Vector2); ((Vector2)(ref val3))..ctor(((Ray)(ref aimRay)).direction.z, -1f * ((Ray)(ref aimRay)).direction.x); float num2 = Vector2.Dot(val, ((Vector2)(ref val3)).normalized); Quaternion val4 = Quaternion.FromToRotation(left, direction); chargeInstance = Object.Instantiate<GameObject>(chargePrefab, ((Ray)(ref aimRay)).origin, ((EntityState)this).transform.rotation * val4); Transform transform = chargeInstance.transform; transform.localScale *= 0.0125f; } ((EntityState)this).PlayAnimation("Gesture, Override", "DrillChargeStart"); Util.PlaySound(Sounds.DrillChargeStart, ((EntityState)this).gameObject); Transform modelTransform = ((EntityState)this).GetModelTransform(); if (Object.op_Implicit((Object)(object)modelTransform)) { CharacterModel component = ((Component)modelTransform).GetComponent<CharacterModel>(); if (Object.op_Implicit((Object)(object)component)) { TemporaryOverlayInstance val5 = TemporaryOverlayManager.AddOverlay(((Component)component).gameObject); val5.duration = chargeDuration; val5.animateShaderAlpha = true; val5.alphaCurve = AnimationCurve.EaseInOut(0f, 1f, 1f, 0f); val5.destroyComponentOnEnd = true; val5.originalMaterial = LegacyResourcesAPI.Load<Material>("Materials/matOnFire"); val5.AddToCharacterModel(component); val5.Start(); } } } public override void OnExit() { if (Object.op_Implicit((Object)(object)chargeInstance)) { EntityState.Destroy((Object)(object)chargeInstance); } ((EntityState)this).PlayAnimation("Gesture, Override", "BufferEmpty"); ((EntityState)this).OnExit(); } public override void FixedUpdate() { //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) ((EntityState)this).FixedUpdate(); if (!ShouldKeepChargingAuthority()) { ((EntityState)this).outer.SetNextState(GetNextStateAuthority()); return; } Ray aimRay = ((BaseState)this).GetAimRay(); Vector3 direction = ((Ray)(ref aimRay)).direction; Quaternion val = Quaternion.FromToRotation(left, direction); chargeInstance.transform.rotation = ((EntityState)this).transform.rotation * val; chargeInstance.transform.position = ((Ray)(ref aimRay)).origin; charge++; } public override InterruptPriority GetMinimumInterruptPriority() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (InterruptPriority)2; } } public class DrillBreak : BaseSkillState { public static float damageCoefficient = 2.4f; public float baseDuration = 0.5f; private float duration; private OverlapAttack attack; public override void OnEnter() { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_00e8: Unknown result type (might be due to invalid IL or missing references) //IL_00f2: Expected O, but got Unknown //IL_011b: Unknown result type (might be due to invalid IL or missing references) //IL_0120: Unknown result type (might be due to invalid IL or missing references) //IL_0162: Unknown result type (might be due to invalid IL or missing references) //IL_0167: Unknown result type (might be due to invalid IL or missing references) //IL_01a4: Unknown result type (might be due to invalid IL or missing references) //IL_01a9: Unknown result type (might be due to invalid IL or missing references) //IL_01bb: Unknown result type (might be due to invalid IL or missing references) //IL_01c2: Expected O, but got Unknown //IL_01ca: Unknown result type (might be due to invalid IL or missing references) ((BaseState)this).OnEnter(); duration = baseDuration; Ray aimRay = ((BaseState)this).GetAimRay(); ((EntityState)this).characterMotor.disableAirControlUntilCollision = false; ((EntityState)this).PlayAnimation("FullBody, Override", "DrillChargeShort"); if (NetworkServer.active) { ((EntityState)this).characterBody.AddBuff(Buffs.HiddenInvincibility); } Util.PlaySound(Sounds.DrillCharge, ((EntityState)this).gameObject); CharacterMotor characterMotor = ((EntityState)this).characterMotor; characterMotor.velocity += 75f * ((Ray)(ref aimRay)).direction; HitBoxGroup hitBoxGroup = null; Transform modelTransform = ((EntityState)this).GetModelTransform(); ((Component)((EntityState)this).GetModelChildLocator().FindChild("DrillBreakEffect")).GetComponent<ParticleSystem>().Play(); if (Object.op_Implicit((Object)(object)modelTransform)) { hitBoxGroup = Array.Find(((Component)modelTransform).GetComponents<HitBoxGroup>(), (HitBoxGroup element) => element.groupName == "Crush"); } attack = new OverlapAttack(); attack.attacker = ((EntityState)this).gameObject; attack.inflictor = ((EntityState)this).gameObject; attack.teamIndex = ((BaseState)this).GetTeam(); attack.damage = damageCoefficient * ((BaseState)this).damageStat; attack.procCoefficient = 1f; attack.hitEffectPrefab = Assets.heavyHitFX; attack.forceVector = Vector3.zero; attack.pushAwayForce = 1f; attack.hitBoxGroup = hitBoxGroup; attack.isCrit = ((BaseState)this).RollCrit(); attack.impactSound = Assets.pickHitEventDef.index; if (((EntityState)this).isAuthority) { EffectData val = new EffectData(); val.origin = ((EntityState)this).transform.position; val.scale = 8f; EffectManager.SpawnEffect(global::DiggerPlugin.DiggerPlugin.backblastEffect, val, true); } if (Object.op_Implicit((Object)(object)modelTransform)) { CharacterModel component = ((Component)modelTransform).GetComponent<CharacterModel>(); if (Object.op_Implicit((Object)(object)component)) { TemporaryOverlayInstance val2 = TemporaryOverlayManager.AddOverlay(((Component)component).gameObject); val2.duration = duration; val2.animateShaderAlpha = true; val2.alphaCurve = AnimationCurve.EaseInOut(0f, 1f, 1f, 0f); val2.destroyComponentOnEnd = true; val2.originalMaterial = LegacyResourcesAPI.Load<Material>("Materials/matOnFire"); val2.AddToCharacterModel(component); val2.Start(); } } } public override void OnExit() { if (NetworkServer.active) { ((EntityState)this).characterBody.RemoveBuff(Buffs.HiddenInvincibility); ((EntityState)this).characterBody.AddTimedBuff(Buffs.HiddenInvincibility, 0.5f); } ((EntityState)this).PlayAnimation("FullBody, Override", "DrillChargeShortEnd"); ((EntityState)this).OnExit(); } public override void FixedUpdate() { //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Unknown result type (might be due to invalid IL or missing references) //IL_00d3: Expected O, but got Unknown //IL_00f3: Unknown result type (might be due to invalid IL or missing references) //IL_00f8: Unknown result type (might be due to invalid IL or missing references) //IL_0132: Unknown result type (might be due to invalid IL or missing references) //IL_014c: Unknown result type (might be due to invalid IL or missing references) //IL_0151: Unknown result type (might be due to invalid IL or missing references) //IL_0159: Unknown result type (might be due to invalid IL or missing references) //IL_015e: Unknown result type (might be due to invalid IL or missing references) //IL_0166: Unknown result type (might be due to invalid IL or missing references) //IL_0173: Unknown result type (might be due to invalid IL or missing references) //IL_017a: Unknown result type (might be due to invalid IL or missing references) //IL_0180: Unknown result type (might be due to invalid IL or missing references) //IL_0187: Expected O, but got Unknown //IL_018f: Unknown result type (might be due to invalid IL or missing references) ((EntityState)this).FixedUpdate(); if (((EntityState)this).fixedAge >= duration && ((EntityState)this).isAuthority) { if (!((EntityState)this).characterMotor.disableAirControlUntilCollision) { CharacterMotor characterMotor = ((EntityState)this).characterMotor; characterMotor.velocity *= 0.4f; } ((EntityState)this).outer.SetNextStateToMain(); } else if (((EntityState)this).isAuthority && attack.Fire((List<HurtBox>)null)) { ((EntityState)this).characterMotor.velocity = Vector3.zero; if (Object.op_Implicit((Object)(object)((EntityState)this).characterMotor) && !((EntityState)this).characterMotor.isGrounded) { ((BaseState)this).SmallHop(((EntityState)this).characterMotor, 18f); } BlastAttack val = new BlastAttack(); val.radius = 12f; val.procCoefficient = 1f; val.position = ((EntityState)this).characterBody.corePosition; val.attacker = ((EntityState)this).gameObject; val.crit = ((BaseState)this).RollCrit(); val.baseDamage = ((EntityState)this).characterBody.damage * damageCoefficient; val.falloffModel = (FalloffModel)0; val.baseForce = 3f; val.teamIndex = TeamComponent.GetObjectTeam(val.attacker); val.damageType = DamageTypeCombo.op_Implicit((DamageType)0); val.attackerFiltering = (AttackerFiltering)2; val.damageType.damageSource = (DamageSource)2; val.Fire(); EffectData val2 = new EffectData(); val2.origin = ((EntityState)this).characterBody.corePosition; val2.scale = 6f; EffectManager.SpawnEffect(global::DiggerPlugin.DiggerPlugin.backblastEffect, val2, false); ((EntityState)this).PlayAnimation("FullBody, Override", "Flip", "Flip.playbackRate", 0.4f, 0f); ((EntityState)this).outer.SetNextStateToMain(); } } public override InterruptPriority GetMinimumInterruptPriority() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (InterruptPriority)2; } } public class ToTheStars : BaseSkillState { public float baseDuration = 0.45f; public static float damageCoefficient = 1.6f; private float duration; public GameObject hitEffectPrefab = LegacyResourcesAPI.Load<GameObject>("prefabs/effects/impacteffects/MissileExplosionVFX"); public GameObject tracerEffectPrefab = LegacyResourcesAPI.Load<GameObject>("prefabs/effects/tracers/tracerembers"); public GameObject smokeEffectPrefab = LegacyResourcesAPI.Load<GameObject>("prefabs/effects/muzzleflashes/muzzleflashLoader"); public GameObject flashEffectPrefab = LegacyResourcesAPI.Load<GameObject>("prefabs/effects/muzzleflashes/muzzleflashfire"); private Quaternion major = Quaternion.FromToRotation(Vector3.forward, Vector3.down); public override void OnEnter() { //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) ((BaseState)this).OnEnter(); duration = baseDuration; if (((EntityState)this).isAuthority) { CharacterMotor characterMotor = ((EntityState)this).characterMotor; characterMotor.velocity *= 0.2f; ((EntityState)this).characterMotor.rootMotion.y += 0.5f; ((EntityState)this).characterMotor.velocity.y = 25f; ((EntityState)this).gameObject.layer = LayerIndex.fakeActor.intVal; ((BaseCharacterController)((EntityState)this).characterMotor).Motor.RebuildCollidableLayers(); } ((EntityState)this).PlayAnimation("FullBody, Override", "ToTheStarsStart", "ToTheStars.playbackRate", 1f, 0f); Util.PlayAttackSpeedSound("Play_commando_shift", ((EntityState)this).gameObject, 1.8f); } public override void OnExit() { //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00ca: Unknown result type (might be due to invalid IL or missing references) //IL_00d5: Unknown result type (might be due to invalid IL or missing references) //IL_00d7: Unknown result type (might be due to invalid IL or missing references) //IL_00dc: Unknown result type (might be due to invalid IL or missing references) //IL_00e8: Unknown result type (might be due to invalid IL or missing references) //IL_00f4: Unknown result type (might be due to invalid IL or missing references) //IL_0100: Unknown result type (might be due to invalid IL or missing references) //IL_0107: Unknown result type (might be due to invalid IL or missing references) //IL_010d: Unknown result type (might be due to invalid IL or missing references) //IL_0112: Unknown result type (might be due to invalid IL or missing references) //IL_0117: Unknown result type (might be due to invalid IL or missing references) //IL_011e: Unknown result type (might be due to invalid IL or missing references) //IL_012c: Expected O, but got Unknown //IL_0134: Unknown result type (might be due to invalid IL or missing references) //IL_01e4: Unknown result type (might be due to invalid IL or missing references) //IL_01eb: Expected O, but got Unknown //IL_01ef: Unknown result type (might be due to invalid IL or missing references) //IL_01f9: Unknown result type (might be due to invalid IL or missing references) //IL_01fe: Unknown result type (might be due to invalid IL or missing references) //IL_0203: Unknown result type (might be due to invalid IL or missing references) //IL_021d: Unknown result type (might be due to invalid IL or missing references) //IL_0222: Unknown result type (might be due to invalid IL or missing references) //IL_01a2: Unknown result type (might be due to invalid IL or missing references) //IL_01b1: Unknown result type (might be due to invalid IL or missing references) //IL_01b6: Unknown result type (might be due to invalid IL or missing references) if (Object.op_Implicit((Object)(object)((EntityState)this).cameraTargetParams)) { ((EntityState)this).cameraTargetParams.fovOverride = -1f; } if (((EntityState)this).isAuthority) { Ray aimRay = ((BaseState)this).GetAimRay(); Vector3 down = Vector3.down; BulletAttack val = new BulletAttack { owner = ((EntityState)this).gameObject, weapon = ((EntityState)this).gameObject, muzzleName = "Chest", origin = ((Ray)(ref aimRay)).origin, aimVector = down, minSpread = 0f, maxSpread = ((EntityState)this).characterBody.spreadBloomAngle, radius = 0.7f, bulletCount = 1u, procCoefficient = 0.7f, damage = ((EntityState)this).characterBody.damage * damageCoefficient, force = 3f, falloffModel = (FalloffModel)0, tracerEffectPrefab = tracerEffectPrefab, hitEffectPrefab = hitEffectPrefab, isCrit = ((BaseState)this).RollCrit(), HitEffectNormal = false, stopperMask = ((LayerIndex)(ref LayerIndex.world)).mask, smartCollision = true, maxDistance = 300f }; val.damageType.damageSource = (DamageSource)8; for (int i = 0; i < 3; i++) { for (int j = 0; j <= 4; j++) { float num = Random.Range(0f, 6.28f); float num2 = Mathf.Cos(num); float num3 = Mathf.Sin(num); float num4 = (float)j * 0.7555f; num4 *= 1f / 12f; down.x += num4 * num2; down.z += num4 * num3; val.aimVector = down; val.Fire(); down = Vector3.down; } } EffectData val2 = new EffectData(); val2.origin = ((Ray)(ref aimRay)).origin + 1f * Vector3.down; val2.scale = 8f; val2.rotation = major; EffectManager.SpawnEffect(smokeEffectPrefab, val2, true); val2.scale = 16f; EffectManager.SpawnEffect(flashEffectPrefab, val2, true); } Util.PlaySound(Sounds.ToTheStars, ((EntityState)this).gameObject); ((EntityState)this).gameObject.layer = LayerIndex.defaultLayer.intVal; ((BaseCharacterController)((EntityState)this).characterMotor).Motor.RebuildCollidableLayers(); ((EntityState)this).PlayAnimation("FullBody, Override", "ToTheStarsEnd"); ((EntityState)this).OnExit(); } public override void FixedUpdate() { ((EntityState)this).FixedUpdate(); if (Object.op_Implicit((Object)(object)((EntityState)this).cameraTargetParams)) { ((EntityState)this).cameraTargetParams.fovOverride = Mathf.Lerp(DodgeState.dodgeFOV, 60f, ((EntityState)this).fixedAge / duration); } if (((EntityState)this).fixedAge >= duration && ((EntityState)this).isAuthority) { ((EntityState)this).outer.SetNextStateToMain(); } } public override InterruptPriority GetMinimumInterruptPriority() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (InterruptPriority)2; } } public class ToTheStarsClassic : BaseSkillState { public float baseDuration = 0.45f; public static float damageCoefficient = 3f; private float duration; public GameObject tracerEffectPrefab = LegacyResourcesAPI.Load<GameObject>("prefabs/effects/tracers/tracerembers"); public GameObject smokeEffectPrefab = LegacyResourcesAPI.Load<GameObject>("prefabs/effects/muzzleflashes/muzzleflashLoader"); public GameObject flashEffectPrefab = LegacyResourcesAPI.Load<GameObject>("prefabs/effects/muzzleflashes/muzzleflashfire"); public GameObject ToTheStarsClassicEffectPrefab = LegacyResourcesAPI.Load<GameObject>("Prefabs/Effects/OmniEffect/OmniExplosionVFXQuick"); private Quaternion major = Quaternion.FromToRotation(Vector3.forward, Vector3.down); public override void OnEnter() { //IL_0026: Unkno