Expedition
An Expansion-like mod, which aims to add a wide variety of content to the game without changing overall feel of Risk of Rain.
| Date uploaded | 2 weeks ago |
| Version | 0.1.7 |
| Download link | ExpeditionCrew-Expedition-0.1.7.zip |
| Downloads | 7579 |
| Dependency string | ExpeditionCrew-Expedition-0.1.7 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2119RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.0.4RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.1RiskofThunder-R2API_Director
API for easily modifiying the Director (RoR2 monster / interactable spawner) behaviour
Preferred version: 2.3.7RiskofThunder-R2API_Unlockable
API for adding custom achievements and unlockables
Preferred version: 1.0.2RiskofThunder-R2API_TempVisualEffect
API for adding custom temporary visual effects for characters.
Preferred version: 1.0.3RiskOfBrainrot-MoreStats
MSU (More Stats and Utilities) is an API mod for utilizing additional stats such as temporary and fractional luck, jump synergies, barrier decay, shield regeneration delay, custom execution thresholds, and more.
Preferred version: 1.2.7Smooth_Salad-ShaderSwapper
A lightweight library for upgrading stubbed shaders to actual shaders at runtime.
Preferred version: 1.0.1README
An Expansion-like mod
Expedition – is a work-in-progress mod which aims to add a wide variety of content, crafted with the goal of not disrupting normal game's balance and lore, and built upon what themes and elements the world of Risk of Rain already had to offer.
Currently mod is in the early stage of development, which means some bugs here and there are expected and some things can be changed further down the line, but no serious errors or unfinished assets is left in any version of the mod. So feel free to play it right now!
For now, mod adds 15 items, 3 equipments, 1 elite and 1 artifact for your gameloop, all complemented with authentic logs and achievements. More yet to come!
Speaking of them...
Items
| Icon | Name / Effect |
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Common / Tier 1 Items |
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Shamanic Tambourine Using a Secondary, Utility, or Special skill increases movement and attack speed by 5% for 5 seconds. Maximum cap of 10% (+10% per stack). |
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Paper Crane Leaving combat speeds up skill recovery by 10% (+10% per stack). |
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Patched Cloak Taking damage over 10% of your maximum health increases armor by 30 (+15 per stack) for the next 5 seconds. Once triggered, the effect cannot be activated for the next 10 seconds. |
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Leaking Nitrogen Cylinder Upon taking damage, there is a 33% chance to douse all enemies within 12m (+6m per stack) with liquid nitrogen for 160% base damage, slowing them by 80% for 5s (+1s per stack). |
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Extended MRE Activating an interactable creates a healing MRE, that heals for 6% (+6% per stack) of maximum health. |
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Box of Valuables When you open a barrel, there is a 15% (+15% per stack) chance that it drops an item (90% Tier 1/10% Tier 2). |
Uncommon / Tier 2 Items |
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Geolocator At the start of each stage shows location of portal, shrines and other special places of interest for the next 30 seconds. Grants a 100% chance (+50% per stack) for an additional shrine to spawn. |
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Overheating Core Reduces cooldown of Secondary and Utility skills by 15% (+15% per stack). Increases movement speed by 25% (+25% per stack). Breaks after 6 minutes. The timer is refreshed when moving to the next stage. |
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Active Growth Receiving healing increases your movement speed and damage by 15% (+10% per stack). Effect lasts from 1 to 10 seconds, depending on the amount of healing received. |
Legendary / Tier 3 Items |
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Pathogen "X" Upon killing an enemy, creates a pathogen cloud in a 12 meters radius (+4 meters per stack), which transfers all negative effects from the killed creature to other enemies. |
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Heavy Metal After the boss spawns, grant an additional 5 rolls on favorable outcome to your and your allies' random effects for the next 20 seconds (+10 seconds per stack). |
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Bone Feathers While in midair, using a Primary skill releases a stream of bone feathers in a straight line, dealing 80%x4 damage per second (+2 feathers per second per stack). |
Lunar Items |
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Crown of the Overlord Increases damage dealt to non-boss enemies by 50% (+50% per stack). Decreases damage dealt to bosses by 50% (+50% per stack), and increases damage taken from bosses by 50% (+50% per stack). |
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Vane of Space Winds Increases movement speed by 50% (+50% per stack). Increases skill cooldowns by 50% (+50% per stack). |
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Vicious Cycle At the start of each stage, converts 5 (+5 per stack) random items into scrap of the same rarity. Guarantees at least one printer of each rarity type to appear on each stage. |
Equipments |
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Sanctuary Talisman Makes you invisible for the next 10 seconds, or until you use any skills. While invisible, you regenerate 1% of your maximum health per second. |
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Lucky Compass Points to a random object on the stage and makes it lucky until it is used again or you interact with the marked object. |
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Superfast Terraformer When used on the ground, create an earthquake at a distance of 30 meters, dealing 200% damage per second, stunning and knocking up grounded enemies in the air for the next 6 seconds. When used in the air, create a tornado at a distance of 30 meters, dealing 100% damage per second, interrupting flying enemies and sucking them into a whirlwind. The tornado lasts for the next 6 seconds, and scatters enemies around upon ending. |
Elites
| Icon | Name / Effect |
|---|---|
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Primal(T1) A primordial power, connection with which is born in desperation and fear. Injures enemies on hit, disabling ability to sprint for 2 seconds. Upon losing 50% of it's maximum health enters rage, increasing it's movement and attack speed by 50% and becoming immune to stun. |
Artifacts
| Icon | Name / Effect | Code hint |
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Artifact of Destination Choose your destination. (Upon exiting a stage, choose the next stage from the available options) |
Knowledge lies hidden in the depths of the earth. The right tool reveals it's secrets. |
What's next
There's a long road ahead; Items and Characters, Stages and Enemies, but in order not to make unnecessary promises, let's define the closest goals to achieve.
From now on we plan to work on the pack of 3 stages and 3 characters, and in between, gradually expand the mod's item pool (as a way to relax a little). This pack will include:
As for any further development... Let's leave this topic on one fanciful illustration.
Credits
Creating this mod is a big passion project, which would not have been possible without the help of other people and community in general. Below you can see list of fellow people who helped and/or continue helping with the release of this project.
- VaKuM: Project lead, concepts, logs, visual effects, icons, sounds, some models, animations, code.
- theRealEu: Most of the models, code, visual effect for Geolocator, animation for Superfast Terraformer.
- Punished Venom Zebra, PlNK: Proofreading for English translation.
- guoba: Translation to Сhinese.
- Brynzananas: Ilhooks for artifact of Destination, weaver set up for the project.
- blackgrifon: Help with code, visual effect for Active Growth.
- .score, viliger, brynzananas, axel_lord, Chinchi: Help with code.
- And all other good people from modding community who helped with adjusting to RoR modding tools and with coding in general, big thanks to all of you!
- Also special thanks to 8-bitblitz and Fran03 for patronizing our Expedition!
If you want to support this mod's release, you can do it by coin on our Boosty, by your direct help with mod's production process, would it be programming, modeling, animation, or just usage of modding tools in general, if you have such skills you're very welcome aboard, or even just by playing this mod and leaving a reply about any bugs or issues that you will be able to find! Any help is greatly appreciated.
Boosty - https://boosty.to/bluespace
Discord - https://discord.gg/TUyrSUepRf
Current known issues and work-in-progress stuff:
- Currently no display prefab for Patched Cloak.
- Pulling force of Superfast Terraformer's whirlwind behaving weirdly in some cases.
- Effect overlays seen only by host.
- Animations of Superfast Terraformer and general look of some items could use some improvement.
Thank you for sticking around, and have a good day!

CHANGELOG
0.1.7 Patch notes
- General
- Added translation to Chinese.
- Items/Equipment
- Changed effect of Leaking Nitrogen Cylinder: Now provides a 20% chance to proc off recieved damage, plus 10% for every additional stack, instead of constant 33% chance. No longer increases slow debuff duration with stacks.
- Buffed Active Growth Movement speed and Damage bonus, from 15% (+10% per stack) to +20% (+12.5% per stack).
- Fixed Leaking Nitrogen Cylinder using crit chance of attacker, instead of it's carrier, for it's blast attack.
- Fixed Geolocator spawning shrines on the Commencement.
- Fixed all items having isConsumed bool as true.
- Fixed Overheating Core (Broken) being available for scrapping and creating a droplet of nothing when scrapped.
- Fixed Overheating Core causing heavy lag spikes when given to monsters team.
- Fixed item displays not becoming transparent when near camera (except Pathogen "X", this will be fixed later).
- Some small changes to logs, item displays and materials.
- Elites
- Added Primal elite.
0.1.6 Patch notes
- Items/Equipment
- Nerfed Leaking Nitrogen Cylinder: Additional stacks no longer increase damage.
- Buffed Leaking Nitrogen Cylinder's increase of effect radius from stacks, from +4m to +6m.
- Buffed Leaking Nitrogen Cylinder: Additional stacks now increase duration of slowing debuff applied to enemies by +1s per stack.
- Fixed Paper Crane and Overheating Core not decreasing cooldowns after AC release.
- Fixed MRE and Box of Valuables item tags.
- Fixed Leaking Nitrogen Cylinder creating practically infinite loop of procs if you and your enemy both had it while also having a solid luck buff.
- Fixed Active Growth overlay effect behaving weirdly if multiple characters had it (in addition to Active Growth overlay effect fix from previous patch, now actual solution).
- And as always, some other small changes to: icons, logs, visual effects and item displays.
- Artifacts
- Added Simulacrum support for Artifact of Destination.
0.1.5 Patch notes
- Items/Equipment
- Fixed Active Growth overlay effect applying multiple times over character (temporary solution, will change later).
- Artifacts
- Fixed sprites of some new locations in Destination picker menu having black borders.
0.1.4 Patch notes
- General
- Fixes and additions related to AC release
- Items/Equipment
- Buffed Extended MRE healing from 4% of maximum health to 6% of maximum health.
- Nerfed Leaking Nitrogen Cylinder damage from 200% (+100% per stack) to 160% (+80% per stack).
- Nerfed Box of Valuables item rarity drop from 79.2%/19.8%/0.99% to 90%/10%/0%.
- Fixed Active Growth and Patched Cloak behaving weirdly if multiple characters had it.
- Fixed Geolocator spawning shrines in some locations where it not supposed to do that.
- Fixed Extended MRE pickup sometimes moving the characters slightly when they pick it up.
- Fixed Patched Cloak ignoring some damage improving effects in it's calculations.
- Added ability to refresh Patched Cloak cooldown with Blast Shower.
- Added visual and sound effect for Box of Valuables.
- Also made some changes to logs, icons and materials.
0.1.3 Patch notes
- General
- Another small dependencies fix
- Items/Equipment
- Added Leaking Nitrogen Cylinder
- Added Extended MRE
- Added Box of Valuables
- Buffed Active Growth stack bonus to Movement speed and Damage from 7.5% to 10%.
- Buffed Patched Cloak stack bonus to Armor from 10 to 15.
- Buffed Bone Feathers projectile Damage from 60% to 80%.
- Buffed all Crown of the Overlord Damage increase from 50% to 100%.
- Nerfed Heavy Metal luck bonus from 10 to 5.
- Fixed Crown of the Overlord decreasing Damage dealt to bosses only by 33% per stack, instead of supposed 50%.
- Fixed Geolocator stack bonus being weaker than it should be.
- Fixed Geolocator shrine spawn effect being carried over between stages and even runs.
- Fixed Geolocator making entire 'onPostPopulateSceneServer' process inaccessible for other mods upon visiting any stage where it cannot spawn shrines.
- Fixed a bug that caused explosion timer indicator of Overheating Core to disappear from Difficulty Bar when moving to the next stage in multiplayer runs.
- Made visual effect of Shamanic Tambourine a little more transparent and a little smaller to not clutter visual space around character too much.
- Also made some small changes to logs and materials.
0.1.2 Patch Notes
- General
- Also some small description fixes and removal of leftovers from early stages of development
0.1.1 Patch Notes
- General
- Dependencies fix
0.1.0 Patch Notes
- General
- Alpha release
- Items/Equipment
- Added Patched Cloak
- Added Shamanic Tambourine
- Added Paper Crane
- Added Active Growth
- Added Geolocator
- Added Overheating Core
- Added Heavy Metal
- Added Bone Feathers
- Added Pathogen "X"
- Added Vane of Space Winds
- Added Crown of the Overlord
- Added Vicious Cycle
- Added Lucky Compass
- Added Superfast Terraformer
- Added Sanctuary Talisman
- Artifacts
- Added Artifact of Destination