using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using Microsoft.CodeAnalysis;
using RoR2;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyVersion("0.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace FloodWarning
{
[BepInPlugin("com.floodwarning.tweaks.sizetweaks", "Flood Warning - Size Tweaks (Rebuild)", "1.0.0")]
public class SizeTweaksRebuild : BaseUnityPlugin
{
private const float EliteBuffScaleMultiplier = 1.1f;
private const float ChampionScaleMultiplier = 1.2f;
private const float BossScaleMultiplier = 1.2f;
public void Awake()
{
CharacterBody.onBodyStartGlobal += OnBodyStartGlobal;
}
public void OnDestroy()
{
CharacterBody.onBodyStartGlobal -= OnBodyStartGlobal;
}
private static void OnBodyStartGlobal(CharacterBody body)
{
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)body == (Object)null || (Object)(object)body.modelLocator == (Object)null)
{
return;
}
Transform modelBaseTransform = body.modelLocator.modelBaseTransform;
if (!Object.op_Implicit((Object)(object)modelBaseTransform))
{
return;
}
int num = 0;
BuffIndex[] eliteBuffIndices = BuffCatalog.eliteBuffIndices;
for (int i = 0; i < eliteBuffIndices.Length; i++)
{
if (body.HasBuff(eliteBuffIndices[i]))
{
num++;
}
}
float num2 = Mathf.Pow(1.1f, (float)num);
if (body.isChampion)
{
num2 *= 1.2f;
}
if (body.isBoss)
{
num2 *= 1.2f;
}
if (num2 != 1f)
{
modelBaseTransform.localScale *= num2;
}
}
}
}