ChunkyMode
A difficulty aimed at bringing Eclipse level challenges while maintaining somewhat vanilla gameplay.
Last updated | 2 hours ago |
Total downloads | 30 |
Total rating | 0 |
Categories | Mods Tweaks Client-side Server-side |
Dependency string | HDeDeDe-ChunkyMode-0.1.4 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2108RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.1RiskofThunder-R2API_Director
API for easily modifiying the Director (RoR2 monster / interactable spawner) behaviour
Preferred version: 2.2.1README
Chunky Mode
A difficulty aimed at bringing Eclipse level challenges while maintaining somewhat vanilla gameplay.
Changes
Player / Ally changes
- Ally Healing -50%
- REX only gets -25% to DIRECTIVE: Inject and Tangling Growth
- Regenerative is unaffected
- Ally Shield Recharge Rate -50%
- Gold generation -10%
- Director interactable credits +20%
- This is applied after credits are generated so it may not be exactly 20%
Enemy changes
- Director combat credits +10%
- Enemy soft spawn cap +50%
- Enemy move speed +40%
- Enemy attack speed +50%
- This does not apply to Beetle Guards
- Brass Contraptions get +100%
- Enemy cooldowns -50%
- Wandering Vagrants only get -25%
- Brass Contraptions get +25%
- After 5 minutes on a stage with a teleporter, artifact of swarms is enabled and all monsters get double hp. This persists until the teleporter event begins.
Feedback
Any and all feedback is appreciated, if you want to let me know anything please feel free to open an issue on the GitHub Page.