using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using On.RoR2;
using RoR2;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: AssemblyCompany("ForcedMountain")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+8eb1cac73123ac0fee87c27b000601d93ce8ba05")]
[assembly: AssemblyProduct("ForcedMountain")]
[assembly: AssemblyTitle("ForcedMountain")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace ForcedMountain
{
[BepInPlugin("FakeDuck.ForcedMountain", "ForcedMountain", "1.0.3")]
public class ForcedMountain : BaseUnityPlugin
{
public const string PluginGUID = "FakeDuck.ForcedMountain";
public const string PluginAuthor = "FakeDuck";
public const string PluginName = "ForcedMountain";
public const string PluginVersion = "1.0.3";
private int mountainShrineCount = 0;
public ConfigEntry<bool> AutoActivate { get; set; }
public void Awake()
{
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Expected O, but got Unknown
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Expected O, but got Unknown
Log.Init(((BaseUnityPlugin)this).Logger);
AutoActivate = ((BaseUnityPlugin)this).Config.Bind<bool>("Toggles", "Enable auto activation of shrines", false, "Set to true or false , if set to true , will activate the shrines automatically. Normal: false");
TeleporterInteraction.GetInteractability += new hook_GetInteractability(TeleporterInteraction_GetInteractability);
SceneDirector.onGenerateInteractableCardSelection += ResetShrineCount;
DirectorCore.TrySpawnObject += new hook_TrySpawnObject(CountShrines);
}
private GameObject CountShrines(orig_TrySpawnObject orig, DirectorCore self, DirectorSpawnRequest directorSpawnRequest)
{
SpawnCard spawnCard = directorSpawnRequest.spawnCard;
if (((Object)spawnCard).name.Contains("iscShrineBoss"))
{
mountainShrineCount++;
Log.Info($"Found one shrine, current shrines = {mountainShrineCount}");
if (AutoActivate.Value)
{
TeleporterInteraction.instance.AddShrineStack();
}
}
return orig.Invoke(self, directorSpawnRequest);
}
private void ResetShrineCount(SceneDirector director, DirectorCardCategorySelection selection)
{
mountainShrineCount = 0;
}
private Interactability TeleporterInteraction_GetInteractability(orig_GetInteractability orig, TeleporterInteraction self, Interactor activator)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
if (TeleporterInteraction.instance.shrineBonusStacks == mountainShrineCount)
{
return orig.Invoke(self, activator);
}
return (Interactability)1;
}
}
internal static class Log
{
private static ManualLogSource _logSource;
internal static void Init(ManualLogSource logSource)
{
_logSource = logSource;
}
internal static void Debug(object data)
{
_logSource.LogDebug(data);
}
internal static void Error(object data)
{
_logSource.LogError(data);
}
internal static void Fatal(object data)
{
_logSource.LogFatal(data);
}
internal static void Info(object data)
{
_logSource.LogInfo(data);
}
internal static void Message(object data)
{
_logSource.LogMessage(data);
}
internal static void Warning(object data)
{
_logSource.LogWarning(data);
}
}
}