Pilot
BETA RELEASE. Adds the Pilot from Risk of Rain Returns.
Date uploaded | 8 months ago |
Version | 0.3.14 |
Download link | EnforcerGang-Pilot-0.3.14.zip |
Downloads | 113137 |
Dependency string | EnforcerGang-Pilot-0.3.14 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.1905Smooth_Salad-ShaderSwapper
A lightweight library for upgrading stubbed shaders to actual shaders at runtime.
Preferred version: 1.0.1RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.0.4README
CHANGELOG
0.3.18
- Fixed nullref when dashing.
0.3.17
- UpdatedTakeDamage hook to TakeDamageProcess.
0.3.16
- DLC2 fix.
0.3.15
-
Added PT-BR TL (Thanks kauzok!)
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Thanks to Kaban for updating the RU TL as well!
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Rapid Deployment
- Skill description now mentions the airborn/grounded difference.
- Reduced height 25%
Old height was based on Ion Surge, while new height aims to be closer to the feel of Returns.
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Aerobatics
- Now grants +30% Attack Speed while wallclinging, lasts until you hit the ground.
0.3.14
-
Updated RU TL
-
Added skill icons (Thanks Leaf_It!)
- Some skills still need icons.
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Rapid Fire
- Reduced spread per shot from 0.5 to 0.3
- Tweaked tracer VFX.
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Target Acquired
- Changed tracer VFX.
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Air Strike
- Increased trigger radius from 6m to 10m to match the explosive radius.
- Fixed the trigger radius indicator visual being 50% smaller than the actual radius.
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Aerial Support
- Reduced shorthop velocity from 24 -> 6
Having a full hop on this felt weird. New velocity will make it simply break your fall.
0.3.13
- Added RU TL (Thanks Lecard!)
0.3.12
- Fixed MOFFEIN_PILOT_BODY_OUTRO_FAILURE
0.3.11
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Cluster Fire
- Reduced combo shot AoE from 11m -> 9m
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Suppressed Fire
- Enabled damage falloff.
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Bombs Away!
- Increased damage from 190% -> 220%
- Increased AoE from 6m -> 9m
Damage increase should make this able to kill Lemurians/Beetles in 1 burst earlygame, and also accounts for the skill being harder to use than the default secondary.
0.3.10
- Air Strike
- Always Dash Backwards config option
- Now dashes backwards even when stationary.
- Always Dash Backwards config option
0.3.9
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Parachute
- Now plays jump anim when exiting midair.
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Air Strike
- Added option to make it only dash backwards like in Returns. (Disabled by default)
- Now shows radius indicator.
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Aerial Support
- Midair shorthop is now a config option. (Enabled by default)
0.3.8
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Cluster Fire
- Piercing Version: Combo shot radius increased from 1 -> 1.5
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Fixed parachute visuals not showing for online clients.
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Air Strike markers now disappear after death.
0.3.7
- Cluster Fire
- Added config option to choose between the current combo explosion and Returns' combo piercing laser. Can be changed in-game with Risk of Options.
0.3.6
- Cluster Fire
- Fixed online bug where combo shot would apply upwards knockback when used after one of the Specials applied upwards knockback.
- Increased shot radius from 0.2 -> 0.5
- Fixed combo shot playing the Defense Matrix sound.
- Combo shot no longer deals self damage with Chaos.
- Fixed combo shot's internal raycast being able to proc.
0.3.5
- Fixed models for silenced pistol and regular primary being swapped.
- Lobby weapon model now changes based on selected primary.
- Fixed alt Air Strike placement targeting not checking for enemy bodies.
0.3.4
- Fixed internal version number.
0.3.3
- Fixed Parachute linerenderers lagging behind the model.
- Cluster Fire
- AoE is reduced at point blank (11m -> 3m), and scales up to full at 11m.
0.3.2
- Fixed gun in emote rig.
- Updated r2api dependencies.
0.3.1
- Fixed EntityStates not being registered. This should fix most MP bugs.
- Fixed Special projectile visuals not showing online.
- Emote support. (Currently a bit bugged, gun position will permanently change after emotes. Fix coming later.)
0.3.0
- Release