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EnforcerGang-Pilot-0.6.2 icon

Pilot

BETA RELEASE. Adds the Pilot from Risk of Rain Returns.

Date uploaded 2 weeks ago
Version 0.6.2
Download link EnforcerGang-Pilot-0.6.2.zip
Downloads 26311
Dependency string EnforcerGang-Pilot-0.6.2

This mod requires the following mods to function

Smooth_Salad-ShaderSwapper-1.0.1 icon
Smooth_Salad-ShaderSwapper

A lightweight library for upgrading stubbed shaders to actual shaders at runtime.

Preferred version: 1.0.1
RiskofThunder-R2API_Core-5.1.1 icon
RiskofThunder-R2API_Core

Core R2API module

Preferred version: 5.1.1
RiskofThunder-R2API_ContentManagement-1.0.5 icon
RiskofThunder-R2API_ContentManagement

API for adding content to the game

Preferred version: 1.0.5
RiskofThunder-R2API_Sound-1.0.3 icon
RiskofThunder-R2API_Sound

API for adding custom sounds or musics

Preferred version: 1.0.3
RiskofThunder-R2API_Prefab-1.0.4 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.0.4
RiskofThunder-R2API_ProcType-1.0.1 icon
RiskofThunder-R2API_ProcType

API for registering proc types

Preferred version: 1.0.1
RiskofThunder-R2API_DamageType-1.1.4 icon
RiskofThunder-R2API_DamageType

API for registering damage types

Preferred version: 1.1.4
RiskofThunder-R2API_RecalculateStats-1.6.0 icon
RiskofThunder-R2API_RecalculateStats

API for manipulating Character Stats

Preferred version: 1.6.0
pseudopulse-SoundFixer-1.0.0 icon
pseudopulse-SoundFixer

Fixes some mods lacking audio due to the recent memop changes.

Preferred version: 1.0.0
bbepis-BepInExPack-5.4.2120 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2120

README

Pilot (BETA)

Fully functional, just needs animation polish and some skins.

To Do

  • Polish anims (a lot)
  • Skins
  • Polish parachute visuals
  • Drone in skybox?

Credits

  • Moffein (Code)
  • TimeSweeper (Anims + Unity + Code)
  • dotflare (Model + Anims)
  • FORCED_REASSEMBLY (Drone Model)
  • Leaf_It (Skill Icons)
  • Ikachap (Concept Art)

Translation Credits

  • Russian: Lecard, Kaban, JAG
  • Portuguese: Kauzok

CHANGELOG

0.6.2

  • Dithering is fixed in basegame, so Parachute shader has been swapped back to HGStandard.

    Now that Operator is out, I'd like to take some time to review Pilot's gameplay. What lessons can be leanred from Operator, what aspects can separate him from Operator, etc.

0.6.1

  • Fixed misnamed material from 0.6.0

0.6.0

  • Added updated skill icons from Leaf_it.

  • Cluster Fire

    • Reduced blast radius from 3-9m -> 2.5-8m
  • Rapid Fire

    • Now is Agile.
  • Suppressed Fire

    • Hitting enemies below 50% HP now shows an extra impact effect + damage color.
  • Bombs Away

    • Fixed wallclinging sometimes counting as being grounded.
  • Rapid Deployment

    • Now forces sprinting during state.
    • Added a small forwards boost when exiting Parachute.
    • Added a temporary fix for the parachute not fading.
      • Uses Unity's standard shader instead of the hopoo shader so it might look a bit jank.

0.5.2

  • Oops.

0.5.1

  • Removed dontAllowPastMaxStocks check
  • Drone no longer spawns in hidden realms

0.5.0

  • Reduced size 12.5% to be around Commando-sized.
  • Adjusted camera params to be less zoomed-out, so he won't look awkwardly small anymore.
  • Increased hitbox size to be closer to vanilla survivors.

Always was bugged by how he both looked small in the camera while also being really tall for some reason.

  • Bombs Away
    • While grounded, shoots a single projectile for 480% damage with no drop and 2x travel speed.
    • Airborne behavior works as before, 3x220% with drop and low speed.

Trying to lean into the grounded/airborne kit differences that Returns has. How does this feel?

  • Added drone to skybox.

0.4.0

  • Fixed for latest update.

  • Fixed Luminous Shot interaction.

  • Target Acquired - Damage reduced from 3x190% -> 3x160% - Gains a 50% damage bonus against airborne enemies (3x240% damage total)

      *Encouraging comboing this with the Special.*
    

0.3.18

  • Fixed nullref when dashing.

0.3.17

  • UpdatedTakeDamage hook to TakeDamageProcess.

0.3.16

  • DLC2 fix.

0.3.15

  • Added PT-BR TL (Thanks kauzok!)

  • Thanks to Kaban for updating the RU TL as well!

  • Rapid Deployment

    • Skill description now mentions the airborn/grounded difference.
    • Reduced height 25%

    Old height was based on Ion Surge, while new height aims to be closer to the feel of Returns.

  • Aerobatics

    • Now grants +30% Attack Speed while wallclinging, lasts until you hit the ground.

0.3.14

  • Updated RU TL

  • Added skill icons (Thanks Leaf_It!)

    • Some skills still need icons.
  • Rapid Fire

    • Reduced spread per shot from 0.5 to 0.3
    • Tweaked tracer VFX.
  • Target Acquired

    • Changed tracer VFX.
  • Air Strike

    • Increased trigger radius from 6m to 10m to match the explosive radius.
    • Fixed the trigger radius indicator visual being 50% smaller than the actual radius.
  • Aerial Support

    • Reduced shorthop velocity from 24 -> 6

    Having a full hop on this felt weird. New velocity will make it simply break your fall.

0.3.13

  • Added RU TL (Thanks Lecard!)

0.3.12

  • Fixed MOFFEIN_PILOT_BODY_OUTRO_FAILURE

0.3.11

  • Cluster Fire

    • Reduced combo shot AoE from 11m -> 9m
  • Suppressed Fire

    • Enabled damage falloff.
  • Bombs Away!

    • Increased damage from 190% -> 220%
    • Increased AoE from 6m -> 9m

    Damage increase should make this able to kill Lemurians/Beetles in 1 burst earlygame, and also accounts for the skill being harder to use than the default secondary.

0.3.10

  • Air Strike
    • Always Dash Backwards config option
      • Now dashes backwards even when stationary.

0.3.9

  • Parachute

    • Now plays jump anim when exiting midair.
  • Air Strike

    • Added option to make it only dash backwards like in Returns. (Disabled by default)
    • Now shows radius indicator.
  • Aerial Support

    • Midair shorthop is now a config option. (Enabled by default)

0.3.8

  • Cluster Fire

    • Piercing Version: Combo shot radius increased from 1 -> 1.5
  • Fixed parachute visuals not showing for online clients.

  • Air Strike markers now disappear after death.

0.3.7

  • Cluster Fire
    • Added config option to choose between the current combo explosion and Returns' combo piercing laser. Can be changed in-game with Risk of Options.

0.3.6

  • Cluster Fire
    • Fixed online bug where combo shot would apply upwards knockback when used after one of the Specials applied upwards knockback.
    • Increased shot radius from 0.2 -> 0.5
    • Fixed combo shot playing the Defense Matrix sound.
    • Combo shot no longer deals self damage with Chaos.
    • Fixed combo shot's internal raycast being able to proc.

0.3.5

  • Fixed models for silenced pistol and regular primary being swapped.
  • Lobby weapon model now changes based on selected primary.
  • Fixed alt Air Strike placement targeting not checking for enemy bodies.

0.3.4

  • Fixed internal version number.

0.3.3

  • Fixed Parachute linerenderers lagging behind the model.
  • Cluster Fire
    • AoE is reduced at point blank (11m -> 3m), and scales up to full at 11m.

0.3.2

  • Fixed gun in emote rig.
  • Updated r2api dependencies.

0.3.1

  • Fixed EntityStates not being registered. This should fix most MP bugs.
  • Fixed Special projectile visuals not showing online.
  • Emote support. (Currently a bit bugged, gun position will permanently change after emotes. Fix coming later.)

0.3.0

  • Release