CHANGELOG

0.6.1

  • Fixed quality item descriptions not showing properly if game was launched in a language other than English.

  • Fixed quality item drop sounds playing globally.

0.6.0

  • Quality items now play a unique sound when dropped.

  • Crowbar rework:

    • Store damage dealt to stunned enemies, deal stored damage when enemy regains control.
  • Armor Piercing Rounds rework:

    • Periodically marks an enemy for 10 seconds, deal bonus damage to marked enemies for every marked enemy killed.
  • Bandolier:

    • Temporary skill charges granted: 1 ->
      • Uncommon: 3 (+3 per stack)
      • Rare: 6 (+6 per stack)
      • Epic: 10 (+10 per stack)
      • Legendary: 15 (+15 per stack)
    • Temporary skill charge chance -> 8% (previously stacked with qualities)
  • Ghor's Tome:

    • Fixed quality buffs staying after losing the item.
    • Decreased damage gained per 25 gold (maximum damage increase unchanged):
      • Uncommon: 2% -> 1%
      • Rare: 3% -> 1.5%
      • Epic: 3.5% -> 2%
      • Legendary: 4% -> 3%
  • Cautious Slug:

    • Decreased health gained per kill:
      • Uncommon: Unchanged
      • Rare: 6 (+6 per stack) -> 4 (+4 per stack)
      • Epic: 12 (+12 per stack) -> 8 (+8 per stack)
      • Legendary: 20 (+20 per stack) -> 12 (+12 per stack)
    • Decreased maximum health increase:
      • Uncommon: Unchanged
      • Rare: 300 (+300 per stack) -> 200 (+200 per stack)
      • Epic: 600 (+600 per stack) -> 400 (+400 per stack)
      • Legendary: 1000 (+1000 per stack) -> 600 (+600 per stack)
  • Rose Buckler:

    • Slightly reduced straight-line strictness.
    • Bonus armor now lasts for 0.5 seconds instead of immediately ending after you stop sprinting along the line.
    • Required duration for straight-line armor:
      • Uncommon: 1s (Unchanged)
      • Rare: 1s -> 0.9s
      • Epic: 1s -> 0.8s
      • Legendary: 1s -> 0.7s
  • Warped Echo:

    • Clarified that this item applies to 'on damage taken' effects, not 'on-hit enemy' effects.
    • Fixed incorrect stacking in item descriptions.
    • Increased 'on damage taken' repeat chance:
      • Uncommon: 10% (+10% per stack) -> 30% (+30% per stack)
      • Rare: 30% (+30% per stack) -> 60% (+60% per stack)
      • Epic: 50% (+50% per stack) -> 1 (+1 per stack) guaranteed
      • Legendary: 1 (+1 per stack) guaranteed -> 1 (+1 per stack) guaranteed and 50% (+50% per stack) for an additional repeat
  • Ignition Tank:

    • Reduced burn damage:
      • Uncommon: 20% (+20% per stack) -> 10% (+10% per stack)
      • Rare: 50% (+50% per stack) -> 20% (+20% per stack)
      • Epic: 80% (+80% per stack) -> 30% (+30% per stack)
      • Legendary: 100% (+100% per stack) -> 50% (+50% per stack)
  • Bustling Fungus:

    • Allied attacks no longer collide with the outside of the shield.
    • Increased shield spawn delay: 0.25s -> 0.6s
  • Luminous Shot:

    • Fixed an error causing lightning storms to deal ~5x more damage than they were supposed to (lol).
    • Increased (after effective 5x reduction above) storm TOTAL damage:
      • Uncommon: 1000% (+400% per stack) -> 1200% (+800% per stack)
      • Rare: 1200% (+600% per stack) -> 1600% (+1200% per stack)
      • Epic: 1400% (+800% per stack) -> 1800% (+1400% per stack)
      • Legendary: 1600% (+1000% per stack) -> 2000% (+1600% per stack)
  • Delicate Watch

    • Increased damage:
      • Uncommon: 5% (+5% per stack) -> 7% (+7% per stack)
      • Rare and up: Unchanged
    • Maximum hits per stage:
      • Uncommon: 10 -> 12
      • Rare and up: Unchanged
  • Paul's Goat Hoof:

    • Decreased movement speed gain:
      • Uncommon: 28% (+28% per stack) -> 25% (+25% per stack)
      • Rare: 49% (+49% per stack) -> 40% (+40% per stack)
      • Epic: 70% (+70% per stack) -> 60% (+60% per stack)
      • Legendary: 98% (+98% per stack) -> 75% (+75% per stack)
  • Energy Drink:

    • Decreased sprint speed gain:
      • Uncommon: 40% (+40% per stack) (Unchanged)
      • Rare: 70% (+70% per stack) -> 50% (+50% per stack)
      • Epic: 100% (+100% per stack) -> 65% (+65% per stack)
      • Legendary: 150% (+150% per stack) -> 80% (+80% per stack)
  • Backup Magazine:

    • Free recharge now triggers 'on skill cooldown' effects (ie. Eclipse Lite).
    • Increased recharge chance:
      • Uncommon: 10% (+10% per stack) -> 15% (+15% per stack)
      • Rare: 20% (+20% per stack) -> 25% (+25% per stack)
      • Epic: 35% (+35% per stack) -> 40% (+40% per stack)
      • Legendary: 60% (+60% per stack) (Unchanged)
  • N'kuhana's Opinion:

    • Increased damage:
      • Uncommon: +20% (+20% per stack) -> +40% (+40% per stack)
      • Rare: +40% (+40% per stack) -> +80% (+80% per stack)
      • Epic: +80% (+80% per stack) -> +100% (+100% per stack)
      • Legendary: +100% (+100% per stack) -> +150% (+150% per stack)
  • Lens-Maker's Glasses:

    • Decreased crit damage:
      • Uncommon: 20% (+20% per stack) -> 15% (+15% per stack)
      • Rare: 40% (+40% per stack) -> 30% (+30% per stack)
      • Epic: 100% (+100% per stack) -> 80% (+80% per stack)
      • Legendary: 150% (+150% per stack) -> 120% (+120% per stack)
  • Networked Suffering:

    • Fixed player allies targetting crystals.
    • Procs can no longer happen from hitting Network Crystals.
    • Increased crystal aoe radius:
      • Uncommon: 15m (+15m per stack) -> 25m (+25m per stack)
      • Rare: 20m (+20m per stack) -> 35m (+35m per stack)
      • Epic: 25m (+25m per stack) -> 50m (+50m per stack)
      • Legendary: 35m (+35m per stack) -> 65m (+65m per stack)
  • Chance Doll:

    • Now stops price scaling after successful shrine hits:
      • Uncommon: 2 successful hits
      • Rare and up: 1 successful hit
  • War Horn:

    • Added skill cooldown reduction on use:
      • Uncommon: 20% (+10% per stack)
      • Rare: 40% (+30% per stack)
      • Epic: 60% (+50% per stack)
      • Legendary: 100% (+90% per stack)
  • Shuriken:

    • Added chance to regain shuriken on kill:
      • Uncommon: 20%
      • Rare: 40%
      • Epic: 70%
      • Legendary: 100%
    • Buffed shuriken size:
      • Uncommon: 10% (+10% per stack) -> 30% (+30% per stack)
      • Rare: 30% (+30% per stack) -> 60% (+60% per stack)
      • Epic: 50% (+50% per stack) -> 100% (+100% per stack)
      • Legendary: 80% (+80% per stack) -> 150% (+150% per stack)
  • Pocket I.C.B.M.:

    • Increased extra missile chance:
      • Uncommon: 10% (+10% per stack) -> 40% (+40% per stack)
      • Rare: 20% (+20% per stack) -> 75% (+75% per stack)
      • Epic: 30% (+30% per stack) -> +1 missile (+1 per stack)
      • Legendary: 40% (+40% per stack) -> +1 missile (+1 per stack), 50% (+50% per stack) for an additional missile
  • Will-o'-the-wisp:

    • Increased explosion size:
      • Uncommon: 10% (+10% per stack) -> 15% (+15% per stack)
      • Rare and up: Unchanged
    • Fixed explosion size increase not applying to:
      • Bandit smoke bomb
      • Captain beacon impact
      • False Son charged slam
      • False Son meridian's will
      • Royal Capacitor
      • Glowing Meteorite
      • Charged Perforator
      • Mithrix Phase 4 Orb Slam
      • Mithrix Phase 1 & 3 hammer slam
      • False Son (Boss) attacks
      • Stone Golem Clap
      • Stone Golem Laser
      • Halcyonite Laser
      • Imp Overlord teleport
      • Imp Overlord ground pound
      • Parent ground slam
    • Fixed explosion size not increasing visually:
      • Artificer Ion Surge
      • Drifter Junk Cube
      • Engineer Pressure Mines
      • Captain Orbital Strike
      • Captain Diablo Strike
      • REX Seed Barrage
      • False Son Lunar Stakes
  • Tougher Times:

    • Now counts blocks from any source, not just blocks by Tougher Times.
    • Added AIBlacklist tag.
  • War Bonds:

    • At least one Shrine of the Mountain will appear every stage.
  • Spare Drone Parts:

    • Fixed additional drones only spawning to half capacity.
    • Fixed drone spawn cooldown being wasted if a drone fails to spawn.
  • Power Elixir:

    • Fixed quality effect not working properly.
  • Ben's Raincoat:

    • Fixed not deflecting burn from fire elites.
  • Hiker's Boots:

    • Fixed quality effect not working on Blind Pests and Vultures.
  • Box of Dynamite:

    • Procs can no longer happen from hitting allied drones.
    • Fixed attacks on allied drones that do not count towards stored damage showing damage numbers and playing hit sounds.
    • Fixed certain drones blocking their own attacks when this item was present.
    • Fixed allied drones sometimes attacking other drones after a player damaged it.
  • Orphaned Core:

    • Buddy impact damage is now attributed to the player that launched it. (Can proc your items)
    • Buddy is now has a slight aim to return to you after impacting something and bouncing off of it.
  • Lessened restrictions on Junk Drones dropping quality items:

    • Tier 0: No quality (Unchanged)
    • Tier 1: Uncommon -> Uncommon to Rare
    • Tier 2: Uncommon to Rare -> Uncommon to Legendary
  • Fixed Quality Regenerating Scrap giving lower qualities than intended when used in Cauldrons.

  • Quality items are now automatically sorted and grouped together in your inventory to help item visibility, can be toggled in config.

  • Fixed Quality 3D Printers sometimes printing the incorrect quality items if used repeatedly as soon as they finish.

  • Fixed Artifact of Command not showing all options for quality items.

  • Fixed some qualities not being sorted in logbook.

  • Fixed quality item descriptions not showing properly in languages other than English.

  • Fixed incompatibility with RiskyTweaks if Frost Relic - Remove Bubble config was enabled.

0.5.3
  • Open Beta Release.