Quality
Adds quality variants of most items. Open Beta Release.
CHANGELOG
0.6.1
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Fixed quality item descriptions not showing properly if game was launched in a language other than English.
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Fixed quality item drop sounds playing globally.
0.6.0
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Quality items now play a unique sound when dropped.
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Crowbar rework:
- Store damage dealt to stunned enemies, deal stored damage when enemy regains control.
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Armor Piercing Rounds rework:
- Periodically marks an enemy for 10 seconds, deal bonus damage to marked enemies for every marked enemy killed.
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Bandolier:
- Temporary skill charges granted: 1 ->
- Uncommon: 3 (+3 per stack)
- Rare: 6 (+6 per stack)
- Epic: 10 (+10 per stack)
- Legendary: 15 (+15 per stack)
- Temporary skill charge chance -> 8% (previously stacked with qualities)
- Temporary skill charges granted: 1 ->
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Ghor's Tome:
- Fixed quality buffs staying after losing the item.
- Decreased damage gained per 25 gold (maximum damage increase unchanged):
- Uncommon: 2% -> 1%
- Rare: 3% -> 1.5%
- Epic: 3.5% -> 2%
- Legendary: 4% -> 3%
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Cautious Slug:
- Decreased health gained per kill:
- Uncommon: Unchanged
- Rare: 6 (+6 per stack) -> 4 (+4 per stack)
- Epic: 12 (+12 per stack) -> 8 (+8 per stack)
- Legendary: 20 (+20 per stack) -> 12 (+12 per stack)
- Decreased maximum health increase:
- Uncommon: Unchanged
- Rare: 300 (+300 per stack) -> 200 (+200 per stack)
- Epic: 600 (+600 per stack) -> 400 (+400 per stack)
- Legendary: 1000 (+1000 per stack) -> 600 (+600 per stack)
- Decreased health gained per kill:
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Rose Buckler:
- Slightly reduced straight-line strictness.
- Bonus armor now lasts for 0.5 seconds instead of immediately ending after you stop sprinting along the line.
- Required duration for straight-line armor:
- Uncommon: 1s (Unchanged)
- Rare: 1s -> 0.9s
- Epic: 1s -> 0.8s
- Legendary: 1s -> 0.7s
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Warped Echo:
- Clarified that this item applies to 'on damage taken' effects, not 'on-hit enemy' effects.
- Fixed incorrect stacking in item descriptions.
- Increased 'on damage taken' repeat chance:
- Uncommon: 10% (+10% per stack) -> 30% (+30% per stack)
- Rare: 30% (+30% per stack) -> 60% (+60% per stack)
- Epic: 50% (+50% per stack) -> 1 (+1 per stack) guaranteed
- Legendary: 1 (+1 per stack) guaranteed -> 1 (+1 per stack) guaranteed and 50% (+50% per stack) for an additional repeat
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Ignition Tank:
- Reduced burn damage:
- Uncommon: 20% (+20% per stack) -> 10% (+10% per stack)
- Rare: 50% (+50% per stack) -> 20% (+20% per stack)
- Epic: 80% (+80% per stack) -> 30% (+30% per stack)
- Legendary: 100% (+100% per stack) -> 50% (+50% per stack)
- Reduced burn damage:
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Bustling Fungus:
- Allied attacks no longer collide with the outside of the shield.
- Increased shield spawn delay: 0.25s -> 0.6s
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Luminous Shot:
- Fixed an error causing lightning storms to deal ~5x more damage than they were supposed to (lol).
- Increased (after effective 5x reduction above) storm TOTAL damage:
- Uncommon: 1000% (+400% per stack) -> 1200% (+800% per stack)
- Rare: 1200% (+600% per stack) -> 1600% (+1200% per stack)
- Epic: 1400% (+800% per stack) -> 1800% (+1400% per stack)
- Legendary: 1600% (+1000% per stack) -> 2000% (+1600% per stack)
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Delicate Watch
- Increased damage:
- Uncommon: 5% (+5% per stack) -> 7% (+7% per stack)
- Rare and up: Unchanged
- Maximum hits per stage:
- Uncommon: 10 -> 12
- Rare and up: Unchanged
- Increased damage:
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Paul's Goat Hoof:
- Decreased movement speed gain:
- Uncommon: 28% (+28% per stack) -> 25% (+25% per stack)
- Rare: 49% (+49% per stack) -> 40% (+40% per stack)
- Epic: 70% (+70% per stack) -> 60% (+60% per stack)
- Legendary: 98% (+98% per stack) -> 75% (+75% per stack)
- Decreased movement speed gain:
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Energy Drink:
- Decreased sprint speed gain:
- Uncommon: 40% (+40% per stack) (Unchanged)
- Rare: 70% (+70% per stack) -> 50% (+50% per stack)
- Epic: 100% (+100% per stack) -> 65% (+65% per stack)
- Legendary: 150% (+150% per stack) -> 80% (+80% per stack)
- Decreased sprint speed gain:
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Backup Magazine:
- Free recharge now triggers 'on skill cooldown' effects (ie. Eclipse Lite).
- Increased recharge chance:
- Uncommon: 10% (+10% per stack) -> 15% (+15% per stack)
- Rare: 20% (+20% per stack) -> 25% (+25% per stack)
- Epic: 35% (+35% per stack) -> 40% (+40% per stack)
- Legendary: 60% (+60% per stack) (Unchanged)
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N'kuhana's Opinion:
- Increased damage:
- Uncommon: +20% (+20% per stack) -> +40% (+40% per stack)
- Rare: +40% (+40% per stack) -> +80% (+80% per stack)
- Epic: +80% (+80% per stack) -> +100% (+100% per stack)
- Legendary: +100% (+100% per stack) -> +150% (+150% per stack)
- Increased damage:
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Lens-Maker's Glasses:
- Decreased crit damage:
- Uncommon: 20% (+20% per stack) -> 15% (+15% per stack)
- Rare: 40% (+40% per stack) -> 30% (+30% per stack)
- Epic: 100% (+100% per stack) -> 80% (+80% per stack)
- Legendary: 150% (+150% per stack) -> 120% (+120% per stack)
- Decreased crit damage:
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Networked Suffering:
- Fixed player allies targetting crystals.
- Procs can no longer happen from hitting Network Crystals.
- Increased crystal aoe radius:
- Uncommon: 15m (+15m per stack) -> 25m (+25m per stack)
- Rare: 20m (+20m per stack) -> 35m (+35m per stack)
- Epic: 25m (+25m per stack) -> 50m (+50m per stack)
- Legendary: 35m (+35m per stack) -> 65m (+65m per stack)
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Chance Doll:
- Now stops price scaling after successful shrine hits:
- Uncommon: 2 successful hits
- Rare and up: 1 successful hit
- Now stops price scaling after successful shrine hits:
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War Horn:
- Added skill cooldown reduction on use:
- Uncommon: 20% (+10% per stack)
- Rare: 40% (+30% per stack)
- Epic: 60% (+50% per stack)
- Legendary: 100% (+90% per stack)
- Added skill cooldown reduction on use:
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Shuriken:
- Added chance to regain shuriken on kill:
- Uncommon: 20%
- Rare: 40%
- Epic: 70%
- Legendary: 100%
- Buffed shuriken size:
- Uncommon: 10% (+10% per stack) -> 30% (+30% per stack)
- Rare: 30% (+30% per stack) -> 60% (+60% per stack)
- Epic: 50% (+50% per stack) -> 100% (+100% per stack)
- Legendary: 80% (+80% per stack) -> 150% (+150% per stack)
- Added chance to regain shuriken on kill:
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Pocket I.C.B.M.:
- Increased extra missile chance:
- Uncommon: 10% (+10% per stack) -> 40% (+40% per stack)
- Rare: 20% (+20% per stack) -> 75% (+75% per stack)
- Epic: 30% (+30% per stack) -> +1 missile (+1 per stack)
- Legendary: 40% (+40% per stack) -> +1 missile (+1 per stack), 50% (+50% per stack) for an additional missile
- Increased extra missile chance:
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Will-o'-the-wisp:
- Increased explosion size:
- Uncommon: 10% (+10% per stack) -> 15% (+15% per stack)
- Rare and up: Unchanged
- Fixed explosion size increase not applying to:
- Bandit smoke bomb
- Captain beacon impact
- False Son charged slam
- False Son meridian's will
- Royal Capacitor
- Glowing Meteorite
- Charged Perforator
- Mithrix Phase 4 Orb Slam
- Mithrix Phase 1 & 3 hammer slam
- False Son (Boss) attacks
- Stone Golem Clap
- Stone Golem Laser
- Halcyonite Laser
- Imp Overlord teleport
- Imp Overlord ground pound
- Parent ground slam
- Fixed explosion size not increasing visually:
- Artificer Ion Surge
- Drifter Junk Cube
- Engineer Pressure Mines
- Captain Orbital Strike
- Captain Diablo Strike
- REX Seed Barrage
- False Son Lunar Stakes
- Increased explosion size:
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Tougher Times:
- Now counts blocks from any source, not just blocks by Tougher Times.
- Added AIBlacklist tag.
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War Bonds:
- At least one Shrine of the Mountain will appear every stage.
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Spare Drone Parts:
- Fixed additional drones only spawning to half capacity.
- Fixed drone spawn cooldown being wasted if a drone fails to spawn.
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Power Elixir:
- Fixed quality effect not working properly.
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Ben's Raincoat:
- Fixed not deflecting burn from fire elites.
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Hiker's Boots:
- Fixed quality effect not working on Blind Pests and Vultures.
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Box of Dynamite:
- Procs can no longer happen from hitting allied drones.
- Fixed attacks on allied drones that do not count towards stored damage showing damage numbers and playing hit sounds.
- Fixed certain drones blocking their own attacks when this item was present.
- Fixed allied drones sometimes attacking other drones after a player damaged it.
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Orphaned Core:
- Buddy impact damage is now attributed to the player that launched it. (Can proc your items)
- Buddy is now has a slight aim to return to you after impacting something and bouncing off of it.
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Lessened restrictions on Junk Drones dropping quality items:
- Tier 0: No quality (Unchanged)
- Tier 1: Uncommon -> Uncommon to Rare
- Tier 2: Uncommon to Rare -> Uncommon to Legendary
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Fixed Quality Regenerating Scrap giving lower qualities than intended when used in Cauldrons.
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Quality items are now automatically sorted and grouped together in your inventory to help item visibility, can be toggled in config.
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Fixed Quality 3D Printers sometimes printing the incorrect quality items if used repeatedly as soon as they finish.
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Fixed Artifact of Command not showing all options for quality items.
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Fixed some qualities not being sorted in logbook.
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Fixed quality item descriptions not showing properly in languages other than English.
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Fixed incompatibility with RiskyTweaks if
Frost Relic - Remove Bubbleconfig was enabled.
0.5.3
- Open Beta Release.