Decompiled source of PrecisionPicker v1.0.2

PrecisionPicker.dll

Decompiled 2 days ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using Microsoft.CodeAnalysis;
using MonoMod.RuntimeDetour;
using RoR2;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("PrecisionPicker")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.2.0")]
[assembly: AssemblyInformationalVersion("1.0.2+33557731b93f9438723064c3f950e7d4db118996")]
[assembly: AssemblyProduct("PrecisionPicker")]
[assembly: AssemblyTitle("PrecisionPicker")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.2.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace PrecisionPicker
{
	[BepInPlugin("com.nicholasjohnson.PrecisionPicker", "Precision Picker", "1.0.2")]
	public class PrecisionPickerPlugin : BaseUnityPlugin
	{
		private delegate GameObject orig_FindBestInteractableObject(Interactor self, Ray raycastRay, float maxRaycastDistance, Vector3 overlapPosition, float overlapRadius);

		public const string PluginGUID = "com.nicholasjohnson.PrecisionPicker";

		public const string PluginName = "Precision Picker";

		public const string PluginVersion = "1.0.2";

		private Hook findBestInteractableHook;

		private static readonly RaycastHit[] _hitArray = (RaycastHit[])(object)new RaycastHit[16];

		public void Awake()
		{
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Expected O, but got Unknown
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Precision Picker is loading...");
			MethodInfo method = typeof(Interactor).GetMethod("FindBestInteractableObject", BindingFlags.Instance | BindingFlags.Public);
			if (method != null)
			{
				findBestInteractableHook = new Hook((MethodBase)method, typeof(PrecisionPickerPlugin).GetMethod("FindBestInteractableObjectHook", BindingFlags.Static | BindingFlags.NonPublic));
				((BaseUnityPlugin)this).Logger.LogInfo((object)"Successfully hooked Interactor.FindBestInteractableObject!");
			}
			else
			{
				((BaseUnityPlugin)this).Logger.LogError((object)"Failed to find Interactor.FindBestInteractableObject method!");
			}
		}

		public void OnDestroy()
		{
			if (findBestInteractableHook != null)
			{
				findBestInteractableHook.Dispose();
				findBestInteractableHook = null;
			}
		}

		private static GameObject FindBestInteractableObjectHook(orig_FindBestInteractableObject orig, Interactor self, Ray raycastRay, float maxRaycastDistance, Vector3 overlapPosition, float overlapRadius)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_0115: Unknown result type (might be due to invalid IL or missing references)
			//IL_0117: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
			LayerMask interactable = CommonMasks.interactable;
			int num = Physics.RaycastNonAlloc(raycastRay, _hitArray, maxRaycastDistance, LayerMask.op_Implicit(interactable), (QueryTriggerInteraction)2);
			GameObject val = null;
			EntityLocator val2 = null;
			float num2 = float.MaxValue;
			EntityLocator val4 = default(EntityLocator);
			for (int i = 0; i < num; i++)
			{
				RaycastHit val3 = _hitArray[i];
				if (!EntityLocator.HasEntityLocator(((Component)((RaycastHit)(ref val3)).collider).gameObject, ref val4))
				{
					continue;
				}
				GameObject entity = val4.entity;
				if (!((Object)(object)entity != (Object)null) || (!((Object)(object)entity.GetComponent<GenericPickupController>() != (Object)null) && !((Object)(object)entity.GetComponent<PickupPickerController>() != (Object)null)))
				{
					continue;
				}
				IInteractable component = entity.GetComponent<IInteractable>();
				if (component != null && ((Behaviour)(MonoBehaviour)component).isActiveAndEnabled && (int)component.GetInteractability(self) != 0)
				{
					Vector3 val5 = ((Ray)(ref raycastRay)).origin - ((RaycastHit)(ref val3)).point;
					float sqrMagnitude = ((Vector3)(ref val5)).sqrMagnitude;
					if (sqrMagnitude < num2)
					{
						num2 = sqrMagnitude;
						val = entity;
						val2 = val4;
					}
				}
			}
			if ((Object)(object)val != (Object)null)
			{
				ISupportsMultipleInspectZones val6 = default(ISupportsMultipleInspectZones);
				if (val.TryGetComponent<ISupportsMultipleInspectZones>(ref val6) && (Object)(object)val2 != (Object)null)
				{
					val6.SetInspectInfoProvider(val2.EntityZoneIndex);
				}
				return val;
			}
			return orig(self, raycastRay, maxRaycastDistance, overlapPosition, overlapRadius);
		}
	}
}