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Decompiled source of FloodWarning SizeTweaksRebuild Unofficial v1.0.0
FloodWarning_SizeTweaksRebuild.dll
Decompiled 4 months agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using Microsoft.CodeAnalysis; using RoR2; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyVersion("0.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace FloodWarning { [BepInPlugin("com.floodwarning.tweaks.sizetweaks", "Flood Warning - Size Tweaks (Rebuild)", "1.0.0")] public class SizeTweaksRebuild : BaseUnityPlugin { private const float EliteBuffScaleMultiplier = 1.1f; private const float ChampionScaleMultiplier = 1.2f; private const float BossScaleMultiplier = 1.2f; public void Awake() { CharacterBody.onBodyStartGlobal += OnBodyStartGlobal; } public void OnDestroy() { CharacterBody.onBodyStartGlobal -= OnBodyStartGlobal; } private static void OnBodyStartGlobal(CharacterBody body) { //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)body == (Object)null || (Object)(object)body.modelLocator == (Object)null) { return; } Transform modelBaseTransform = body.modelLocator.modelBaseTransform; if (!Object.op_Implicit((Object)(object)modelBaseTransform)) { return; } int num = 0; BuffIndex[] eliteBuffIndices = BuffCatalog.eliteBuffIndices; for (int i = 0; i < eliteBuffIndices.Length; i++) { if (body.HasBuff(eliteBuffIndices[i])) { num++; } } float num2 = Mathf.Pow(1.1f, (float)num); if (body.isChampion) { num2 *= 1.2f; } if (body.isBoss) { num2 *= 1.2f; } if (num2 != 1f) { modelBaseTransform.localScale *= num2; } } } }