Decompiled source of MinerUnearthed v1.9.12

plugins/EnforcerGang-DiggerUnearthed/DiggerUnearthed.dll

Decompiled 2 months ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using Aetherium.Equipment;
using Aetherium.Items;
using AncientScepter;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Logging;
using DiggerPlugin;
using DiggerPlugin.Achievements;
using DiggerUnearthed.Module;
using DireseekerMod.Modules;
using EntityStates;
using EntityStates.Commando;
using EntityStates.Croco;
using EntityStates.Digger;
using EntityStates.Direseeker;
using EntityStates.LemurianBruiserMonster;
using EntityStates.Loader;
using EntityStates.Merc;
using EntityStates.Treebot.TreebotFlower;
using GoldenCoastPlus;
using HG;
using HG.BlendableTypes;
using KinematicCharacterController;
using Modules;
using On.RoR2;
using R2API;
using R2API.Utils;
using RoR2;
using RoR2.Achievements;
using RoR2.ContentManagement;
using RoR2.Navigation;
using RoR2.Projectile;
using RoR2.Skills;
using SivsItemsRoR2;
using SupplyDrop.Items;
using TILER2;
using ThinkInvisible.ClassicItems;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.Networking;
using UnityEngine.Rendering;
using UnityEngine.SceneManagement;
using Zio.FileSystems;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: AssemblyCompany("DiggerUnearthed")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("DiggerUnearthed")]
[assembly: AssemblyTitle("DiggerUnearthed")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: UnverifiableCode]
[module: UnverifiableCode]
namespace DiggerUnearthed.Module
{
	internal static class Files
	{
		public static PluginInfo PluginInfo;

		internal static string assemblyDir => Path.GetDirectoryName(PluginInfo.Location);

		internal static void Init(PluginInfo info)
		{
			PluginInfo = info;
		}

		internal static string GetPathToFile(string folderName, string fileName)
		{
			return Path.Combine(assemblyDir, folderName, fileName);
		}
	}
	public class LanguageTokens
	{
		public static SubFileSystem fileSystem;

		internal static string languageRoot => Path.Combine(assemblyDir, "language");

		internal static string assemblyDir => Path.GetDirectoryName(Files.PluginInfo.Location);

		public static void RegisterLanguageTokens()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Expected O, but got Unknown
			Language.SetFolders += new hook_SetFolders(fixme);
		}

		private static void fixme(orig_SetFolders orig, Language self, IEnumerable<string> newFolders)
		{
			if (Directory.Exists(languageRoot))
			{
				IEnumerable<string> second = Directory.EnumerateDirectories(Path.Combine(languageRoot), self.name);
				orig.Invoke(self, newFolders.Union(second));
			}
			else
			{
				orig.Invoke(self, newFolders);
			}
		}
	}
	internal static class SoundBanks
	{
		private static bool initialized;

		public static string SoundBankDirectory => Path.Combine(Files.assemblyDir, "SoundBanks");

		public static void Init()
		{
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			if (!initialized)
			{
				initialized = true;
				AKRESULT val = AkSoundEngine.AddBasePath(SoundBankDirectory);
				uint num = default(uint);
				AkSoundEngine.LoadBank("DiggerBank.bnk", ref num);
			}
		}
	}
}
namespace Modules
{
	public class Content
	{
		public static void AddBody(GameObject prefab)
		{
			AddCharacterBodyPrefab(prefab);
		}

		public static void AddCharacterBodyPrefab(params GameObject[] prefabs)
		{
			foreach (GameObject item in prefabs)
			{
				ContentPacks.bodyPrefabs.Add(item);
			}
		}

		public static void AddMaster(GameObject prefab)
		{
			AddMasterPrefab(prefab);
		}

		public static void AddMasterPrefab(params GameObject[] prefabs)
		{
			foreach (GameObject item in prefabs)
			{
				ContentPacks.masterPrefabs.Add(item);
			}
		}

		public static void AddProjectile(GameObject prefab)
		{
			AddProjectilePrefab(prefab);
		}

		public static void AddProjectilePrefab(params GameObject[] prefabs)
		{
			foreach (GameObject item in prefabs)
			{
				ContentPacks.projectilePrefabs.Add(item);
			}
		}

		public static void AddSurvivorDef(SurvivorDef survivorDef)
		{
			ContentPacks.survivorDefs.Add(survivorDef);
		}

		public static void AddUnlockableDef(UnlockableDef unlockableDef)
		{
			ContentPacks.unlockableDefs.Add(unlockableDef);
		}

		public static void AddSkillDef(SkillDef skillDef)
		{
			if (!ContentPacks.skillDefs.Contains(skillDef))
			{
				ContentPacks.skillDefs.Add(skillDef);
			}
		}

		public static void AddSkillFamily(SkillFamily skillFamily)
		{
			ContentPacks.skillFamilies.Add(skillFamily);
		}

		public static void AddEntityState<T>(out bool wasAdded) where T : EntityState
		{
			wasAdded = true;
			AddEntityState(typeof(T));
		}

		public static void AddEntityState(params Type[] entityStates)
		{
			foreach (Type item in entityStates)
			{
				ContentPacks.entityStates.Add(item);
			}
		}

		public static void AddBuffDef(BuffDef buffDef)
		{
			ContentPacks.buffDefs.Add(buffDef);
		}

		internal static void AddEffect(GameObject effectPrefab)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Expected O, but got Unknown
			EffectDef val = new EffectDef();
			val.prefab = effectPrefab;
			val.prefabEffectComponent = effectPrefab.GetComponent<EffectComponent>();
			val.prefabName = ((Object)effectPrefab).name;
			val.prefabVfxAttributes = effectPrefab.GetComponent<VFXAttributes>();
			val.spawnSoundEventName = ((Object)effectPrefab).name;
			AddEffectDef(val);
		}

		public static void AddEffect(EffectDef def)
		{
			AddEffectDef(def);
		}

		public static void AddEffectDef(params EffectDef[] effectDefs)
		{
			foreach (EffectDef item in effectDefs)
			{
				ContentPacks.effectDefs.Add(item);
			}
		}

		public static void AddNetworkSoundEventDef(NetworkSoundEventDef networkSoundEventDef)
		{
			ContentPacks.networkSoundEventDefs.Add(networkSoundEventDef);
		}
	}
	public class ContentPacks : IContentPackProvider
	{
		private static ContentPack contentPack = new ContentPack();

		internal static List<GameObject> bodyPrefabs = new List<GameObject>();

		internal static List<GameObject> masterPrefabs = new List<GameObject>();

		internal static List<GameObject> projectilePrefabs = new List<GameObject>();

		internal static List<SurvivorDef> survivorDefs = new List<SurvivorDef>();

		internal static List<UnlockableDef> unlockableDefs = new List<UnlockableDef>();

		internal static List<SkillFamily> skillFamilies = new List<SkillFamily>();

		internal static List<SkillDef> skillDefs = new List<SkillDef>();

		internal static List<Type> entityStates = new List<Type>();

		internal static List<BuffDef> buffDefs = new List<BuffDef>();

		internal static List<EffectDef> effectDefs = new List<EffectDef>();

		internal static List<NetworkSoundEventDef> networkSoundEventDefs = new List<NetworkSoundEventDef>();

		public string identifier => "DiggerUnearthed.DiggerContent";

		public void Initialize()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Expected O, but got Unknown
			ContentManager.collectContentPackProviders += new CollectContentPackProvidersDelegate(ContentManager_collectContentPackProviders);
		}

		private void ContentManager_collectContentPackProviders(AddContentPackProviderDelegate addContentPackProvider)
		{
			addContentPackProvider.Invoke((IContentPackProvider)(object)this);
		}

		public IEnumerator FinalizeAsync(FinalizeAsyncArgs args)
		{
			args.ReportProgress(1f);
			yield break;
		}

		public IEnumerator GenerateContentPackAsync(GetContentPackAsyncArgs args)
		{
			ContentPack.Copy(contentPack, args.output);
			yield break;
		}

		public IEnumerator LoadStaticContentAsync(LoadStaticContentAsyncArgs args)
		{
			contentPack.bodyPrefabs.Add(bodyPrefabs.ToArray());
			contentPack.buffDefs.Add(buffDefs.ToArray());
			contentPack.effectDefs.Add(effectDefs.ToArray());
			contentPack.entityStateTypes.Add(entityStates.ToArray());
			contentPack.masterPrefabs.Add(masterPrefabs.ToArray());
			contentPack.networkSoundEventDefs.Add(networkSoundEventDefs.ToArray());
			contentPack.projectilePrefabs.Add(projectilePrefabs.ToArray());
			contentPack.skillDefs.Add(skillDefs.ToArray());
			contentPack.skillFamilies.Add(skillFamilies.ToArray());
			contentPack.survivorDefs.Add(survivorDefs.ToArray());
			args.ReportProgress(1f);
			yield break;
		}
	}
	internal static class Materials
	{
		private static List<Material> cachedMaterials = new List<Material>();

		public static Material CreateHotpooMaterial(string materialName)
		{
			//IL_0075: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Expected O, but got Unknown
			Material val = cachedMaterials.Find(delegate(Material mat)
			{
				materialName.Replace(" (Instance)", "");
				return ((Object)mat).name == materialName;
			});
			if (Object.op_Implicit((Object)(object)val))
			{
				return val;
			}
			val = Assets.mainAssetBundle.LoadAsset<Material>(materialName);
			if (!Object.op_Implicit((Object)(object)val))
			{
				Debug.LogError((object)("Failed to load material: " + materialName + " - Check to see that the name in your Unity project matches the one in this code"));
				return new Material(Assets.hotpoo);
			}
			return val.SetHotpooMaterial();
		}

		private static Material CreateHotpooMaterial(Material tempMat)
		{
			if (cachedMaterials.Contains(tempMat))
			{
				return tempMat;
			}
			return tempMat.SetHotpooMaterial();
		}

		public static Material SetHotpooMaterial(this Material tempMat)
		{
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0067: Unknown result type (might be due to invalid IL or missing references)
			//IL_0121: Unknown result type (might be due to invalid IL or missing references)
			if (cachedMaterials.Contains(tempMat))
			{
				return tempMat;
			}
			float? num = null;
			Color? val = null;
			if (tempMat.IsKeywordEnabled("_NORMALMAP"))
			{
				num = tempMat.GetFloat("_BumpScale");
			}
			if (tempMat.IsKeywordEnabled("_EMISSION"))
			{
				val = tempMat.GetColor("_EmissionColor");
			}
			tempMat.shader = Assets.hotpoo;
			tempMat.SetColor("_Color", tempMat.GetColor("_Color"));
			tempMat.SetTexture("_MainTex", tempMat.GetTexture("_MainTex"));
			tempMat.SetTexture("_EmTex", tempMat.GetTexture("_EmissionMap"));
			tempMat.EnableKeyword("DITHER");
			tempMat.EnableKeyword("LIMBREMOVAL");
			tempMat.SetInt("_LimbRemovalOn", 1);
			if (num.HasValue)
			{
				tempMat.SetFloat("_NormalStrength", num.Value);
			}
			if (val.HasValue)
			{
				tempMat.SetColor("_EmColor", val.Value);
				tempMat.SetFloat("_EmPower", 1f);
			}
			if (tempMat.IsKeywordEnabled("_CULL"))
			{
				tempMat.SetInt("_Cull", 0);
			}
			cachedMaterials.Add(tempMat);
			return tempMat;
		}

		public static Material MakeUnique(this Material material)
		{
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Expected O, but got Unknown
			if (cachedMaterials.Contains(material))
			{
				return new Material(material);
			}
			return material;
		}

		public static Material SetColor(this Material material, Color color)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			material.SetColor("_Color", color);
			return material;
		}

		public static Material SetNormal(this Material material, float normalStrength = 1f)
		{
			material.SetFloat("_NormalStrength", normalStrength);
			return material;
		}

		public static Material SetEmission(this Material material)
		{
			return material.SetEmission(1f);
		}

		public static Material SetEmission(this Material material, float emission)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			return material.SetEmission(emission, Color.white);
		}

		public static Material SetEmission(this Material material, float emission, Color emissionColor)
		{
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			material.SetFloat("_EmPower", emission);
			material.SetColor("_EmColor", emissionColor);
			return material;
		}

		public static Material SetCull(this Material material, bool cull = false)
		{
			material.SetInt("_Cull", cull ? 1 : 0);
			return material;
		}
	}
	internal static class Skills
	{
		public static void CreateSkillFamilies(GameObject targetPrefab, int families = 15, bool destroyExisting = true)
		{
			if (destroyExisting)
			{
				GenericSkill[] componentsInChildren = targetPrefab.GetComponentsInChildren<GenericSkill>();
				foreach (GenericSkill val in componentsInChildren)
				{
					Object.DestroyImmediate((Object)(object)val);
				}
			}
			SkillLocator component = targetPrefab.GetComponent<SkillLocator>();
			if (((uint)families & (true ? 1u : 0u)) != 0)
			{
				component.primary = CreateGenericSkillWithSkillFamily(targetPrefab, "Primary");
			}
			if (((uint)families & 2u) != 0)
			{
				component.secondary = CreateGenericSkillWithSkillFamily(targetPrefab, "Secondary");
			}
			if (((uint)families & 4u) != 0)
			{
				component.utility = CreateGenericSkillWithSkillFamily(targetPrefab, "Utility");
			}
			if (((uint)families & 8u) != 0)
			{
				component.special = CreateGenericSkillWithSkillFamily(targetPrefab, "Special");
			}
		}

		public static GenericSkill CreateGenericSkillWithSkillFamily(GameObject targetPrefab, string familyName, bool hidden = false)
		{
			GenericSkill val = targetPrefab.AddComponent<GenericSkill>();
			val.skillName = familyName;
			val.hideInCharacterSelect = hidden;
			SkillFamily val2 = ScriptableObject.CreateInstance<SkillFamily>();
			((Object)val2).name = ((Object)targetPrefab).name + familyName + "SkillFamily";
			val2.variants = (Variant[])(object)new Variant[0];
			val._skillFamily = val2;
			Content.AddSkillFamily(val2);
			return val;
		}

		public static void AddSkillToFamily(SkillFamily skillFamily, SkillDef skillDef, UnlockableDef unlockableDef = null)
		{
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Expected O, but got Unknown
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			Array.Resize(ref skillFamily.variants, skillFamily.variants.Length + 1);
			((Object)skillDef).name = skillDef.skillName;
			Variant[] variants = skillFamily.variants;
			int num = skillFamily.variants.Length - 1;
			Variant val = new Variant
			{
				skillDef = skillDef,
				unlockableDef = unlockableDef
			};
			((Variant)(ref val)).viewableNode = new Node(skillDef.skillNameToken, false, (Node)null);
			variants[num] = val;
			Content.AddSkillDef(skillDef);
		}

		public static void AddSkillsToFamily(SkillFamily skillFamily, params SkillDef[] skillDefs)
		{
			foreach (SkillDef skillDef in skillDefs)
			{
				AddSkillToFamily(skillFamily, skillDef);
			}
		}

		public static void AddPrimarySkills(GameObject targetPrefab, params SkillDef[] skillDefs)
		{
			AddSkillsToFamily(targetPrefab.GetComponent<SkillLocator>().primary.skillFamily, skillDefs);
		}

		public static void AddSecondarySkills(GameObject targetPrefab, params SkillDef[] skillDefs)
		{
			AddSkillsToFamily(targetPrefab.GetComponent<SkillLocator>().secondary.skillFamily, skillDefs);
		}

		public static void AddUtilitySkills(GameObject targetPrefab, params SkillDef[] skillDefs)
		{
			AddSkillsToFamily(targetPrefab.GetComponent<SkillLocator>().utility.skillFamily, skillDefs);
		}

		public static void AddSpecialSkills(GameObject targetPrefab, params SkillDef[] skillDefs)
		{
			AddSkillsToFamily(targetPrefab.GetComponent<SkillLocator>().special.skillFamily, skillDefs);
		}

		public static void AddUnlockablesToFamily(SkillFamily skillFamily, params UnlockableDef[] unlockableDefs)
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			for (int i = 0; i < unlockableDefs.Length; i++)
			{
				Variant val = skillFamily.variants[i];
				val.unlockableDef = unlockableDefs[i];
				skillFamily.variants[i] = val;
			}
		}
	}
}
namespace EntityStates.Direseeker
{
	public class ChargeUltraFireball : BaseState
	{
		public static float baseDuration = 2f;

		private float duration;

		private GameObject chargeInstance;

		public override void OnEnter()
		{
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			//IL_009d: Unknown result type (might be due to invalid IL or missing references)
			((BaseState)this).OnEnter();
			duration = baseDuration / base.attackSpeedStat;
			Object modelAnimator = (Object)(object)((EntityState)this).GetModelAnimator();
			Transform modelTransform = ((EntityState)this).GetModelTransform();
			Util.PlayAttackSpeedSound(ChargeMegaFireball.attackString, ((EntityState)this).gameObject, base.attackSpeedStat);
			if (Object.op_Implicit((Object)(object)modelTransform))
			{
				ChildLocator component = ((Component)modelTransform).GetComponent<ChildLocator>();
				if (Object.op_Implicit((Object)(object)component))
				{
					Transform val = component.FindChild("MuzzleMouth");
					if (Object.op_Implicit((Object)(object)val) && Object.op_Implicit((Object)(object)ChargeMegaFireball.chargeEffectPrefab))
					{
						chargeInstance = Object.Instantiate<GameObject>(ChargeMegaFireball.chargeEffectPrefab, val.position, val.rotation);
						chargeInstance.transform.parent = val;
						ScaleParticleSystemDuration component2 = chargeInstance.GetComponent<ScaleParticleSystemDuration>();
						if (Object.op_Implicit((Object)(object)component2))
						{
							component2.newDuration = duration;
						}
					}
				}
			}
			if (Object.op_Implicit(modelAnimator))
			{
				((EntityState)this).PlayCrossfade("Gesture, Additive", "ChargeMegaFireball", "ChargeMegaFireball.playbackRate", duration, 0.1f);
			}
		}

		public override void OnExit()
		{
			((EntityState)this).OnExit();
			if (Object.op_Implicit((Object)(object)chargeInstance))
			{
				EntityState.Destroy((Object)(object)chargeInstance);
			}
		}

		public override void Update()
		{
			((EntityState)this).Update();
		}

		public override void FixedUpdate()
		{
			((EntityState)this).FixedUpdate();
			if (((EntityState)this).fixedAge >= duration && ((EntityState)this).isAuthority)
			{
				FireUltraFireball nextState = new FireUltraFireball();
				((EntityState)this).outer.SetNextState((EntityState)(object)nextState);
			}
		}

		public override InterruptPriority GetMinimumInterruptPriority()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (InterruptPriority)1;
		}
	}
	public class FireUltraFireball : BaseState
	{
		public static int projectileCount = 15;

		public static float totalYawSpread = 25f;

		public static float baseDuration = 1.5f;

		public static float baseFireDuration = 0.25f;

		public static float damageCoefficient = 2.5f;

		public static float projectileSpeed = 80f;

		public static float force = 1200f;

		private float duration;

		private float fireDuration;

		private int projectilesFired;

		private DireseekerController direController;

		public override void OnEnter()
		{
			((BaseState)this).OnEnter();
			duration = baseDuration / base.attackSpeedStat;
			fireDuration = baseFireDuration / base.attackSpeedStat;
			direController = ((EntityState)this).GetComponent<DireseekerController>();
			if (Object.op_Implicit((Object)(object)direController))
			{
				direController.FlameBurst();
			}
			((EntityState)this).PlayAnimation("Gesture, Additive", "FireMegaFireball", "FireMegaFireball.playbackRate", duration);
			Util.PlaySound(FireMegaFireball.attackString, ((EntityState)this).gameObject);
		}

		public override void OnExit()
		{
			((EntityState)this).OnExit();
		}

		public override void FixedUpdate()
		{
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
			//IL_00da: Unknown result type (might be due to invalid IL or missing references)
			//IL_00df: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
			((EntityState)this).FixedUpdate();
			string text = "MuzzleMouth";
			if (((EntityState)this).isAuthority)
			{
				int num = Mathf.FloorToInt(((EntityState)this).fixedAge / fireDuration * (float)projectileCount);
				if (projectilesFired <= num && projectilesFired < projectileCount)
				{
					if (Object.op_Implicit((Object)(object)FireMegaFireball.muzzleflashEffectPrefab))
					{
						EffectManager.SimpleMuzzleFlash(FireMegaFireball.muzzleflashEffectPrefab, ((EntityState)this).gameObject, text, false);
					}
					Ray aimRay = ((BaseState)this).GetAimRay();
					float num2 = projectileSpeed;
					float num3 = (float)Mathf.FloorToInt((float)projectilesFired - (float)(projectileCount - 1) / 2f) / (float)(projectileCount - 1) * totalYawSpread;
					Vector3 val = Util.ApplySpread(((Ray)(ref aimRay)).direction, 0f, 0f, 1f, 1f, num3, 0f);
					ProjectileManager.instance.FireProjectile(DiggerPlugin.Direseeker.fireballPrefab, ((Ray)(ref aimRay)).origin, Util.QuaternionSafeLookRotation(val), ((EntityState)this).gameObject, base.damageStat * damageCoefficient, force, ((BaseState)this).RollCrit(), (DamageColorIndex)0, (GameObject)null, num2);
					projectilesFired++;
				}
			}
			if (((EntityState)this).fixedAge >= duration && ((EntityState)this).isAuthority)
			{
				((EntityState)this).outer.SetNextStateToMain();
			}
		}

		public override InterruptPriority GetMinimumInterruptPriority()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (InterruptPriority)1;
		}
	}
	public class SpawnState : EntityState
	{
		public static float duration = 2.5f;

		public override void OnEnter()
		{
			//IL_006e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0087: Unknown result type (might be due to invalid IL or missing references)
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c9: Expected O, but got Unknown
			((EntityState)this).OnEnter();
			((EntityState)this).GetModelAnimator();
			Util.PlaySound(SpawnState.spawnSoundString, ((EntityState)this).gameObject);
			((EntityState)this).PlayAnimation("Body", "Spawn", "Spawn.playbackRate", duration);
			if (Object.op_Implicit((Object)(object)SpawnState.spawnEffectPrefab))
			{
				EffectManager.SimpleMuzzleFlash(SpawnState.spawnEffectPrefab, ((EntityState)this).gameObject, "SpawnEffectOrigin", false);
				for (int i = 5; i <= 64; i += 2)
				{
					GameObject spawnEffectPrefab = SpawnState.spawnEffectPrefab;
					EffectData val = new EffectData();
					Vector3 position = ((EntityState)this).transform.position;
					float num = i;
					Vector3 forward = ((EntityState)this).characterDirection.forward;
					val.origin = position + num * ((Vector3)(ref forward)).normalized - 1.8f * Vector3.up;
					val.scale = 2.5f;
					EffectManager.SpawnEffect(spawnEffectPrefab, val, true);
				}
			}
		}

		public override void FixedUpdate()
		{
			((EntityState)this).FixedUpdate();
			if (((EntityState)this).fixedAge >= duration && ((EntityState)this).isAuthority)
			{
				base.outer.SetNextStateToMain();
			}
		}

		public override InterruptPriority GetMinimumInterruptPriority()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (InterruptPriority)6;
		}
	}
}
namespace EntityStates.Digger
{
	public class BaseEmote : BaseState
	{
		public string soundString;

		public string animString;

		public float duration;

		public float animDuration;

		public bool explosive;

		private bool hasExploded;

		private uint activePlayID;

		private Animator animator;

		private ChildLocator childLocator;

		public LocalUser localUser;

		private CharacterCameraParamsData emoteCameraParams = new CharacterCameraParamsData
		{
			maxPitch = BlendableFloat.op_Implicit(70f),
			minPitch = BlendableFloat.op_Implicit(-70f),
			pivotVerticalOffset = BlendableFloat.op_Implicit(1f),
			idealLocalCameraPos = BlendableVector3.op_Implicit(emoteCameraPosition),
			wallCushion = BlendableFloat.op_Implicit(0.1f)
		};

		public static Vector3 emoteCameraPosition = new Vector3(0f, 0f, -7.9f);

		private CameraParamsOverrideHandle camOverrideHandle;

		public override void OnEnter()
		{
			//IL_0131: Unknown result type (might be due to invalid IL or missing references)
			//IL_013a: Unknown result type (might be due to invalid IL or missing references)
			//IL_013f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0150: Unknown result type (might be due to invalid IL or missing references)
			//IL_0152: Unknown result type (might be due to invalid IL or missing references)
			//IL_015a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0160: Unknown result type (might be due to invalid IL or missing references)
			//IL_0165: Unknown result type (might be due to invalid IL or missing references)
			((BaseState)this).OnEnter();
			animator = ((EntityState)this).GetModelAnimator();
			childLocator = ((EntityState)this).GetModelChildLocator();
			localUser = LocalUserManager.readOnlyLocalUsersList[0];
			((EntityState)this).characterBody.hideCrosshair = true;
			if (Object.op_Implicit((Object)(object)((EntityState)this).GetAimAnimator()))
			{
				((Behaviour)((EntityState)this).GetAimAnimator()).enabled = false;
			}
			animator.SetLayerWeight(animator.GetLayerIndex("AimPitch"), 0f);
			animator.SetLayerWeight(animator.GetLayerIndex("AimYaw"), 0f);
			if (animDuration == 0f && duration != 0f)
			{
				animDuration = duration;
			}
			if (duration > 0f)
			{
				((EntityState)this).PlayAnimation("FullBody, Override", animString, "Emote.playbackRate", duration);
			}
			else
			{
				((EntityState)this).PlayAnimation("FullBody, Override", animString, "Emote.playbackRate", animDuration);
			}
			activePlayID = Util.PlaySound(soundString, ((EntityState)this).gameObject);
			CameraParamsOverrideRequest val = default(CameraParamsOverrideRequest);
			val.cameraParamsData = emoteCameraParams;
			val.priority = 0f;
			CameraParamsOverrideRequest val2 = val;
			camOverrideHandle = ((EntityState)this).cameraTargetParams.AddParamsOverride(val2, 0.5f);
		}

		public override void OnExit()
		{
			//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
			((EntityState)this).OnExit();
			((EntityState)this).characterBody.hideCrosshair = false;
			if (Object.op_Implicit((Object)(object)((EntityState)this).GetAimAnimator()))
			{
				((Behaviour)((EntityState)this).GetAimAnimator()).enabled = true;
			}
			animator.SetLayerWeight(animator.GetLayerIndex("AimPitch"), 1f);
			animator.SetLayerWeight(animator.GetLayerIndex("AimYaw"), 1f);
			((EntityState)this).PlayAnimation("FullBody, Override", "BufferEmpty");
			if (activePlayID != 0)
			{
				AkSoundEngine.StopPlayingID(activePlayID);
			}
			childLocator.FindChild("PickL").localScale = Vector3.one;
			childLocator.FindChild("PickR").localScale = Vector3.one;
			((EntityState)this).cameraTargetParams.RemoveParamsOverride(camOverrideHandle, 0.5f);
		}

		private void Explode()
		{
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Expected O, but got Unknown
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00da: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e0: Expected O, but got Unknown
			//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
			if (!hasExploded)
			{
				hasExploded = true;
				BlastAttack val = new BlastAttack();
				val.radius = 8f;
				val.procCoefficient = 1f;
				val.position = ((EntityState)this).characterBody.corePosition + 0.5f * ((EntityState)this).characterDirection.forward + Vector3.up * -0.25f;
				val.attacker = null;
				val.crit = ((BaseState)this).RollCrit();
				val.baseDamage = ((EntityState)this).characterBody.damage * 100f;
				val.falloffModel = (FalloffModel)2;
				val.baseForce = 8000f;
				val.teamIndex = TeamComponent.GetObjectTeam(val.attacker);
				val.damageType = (DamageType)262144;
				val.attackerFiltering = (AttackerFiltering)1;
				val.Fire();
				EffectData val2 = new EffectData();
				val2.origin = ((EntityState)this).characterBody.footPosition;
				val2.scale = 32f;
				EffectManager.SpawnEffect(LegacyResourcesAPI.Load<GameObject>("Prefabs/Effects/OmniEffect/OmniExplosionVFX"), val2, false);
				Util.PlaySound(Sounds.ToTheStarsExplosion, ((EntityState)this).gameObject);
				Util.PlaySound(Sounds.Beep, ((EntityState)this).gameObject);
			}
		}

		public override void FixedUpdate()
		{
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_0132: Unknown result type (might be due to invalid IL or missing references)
			//IL_015f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
			//IL_018c: Unknown result type (might be due to invalid IL or missing references)
			((EntityState)this).FixedUpdate();
			bool flag = false;
			if (Object.op_Implicit((Object)(object)((EntityState)this).characterMotor))
			{
				if (!((EntityState)this).characterMotor.isGrounded)
				{
					flag = true;
				}
				if (((EntityState)this).characterMotor.velocity != Vector3.zero)
				{
					flag = true;
				}
			}
			if (Object.op_Implicit((Object)(object)((EntityState)this).inputBank))
			{
				if (((EntityState)this).inputBank.skill1.down)
				{
					flag = true;
				}
				if (((EntityState)this).inputBank.skill2.down)
				{
					flag = true;
				}
				if (((EntityState)this).inputBank.skill3.down)
				{
					flag = true;
				}
				if (((EntityState)this).inputBank.skill4.down)
				{
					flag = true;
				}
				if (((EntityState)this).inputBank.jump.down)
				{
					flag = true;
				}
				if (((EntityState)this).inputBank.moveVector != Vector3.zero)
				{
					flag = true;
				}
			}
			if (((EntityState)this).isAuthority && ((EntityState)this).characterMotor.isGrounded && !localUser.isUIFocused)
			{
				if (Input.GetKeyDown(global::DiggerPlugin.DiggerPlugin.restKeybind.Value))
				{
					((EntityState)this).outer.SetInterruptState((EntityState)(object)new Rest(), (InterruptPriority)0);
					return;
				}
				if (Input.GetKeyDown(global::DiggerPlugin.DiggerPlugin.tauntKeybind.Value))
				{
					((EntityState)this).outer.SetInterruptState((EntityState)(object)new Taunt(), (InterruptPriority)0);
					return;
				}
				if (Input.GetKeyDown(global::DiggerPlugin.DiggerPlugin.jokeKeybind.Value))
				{
					((EntityState)this).outer.SetInterruptState((EntityState)(object)new Joke(), (InterruptPriority)0);
					return;
				}
			}
			if (duration > 0f && ((EntityState)this).fixedAge >= duration)
			{
				flag = true;
			}
			if (explosive && ((EntityState)this).fixedAge >= duration && ((EntityState)this).isAuthority)
			{
				Explode();
			}
			if (flag)
			{
				((EntityState)this).outer.SetNextStateToMain();
			}
		}

		public override InterruptPriority GetMinimumInterruptPriority()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (InterruptPriority)0;
		}
	}
	public class Rest : BaseEmote
	{
		public override void OnEnter()
		{
			animString = "Rest";
			animDuration = 2.5f;
			explosive = false;
			base.OnEnter();
		}
	}
	public class Taunt : BaseEmote
	{
		public override void OnEnter()
		{
			animString = "Taunt";
			animDuration = 2f;
			explosive = false;
			base.OnEnter();
		}
	}
	public class Joke : BaseEmote
	{
		public override void OnEnter()
		{
			animString = "Joke";
			animDuration = 3.5f;
			duration = 3.5f;
			explosive = true;
			base.OnEnter();
		}
	}
	public class DiggerMain : GenericCharacterMain
	{
		private float origEmision;

		private Color origColor;

		public static float maxEmission = 25f;

		private float adrenalineGainBuffer;

		private bool isMainSkin;

		private float adrenalineCap;

		private Material bodyMat;

		private Animator animator;

		private AdrenalineParticleTimer adrenalineParticles;

		private float adrenalineSmooth;

		private int moneyTracker;

		private float residue;

		private int buffCounter;

		private float[] secretTimers = new float[6];

		private bool gotJunkie;

		public LocalUser localUser;

		public static event Action<float> rallypoint;

		public static event Action<Run> SecretAchieved;

		public static event Action<bool> JunkieAchieved;

		public override void OnEnter()
		{
			//IL_015a: Unknown result type (might be due to invalid IL or missing references)
			//IL_015f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
			((GenericCharacterMain)this).OnEnter();
			isMainSkin = false;
			animator = ((EntityState)this).GetModelAnimator();
			adrenalineGainBuffer = 0.3f;
			moneyTracker = (int)((EntityState)this).characterBody.master.money;
			gotJunkie = false;
			localUser = null;
			if (LocalUserManager.readOnlyLocalUsersList.Count > 0)
			{
				localUser = LocalUserManager.readOnlyLocalUsersList[0];
			}
			if (Object.op_Implicit((Object)(object)((EntityState)this).characterBody))
			{
				Transform modelTransform = ((EntityState)this).GetModelTransform();
				if (Object.op_Implicit((Object)(object)modelTransform))
				{
					bodyMat = ((Component)modelTransform).GetComponent<CharacterModel>().baseRendererInfos[0].defaultMaterial;
					if (Object.op_Implicit((Object)(object)bodyMat))
					{
						origColor = bodyMat.GetColor("_EmColor");
						origEmision = bodyMat.GetFloat("_EmPower");
					}
				}
				if (((EntityState)this).characterBody.skinIndex == 0)
				{
					isMainSkin = true;
				}
				else if (((EntityState)this).characterBody.skinIndex == 2)
				{
					isMainSkin = true;
				}
				else if (((EntityState)this).characterBody.skinIndex == 4)
				{
					isMainSkin = true;
				}
			}
			adrenalineCap = global::DiggerPlugin.DiggerPlugin.adrenalineCap;
			adrenalineParticles = ((EntityState)this).GetComponent<AdrenalineParticleTimer>();
			Scene activeScene = SceneManager.GetActiveScene();
			if (((Scene)(ref activeScene)).name == "frozenwall")
			{
				DiggerMain.rallypoint?.Invoke(Run.instance.GetRunStopwatch());
			}
		}

		public override void Update()
		{
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			((GenericCharacterMain)this).Update();
			if (((EntityState)this).isAuthority && ((EntityState)this).characterMotor.isGrounded && localUser != null && !localUser.isUIFocused)
			{
				if (Input.GetKeyDown(global::DiggerPlugin.DiggerPlugin.restKeybind.Value))
				{
					((EntityState)this).outer.SetInterruptState((EntityState)(object)new Rest(), (InterruptPriority)0);
					return;
				}
				if (Input.GetKeyDown(global::DiggerPlugin.DiggerPlugin.tauntKeybind.Value))
				{
					((EntityState)this).outer.SetInterruptState((EntityState)(object)new Taunt(), (InterruptPriority)0);
					return;
				}
				if (Input.GetKeyDown(global::DiggerPlugin.DiggerPlugin.jokeKeybind.Value))
				{
					((EntityState)this).outer.SetInterruptState((EntityState)(object)new Joke(), (InterruptPriority)0);
					return;
				}
			}
			if (((EntityState)this).isAuthority)
			{
				HandleSecret();
			}
		}

		public override void FixedUpdate()
		{
			((GenericCharacterMain)this).FixedUpdate();
			adrenalineGainBuffer -= Time.fixedDeltaTime;
			if (adrenalineGainBuffer <= 0f && NetworkServer.active)
			{
				UpdatePassiveBuff();
			}
			else
			{
				buffCounter = ((BaseState)this).GetBuffCount(Buffs.goldRushBuff);
			}
			if (Object.op_Implicit((Object)(object)animator))
			{
				adrenalineSmooth = Mathf.Lerp(adrenalineSmooth, (float)buffCounter, 1.5f * Time.fixedDeltaTime);
				animator.SetFloat("adrenaline", Util.Remap(adrenalineSmooth, 0f, adrenalineCap, 0f, 1f));
			}
			if (!gotJunkie && (float)buffCounter >= adrenalineCap && DiggerMain.JunkieAchieved != null)
			{
				gotJunkie = true;
				DiggerMain.JunkieAchieved(obj: true);
			}
		}

		public override void OnExit()
		{
			((GenericCharacterMain)this).OnExit();
		}

		private void UpdatePassiveBuff()
		{
			int buffCount = ((EntityState)this).characterBody.GetBuffCount(Buffs.goldRushBuff);
			int money = (int)((EntityState)this).characterBody.master.money;
			if (moneyTracker < money)
			{
				RefreshExistingStacks(buffCount);
				GiveNewStacks(money);
			}
			moneyTracker = money;
			HandleStackDecay(buffCount);
		}

		private void RefreshExistingStacks(int currentCount)
		{
			((EntityState)this).characterBody.ClearTimedBuffs(Buffs.goldRushBuff);
			for (int i = 0; i < currentCount; i++)
			{
				if ((float)((EntityState)this).characterBody.GetBuffCount(Buffs.goldRushBuff) <= adrenalineCap)
				{
					((EntityState)this).characterBody.AddTimedBuff(Buffs.goldRushBuff, 5f);
				}
			}
		}

		private void GiveNewStacks(int newMoney)
		{
			float num = (float)(newMoney - moneyTracker) / Mathf.Pow(Run.instance.difficultyCoefficient, 1.25f);
			residue = (num + residue) % 5f;
			float num2 = (num + residue) / 5f;
			for (int i = 1; (float)i <= num2; i++)
			{
				if ((float)((EntityState)this).characterBody.GetBuffCount(Buffs.goldRushBuff) <= adrenalineCap)
				{
					((EntityState)this).characterBody.AddTimedBuff(Buffs.goldRushBuff, 5f);
				}
			}
			if (Object.op_Implicit((Object)(object)adrenalineParticles))
			{
				adrenalineParticles.updateAdrenaline(num2, refreshCombo: true);
			}
			UpdateEmission();
		}

		private void HandleStackDecay(int currentCount)
		{
			if (buffCounter != 0 && currentCount == 0)
			{
				for (int i = 1; (double)i < (double)buffCounter * 0.5; i++)
				{
					if ((float)((EntityState)this).characterBody.GetBuffCount(Buffs.goldRushBuff) <= adrenalineCap)
					{
						((EntityState)this).characterBody.AddTimedBuff(Buffs.goldRushBuff, 1f);
					}
				}
			}
			buffCounter = ((EntityState)this).characterBody.GetBuffCount(Buffs.goldRushBuff);
			if (Object.op_Implicit((Object)(object)adrenalineParticles))
			{
				adrenalineParticles.updateAdrenaline(buffCounter);
			}
			UpdateEmission();
		}

		private void UpdateEmission()
		{
			//IL_0093: Unknown result type (might be due to invalid IL or missing references)
			//IL_0098: Unknown result type (might be due to invalid IL or missing references)
			//IL_009a: Unknown result type (might be due to invalid IL or missing references)
			if (isMainSkin && Object.op_Implicit((Object)(object)bodyMat))
			{
				float num = Mathf.Min(1f, adrenalineSmooth / adrenalineCap);
				Color val = default(Color);
				((Color)(ref val))..ctor(1f, origColor.g * 0.4f, origColor.b * 0.4f);
				bodyMat.SetFloat("_EmPower", Mathf.Lerp(origEmision, maxEmission, num));
				bodyMat.SetColor("_EmColor", Color.Lerp(origColor, val, num));
			}
		}

		private void HandleSecret()
		{
			if (Input.GetKeyDown((KeyCode)103))
			{
				secretTimers[0] = Time.fixedTime;
			}
			if (Input.GetKeyDown((KeyCode)110))
			{
				secretTimers[1] = Time.fixedTime;
			}
			if (Input.GetKeyDown((KeyCode)111))
			{
				secretTimers[2] = Time.fixedTime;
			}
			if (Input.GetKeyDown((KeyCode)109))
			{
				secretTimers[3] = Time.fixedTime;
			}
			if (Input.GetKeyDown((KeyCode)101))
			{
				secretTimers[4] = Time.fixedTime;
			}
			bool flag = true;
			for (int i = 0; i < 5; i++)
			{
				flag = flag && (double)(Time.fixedTime - secretTimers[i]) < 0.5;
			}
			if (flag && Time.fixedTime - secretTimers[5] > 3f)
			{
				Chat.AddMessage("Gnome loves you");
				DiggerMain.SecretAchieved(Run.instance);
				secretTimers[5] = Time.fixedTime;
			}
		}

		static DiggerMain()
		{
			DiggerMain.rallypoint = delegate
			{
			};
			DiggerMain.SecretAchieved = delegate
			{
			};
			DiggerMain.JunkieAchieved = delegate
			{
			};
		}
	}
	public class Crush : BaseSkillState
	{
		public static float damageCoefficient = global::DiggerPlugin.DiggerPlugin.crushDamage.Value;

		public float baseDuration = 0.72f;

		public static float attackRecoil = 0.75f;

		public static float hitHopVelocity = 5f;

		public static float styleCoefficient = 0.7f;

		private float duration;

		public GameObject explodePrefab = LegacyResourcesAPI.Load<GameObject>("prefabs/effects/omnieffect/OmniExplosionVFX");

		public GameObject slashPrefab = LegacyResourcesAPI.Load<GameObject>("prefabs/effects/omnieffect/OmniImpactVFXSlash");

		public GameObject swingPrefab = LegacyResourcesAPI.Load<GameObject>("prefabs/effects/lemurianbitetrail");

		private bool hasFired;

		private bool hasFiredSound;

		private float hitPauseTimer;

		private OverlapAttack attack;

		private bool inHitPause;

		private bool hasHopped;

		private float stopwatch;

		private Animator animator;

		private HitStopCachedState hitStopCachedState;

		public override void OnEnter()
		{
			//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ae: Expected O, but got Unknown
			//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
			//IL_011e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0123: Unknown result type (might be due to invalid IL or missing references)
			//IL_0143: Unknown result type (might be due to invalid IL or missing references)
			//IL_0148: Unknown result type (might be due to invalid IL or missing references)
			((BaseState)this).OnEnter();
			duration = baseDuration / ((BaseState)this).attackSpeedStat;
			hasFired = false;
			animator = ((EntityState)this).GetModelAnimator();
			((BaseState)this).StartAimMode(0.5f + duration, false);
			((EntityState)this).PlayCrossfade("Gesture, Override", "Crush", "Crush.playbackRate", duration, 0.05f);
			HitBoxGroup hitBoxGroup = null;
			Transform modelTransform = ((EntityState)this).GetModelTransform();
			if (Object.op_Implicit((Object)(object)modelTransform))
			{
				hitBoxGroup = Array.Find(((Component)modelTransform).GetComponents<HitBoxGroup>(), (HitBoxGroup element) => element.groupName == "Crush");
			}
			attack = new OverlapAttack();
			attack.attacker = ((EntityState)this).gameObject;
			attack.inflictor = ((EntityState)this).gameObject;
			attack.teamIndex = ((BaseState)this).GetTeam();
			attack.damage = damageCoefficient * ((BaseState)this).damageStat;
			attack.procCoefficient = 1f;
			attack.hitEffectPrefab = LoaderMeleeAttack.overchargeImpactEffectPrefab;
			attack.forceVector = Vector3.zero;
			attack.pushAwayForce = 1f;
			attack.impactSound = Assets.pickHitEventDef.index;
			attack.hitBoxGroup = hitBoxGroup;
			attack.isCrit = ((BaseState)this).RollCrit();
		}

		public override void OnExit()
		{
			((EntityState)this).OnExit();
		}

		public void FireSound()
		{
			Util.PlayAttackSpeedSound(Sounds.Crush, ((EntityState)this).gameObject, ((BaseState)this).attackSpeedStat);
		}

		public void FireAttack()
		{
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_0185: Unknown result type (might be due to invalid IL or missing references)
			//IL_018a: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_01aa: Expected O, but got Unknown
			//IL_01ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e4: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e9: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ee: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f3: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f7: Unknown result type (might be due to invalid IL or missing references)
			//IL_01fc: Unknown result type (might be due to invalid IL or missing references)
			//IL_0202: Unknown result type (might be due to invalid IL or missing references)
			//IL_020c: Unknown result type (might be due to invalid IL or missing references)
			//IL_020e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0213: Unknown result type (might be due to invalid IL or missing references)
			//IL_0231: Unknown result type (might be due to invalid IL or missing references)
			//IL_0236: Unknown result type (might be due to invalid IL or missing references)
			//IL_0238: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
			float num = 0.7f * Mathf.Sqrt(3.5f * ((BaseState)this).attackSpeedStat);
			float num2 = 1.1f * Mathf.Sqrt(num - 0.31f);
			if (((EntityState)this).isAuthority)
			{
				((Component)((EntityState)this).GetModelChildLocator().FindChild("SwingCenter")).transform.localScale = Vector3.one * num2;
				if (attack.Fire((List<HurtBox>)null))
				{
					if (!hasHopped)
					{
						if (Object.op_Implicit((Object)(object)((EntityState)this).characterMotor) && !((EntityState)this).characterMotor.isGrounded)
						{
							((BaseState)this).SmallHop(((EntityState)this).characterMotor, hitHopVelocity / Mathf.Sqrt(((BaseState)this).attackSpeedStat));
						}
						hasHopped = true;
					}
					if (!inHitPause)
					{
						hitStopCachedState = ((BaseState)this).CreateHitStopCachedState(((EntityState)this).characterMotor, animator, "Crush.playbackRate");
						hitPauseTimer = 0.6f * GroundLight.hitPauseDuration / ((BaseState)this).attackSpeedStat;
						inHitPause = true;
					}
				}
			}
			if (!hasFired)
			{
				hasFired = true;
				((BaseState)this).AddRecoil(-1f * attackRecoil * num, -2f * attackRecoil * num, -0.5f * attackRecoil * num, 0.5f * attackRecoil * num);
				if (((EntityState)this).isAuthority)
				{
					Ray aimRay = ((BaseState)this).GetAimRay();
					Transform transform = ((Component)((EntityState)this).GetModelChildLocator().FindChild("CrushMuzzleExplosion")).transform;
					EffectData val = new EffectData();
					val.origin = transform.position;
					val.scale = num2 * 2.69f;
					EffectManager.SpawnEffect(explodePrefab, val, false);
					val.scale = 0.1f;
					Vector3 val2 = Vector3.Cross(((Ray)(ref aimRay)).direction, Vector3.up);
					Vector3 normalized = ((Vector3)(ref val2)).normalized;
					val.origin = ((Ray)(ref aimRay)).origin - 0.5f * normalized;
					EffectManager.SpawnEffect(swingPrefab, val, false);
					val.origin = ((Ray)(ref aimRay)).origin + normalized;
					EffectManager.SpawnEffect(swingPrefab, val, false);
				}
			}
		}

		public override void FixedUpdate()
		{
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			((EntityState)this).FixedUpdate();
			hitPauseTimer -= Time.fixedDeltaTime;
			if (hitPauseTimer <= 0f && inHitPause)
			{
				((BaseState)this).ConsumeHitStopCachedState(hitStopCachedState, ((EntityState)this).characterMotor, animator);
				inHitPause = false;
			}
			if (!inHitPause)
			{
				stopwatch += Time.fixedDeltaTime;
			}
			else
			{
				if (Object.op_Implicit((Object)(object)((EntityState)this).characterMotor))
				{
					((EntityState)this).characterMotor.velocity = Vector3.zero;
				}
				if (Object.op_Implicit((Object)(object)animator))
				{
					animator.SetFloat("Crush.playbackRate", 0f);
				}
			}
			if (stopwatch >= duration * 0.27f && !hasFiredSound)
			{
				FireSound();
				hasFiredSound = true;
			}
			if (stopwatch >= duration * 0.341f && (!hasFired || stopwatch <= duration * 0.5f))
			{
				FireAttack();
			}
			if (((EntityState)this).fixedAge >= duration && ((EntityState)this).isAuthority)
			{
				((EntityState)this).outer.SetNextStateToMain();
			}
		}

		public override InterruptPriority GetMinimumInterruptPriority()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (InterruptPriority)1;
		}
	}
	public class Gouge : BaseSkillState
	{
		public static float damageCoefficient = global::DiggerPlugin.DiggerPlugin.gougeDamage.Value;

		public float baseDuration = 1f;

		public static float attackRecoil = 0.5f;

		public static float hitHopVelocity = 5f;

		public static float styleCoefficient = 1.2f;

		public static float attackRadius = 1.2f;

		public static float baseEarlyExit = 0.4f;

		public int swingIndex;

		private bool firstSwing = true;

		private bool isSlash;

		private float earlyExitDuration;

		private float duration;

		private bool hasFired;

		private bool hasFiredSound;

		private float hitPauseTimer;

		private OverlapAttack attack;

		private bool inHitPause;

		private bool hasHopped;

		private float stopwatch;

		private Animator animator;

		private HitStopCachedState hitStopCachedState;

		public override void OnEnter()
		{
			//IL_0161: Unknown result type (might be due to invalid IL or missing references)
			//IL_016b: Expected O, but got Unknown
			//IL_0172: Unknown result type (might be due to invalid IL or missing references)
			//IL_017d: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_0216: Unknown result type (might be due to invalid IL or missing references)
			//IL_021b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0258: Unknown result type (might be due to invalid IL or missing references)
			//IL_025d: Unknown result type (might be due to invalid IL or missing references)
			//IL_027e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0283: Unknown result type (might be due to invalid IL or missing references)
			((BaseState)this).OnEnter();
			if (!firstSwing && Object.op_Implicit((Object)(object)((EntityState)this).skillLocator) && Object.op_Implicit((Object)(object)((EntityState)this).skillLocator.primary))
			{
				((EntityState)this).characterBody.OnSkillActivated(((EntityState)this).skillLocator.primary);
			}
			duration = baseDuration / ((BaseState)this).attackSpeedStat;
			earlyExitDuration = baseEarlyExit / ((BaseState)this).attackSpeedStat;
			hasFired = false;
			animator = ((EntityState)this).GetModelAnimator();
			((BaseState)this).StartAimMode(0.5f + duration, false);
			if (((EntityState)this).characterBody.skinIndex == global::DiggerPlugin.DiggerPlugin.blacksmithSkinIndex && swingIndex == 0)
			{
				isSlash = true;
			}
			else
			{
				isSlash = false;
			}
			HitBoxGroup hitBoxGroup = null;
			Transform modelTransform = ((EntityState)this).GetModelTransform();
			if (Object.op_Implicit((Object)(object)modelTransform))
			{
				hitBoxGroup = Array.Find(((Component)modelTransform).GetComponents<HitBoxGroup>(), (HitBoxGroup element) => element.groupName == "Crush");
			}
			if (swingIndex == 0)
			{
				((EntityState)this).PlayCrossfade("Pick, Override", "Swing1", "Swing.playbackRate", duration, 0.05f);
			}
			else
			{
				((EntityState)this).PlayCrossfade("Pick, Override", "Swing2", "Swing.playbackRate", duration, 0.05f);
			}
			attack = new OverlapAttack();
			attack.damageType = (DamageType)0;
			DamageAPI.AddModdedDamageType(attack, global::DiggerPlugin.DiggerPlugin.CleaveDamage);
			attack.attacker = ((EntityState)this).gameObject;
			attack.inflictor = ((EntityState)this).gameObject;
			attack.teamIndex = ((BaseState)this).GetTeam();
			attack.damage = damageCoefficient * ((BaseState)this).damageStat;
			attack.procCoefficient = 1f;
			if (isSlash)
			{
				attack.hitEffectPrefab = Assets.slashFX;
			}
			else
			{
				attack.hitEffectPrefab = Assets.hitFX;
			}
			attack.forceVector = Vector3.zero;
			attack.pushAwayForce = 1f;
			attack.hitBoxGroup = hitBoxGroup;
			attack.isCrit = ((BaseState)this).RollCrit();
			attack.impactSound = Assets.pickHitEventDef.index;
			if (isSlash)
			{
				attack.impactSound = LegacyResourcesAPI.Load<NetworkSoundEventDef>("NetworkSoundEventDefs/nseMercSwordImpact").index;
			}
		}

		public override void OnExit()
		{
			((EntityState)this).OnExit();
		}

		public void FireSound()
		{
			Util.PlayAttackSpeedSound(Sounds.Swing, ((EntityState)this).gameObject, ((BaseState)this).attackSpeedStat);
		}

		public void FireAttack()
		{
			//IL_0160: Unknown result type (might be due to invalid IL or missing references)
			//IL_0165: Unknown result type (might be due to invalid IL or missing references)
			if (!hasFired)
			{
				hasFired = true;
				if (((EntityState)this).isAuthority)
				{
					string text = ((swingIndex != 0) ? "SwingLeft" : "SwingRight");
					GameObject val = Assets.swingFX;
					if ((float)((EntityState)this).characterBody.GetBuffCount(Buffs.goldRushBuff) >= 0.8f * global::DiggerPlugin.DiggerPlugin.adrenalineCap)
					{
						val = Assets.empoweredSwingFX;
					}
					EffectManager.SimpleMuzzleFlash(val, ((EntityState)this).gameObject, text, true);
					((BaseState)this).AddRecoil(-1f * attackRecoil, -2f * attackRecoil, -0.5f * attackRecoil, 0.5f * attackRecoil);
				}
			}
			if (!((EntityState)this).isAuthority || !attack.Fire((List<HurtBox>)null))
			{
				return;
			}
			if (!hasHopped)
			{
				if (Object.op_Implicit((Object)(object)((EntityState)this).characterMotor) && !((EntityState)this).characterMotor.isGrounded)
				{
					((BaseState)this).SmallHop(((EntityState)this).characterMotor, hitHopVelocity / Mathf.Sqrt(((BaseState)this).attackSpeedStat));
				}
				hasHopped = true;
			}
			if (!inHitPause)
			{
				hitStopCachedState = ((BaseState)this).CreateHitStopCachedState(((EntityState)this).characterMotor, animator, "Swing.playbackRate");
				hitPauseTimer = 0.6f * GroundLight.hitPauseDuration / ((BaseState)this).attackSpeedStat;
				inHitPause = true;
			}
		}

		public override void FixedUpdate()
		{
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			((EntityState)this).FixedUpdate();
			hitPauseTimer -= Time.fixedDeltaTime;
			if (hitPauseTimer <= 0f && inHitPause)
			{
				((BaseState)this).ConsumeHitStopCachedState(hitStopCachedState, ((EntityState)this).characterMotor, animator);
				inHitPause = false;
			}
			if (!inHitPause)
			{
				stopwatch += Time.fixedDeltaTime;
			}
			else
			{
				if (Object.op_Implicit((Object)(object)((EntityState)this).characterMotor))
				{
					((EntityState)this).characterMotor.velocity = Vector3.zero;
				}
				if (Object.op_Implicit((Object)(object)animator))
				{
					animator.SetFloat("Swing.playbackRate", 0f);
				}
			}
			if (stopwatch >= duration * 0.189f && !hasFiredSound)
			{
				FireSound();
				hasFiredSound = true;
			}
			if (stopwatch >= duration * 0.245f && (!hasFired || stopwatch <= duration * 0.469f))
			{
				FireAttack();
			}
			if (((EntityState)this).fixedAge >= duration - earlyExitDuration && ((EntityState)this).isAuthority && ((EntityState)this).inputBank.skill1.down)
			{
				int num = ((swingIndex == 0) ? 1 : 0);
				((EntityState)this).outer.SetNextState((EntityState)(object)new Gouge
				{
					swingIndex = num,
					firstSwing = false
				});
				if (!hasFired)
				{
					FireAttack();
				}
			}
			else if (((EntityState)this).fixedAge >= duration && ((EntityState)this).isAuthority)
			{
				((EntityState)this).outer.SetNextStateToMain();
			}
		}

		public override InterruptPriority GetMinimumInterruptPriority()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (InterruptPriority)1;
		}

		public override void OnSerialize(NetworkWriter writer)
		{
			((BaseSkillState)this).OnSerialize(writer);
			writer.Write(swingIndex);
		}

		public override void OnDeserialize(NetworkReader reader)
		{
			((BaseSkillState)this).OnDeserialize(reader);
			swingIndex = reader.ReadInt32();
		}
	}
	public class DrillChargeStart : BaseSkillState
	{
		private GameObject chargePrefab = ChargeMegaFireball.chargeEffectPrefab;

		private GameObject chargeInstance;

		private float chargeDuration = 0.6f;

		private int charge = 0;

		private Vector3 left = new Vector3(0f, 0f, 1f);

		protected bool ShouldKeepChargingAuthority()
		{
			return ((EntityState)this).fixedAge < chargeDuration && ((BaseSkillState)this).IsKeyDownAuthority() && (float)charge * (0.8f + 0.2f * ((BaseState)this).attackSpeedStat) <= 38f;
		}

		protected EntityState GetNextStateAuthority()
		{
			return (EntityState)(object)new DrillCharge
			{
				charged = charge
			};
		}

		public override void OnEnter()
		{
			//IL_008b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
			//IL_0104: Unknown result type (might be due to invalid IL or missing references)
			//IL_0115: Unknown result type (might be due to invalid IL or missing references)
			//IL_0125: Unknown result type (might be due to invalid IL or missing references)
			//IL_0129: Unknown result type (might be due to invalid IL or missing references)
			//IL_0136: Unknown result type (might be due to invalid IL or missing references)
			//IL_013b: Unknown result type (might be due to invalid IL or missing references)
			//IL_013d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0142: Unknown result type (might be due to invalid IL or missing references)
			//IL_014d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0158: Unknown result type (might be due to invalid IL or missing references)
			//IL_015d: Unknown result type (might be due to invalid IL or missing references)
			//IL_015f: Unknown result type (might be due to invalid IL or missing references)
			//IL_017a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0184: Unknown result type (might be due to invalid IL or missing references)
			((BaseState)this).OnEnter();
			((BaseState)this).StartAimMode(0.6f, false);
			Transform modelTransform = ((EntityState)this).GetModelTransform();
			if (Object.op_Implicit((Object)(object)modelTransform))
			{
				TemporaryOverlay val = ((Component)modelTransform).gameObject.AddComponent<TemporaryOverlay>();
				val.duration = chargeDuration;
				val.animateShaderAlpha = true;
				val.alphaCurve = AnimationCurve.EaseInOut(0f, 1f, 1f, 0f);
				val.destroyComponentOnEnd = true;
				val.originalMaterial = LegacyResourcesAPI.Load<Material>("Materials/matOnFire");
				val.AddToCharacerModel(((Component)modelTransform).GetComponent<CharacterModel>());
			}
			Ray aimRay = ((BaseState)this).GetAimRay();
			if (((EntityState)this).isAuthority)
			{
				Vector3 direction = ((Ray)(ref aimRay)).direction;
				Vector2 val2 = default(Vector2);
				((Vector2)(ref val2))..ctor(((EntityState)this).characterMotor.moveDirection.x, ((EntityState)this).characterMotor.moveDirection.z);
				Vector2 val3 = default(Vector2);
				((Vector2)(ref val3))..ctor(((Ray)(ref aimRay)).direction.x, ((Ray)(ref aimRay)).direction.z);
				float num = Vector2.Dot(val2, ((Vector2)(ref val3)).normalized);
				Vector2 val4 = default(Vector2);
				((Vector2)(ref val4))..ctor(((Ray)(ref aimRay)).direction.z, -1f * ((Ray)(ref aimRay)).direction.x);
				float num2 = Vector2.Dot(val2, ((Vector2)(ref val4)).normalized);
				Quaternion val5 = Quaternion.FromToRotation(left, direction);
				chargeInstance = Object.Instantiate<GameObject>(chargePrefab, ((Ray)(ref aimRay)).origin, ((EntityState)this).transform.rotation * val5);
				Transform transform = chargeInstance.transform;
				transform.localScale *= 0.0125f;
			}
			((EntityState)this).PlayAnimation("Gesture, Override", "DrillChargeStart");
			Util.PlaySound(Sounds.DrillChargeStart, ((EntityState)this).gameObject);
		}

		public override void OnExit()
		{
			if (Object.op_Implicit((Object)(object)chargeInstance))
			{
				EntityState.Destroy((Object)(object)chargeInstance);
			}
			((EntityState)this).PlayAnimation("Gesture, Override", "BufferEmpty");
			((EntityState)this).OnExit();
		}

		public override void FixedUpdate()
		{
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0075: Unknown result type (might be due to invalid IL or missing references)
			((EntityState)this).FixedUpdate();
			if (!ShouldKeepChargingAuthority())
			{
				((EntityState)this).outer.SetNextState(GetNextStateAuthority());
				return;
			}
			Ray aimRay = ((BaseState)this).GetAimRay();
			Vector3 direction = ((Ray)(ref aimRay)).direction;
			Quaternion val = Quaternion.FromToRotation(left, direction);
			chargeInstance.transform.rotation = ((EntityState)this).transform.rotation * val;
			chargeInstance.transform.position = ((Ray)(ref aimRay)).origin;
			charge++;
		}

		public override InterruptPriority GetMinimumInterruptPriority()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (InterruptPriority)2;
		}
	}
	public class DrillCharge : BaseSkillState
	{
		public static float damageCoefficient = global::DiggerPlugin.DiggerPlugin.drillChargeDamage.Value;

		public float baseDuration = 0.4f;

		public static float styleCoefficient = 0.4f;

		private float duration;

		public GameObject explodePrefab = LegacyResourcesAPI.Load<GameObject>("prefabs/effects/omnieffect/OmniExplosionVFX");

		private EffectData effectData;

		private int frameCounter = 0;

		public int charged;

		private int type;

		private BlastAttack blastAttack;

		public override void OnEnter()
		{
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0172: Unknown result type (might be due to invalid IL or missing references)
			//IL_0177: Unknown result type (might be due to invalid IL or missing references)
			//IL_0182: Unknown result type (might be due to invalid IL or missing references)
			//IL_018d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0190: Unknown result type (might be due to invalid IL or missing references)
			//IL_0195: Unknown result type (might be due to invalid IL or missing references)
			//IL_019a: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c7: Unknown result type (might be due to invalid IL or missing references)
			//IL_01de: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e0: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e5: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f0: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f2: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f7: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f9: Unknown result type (might be due to invalid IL or missing references)
			//IL_0203: Expected O, but got Unknown
			//IL_0214: Unknown result type (might be due to invalid IL or missing references)
			//IL_0219: Unknown result type (might be due to invalid IL or missing references)
			//IL_021f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0229: Expected O, but got Unknown
			//IL_024d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0252: Unknown result type (might be due to invalid IL or missing references)
			//IL_025e: Unknown result type (might be due to invalid IL or missing references)
			//IL_026a: Unknown result type (might be due to invalid IL or missing references)
			//IL_026f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0274: Unknown result type (might be due to invalid IL or missing references)
			//IL_0279: Unknown result type (might be due to invalid IL or missing references)
			((BaseState)this).OnEnter();
			duration = baseDuration;
			Ray aimRay = ((BaseState)this).GetAimRay();
			((EntityState)this).characterMotor.disableAirControlUntilCollision = false;
			((Component)((EntityState)this).GetModelChildLocator().FindChild("DrillChargeEffect")).GetComponent<ParticleSystem>().Play();
			Transform modelTransform = ((EntityState)this).GetModelTransform();
			if (Object.op_Implicit((Object)(object)modelTransform))
			{
				TemporaryOverlay val = ((Component)modelTransform).gameObject.AddComponent<TemporaryOverlay>();
				val.duration = duration;
				val.animateShaderAlpha = true;
				val.alphaCurve = AnimationCurve.EaseInOut(0f, 15f, 1f, 0f);
				val.destroyComponentOnEnd = true;
				val.originalMaterial = LegacyResourcesAPI.Load<Material>("Materials/matOnFire");
				val.AddToCharacerModel(((Component)modelTransform).GetComponent<CharacterModel>());
			}
			type = 0;
			if (charged > 8)
			{
				type = 1;
				((EntityState)this).GetModelAnimator().SetFloat("DrillCharge.offset", Util.Remap(((EntityState)this).characterMotor.velocity.y, -70f, 70f, -1f, 1f));
				((EntityState)this).PlayAnimation("FullBody, Override", "DrillCharge");
			}
			else
			{
				((EntityState)this).PlayAnimation("FullBody, Override", "DrillChargeShort");
			}
			if (NetworkServer.active)
			{
				((EntityState)this).characterBody.AddBuff(Buffs.HiddenInvincibility);
			}
			Util.PlaySound(Sounds.DrillCharge, ((EntityState)this).gameObject);
			if (((EntityState)this).isAuthority)
			{
				blastAttack = new BlastAttack
				{
					radius = 10f,
					procCoefficient = 1f,
					position = ((Ray)(ref aimRay)).origin,
					attacker = ((EntityState)this).gameObject,
					crit = Util.CheckRoll(((EntityState)this).characterBody.crit, ((EntityState)this).characterBody.master),
					baseDamage = ((EntityState)this).characterBody.damage * damageCoefficient,
					falloffModel = (FalloffModel)0,
					baseForce = 3f,
					damageType = (DamageType)0,
					attackerFiltering = (AttackerFiltering)2
				};
				blastAttack.teamIndex = TeamComponent.GetObjectTeam(blastAttack.attacker);
				effectData = new EffectData();
				effectData.scale = 1.5f;
				effectData.color = new Color32((byte)234, (byte)234, (byte)127, (byte)100);
				CharacterMotor characterMotor = ((EntityState)this).characterMotor;
				characterMotor.velocity += 75f * ((Ray)(ref aimRay)).direction;
			}
		}

		public override void OnExit()
		{
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			if (NetworkServer.active)
			{
				((EntityState)this).characterBody.RemoveBuff(Buffs.HiddenInvincibility);
				((EntityState)this).characterBody.AddTimedBuff(Buffs.HiddenInvincibility, 0.5f);
			}
			if (!((EntityState)this).characterMotor.disableAirControlUntilCollision)
			{
				CharacterMotor characterMotor = ((EntityState)this).characterMotor;
				characterMotor.velocity *= 0.4f;
			}
			if (type == 0)
			{
				((EntityState)this).PlayAnimation("FullBody, Override", "DrillChargeShortEnd");
			}
			else if (!((BaseState)this).isGrounded)
			{
				((EntityState)this).PlayAnimation("FullBody, Override", "Flip", "Flip.playbackRate", 0.3f);
			}
			else
			{
				((EntityState)this).PlayAnimation("FullBody, Override", "BufferEmpty");
			}
			((EntityState)this).OnExit();
		}

		public override void FixedUpdate()
		{
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
			((EntityState)this).FixedUpdate();
			if (!((EntityState)this).isAuthority)
			{
				return;
			}
			Ray aimRay = ((BaseState)this).GetAimRay();
			blastAttack.position = ((Ray)(ref aimRay)).origin;
			effectData.origin = ((Ray)(ref aimRay)).origin;
			if (((EntityState)this).fixedAge >= duration && ((EntityState)this).isAuthority)
			{
				((EntityState)this).outer.SetNextStateToMain();
				return;
			}
			float num = (float)charged * (0.8f + 0.2f * ((BaseState)this).attackSpeedStat);
			int num2 = Mathf.FloorToInt(num);
			int num3 = Mathf.Max(2, 40 - num2);
			if (frameCounter % num3 == 0)
			{
				Result val = blastAttack.Fire();
				int hitCount = val.hitCount;
				EffectManager.SpawnEffect(explodePrefab, effectData, false);
			}
			frameCounter++;
		}

		public override InterruptPriority GetMinimumInterruptPriority()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (InterruptPriority)2;
		}
	}
	public class DrillBreakStart : BaseSkillState
	{
		private GameObject chargePrefab = ChargeMegaFireball.chargeEffectPrefab;

		private GameObject chargeInstance;

		private float chargeDuration = 0.6f;

		private int charge = 0;

		private Vector3 left = new Vector3(0f, 0f, 1f);

		protected bool ShouldKeepChargingAuthority()
		{
			return false;
		}

		protected EntityState GetNextStateAuthority()
		{
			return (EntityState)(object)new DrillBreak();
		}

		public override void OnEnter()
		{
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_009d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00be: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00df: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
			//IL_0101: Unknown result type (might be due to invalid IL or missing references)
			//IL_010b: Unknown result type (might be due to invalid IL or missing references)
			((BaseState)this).OnEnter();
			((BaseState)this).StartAimMode(0.6f, false);
			Ray aimRay = ((BaseState)this).GetAimRay();
			if (((EntityState)this).isAuthority)
			{
				Vector3 direction = ((Ray)(ref aimRay)).direction;
				Vector2 val = default(Vector2);
				((Vector2)(ref val))..ctor(((EntityState)this).characterMotor.moveDirection.x, ((EntityState)this).characterMotor.moveDirection.z);
				Vector2 val2 = default(Vector2);
				((Vector2)(ref val2))..ctor(((Ray)(ref aimRay)).direction.x, ((Ray)(ref aimRay)).direction.z);
				float num = Vector2.Dot(val, ((Vector2)(ref val2)).normalized);
				Vector2 val3 = default(Vector2);
				((Vector2)(ref val3))..ctor(((Ray)(ref aimRay)).direction.z, -1f * ((Ray)(ref aimRay)).direction.x);
				float num2 = Vector2.Dot(val, ((Vector2)(ref val3)).normalized);
				Quaternion val4 = Quaternion.FromToRotation(left, direction);
				chargeInstance = Object.Instantiate<GameObject>(chargePrefab, ((Ray)(ref aimRay)).origin, ((EntityState)this).transform.rotation * val4);
				Transform transform = chargeInstance.transform;
				transform.localScale *= 0.0125f;
			}
			((EntityState)this).PlayAnimation("Gesture, Override", "DrillChargeStart");
			Util.PlaySound(Sounds.DrillChargeStart, ((EntityState)this).gameObject);
			Transform modelTransform = ((EntityState)this).GetModelTransform();
			if (Object.op_Implicit((Object)(object)modelTransform))
			{
				TemporaryOverlay val5 = ((Component)modelTransform).gameObject.AddComponent<TemporaryOverlay>();
				val5.duration = chargeDuration;
				val5.animateShaderAlpha = true;
				val5.alphaCurve = AnimationCurve.EaseInOut(0f, 1f, 1f, 0f);
				val5.destroyComponentOnEnd = true;
				val5.originalMaterial = LegacyResourcesAPI.Load<Material>("Materials/matOnFire");
				val5.AddToCharacerModel(((Component)modelTransform).GetComponent<CharacterModel>());
			}
		}

		public override void OnExit()
		{
			if (Object.op_Implicit((Object)(object)chargeInstance))
			{
				EntityState.Destroy((Object)(object)chargeInstance);
			}
			((EntityState)this).PlayAnimation("Gesture, Override", "BufferEmpty");
			((EntityState)this).OnExit();
		}

		public override void FixedUpdate()
		{
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0075: Unknown result type (might be due to invalid IL or missing references)
			((EntityState)this).FixedUpdate();
			if (!ShouldKeepChargingAuthority())
			{
				((EntityState)this).outer.SetNextState(GetNextStateAuthority());
				return;
			}
			Ray aimRay = ((BaseState)this).GetAimRay();
			Vector3 direction = ((Ray)(ref aimRay)).direction;
			Quaternion val = Quaternion.FromToRotation(left, direction);
			chargeInstance.transform.rotation = ((EntityState)this).transform.rotation * val;
			chargeInstance.transform.position = ((Ray)(ref aimRay)).origin;
			charge++;
		}

		public override InterruptPriority GetMinimumInterruptPriority()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (InterruptPriority)2;
		}
	}
	public class DrillBreak : BaseSkillState
	{
		public static float damageCoefficient = 2.4f;

		public float baseDuration = 0.5f;

		private float duration;

		private OverlapAttack attack;

		public override void OnEnter()
		{
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f2: Expected O, but got Unknown
			//IL_011b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0120: Unknown result type (might be due to invalid IL or missing references)
			//IL_0162: Unknown result type (might be due to invalid IL or missing references)
			//IL_0167: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a4: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a9: Unknown result type (might be due to invalid IL or missing references)
			//IL_01bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c2: Expected O, but got Unknown
			//IL_01ca: Unknown result type (might be due to invalid IL or missing references)
			((BaseState)this).OnEnter();
			duration = baseDuration;
			Ray aimRay = ((BaseState)this).GetAimRay();
			((EntityState)this).characterMotor.disableAirControlUntilCollision = false;
			((EntityState)this).PlayAnimation("FullBody, Override", "DrillChargeShort");
			if (NetworkServer.active)
			{
				((EntityState)this).characterBody.AddBuff(Buffs.HiddenInvincibility);
			}
			Util.PlaySound(Sounds.DrillCharge, ((EntityState)this).gameObject);
			CharacterMotor characterMotor = ((EntityState)this).characterMotor;
			characterMotor.velocity += 75f * ((Ray)(ref aimRay)).direction;
			HitBoxGroup hitBoxGroup = null;
			Transform modelTransform = ((EntityState)this).GetModelTransform();
			((Component)((EntityState)this).GetModelChildLocator().FindChild("DrillBreakEffect")).GetComponent<ParticleSystem>().Play();
			if (Object.op_Implicit((Object)(object)modelTransform))
			{
				hitBoxGroup = Array.Find(((Component)modelTransform).GetComponents<HitBoxGroup>(), (HitBoxGroup element) => element.groupName == "Crush");
			}
			attack = new OverlapAttack();
			attack.attacker = ((EntityState)this).gameObject;
			attack.inflictor = ((EntityState)this).gameObject;
			attack.teamIndex = ((BaseState)this).GetTeam();
			attack.damage = damageCoefficient * ((BaseState)this).damageStat;
			attack.procCoefficient = 1f;
			attack.hitEffectPrefab = Assets.heavyHitFX;
			attack.forceVector = Vector3.zero;
			attack.pushAwayForce = 1f;
			attack.hitBoxGroup = hitBoxGroup;
			attack.isCrit = ((BaseState)this).RollCrit();
			attack.impactSound = Assets.pickHitEventDef.index;
			if (((EntityState)this).isAuthority)
			{
				EffectData val = new EffectData();
				val.origin = ((EntityState)this).transform.position;
				val.scale = 8f;
				EffectManager.SpawnEffect(global::DiggerPlugin.DiggerPlugin.backblastEffect, val, true);
			}
			if (Object.op_Implicit((Object)(object)modelTransform))
			{
				TemporaryOverlay val2 = ((Component)modelTransform).gameObject.AddComponent<TemporaryOverlay>();
				val2.duration = duration;
				val2.animateShaderAlpha = true;
				val2.alphaCurve = AnimationCurve.EaseInOut(0f, 1f, 1f, 0f);
				val2.destroyComponentOnEnd = true;
				val2.originalMaterial = LegacyResourcesAPI.Load<Material>("Materials/matOnFire");
				val2.AddToCharacerModel(((Component)modelTransform).GetComponent<CharacterModel>());
			}
		}

		public override void OnExit()
		{
			if (NetworkServer.active)
			{
				((EntityState)this).characterBody.RemoveBuff(Buffs.HiddenInvincibility);
				((EntityState)this).characterBody.AddTimedBuff(Buffs.HiddenInvincibility, 0.5f);
			}
			((EntityState)this).PlayAnimation("FullBody, Override", "DrillChargeShortEnd");
			((EntityState)this).OnExit();
		}

		public override void FixedUpdate()
		{
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d3: Expected O, but got Unknown
			//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
			//IL_0132: Unknown result type (might be due to invalid IL or missing references)
			//IL_014c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0151: Unknown result type (might be due to invalid IL or missing references)
			//IL_0159: Unknown result type (might be due to invalid IL or missing references)
			//IL_0161: Unknown result type (might be due to invalid IL or missing references)
			//IL_0168: Unknown result type (might be due to invalid IL or missing references)
			//IL_016e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0175: Expected O, but got Unknown
			//IL_017d: Unknown result type (might be due to invalid IL or missing references)
			((EntityState)this).FixedUpdate();
			if (((EntityState)this).fixedAge >= duration && ((EntityState)this).isAuthority)
			{
				if (!((EntityState)this).characterMotor.disableAirControlUntilCollision)
				{
					CharacterMotor characterMotor = ((EntityState)this).characterMotor;
					characterMotor.velocity *= 0.4f;
				}
				((EntityState)this).outer.SetNextStateToMain();
			}
			else if (((EntityState)this).isAuthority && attack.Fire((List<HurtBox>)null))
			{
				((EntityState)this).characterMotor.velocity = Vector3.zero;
				if (Object.op_Implicit((Object)(object)((EntityState)this).characterMotor) && !((EntityState)this).characterMotor.isGrounded)
				{
					((BaseState)this).SmallHop(((EntityState)this).characterMotor, 18f);
				}
				BlastAttack val = new BlastAttack();
				val.radius = 12f;
				val.procCoefficient = 1f;
				val.position = ((EntityState)this).characterBody.corePosition;
				val.attacker = ((EntityState)this).gameObject;
				val.crit = ((BaseState)this).RollCrit();
				val.baseDamage = ((EntityState)this).characterBody.damage * damageCoefficient;
				val.falloffModel = (FalloffModel)0;
				val.baseForce = 3f;
				val.teamIndex = TeamComponent.GetObjectTeam(val.attacker);
				val.damageType = (DamageType)0;
				val.attackerFiltering = (AttackerFiltering)2;
				val.Fire();
				EffectData val2 = new EffectData();
				val2.origin = ((EntityState)this).characterBody.corePosition;
				val2.scale = 6f;
				EffectManager.SpawnEffect(global::DiggerPlugin.DiggerPlugin.backblastEffect, val2, false);
				((EntityState)this).PlayAnimation("FullBody, Override", "Flip", "Flip.playbackRate", 0.4f);
				((EntityState)this).outer.SetNextStateToMain();
			}
		}

		public override InterruptPriority GetMinimumInterruptPriority()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (InterruptPriority)2;
		}
	}
	public class ToTheStars : BaseSkillState
	{
		public float baseDuration = 0.45f;

		public static float damageCoefficient = 1.6f;

		private float duration;

		public GameObject hitEffectPrefab = LegacyResourcesAPI.Load<GameObject>("prefabs/effects/impacteffects/MissileExplosionVFX");

		public GameObject tracerEffectPrefab = LegacyResourcesAPI.Load<GameObject>("prefabs/effects/tracers/tracerembers");

		public GameObject smokeEffectPrefab = LegacyResourcesAPI.Load<GameObject>("prefabs/effects/muzzleflashes/muzzleflashLoader");

		public GameObject flashEffectPrefab = LegacyResourcesAPI.Load<GameObject>("prefabs/effects/muzzleflashes/muzzleflashfire");

		private Quaternion major = Quaternion.FromToRotation(Vector3.forward, Vector3.down);

		public override void OnEnter()
		{
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			((BaseState)this).OnEnter();
			duration = baseDuration;
			if (((EntityState)this).isAuthority)
			{
				CharacterMotor characterMotor = ((EntityState)this).characterMotor;
				characterMotor.velocity *= 0.2f;
				((EntityState)this).characterMotor.rootMotion.y += 0.5f;
				((EntityState)this).characterMotor.velocity.y = 25f;
				((EntityState)this).gameObject.layer = LayerIndex.fakeActor.intVal;
				((BaseCharacterController)((EntityState)this).characterMotor).Motor.RebuildCollidableLayers();
			}
			((EntityState)this).PlayAnimation("FullBody, Override", "ToTheStarsStart", "ToTheStars.playbackRate", 1f);
			Util.PlayAttackSpeedSound("Play_commando_shift", ((EntityState)this).gameObject, 1.8f);
		}

		public override void OnExit()
		{
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
			//IL_0100: Unknown result type (might be due to invalid IL or missing references)
			//IL_0107: Unknown result type (might be due to invalid IL or missing references)
			//IL_0108: Unknown result type (might be due to invalid IL or missing references)
			//IL_010d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0111: Unknown result type (might be due to invalid IL or missing references)
			//IL_0116: Unknown result type (might be due to invalid IL or missing references)
			//IL_011b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0122: Unknown result type (might be due to invalid IL or missing references)
			//IL_0130: Expected O, but got Unknown
			//IL_01db: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e2: Expected O, but got Unknown
			//IL_01e6: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f0: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f5: Unknown result type (might be due to invalid IL or missing references)
			//IL_01fa: Unknown result type (might be due to invalid IL or missing references)
			//IL_0214: Unknown result type (might be due to invalid IL or missing references)
			//IL_0219: Unknown result type (might be due to invalid IL or missing references)
			//IL_0199: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ad: Unknown result type (might be due to invalid IL or missing references)
			if (Object.op_Implicit((Object)(object)((EntityState)this).cameraTargetParams))
			{
				((EntityState)this).cameraTargetParams.fovOverride = -1f;
			}
			if (((EntityState)this).isAuthority)
			{
				Ray aimRay = ((BaseState)this).GetAimRay();
				Vector3 down = Vector3.down;
				BulletAttack val = new BulletAttack
				{
					owner = ((EntityState)this).gameObject,
					weapon = ((EntityState)this).gameObject,
					muzzleName = "Chest",
					origin = ((Ray)(ref aimRay)).origin,
					aimVector = down,
					minSpread = 0f,
					maxSpread = ((EntityState)this).characterBody.spreadBloomAngle,
					radius = 0.5f,
					bulletCount = 1u,
					procCoefficient = 0.7f,
					damage = ((EntityState)this).characterBody.damage * damageCoefficient,
					force = 3f,
					falloffModel = (FalloffModel)0,
					tracerEffectPrefab = tracerEffectPrefab,
					hitEffectPrefab = hitEffectPrefab,
					isCrit = ((BaseState)this).RollCrit(),
					HitEffectNormal = false
				};
				LayerIndex world = LayerIndex.world;
				val.stopperMask = ((LayerIndex)(ref world)).mask;
				val.smartCollision = true;
				val.maxDistance = 300f;
				BulletAttack val2 = val;
				for (int i = 0; i < 3; i++)
				{
					for (int j = 0; j <= 4; j++)
					{
						float num = Random.Range(0f, 6.28f);
						float num2 = Mathf.Cos(num);
						float num3 = Mathf.Sin(num);
						float num4 = (float)j * 0.7555f;
						num4 *= 1f / 12f;
						down.x += num4 * num2;
						down.z += num4 * num3;
						val2.aimVector = down;
						val2.Fire();
						down = Vector3.down;
					}
				}
				EffectData val3 = new EffectData();
				val3.origin = ((Ray)(ref aimRay)).origin + 1f * Vector3.down;
				val3.scale = 8f;
				val3.rotation = major;
				EffectManager.SpawnEffect(smokeEffectPrefab, val3, true);
				val3.scale = 16f;
				EffectManager.SpawnEffect(flashEffectPrefab, val3, true);
			}
			Util.PlaySound(Sounds.ToTheStars, ((EntityState)this).gameObject);
			((EntityState)this).gameObject.layer = LayerIndex.defaultLayer.intVal;
			((BaseCharacterController)((EntityState)this).characterMotor).Motor.RebuildCollidableLayers();
			((EntityState)this).PlayAnimation("FullBody, Override", "ToTheStarsEnd");
			((EntityState)this).OnExit();
		}

		public override void FixedUpdate()
		{
			((EntityState)this).FixedUpdate();
			if (Object.op_Implicit((Object)(object)((EntityState)this).cameraTargetParams))
			{
				((EntityState)this).cameraTargetParams.fovOverride = Mathf.Lerp(DodgeState.dodgeFOV, 60f, ((EntityState)this).fixedAge / duration);
			}
			if (((EntityState)this).fixedAge >= duration && ((EntityState)this).isAuthority)
			{
				((EntityState)this).outer.SetNextStateToMain();
			}
		}

		public override InterruptPriority GetMinimumInterruptPriority()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (InterruptPriority)2;
		}
	}
	public class ToTheStarsClassic : BaseSkillState
	{
		public float baseDuration = 0.45f;

		public static float damageCoefficient = 3f;

		private float duration;

		public GameObject tracerEffectPrefab = LegacyResourcesAPI.Load<GameObject>("prefabs/effects/tracers/tracerembers");

		public GameObject smokeEffectPrefab = LegacyResourcesAPI.Load<GameObject>("prefabs/effects/muzzleflashes/muzzleflashLoader");

		public GameObject flashEffectPrefab = LegacyResourcesAPI.Load<GameObject>("prefabs/effects/muzzleflashes/muzzleflashfire");

		private Quaternion major = Quaternion.FromToRotation(Vector3.forward, Vector3.down);

		public override void OnEnter()
		{
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			((BaseState)this).OnEnter();
			duration = baseDuration;
			if (((EntityState)this).isAuthority)
			{
				CharacterMotor characterMotor = ((EntityState)this).characterMotor;
				characterMotor.velocity *= 0.2f;
				((EntityState)this).characterMotor.rootMotion.y += 0.5f;
				((EntityState)this).characterMotor.velocity.y = 25f;
				((EntityState)this).gameObject.layer = LayerIndex.fakeActor.intVal;
				((BaseCharacterController)((EntityState)this).characterMotor).Motor.RebuildCollidableLayers();
			}
			((EntityState)this).PlayAnimation("FullBody, Override", "ToTheStarsStart", "ToTheStars.playbackRate", 1f);
			Util.PlayAttackSpeedSound("Play_commando_shift", ((EntityState)this).gameObject, 1.8f);
		}

		public override void OnExit()
		{
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_006e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			//IL_007f: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b2: Unknown result type (might be due to invalid IL or missing