using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HG.Reflection;
using Microsoft.CodeAnalysis;
using On.RoR2;
using On.RoR2.Projectile;
using RoR2;
using RoR2.Projectile;
using UnityEngine;
using UnityEngine.Networking;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: OptIn]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: AssemblyCompany("PizzaClientLagFix")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("PizzaClientLagFix")]
[assembly: AssemblyTitle("PizzaClientLagFix")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace PizzaClientLagFix
{
internal static class Log
{
internal static ManualLogSource _logSource;
internal static void Init(ManualLogSource logSource)
{
_logSource = logSource;
}
private static string getLogPrefix(string callerPath, string callerMemberName, int callerLineNumber)
{
int num = callerPath.LastIndexOf("PizzaClientLagFix");
if (num >= 0)
{
callerPath = callerPath.Substring(num + "PizzaClientLagFix".Length + 1);
}
return $"{callerPath}:{callerLineNumber} ({callerMemberName}) ";
}
internal static void Error(object data, [CallerFilePath] string callerPath = "", [CallerMemberName] string callerMemberName = "", [CallerLineNumber] int callerLineNumber = -1)
{
_logSource.LogError((object)(getLogPrefix(callerPath, callerMemberName, callerLineNumber) + data));
}
internal static void Error_NoCallerPrefix(object data)
{
_logSource.LogError(data);
}
internal static void Fatal(object data, [CallerFilePath] string callerPath = "", [CallerMemberName] string callerMemberName = "", [CallerLineNumber] int callerLineNumber = -1)
{
_logSource.LogFatal((object)(getLogPrefix(callerPath, callerMemberName, callerLineNumber) + data));
}
internal static void Fatal_NoCallerPrefix(object data)
{
_logSource.LogFatal(data);
}
internal static void Info(object data, [CallerFilePath] string callerPath = "", [CallerMemberName] string callerMemberName = "", [CallerLineNumber] int callerLineNumber = -1)
{
_logSource.LogInfo((object)(getLogPrefix(callerPath, callerMemberName, callerLineNumber) + data));
}
internal static void Info_NoCallerPrefix(object data)
{
_logSource.LogInfo(data);
}
internal static void Message(object data, [CallerFilePath] string callerPath = "", [CallerMemberName] string callerMemberName = "", [CallerLineNumber] int callerLineNumber = -1)
{
_logSource.LogMessage((object)(getLogPrefix(callerPath, callerMemberName, callerLineNumber) + data));
}
internal static void Message_NoCallerPrefix(object data)
{
_logSource.LogMessage(data);
}
internal static void Warning(object data, [CallerFilePath] string callerPath = "", [CallerMemberName] string callerMemberName = "", [CallerLineNumber] int callerLineNumber = -1)
{
_logSource.LogWarning((object)(getLogPrefix(callerPath, callerMemberName, callerLineNumber) + data));
}
internal static void Warning_NoCallerPrefix(object data)
{
_logSource.LogWarning(data);
}
}
[BepInPlugin("Gorakh.PizzaClientLagFix", "PizzaClientLagFix", "1.2.0")]
public class Main : BaseUnityPlugin
{
public const string PluginGUID = "Gorakh.PizzaClientLagFix";
public const string PluginAuthor = "Gorakh";
public const string PluginName = "PizzaClientLagFix";
public const string PluginVersion = "1.2.0";
internal static Main Instance { get; private set; }
private void Awake()
{
Stopwatch stopwatch = Stopwatch.StartNew();
Log.Init(((BaseUnityPlugin)this).Logger);
Instance = SingletonHelper.Assign<Main>(Instance, this);
stopwatch.Stop();
Log.Info_NoCallerPrefix($"Initialized in {stopwatch.Elapsed.TotalSeconds:F2} seconds");
}
private void OnDestroy()
{
Instance = SingletonHelper.Unassign<Main>(Instance, this);
}
}
public static class OverlapAttackIgnoreNonAuthorityHitsPatch
{
[CompilerGenerated]
private static class <>O
{
public static hook_ProcessHits <0>__OverlapAttack_ProcessHits;
}
public static bool Enabled;
[SystemInitializer(new Type[] { })]
private static void Init()
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Expected O, but got Unknown
object obj = <>O.<0>__OverlapAttack_ProcessHits;
if (obj == null)
{
hook_ProcessHits val = OverlapAttack_ProcessHits;
<>O.<0>__OverlapAttack_ProcessHits = val;
obj = (object)val;
}
OverlapAttack.ProcessHits += (hook_ProcessHits)obj;
}
private static void OverlapAttack_ProcessHits(orig_ProcessHits orig, OverlapAttack self, object boxedHitList)
{
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
if (!Enabled)
{
orig.Invoke(self, boxedHitList);
return;
}
try
{
List<OverlapInfo> list = (List<OverlapInfo>)boxedHitList;
for (int num = list.Count - 1; num >= 0; num--)
{
HurtBox hurtBox = list[num].hurtBox;
if (Object.op_Implicit((Object)(object)hurtBox))
{
HealthComponent healthComponent = hurtBox.healthComponent;
if (Object.op_Implicit((Object)(object)healthComponent) && !((NetworkBehaviour)healthComponent).hasAuthority)
{
list.RemoveAt(num);
}
}
}
orig.Invoke(self, (object)list);
}
catch (Exception data)
{
Log.Error_NoCallerPrefix(data);
orig.Invoke(self, boxedHitList);
}
}
}
internal class ProjectileOverlapAttackClientPrediction : NetworkBehaviour
{
[Serializable]
[CompilerGenerated]
private sealed class <>c
{
public static readonly <>c <>9 = new <>c();
public static hook_Awake <>9__0_0;
public static hook_FixedUpdate <>9__0_1;
internal void <Init>b__0_0(orig_Awake orig, ProjectileController self)
{
orig.Invoke(self);
if (Object.op_Implicit((Object)(object)((Component)self).GetComponent<ProjectileOverlapAttack>()) && (self.catalogIndex == ProjectileCatalog.FindProjectileIndex("BrotherUltLineProjectileRotateLeft") || self.catalogIndex == ProjectileCatalog.FindProjectileIndex("BrotherUltLineProjectileRotateRight") || self.catalogIndex == ProjectileCatalog.FindProjectileIndex("BrotherSunderWave")))
{
((Component)self).gameObject.AddComponent<ProjectileOverlapAttackClientPrediction>();
}
}
internal void <Init>b__0_1(orig_FixedUpdate orig, ProjectileOverlapAttack self)
{
ProjectileOverlapAttackClientPrediction component = ((Component)self).GetComponent<ProjectileOverlapAttackClientPrediction>();
OverlapAttackIgnoreNonAuthorityHitsPatch.Enabled = Object.op_Implicit((Object)(object)component);
try
{
orig.Invoke(self);
}
finally
{
OverlapAttackIgnoreNonAuthorityHitsPatch.Enabled = false;
}
if (!Object.op_Implicit((Object)(object)component) || NetworkServer.active || !NetworkClient.active)
{
return;
}
if (self.resetInterval >= 0f)
{
self.resetTimer -= Time.fixedDeltaTime;
if (self.resetTimer <= 0f)
{
self.resetTimer = self.resetInterval;
self.ResetOverlapAttack();
}
}
self.fireTimer -= Time.fixedDeltaTime;
if (self.fireTimer <= 0f)
{
self.fireTimer = 1f / self.fireFrequency;
component.SetOverlapAttackValuesFromServer(self.attack);
OverlapAttackIgnoreNonAuthorityHitsPatch.Enabled = true;
try
{
self.attack.Fire((List<HurtBox>)null);
}
finally
{
OverlapAttackIgnoreNonAuthorityHitsPatch.Enabled = false;
}
}
}
}
private GameObject _attacker;
private NetworkInstanceId _attackerNetId;
private const uint ATTACKER_DIRTY_BIT = 1u;
private GameObject _inflictor;
private NetworkInstanceId _inflictorNetId;
private const uint INFLICTOR_DIRTY_BIT = 2u;
private ProcChainMask _procChainMask;
private const uint PROC_CHAIN_MASK_DIRTY_BIT = 4u;
private float _procCoefficient;
private const uint PROC_COEFFICIENT_DIRTY_BIT = 8u;
private sbyte _teamIndex;
private const uint TEAM_INDEX_DIRTY_BIT = 16u;
private float _damage;
private const uint DAMAGE_DIRTY_BIT = 32u;
private Vector3 _forceVector;
private const uint FORCE_VECTOR_DIRTY_BIT = 64u;
private bool _isCrit;
private const uint IS_CRIT_DIRTY_BIT = 128u;
private byte _damageColorIndex;
private const uint DAMAGE_COLOR_INDEX_DIRTY_BIT = 256u;
private uint _damageType;
private const uint DAMAGE_TYPE_DIRTY_BIT = 512u;
private int _maximumOverlapTargets;
private const uint MAXIMUM_OVERLAP_TARGETS_DIRTY_BITS = 1024u;
private ProjectileController _projectileController;
private ProjectileOverlapAttack _projectileOverlapAttack;
private ProjectileDamage _projectileDamage;
public GameObject Attacker
{
get
{
return _attacker;
}
set
{
((NetworkBehaviour)this).SetSyncVarGameObject(value, ref _attacker, 1u, ref _attackerNetId);
}
}
public GameObject Inflictor
{
get
{
return _inflictor;
}
set
{
((NetworkBehaviour)this).SetSyncVarGameObject(value, ref _inflictor, 2u, ref _inflictorNetId);
}
}
public ProcChainMask ProcChainMask
{
get
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
return _procChainMask;
}
set
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
((NetworkBehaviour)this).SetSyncVar<ProcChainMask>(value, ref _procChainMask, 4u);
}
}
public float ProcCoefficient
{
get
{
return _procCoefficient;
}
set
{
((NetworkBehaviour)this).SetSyncVar<float>(value, ref _procCoefficient, 8u);
}
}
public TeamIndex TeamIndex
{
get
{
return (TeamIndex)_teamIndex;
}
set
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Expected I4, but got Unknown
((NetworkBehaviour)this).SetSyncVar<sbyte>((sbyte)(int)value, ref _teamIndex, 16u);
}
}
public float Damage
{
get
{
return _damage;
}
set
{
((NetworkBehaviour)this).SetSyncVar<float>(value, ref _damage, 32u);
}
}
public Vector3 ForceVector
{
get
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
return _forceVector;
}
set
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
((NetworkBehaviour)this).SetSyncVar<Vector3>(value, ref _forceVector, 64u);
}
}
public bool IsCrit
{
get
{
return _isCrit;
}
set
{
((NetworkBehaviour)this).SetSyncVar<bool>(value, ref _isCrit, 128u);
}
}
public DamageColorIndex DamageColorIndex
{
get
{
return (DamageColorIndex)_damageColorIndex;
}
set
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Expected I4, but got Unknown
((NetworkBehaviour)this).SetSyncVar<byte>((byte)(int)value, ref _damageColorIndex, 256u);
}
}
public DamageType DamageType
{
get
{
return (DamageType)_damageType;
}
set
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Expected I4, but got Unknown
((NetworkBehaviour)this).SetSyncVar<uint>((uint)(int)value, ref _damageType, 512u);
}
}
public int MaximumOverlapTargets
{
get
{
return _maximumOverlapTargets;
}
set
{
((NetworkBehaviour)this).SetSyncVar<int>(value, ref _maximumOverlapTargets, 1024u);
}
}
[SystemInitializer(new Type[] { })]
private static void Init()
{
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Expected O, but got Unknown
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Expected O, but got Unknown
object obj = <>c.<>9__0_0;
if (obj == null)
{
hook_Awake val = delegate(orig_Awake orig, ProjectileController self)
{
orig.Invoke(self);
if (Object.op_Implicit((Object)(object)((Component)self).GetComponent<ProjectileOverlapAttack>()) && (self.catalogIndex == ProjectileCatalog.FindProjectileIndex("BrotherUltLineProjectileRotateLeft") || self.catalogIndex == ProjectileCatalog.FindProjectileIndex("BrotherUltLineProjectileRotateRight") || self.catalogIndex == ProjectileCatalog.FindProjectileIndex("BrotherSunderWave")))
{
((Component)self).gameObject.AddComponent<ProjectileOverlapAttackClientPrediction>();
}
};
<>c.<>9__0_0 = val;
obj = (object)val;
}
ProjectileController.Awake += (hook_Awake)obj;
object obj2 = <>c.<>9__0_1;
if (obj2 == null)
{
hook_FixedUpdate val2 = delegate(orig_FixedUpdate orig, ProjectileOverlapAttack self)
{
ProjectileOverlapAttackClientPrediction component = ((Component)self).GetComponent<ProjectileOverlapAttackClientPrediction>();
OverlapAttackIgnoreNonAuthorityHitsPatch.Enabled = Object.op_Implicit((Object)(object)component);
try
{
orig.Invoke(self);
}
finally
{
OverlapAttackIgnoreNonAuthorityHitsPatch.Enabled = false;
}
if (Object.op_Implicit((Object)(object)component) && !NetworkServer.active && NetworkClient.active)
{
if (self.resetInterval >= 0f)
{
self.resetTimer -= Time.fixedDeltaTime;
if (self.resetTimer <= 0f)
{
self.resetTimer = self.resetInterval;
self.ResetOverlapAttack();
}
}
self.fireTimer -= Time.fixedDeltaTime;
if (self.fireTimer <= 0f)
{
self.fireTimer = 1f / self.fireFrequency;
component.SetOverlapAttackValuesFromServer(self.attack);
OverlapAttackIgnoreNonAuthorityHitsPatch.Enabled = true;
try
{
self.attack.Fire((List<HurtBox>)null);
}
finally
{
OverlapAttackIgnoreNonAuthorityHitsPatch.Enabled = false;
}
}
}
};
<>c.<>9__0_1 = val2;
obj2 = (object)val2;
}
ProjectileOverlapAttack.FixedUpdate += (hook_FixedUpdate)obj2;
}
private void Awake()
{
_projectileController = ((Component)this).GetComponent<ProjectileController>();
_projectileOverlapAttack = ((Component)this).GetComponent<ProjectileOverlapAttack>();
_projectileDamage = ((Component)this).GetComponent<ProjectileDamage>();
}
public override void PreStartClient()
{
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
((NetworkBehaviour)this).PreStartClient();
if (!((NetworkInstanceId)(ref _attackerNetId)).IsEmpty())
{
_attacker = ClientScene.FindLocalObject(_attackerNetId);
}
if (!((NetworkInstanceId)(ref _inflictorNetId)).IsEmpty())
{
_inflictor = ClientScene.FindLocalObject(_inflictorNetId);
}
}
private void Update()
{
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0121: Unknown result type (might be due to invalid IL or missing references)
//IL_0132: Unknown result type (might be due to invalid IL or missing references)
//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
if (!NetworkServer.active)
{
return;
}
if (Object.op_Implicit((Object)(object)_projectileController))
{
Attacker = _projectileController.owner;
Inflictor = ((Component)this).gameObject;
ProcChainMask = _projectileController.procChainMask;
TeamIndex = _projectileController.teamFilter.teamIndex;
if (Object.op_Implicit((Object)(object)_projectileOverlapAttack))
{
ProcCoefficient = _projectileController.procCoefficient * _projectileOverlapAttack.overlapProcCoefficient;
}
}
if (Object.op_Implicit((Object)(object)_projectileOverlapAttack))
{
if (Object.op_Implicit((Object)(object)_projectileDamage))
{
Damage = _projectileDamage.damage * _projectileOverlapAttack.damageCoefficient;
ForceVector = _projectileOverlapAttack.forceVector + _projectileDamage.force * ((Component)this).transform.forward;
}
MaximumOverlapTargets = _projectileOverlapAttack.maximumOverlapTargets;
}
if (Object.op_Implicit((Object)(object)_projectileDamage))
{
IsCrit = _projectileDamage.crit;
DamageColorIndex = _projectileDamage.damageColorIndex;
DamageType = _projectileDamage.damageType;
}
}
public void SetOverlapAttackValuesFromServer(OverlapAttack overlapAttack)
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
overlapAttack.attacker = _attacker;
overlapAttack.inflictor = _inflictor;
overlapAttack.procChainMask = _procChainMask;
overlapAttack.procCoefficient = _procCoefficient;
overlapAttack.teamIndex = TeamIndex;
overlapAttack.damage = _damage;
overlapAttack.forceVector = _forceVector;
overlapAttack.isCrit = _isCrit;
overlapAttack.damageColorIndex = DamageColorIndex;
overlapAttack.damageType = DamageType;
overlapAttack.maximumOverlapTargets = _maximumOverlapTargets;
}
public override bool OnSerialize(NetworkWriter writer, bool initialState)
{
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
//IL_0118: Unknown result type (might be due to invalid IL or missing references)
if (initialState)
{
writer.Write(_attacker);
writer.Write(_inflictor);
NetworkExtensions.Write(writer, _procChainMask);
writer.Write(_procCoefficient);
writer.Write(_teamIndex);
writer.Write(_damage);
writer.Write(_forceVector);
writer.Write(_isCrit);
writer.Write(_damageColorIndex);
writer.WritePackedUInt32(_damageType);
writer.Write(_maximumOverlapTargets);
return true;
}
uint syncVarDirtyBits = ((NetworkBehaviour)this).syncVarDirtyBits;
writer.WritePackedUInt32(syncVarDirtyBits);
bool result = false;
if ((syncVarDirtyBits & (true ? 1u : 0u)) != 0)
{
writer.Write(_attacker);
result = true;
}
if ((syncVarDirtyBits & 2u) != 0)
{
writer.Write(_inflictor);
result = true;
}
if ((syncVarDirtyBits & 4u) != 0)
{
NetworkExtensions.Write(writer, _procChainMask);
result = true;
}
if ((syncVarDirtyBits & 8u) != 0)
{
writer.Write(_procCoefficient);
result = true;
}
if ((syncVarDirtyBits & 0x10u) != 0)
{
writer.Write(_teamIndex);
result = true;
}
if ((syncVarDirtyBits & 0x20u) != 0)
{
writer.Write(_damage);
result = true;
}
if ((syncVarDirtyBits & 0x40u) != 0)
{
writer.Write(_forceVector);
result = true;
}
if ((syncVarDirtyBits & 0x80u) != 0)
{
writer.Write(_isCrit);
result = true;
}
if ((syncVarDirtyBits & 0x100u) != 0)
{
writer.Write(_damageColorIndex);
result = true;
}
if ((syncVarDirtyBits & 0x200u) != 0)
{
writer.WritePackedUInt32(_damageType);
result = true;
}
if ((syncVarDirtyBits & 0x400u) != 0)
{
writer.Write(_maximumOverlapTargets);
result = true;
}
return result;
}
public override void OnDeserialize(NetworkReader reader, bool initialState)
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
//IL_0101: Unknown result type (might be due to invalid IL or missing references)
//IL_0106: Unknown result type (might be due to invalid IL or missing references)
if (initialState)
{
_attackerNetId = reader.ReadNetworkId();
_inflictorNetId = reader.ReadNetworkId();
_procChainMask = NetworkExtensions.ReadProcChainMask(reader);
_procCoefficient = reader.ReadSingle();
_teamIndex = reader.ReadSByte();
_damage = reader.ReadSingle();
_forceVector = reader.ReadVector3();
_isCrit = reader.ReadBoolean();
_damageColorIndex = reader.ReadByte();
_damageType = reader.ReadPackedUInt32();
_maximumOverlapTargets = reader.ReadInt32();
return;
}
uint num = reader.ReadPackedUInt32();
if ((num & (true ? 1u : 0u)) != 0)
{
_attacker = reader.ReadGameObject();
}
if ((num & 2u) != 0)
{
_inflictor = reader.ReadGameObject();
}
if ((num & 4u) != 0)
{
_procChainMask = NetworkExtensions.ReadProcChainMask(reader);
}
if ((num & 8u) != 0)
{
_procCoefficient = reader.ReadSingle();
}
if ((num & 0x10u) != 0)
{
_teamIndex = reader.ReadSByte();
}
if ((num & 0x20u) != 0)
{
_damage = reader.ReadSingle();
}
if ((num & 0x40u) != 0)
{
_forceVector = reader.ReadVector3();
}
if ((num & 0x80u) != 0)
{
_isCrit = reader.ReadBoolean();
}
if ((num & 0x100u) != 0)
{
_damageColorIndex = reader.ReadByte();
}
if ((num & 0x200u) != 0)
{
_damageType = reader.ReadPackedUInt32();
}
if ((num & 0x400u) != 0)
{
_maximumOverlapTargets = reader.ReadInt32();
}
}
}
}